I've got in over my head trying to learn programming, but love it.How would you teach a designer to migrate from design to object oriented programming?
My interest is AS3 in Flash IDE, but any advice is welcome. Looking for a full explanation.
I played around with the new tween tool in CS4, and it seems that the difference is I dont see the tween arrow anymore in the timeline; and there is an easing in the property that has been added. How this has changed from the old concept finally? I see this just like putting some icing on the cake, and nothing would wow me to use this tool.
I start flash as3 project on Flash CS3, about one year ago. After compile it on CS4, I get this error (on Russian):
[Code]...
But I get this error only in browser (FlashPlayer10), if I run inside Flash CS4 - all works fine. And I get this error then the MovieClip with TextArea added on stage.
I have an Actionscript project that was building using Flash cs3. Project have TextFields (Text engine: classic text, Text type: dynamic text). Since I upgraded to CS5 and published, I find out that my text not rendered. I use Font family Tahoma. And I just set Font family to Tahoma again and published. After that manipulations my text start render. But when somebody else try to open my project using same Flash CS5 IDE and just published that project again without any modification - none of my text is rendered again. And that going round in circles.
I am migrating from Flash MX to Flash CS 5. One of the most annoying things so far about the changes is that whenever I open a file - it opens a tab - How can I stop this? I was able to stop this in Photoshop CS but there does not seem to be that option in Flash CS
I am migrating from Flash MX to Flash CS5 Pro. Is there a way to load a movie into the flash player and play it to a viewer without installing the adobe server software and the price that goes with it? Is there a way to just have the movie file stored on the server and just get the flash player to call the file and buffer it?
In Flash Professional CS4, I get "migration issue" warnings when I use mouse/keyboard input handler names such as onMouseDown, onKeyUp, etc., even though I have added event listeners for them. These names are perfectly legal for functions, but since these were automatically fired in ActionScript 2.0, we are now (albeit sensibly) warned that their use is no longer automatic in AS3.I understand the purpose of the warnings, but they aren't useful for me. I want to suppress these warnings, but without suppressing any other warnings, which I generally do find useful.I found a flex-info.xml style document in the Flash User Data dir.[userdatafolder]/Adobe/Flash CS4/en/Configuration/ActionScript 3.0/FlexInfo.xml.However, this file contains a disappointing comment: <!-- Flash does not support most flex-config options. -->, and doesn't seem to respond to my directives even after restarting flash. Found an issue "Erroneous, annoying "Migration issue" warnings" on Adobe bug tracker. A fix is confirmed for the Flex SDK, but no mention of Flash...
I am migrating a bunch of projects which were built in Flash Pro to Flash Builder....The basic structure of those projects were an FLA which has a DocumentClass. That DocumentClass referenced various items on the stage...
Is there any way to duplicate this in Flash Builder? I know I can just embed the swc or swf and then access items via ThatDisplayObject.itemToAccess, but calls from outside will no longer work. I.e. if this project is loaded by a container, which then calls SubProject.itemToAccess...Or must I change all the mappings, or set getters/settings on the new Flash Builder project so that outside calls will access the items?
I want to integrate my flash file with php code. I got the below code from
[Code]...
I did all the steps given in that forum but while running that code i got error Like 1180: Call to a possibly undefined method LoadVars. Warning: 1060: Migration issue: The method LoadVars is no longer supported. For more information, see the URLVariables class, the URLRequest.urlVariables and URLRequest.postData properties, and the URLLoader.dataFormat property.. 1136: Incorrect number of arguments. Expected 5.
what i mean is, is there a way in AS3, or in programming in general(php, js etc) to make an event fire/activate "WHEN" something does something, as oppose to an if/else if / else statements ? for example, say i want to make an event fire /activate ONLY when a frame label is hit, and thereafter , do something else etc, essentially making it do things one by one down the line according to WHEN certain objectives are met.is there a "when" type of statement etc that will do this as oppose to if/else if etc???
for example, using the above example, instead of me doing something like this:
So I am trying to get better at putting all my code within one action layer and there is a bit of button code that seems to be confusing me.
Whenever I program a button I use the following code: PHP Code: on (press){ } on (release, releaseOutside ) { }
Now I know programming the on(press) command is done like this: PHP Code: btnName.onPress = function() { }
However I am having a hard time with the on (release, releaseOutside ) code. The only way I have been able to do it is like this: PHP Code: btnName.onRelease = function() { } btnName.onReleaseOutside= function() { }
My question is, is there any way to combine the two onRelease commands?
I am new to Flash and AS-3.0. I am using Flash-CS3 as IDE and AS3 for programming/coding.I have created a ScrollPane component using the following sample AS3 code, which is a sample user-defined function written in ActionScript 3.0:
Code:var sp:ScrollPane = new ScrollPane(); var myClip:MovieClip; var boxXLoc:int = 0; var boxYLoc:int = 0; var boxWidth:int = 140;
Any pointers where i could start learning flash programming. Also i would be really grateful if you could point me to place where i could get free templates for the programming
am working on developing and programming for games, having 2+ years experience. Now I want to learn more about Flash Lite and 3D Graohics Programming. me some of the best sites I can check and especially some offline resources/trainings
I am trying to program a Flash Game that utilizes all four directions to move the character. (i.e. Pressing up moves the character north, down - south, etc.) The character in the game does not actually move, but the background moves to simulate movement. I need to figure out how to go about programming the walls, though. I have code that recognizes collision, but what is the best way to do it? This is my code:
stage.addEventListener(Event.ENTER_FRAME,handleCollision); function handleCollision( e:Event ):void{ if(hero.hitTestObject(wall)) {
What programming tests do company's give Flash developers?
I would like to level the playing field for developers and recruiters.
I've heard companies give debugging tests with broken documents you have to fix. Flash developers could include Flash IDE users and actionscript programmers.
Everyone would like to know what to expect and understand some of the blind spots we face. A rundown on "what to be prepared for" may be a right answer. Best anecdote or inside scoop on major companies is good too (don't have to use real names, it's up to you). Perhaps you have an opinion of what is fair or reasonable, I'd like to know.
I was just wondering if there are any good books/resources out there that helped someone out that is pretty terrible when it comes to Math when programming in actionscript, or I guess programming in general. I guess I'm after some sort of resource where it had basic problems which would involve a bit of math, then went through the problem in a detailed way solving the problem but at the same time explained what was going on so I would learn the math and also solve the problem using code.
I don't want to just be told how to do it with a bunch of code I don't understand. Really hoping there is some awesome book out there called '101 guide to maths in programming' or something like this, (hopefully more geared towards flash/actioncsript)
I recently read some forum thread and article talking about Data Oriented Programming. This think seem realy interesting. I tryed to find some exemple, but i did not find any one using ActionScript. I would like to know if it is a good thing to use DOP with AS3 and how exactly this could be done?
I wish to program a Pacman game, only it's designed with perspective (3d-like). Since the vertical lines are diagonal, I would think the best way to approach this would be to draw the maze with simple line shapes, then restrict the movement of all objects to those lines (let's call it "thePath"). The movement of objects would be determined by the angle of each segment of thePath. This gets complicated once I need the computer-generated enemies to both move along thePath, and to determine the shortest path to the Pacman.
I found this code in an AS2 .fla and would like to use it in AS3. (The idea is to throw a random number of copies of the movieclip "star_mc" on the stage via AS).
for (var i =0;i<50;i++) { star_mc.duplicateMovieClip("star"+i,i,{_x:Math.random()*350,_y:Math.ra ndom()*150}); this["star"+i].gotoAndPlay(Math.random()); }
I get this error message: TypeError: Error #1006: duplicateMovieClip is not a function. at many_fla::MainTimeline/frame1()
I have just upgraded from Flash MX (Macromedia vanilla version of flash) to Flash Creative Suite 5 migrating from ActionScript 2 to to ActionScript 3?It has been a while since I have used flash ActionScript on a "medium plus" level As I am currently *attempting* to convert an awesome preloader that I used to use in my old flash projects.