ActionScript 3.0 :: Flash Simple HitTest Not Working?

Jan 15, 2012

i have attached an .fla file to show you what i am trying to achieve, i have a line (acting as a playhead) scrolling accross the screen, i am then wanting it to output to the window when it collides with each of the coloured squares, i have used similar things before but it is not working in this instance

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ActionScript 2.0 :: How To Get Simple HitTest To Work With Two MCs (Lines)

Nov 30, 2009

I am having trouble getting a hitTest to work. My two MCs are lines, one horizontal, one slanted. When the horizontal line gets within the "bounding box" of the slanted line the hitTest is true, but it's not touching the slanted line yet. I saw that the shapeFlag property comes into play here, but only when using coordinates... I'm not sure how to apply it to these two lines. I want the hitTest to be true only when the lines actually touch. I have attached a simple FLA of the problem.

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ActionScript 2.0 :: Simple HitTest With Rotation And New Direction?

Apr 11, 2012

I'm having a bit of a problem with my script. I currently have a square that moves across the screen. There is another square on the stage as well. I want the other square to call a hitTest with the first square (that moves), which we'll give an instance of "hero". The hitTest should make the "hero" (or first square) rotation a specific degree (in this case 30) and then move him in a specific direction, either up, or down the y-axis or left or right on the x-axis. This is my current code, attached to my second square.

onClipEvent(enterFrame){
if(this.hitTest(_root.hero)){
_root.hero.rotate += 30;

[code]....

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ActionScript 2.0 :: Simple HitTest To Work For Rounded Walls

Mar 19, 2009

I've been trying to write a hittest that will work for rounded walls on my RPG. But I've been epic phailing.

Heres my code:
onClipEvent(load){speed=10;
}onClipEvent(enterFrame){if(Key.isDown(Key.UP)){this._y-=speed;this.gotoAndStop(5);
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this.gotoAndStop(6);}
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ActionScript 3.0 :: AS2 To AS3 Conversion / Simple Score & HitTest For Bug Splatter Game

Sep 26, 2011

Non-programmer here, struggling with having to now (finally) work in AS3.I've looked around, but can't find something similar (or as simple) as my old AS2 scoring - hitTest method was.Problem 1: my converted AS3 game does not hitTest or score.[code]I have a Dynamic text box on the stage named "scorecounter" which is now displaying "0" when the game plays. This is correct.When the gun (mouse) is clicked, we then tell the "hittest1" MC to play, which will detect hits. All Correct.[code]The hittest1 MC plays, and checks if the "cursor" MC was touching the "bug1", and tells it to animate (splat) All bug detections are listed in the hitTest frame - "bug1" through "bug30", ie. the code below x 30. This Fails - maybe because the hitTest MC lists all 30, and not all bugs are visibile at once, some are hidden until required later in the game?[code]Then on the last frame of the "bug1" MC (frame 10), it tells the score to add one. Also Fails - maybe because of errors above, nothing is being processed now.[code]

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AS2 :: Flash - Simple Class Not Working?

Jul 1, 2011

So I'm trying to learn to create a public class, and this is what is in my class file:

class com.RCN.Menu.Menu{
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[code]....

and in a seperate SWF I use the code:

import com.RCN.Menu.Menu;
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Simple Login Flash Stuff Not Working

Sep 21, 2010

I am fairly new to Flash and I am creating a simple Flash login programme in Flash. If I type in the correct password or even if I type in the wrong password it always goes to frame 3 which is "Login Failed! Username or password was wrong". I have attached .fla file. Note I created in Macromedia Flash 8.

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Professional :: Simple Mask Not Working In Flash CS4?

Jul 27, 2010

I am creating a very simple mask using motion tweening. I created some text on a layer and made it a masked layer. Then I created a mask layer which consists of a circle that will span across the text. When I play the movie the circle does not show up at all in the frames the mask layer spans (it's purple on a black background) and the circle does not move across the text like I told it to with the motion tweening. I don't know why it's not working. For some reason the circle isn't showing on the stage at all and it's not moving across the text. I don't know if I have it set up wrong on the timeline or what. Here's the steps I followed to create the mask:

1.insert a new layer in which I named it mask and click frame 1 on this layer

2. select the oval tools on the tools panel and set the stroke to none

3. set the fill color to purple

4. draw a circle and click the selection tool and drag a marquee around the circle to select it.

5. click insert on the menu bar, click motion tween then click ok in dialog box about converting it to a symbol to be tweened

6. click the last frame in the mask layer and drag the circle to the end of the line of text

7.click mask on the timeline to select the mask layer, click modify on the menu bar, point to timeline then click layer properties

8. verify the show check box is selected in the name section, click the lock check box to select it, click the mask option button in he type section, then click ok.

9. play the movie in which the circle object covers the text on the masked layer as it moves across the stage.

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ActionScript 2.0 :: Find A Simple IP Detect Method In Flash Working With A MySQL DB Via PHP?

Oct 27, 2006

I wish to detect and store the IPs of the users of my site which is All-Flash-Built. My goal is to later have the ability of banning some users...Where can I find a simple IP detect method in Flash working with a MySQL DB via PHP?

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ActionScript 3.0 :: Hittest Is Not Working

Apr 7, 2010

i'm trying to build this simple game for school: you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point. Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.

[Code]...

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ActionScript 2.0 :: HitTest Is Not Working

Aug 12, 2010

I'm trying to make a hitTest between to movie clips (Let's call them J and T)[code]But nothing happens when the two movie clips collide.

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ActionScript 3.0 :: Hittest Is Not Working?

Apr 7, 2010

i'm trying to build this simple game for school:you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point.Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.
 
I've included:
 
if (stok.kogel.hitTestObject(this.muur)) {           trace("ball hit")            }
 
but I just can't seem to get an trace back.(PS: here's the file as refference (all AS is in the catapult))

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IDE :: HitTest Not Working - How To Modify

Aug 28, 2009

Why my hitTest is not working and how to modify the same in Menu1 to make it to work.

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ActionScript 2.0 :: HitTest Not Working?

Jul 2, 2007

I have tried hitTest many times.The function works perfect if I run it from an example, but not if I do it myself.I attached the FLA.Also, in this demonstration I tried using the if with the ,s. I have tried with _root.mc.hitTest style.

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ActionScript 2.0 :: MX Hittest Not Working With Duplicatemovie?

Sep 30, 2009

ball2 is duplicated every 3 seconds and the gravity code is on the ball2 mc. this code is on frame one of the main timeline.Why when two of the ball2 mc's are on the stage does the hit test not work on one of them?

Code:
checkX = function (dx, oldVal, newVal) {
if (_root.paddle.hitTest(_root["ball2"+i])) {

[code]........

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HitTest Function Not Working With Attachmovie?

Oct 5, 2009

I can't seem to get the hitTest to work for my script shown below. I have tested using movieclips created on stage during design time and made to collide during run-time. hitTest works fine in this situation.
 
But if I use the attachmovie command and create a movie on stage during run-time, that clip cannot hitTest with other movieclips. The hitTest simply doesn't work.

The script below is basically, to create instances of enemymc, and it will fall vertically, hitting a movieclip target_mc which is placed during design-time.

var enemyTime:Number = 0;
var enemyLimit:Number = 20;
onEnterFrame = function()
{

[Code].....

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ActionScript 2.0 :: Conditional With HitTest Not Working?

Feb 10, 2010

I am calling this function via onEnterFrame from another function.

ActionScript Code:
function hitCheck():Void{
or(i= 0; i < numTools; i++){

[code]....

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ActionScript 2.0 :: Hittest Stops Working After Loadclip?

May 30, 2007

1 main flash movie called game.swf 1 external flash movie called maze.swf

The thing is from my main movie game.swf I load the external "maze.swf" true the LoadClip procedure. This works "fine".

The maze.swf as you can guess contains a maze game, and as you all will know this works with the Hittest commando to check if the character doesn't walk up against the wall.

If I start the maze.swf as a stand-a-lone this works fine, but as soon as I load maze.swf in my main movie. The hittest doesn't work anymore, because in some way the hittest is now checking with the coordinates of the entire main movie instead of only the boundaries of the maze.

I checked If I was calling to the right path, with _root and _level0 and etc. This is al correct because I can trace all the properties from maze.swf in my main movie. But the hittest simply won't work.

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ActionScript 2.0 :: CS3 : HitTest Code Not Working Properly?

Oct 9, 2009

I have had this problem for a long time and have not been able to fix it. I am using ActionScript 1, although if you can help me using AS2 I should be able to change it. I have a static movie clip with no code referring to it called "ship". Its center point is 275, 324.9. I have a series of planets coming down from the top of the screen and I need to check whether you "died" or not. The planets movie clips are contained inside blank movie clips that are there so thre registration point does not change. I was using the code

Code:
if(this.hitTest(275, 324.9, true)){
gotoAndPlay("gameover");
}

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ActionScript 3.0 :: Hittest Only Working With 1 Added Child

Mar 29, 2011

Ive got this piece of script where i place objects on the stage, to hittest eachother.Ive got two seperate addchilds: one child must hittest another child.[code]only one instance of the hitte_mc will hittest with the instances of Ring.

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ActionScript 1/2 :: Drag And Drop HitTest Not Working?

Mar 26, 2009

I'm trying to set up a very simple drag and drop game where users drag movie clips onto other matching movie clips.If the answer is correct, the mc stays in place; otherwise, it snaps back to original position. So far, only the dragging part works -- the movie clip won't stay in place when dragged to the correct position.I'm using Flash CS3 and Actionscript 2.The Flash movie can be found here: http:[url]..As it's set up now, the mc with the buffalo symbol is draggable,and the correct drop zone is the fish with thetext.Here's the script I'm using:

// Get the movie clip's location and
// store the coordinates as variables
onClipEvent (load) {[code].....

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ActionScript 2.0 :: HitTest Function Only Working On Y Axis

Oct 14, 2003

Go to [URL]. My hitTest function only works on the y-axis. This is the code....
onClipEvent (enterFrame) {
// _root.speed = speed;
if (Key.isDown(Key.UP)) {
speed += 3;
} if (Key.isDown(Key.DOWN)) {

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ActionScript 2.0 :: HitTest Not Working For Plane Collision?

Apr 4, 2003

I can't seem to get hitTest to work for the plane in my little game. The code I'm using in the plane MC is:

[AS]if (_root.player.hitTest("_root.badguy"))
playerhealth -= 20;
}

[code]....

I want to the badguy plane to hit the player's plane and take a subtraction from the player's heath. I've fiddled around with using "this" instead of the full path of the playerMC - no success. My hitTest is working fine for the bullets!

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ActionScript 2.0 :: Movieclip As Button HitTest Working Intermittent?

Jul 9, 2004

I was playing around last night trying to learn simple AS to make a movie clip act like a button. I wanted the button movie clip to reduce the alpha value of the other movie clip when you rollover the button and when you roll off the button the alpha of the movie clip goes back up. It works, but if you keep rolling over and out of the button movieclip sometimes the alpha gets stuck at a certain value for a bit, then does what its supposed to. I'm using onEnterFrame () to do the hitTest constantly.

Here's the SWF and FLA files for you to look through:

hitTest SWF
hitTest FLA

Here's the AS code I used in the frame to do this:

Code:
onEnterFrame = function() {
if ( background._alpha > 100 ) {
background._alpha = 100;

[code]....

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ActionScript 2.0 :: Hittest On Duplicated Movie Clips Isn't Working

Apr 21, 2004

i am currently making a game, and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth? i will give the code if any1 replys

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ActionScript 2.0 :: HitTest / LocalToGlobal Not Working - Traces Out To The Correct Location

Feb 12, 2010

So I am able to trace the correct coordinates. However the hitTest fails. Here is my code:

[code]....

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ActionScript 3.0 :: Simple Button Not Working In CS4?

Sep 21, 2009

I have got a simple button in the first frame of my flash file, but its not wokring. Here is the code I am trying.

Code:
Btn.addEventListener (MouseEvent.CLICK, myFunction);
function myFunction (e:MouseEvent):void {
trace("working");
}

It gives this error: "The class or interface 'MouseEvent' could not be loaded"

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Simple Button Hit Zone Not Working

Nov 4, 2009

I am somewhat new to Flash CS4 andt am having a problem making simple buttons in Flash CS4 on a Macintosh: I have made a few buttons with a graphic and can go into them and successfully create the Up, Over and Down stages of the graphic. Then when I create a new box for the hit state (which is larger than the graphic and I have deleted the graphic itself from the hit state) it doesn't want to appear correctly when I test the movie. When I test the movie, the hit state is correct everywhere around the graphic (to the bounds of my hit state box), but is not active where the graphic is.

When I go under the Control menu, down to Enable Simple Buttons, the hit zone looks great right in my Flash file, but when I preview it or publish it and look it on different browsers (PC and Mac), I don't get my pointer right over the actual graphic, but get it everywhere around the graphic to the boundaries of my hit box. Why can't I get the actual graphic to be a hot spot in this situation? I have tried leaving the graphic in the hit timeline, and tried putting both the larger box and the graphic in the hit timeline, and still can't get them to respond correctly with the pointer in the browser window.

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ActionScript 3.0 :: Simple If Statement Not Working?

Feb 21, 2012

I am attempting to create one function to respond to multiple button clicks. I have a simple if statement in my onBtnClick function that does not work. Just need the button that is in that variable to go to frame 1. Trace statements are working inside the statement so I the if statement runs correctly?

[Code]...

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ActionScript 2.0 :: Simple _global Not Working

Aug 27, 2003

This is plain and simple, why is it not working? BUTTON

[Code]...

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