ActionScript 3.0 :: Migration: Color Transform Using A For Loop?
Apr 24, 2009
I'm trying to figure out the AS3 equivalent of this AS2 code. In this example there would be 10 movie clips on the stage with instances of "mp0", "mp1" etc... The actual project has hundreds of movie clips.
PHP Code:
for (i=0;i<10;i++){
var sectorColor:Color = new Color(_root["mp"+i]);
I found this code in an AS2 .fla and would like to use it in AS3. (The idea is to throw a random number of copies of the movieclip "star_mc" on the stage via AS).
for (var i =0;i<50;i++) { star_mc.duplicateMovieClip("star"+i,i,{_x:Math.random()*350,_y:Math.ra ndom()*150}); this["star"+i].gotoAndPlay(Math.random()); }
I get this error message: TypeError: Error #1006: duplicateMovieClip is not a function. at many_fla::MainTimeline/frame1()
I have movie clip with name "MC_ADOBE_IDIOTS" inside armature.In code: i do find this MovieClip and trying to set the color transform.After setting color transform to MovieClip "MC_ADOBE_IDIOTS" armature stops working and becomes static.
If I brought in a sunburst vector into Flash cs5 and made it an editable object, and made it a Movie Clip (lets name this movieclip, sun1_mc) and than made another (lets call this one sun2_mc) the only thing that changes in between these objects is the color. How would i acess the advanced feature through Actionscript 3.0 so that when the user clicks on a button (lets call this button button_btn) it transforms the color color smoothly from one frame to another. I know i could do it old stlye and make a shape tween and than put sun1_mc on frame 1 and sun2_mc on say frame 15 and just put a motion tween between them. But i was just wondering if there is a way to do this via Actionscript 3.0?
I've done color transforms elsewhere but I can find an example, and I'm pretty sure they are very straight forward... yet. I keep getting this error:1119: Access of possibly undefined property ColorTransform through a reference with static type flash.geom:Transform.
mouse over any of the websites listed.I'm not too handy with AS, so what came into my mind was just basically doin' 2 sets of names, and masking one on top, but there's gotta be an easier way to achieve this?
I have a list component which contains exhibitors who have rented booths in the floorplan layout...when you mouse over the list, the highlighted exhibitors booth(s) should light up...they do...but they do not highlight back when they are moused out...here is the code I am using to do the highlighting...
Code: var listHandler:Object = new Object(); listHandler.itemRollOver = function(evt_obj:Object) { var shp:XMLShape = new XMLShape;
[Code]....
the two trace functions there return the same data...so for example when you mouse onto the first element in the list...it will trace "0" then mouse out of the list to not have any selected...and the hLback function will trace "0"...but the color transform back doesnt happen...why?
test it here (launch "07 WIT" for quickest load time) [URL]
1. Is there a function in AS3 player 9 or 10 to greyscale a Loader.load()ed jpg image? I don't even think it is feasible to manually calculate the greyscale values for each pixel. If there is no such function like photoshop does, then the other option is to have 2 images - one colored and the other greyscale - to switch between each other on mouseover. Am I right, or what else?
2. Why is it that the barbarabarry dot com images doesn't get downloaded into temporary internet files folder? I am using Loader.load to get the images loaded into flash. As a side effect, I noticed that these images gets downloaded into the temporary internet files folder (Internet Explorer). Not that it's bad, but I am curious how barbarabarry images do not get downloaded. I noticed this while trying to confirm whether the grey scale is dynamic or just 2 different images.
I have a movie clip with 4 frames. I programatically create 3instances of it, and send each one to a different frame. If I laterapply a color transform to one of the clips, it plays through allthe frames and goes back to it's correct frame. Why does it dothat, and can I stop it from doing that?
I would like to know why does AS3 colorTransform only transforms the border of a shape [code] Only the border of a shape is transformed.I've tried to redraw on everyframe the object with different fill but it's an overkill in performance, about 10 3d planes were performance killers.I can only think of that because beginFill() does not use a pen set by lineStyle() and that may be causing the problem, however I would really like to know the problem as I need my uber-super-semi3d-spinner to spin while changing colors and not his borders!
i wanna to make some program for save and load color...click button to change button color and click again return to old color and save lase colorwhen run project to show last save color
I'm trying to transform the color of a movieclip, the movie clip is duplicate in more and those move from the center of the screen to the sides. I want some colors specifics those i drop inside a var but i don't know how to make the random take those colors. I'm used this code
My situation: I have a looping animation that contains multiple keyframes, and each keyframe contains a movieclip symbol I want to apply a color transformation to through actionscript.When I apply the color transformation once to the symbol, it works the first time around. But when the animation loops and plays again, the color transformation is gone.If I apply the color transformation at every keyframe each time in code, I can only display a few instances of the animation before the FPS suffers. Is there an efficient way to apply a color transformation once and have it stick?
I created a movie clip and I want it to changecolor by as3 . There is no problem with that but when I try to import my image in the movieclip, the color goes over it so I can't see it.
I have a movieclip where I create a child display object (another MovieClip) in the constructor and show it with addChild();. However, later on in the code I modify the tint of the parent MovieClip using colorTransform. The child object then vanishes. Even if I do a removeChild/addChild after the tinting, it does not show. I don't understand why this is happening.. tint should just modify the color of everything, not hide children, right? See attached code for the way I am showing the child and changing the tint.
I have a project where I've been asked to allow a user to choose between multple color themes of a character. This object is complex in that it has multiple colors and that each color needs to change differently based on the theme's color scheme.
Is there a way to take a movieclip with multiple colors and apply process to it that will detect different colors and transform them accordingly without taking each individual color, making a movie clip from it, then modifying the movieclip's colors? Each character has a pretty limited color pallette, so this process would only have to find and then change maybe 3 or 4 colors. But the character in question is hand animated and has a LOT of frames, so I'm hoping there's a chance that I can handle this programmatically rather than doing it all by hand with a few hundred extra movieclips to make color changes to.
I wrote earlier about this InterpolateColor class that I have just written... now I am wondering about why I seem to only be able to use it on one object at a time and not on two objects at the same time.I want to use it to increase the brightness on my background image, while at the same time decrease the brightness on my navigation link text. It works on either one if done alone but when they are done at the same time, only one executes.
I'm having trouble with loading in an external image that I can transform with the Senocular Transform Tool class. I have managed to load in the picture but the transform class doesn't seem want to grab it. Eventually I want to us the FileRef to upload the image but I just need to figure out how it works first. Here my code to load in the external image
[Code]...
The transform class can grab the other movieclips but it doesn't want to grab the new image loaded in from the code above.
I'm trying to create a for loop to set the color objects outlineColor1...100 to the value defined in variable _root.outlineCol. Everything works fine when I set the color to these objects via 100 lines of code but I'd like to replace them with a for loop of course. I suspect the syntax in the first part of the second line is incorrect but I'm not sure.
for (var i:Number = 1; i <= 100; i++) { outlineColor[i].setRGB(_root.outlineCol); trace(i); }
I'm looking for a way to smoothly cycle through the color spectrum in an infinite loop, but I can't find any topics on the subject and don't really know where to start. I'd also like to be able to control how fast it cycles. I'm guessing I'd probably want to look into Tweener?
I played around with the new tween tool in CS4, and it seems that the difference is I dont see the tween arrow anymore in the timeline; and there is an easing in the property that has been added. How this has changed from the old concept finally? I see this just like putting some icing on the cake, and nothing would wow me to use this tool.
I have just upgraded from Flash MX (Macromedia vanilla version of flash) to Flash Creative Suite 5 migrating from ActionScript 2 to to ActionScript 3?It has been a while since I have used flash ActionScript on a "medium plus" level As I am currently *attempting* to convert an awesome preloader that I used to use in my old flash projects.
I migrate from 3.0 to 3.4 SDK and see the following bug in my flex projectVerifyError: Error #1053: Illegal override of FlexModuleFactory in mx.core.FlexModuleFactory