So I am trying to get better at putting all my code within one action layer and there is a bit of button code that seems to be confusing me.
Whenever I program a button I use the following code:
PHP Code:
on (press){
} on (release, releaseOutside ) {
}
Now I know programming the on(press) command is done like this:
PHP Code:
btnName.onPress = function() {
}
However I am having a hard time with the on (release, releaseOutside ) code. The only way I have been able to do it is like this:
PHP Code:
btnName.onRelease = function() {
} btnName.onReleaseOutside= function() {
}
My question is, is there any way to combine the two onRelease commands?
I created a screen(calculator) with bunch of buttons,i can handle button event with one handler.But i want to know that can we do a one handler for all buttons......likein java we can perform the task of perticular button by like this
I'd like to make a simple button that pops out (nicely animated) on mouseover to about 300% it's original size. You can se the button I want to animate here - it's those little buttons some of which are shaded. I want to make them more visible...
This used to be so easy to do back in the day, but not any more. I'm trying to create a reeaaally simple button in Flash CS3 that on release goes to and plays the next frame.[code]All the button does is starts an mp3 that's embedded in the file. I've made tons of these in the past, but now with CS3 I'm finding this task very difficult. The code is in the button instance, but I'm getting the following error when I publish.
When I create a simple button in flash with AS3, I get a "flash" when I click on the button that echos the background color (so if I am going from one bkg color to another, you can see it). The flash is the rectangular shape behind the button.If I create the button with AS2 code, it doesn't happen![code]
I do not know action script, and, have created a button in flash that pops up information when you rollover the button.The button works fine, but, the entire area - where the information pops - is also poping up when I rollover that area.
I am having serious problems with creating a simple navigate to URL in Flash CS3. The code I have is:
[Code]...
I have put this in the first timeline in my movie. When I "check syntax" everything seems great. But when I publish as AS3 I recieve the following error:
I have a movieclip within the main clip called "playPause" which starts with the Pause button shown. When clicked the movie clip moves to show the play button and pauses the current parent movie with the AS "_parent.stop();" when the play button is then pressed the movie plays via "_parent.play();" and reverts back to showing the pause button.
Simple so far. What is getting me is if I add a movie clip within the parent (say some scrolling object) I cannot get the added clip to pause. For example say the "parent" movie clip the playPause moveclip is within is called "intro" and the moving object is called "introObject" which is embedded in a frame along with "playPause"
What I have setup for the playPause buttons is for pausing _root.introObject.stop(); and playing _root.introObject.play();
I wanted to conduct a simple experiment, where I update a dynamic text field on the click of a button. Well, it throws no errors, but it doesn't work, and I can't figure out where I went wrong.
Code: import flash.events.MouseEvent; var currentText:Number;
The old way to allow audio to be played/streamed in the browser was a flash button, such as that seen on [URL]. What's the new iPhone-friendly way to give the ability to click on a simple button to listen to an audio file in the browser? If the answer is HTML5, is the such a button built and available? I don't need an MP3 player with steaming and such, only a button.
what i mean is, is there a way in AS3, or in programming in general(php, js etc) to make an event fire/activate "WHEN" something does something, as oppose to an if/else if / else statements ? for example, say i want to make an event fire /activate ONLY when a frame label is hit, and thereafter , do something else etc, essentially making it do things one by one down the line according to WHEN certain objectives are met.is there a "when" type of statement etc that will do this as oppose to if/else if etc???
for example, using the above example, instead of me doing something like this:
I'm trying to make a simple flash mp3 player with a play/pause toggle button called toggle_btn. The button is actually a MovieClip with two buttons inside it: play_btn and pause_btn, which live in different places on the MovieClip's timeline. That all works fine, and when I press the play/pause button for the first time, my music plays as expected.
However, when I press it again to pause, it keeps right on playing. If I push it again, the button gets all glitchy, and doesn't go into its rollover state when it should nor toggle when clicked.
Here's my ActionScript:
Code: // load the playlist var getFile:URLLoader = new URLLoader(new URLRequest('songs.xml')); var numSongs:int = 0; // number of songs in playlist -- we'll set this later
I am new to Flash and AS-3.0. I am using Flash-CS3 as IDE and AS3 for programming/coding.I have created a ScrollPane component using the following sample AS3 code, which is a sample user-defined function written in ActionScript 3.0:
Code:var sp:ScrollPane = new ScrollPane(); var myClip:MovieClip; var boxXLoc:int = 0; var boxYLoc:int = 0; var boxWidth:int = 140;
Any pointers where i could start learning flash programming. Also i would be really grateful if you could point me to place where i could get free templates for the programming
I've got in over my head trying to learn programming, but love it.How would you teach a designer to migrate from design to object oriented programming?
My interest is AS3 in Flash IDE, but any advice is welcome. Looking for a full explanation.
I have found this fine example for multilanguage choice:URL...I have changed initLanguageSelector() to this:[code]It works OK with button component but I need it to work with simple movieclip or button.
am working on developing and programming for games, having 2+ years experience. Now I want to learn more about Flash Lite and 3D Graohics Programming. me some of the best sites I can check and especially some offline resources/trainings
I am trying to program a Flash Game that utilizes all four directions to move the character. (i.e. Pressing up moves the character north, down - south, etc.) The character in the game does not actually move, but the background moves to simulate movement. I need to figure out how to go about programming the walls, though. I have code that recognizes collision, but what is the best way to do it? This is my code:
stage.addEventListener(Event.ENTER_FRAME,handleCollision); function handleCollision( e:Event ):void{ if(hero.hitTestObject(wall)) {
What programming tests do company's give Flash developers?
I would like to level the playing field for developers and recruiters.
I've heard companies give debugging tests with broken documents you have to fix. Flash developers could include Flash IDE users and actionscript programmers.
Everyone would like to know what to expect and understand some of the blind spots we face. A rundown on "what to be prepared for" may be a right answer. Best anecdote or inside scoop on major companies is good too (don't have to use real names, it's up to you). Perhaps you have an opinion of what is fair or reasonable, I'd like to know.
I was just wondering if there are any good books/resources out there that helped someone out that is pretty terrible when it comes to Math when programming in actionscript, or I guess programming in general. I guess I'm after some sort of resource where it had basic problems which would involve a bit of math, then went through the problem in a detailed way solving the problem but at the same time explained what was going on so I would learn the math and also solve the problem using code.
I don't want to just be told how to do it with a bunch of code I don't understand. Really hoping there is some awesome book out there called '101 guide to maths in programming' or something like this, (hopefully more geared towards flash/actioncsript)
I recently read some forum thread and article talking about Data Oriented Programming. This think seem realy interesting. I tryed to find some exemple, but i did not find any one using ActionScript. I would like to know if it is a good thing to use DOP with AS3 and how exactly this could be done?
I wish to program a Pacman game, only it's designed with perspective (3d-like). Since the vertical lines are diagonal, I would think the best way to approach this would be to draw the maze with simple line shapes, then restrict the movement of all objects to those lines (let's call it "thePath"). The movement of objects would be determined by the angle of each segment of thePath. This gets complicated once I need the computer-generated enemies to both move along thePath, and to determine the shortest path to the Pacman.
Im trying to convert a flash binary-decimal converter to another programming language (TI-Basic). I've got all of it down except one key part. I've got a solid backing of actionscript understanding but find myself unable to understand the following statement:
if (iNumber%2) { bin = "1"+bin; } from this tutorial
I realize that inumber%2 will return a value being the remainder of inumber divided by 2, but how can this be a conditional? "if (2) { }" doesn't work for conditonals im used to. Or if your a TI-Basic wiz
p.s. how do you wrap actionscript tags around content in a post on the forum?