IDE :: HitTest Not Working - How To Modify
Aug 28, 2009Why my hitTest is not working and how to modify the same in Menu1 to make it to work.
View 1 RepliesWhy my hitTest is not working and how to modify the same in Menu1 to make it to work.
View 1 Repliesi'm trying to build this simple game for school: you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point. Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.
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I'm trying to make a hitTest between to movie clips (Let's call them J and T)[code]But nothing happens when the two movie clips collide.
View 5 Repliesi'm trying to build this simple game for school:you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point.Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.
I've included:
if (stok.kogel.hitTestObject(this.muur)) { trace("ball hit") }
but I just can't seem to get an trace back.(PS: here's the file as refference (all AS is in the catapult))
I have tried hitTest many times.The function works perfect if I run it from an example, but not if I do it myself.I attached the FLA.Also, in this demonstration I tried using the if with the ,s. I have tried with _root.mc.hitTest style.
View 1 Repliesball2 is duplicated every 3 seconds and the gravity code is on the ball2 mc. this code is on frame one of the main timeline.Why when two of the ball2 mc's are on the stage does the hit test not work on one of them?
Code:
checkX = function (dx, oldVal, newVal) {
if (_root.paddle.hitTest(_root["ball2"+i])) {
[code]........
I can't seem to get the hitTest to work for my script shown below. I have tested using movieclips created on stage during design time and made to collide during run-time. hitTest works fine in this situation.
But if I use the attachmovie command and create a movie on stage during run-time, that clip cannot hitTest with other movieclips. The hitTest simply doesn't work.
The script below is basically, to create instances of enemymc, and it will fall vertically, hitting a movieclip target_mc which is placed during design-time.
var enemyTime:Number = 0;
var enemyLimit:Number = 20;
onEnterFrame = function()
{
[Code].....
I am calling this function via onEnterFrame from another function.
ActionScript Code:
function hitCheck():Void{
or(i= 0; i < numTools; i++){
[code]....
1 main flash movie called game.swf 1 external flash movie called maze.swf
The thing is from my main movie game.swf I load the external "maze.swf" true the LoadClip procedure. This works "fine".
The maze.swf as you can guess contains a maze game, and as you all will know this works with the Hittest commando to check if the character doesn't walk up against the wall.
If I start the maze.swf as a stand-a-lone this works fine, but as soon as I load maze.swf in my main movie. The hittest doesn't work anymore, because in some way the hittest is now checking with the coordinates of the entire main movie instead of only the boundaries of the maze.
I checked If I was calling to the right path, with _root and _level0 and etc. This is al correct because I can trace all the properties from maze.swf in my main movie. But the hittest simply won't work.
I have had this problem for a long time and have not been able to fix it. I am using ActionScript 1, although if you can help me using AS2 I should be able to change it. I have a static movie clip with no code referring to it called "ship". Its center point is 275, 324.9. I have a series of planets coming down from the top of the screen and I need to check whether you "died" or not. The planets movie clips are contained inside blank movie clips that are there so thre registration point does not change. I was using the code
Code:
if(this.hitTest(275, 324.9, true)){
gotoAndPlay("gameover");
}
Ive got this piece of script where i place objects on the stage, to hittest eachother.Ive got two seperate addchilds: one child must hittest another child.[code]only one instance of the hitte_mc will hittest with the instances of Ring.
View 5 RepliesI'm trying to set up a very simple drag and drop game where users drag movie clips onto other matching movie clips.If the answer is correct, the mc stays in place; otherwise, it snaps back to original position. So far, only the dragging part works -- the movie clip won't stay in place when dragged to the correct position.I'm using Flash CS3 and Actionscript 2.The Flash movie can be found here: http:[url]..As it's set up now, the mc with the buffalo symbol is draggable,and the correct drop zone is the fish with thetext.Here's the script I'm using:
// Get the movie clip's location and
// store the coordinates as variables
onClipEvent (load) {[code].....
Go to [URL]. My hitTest function only works on the y-axis. This is the code....
onClipEvent (enterFrame) {
// _root.speed = speed;
if (Key.isDown(Key.UP)) {
speed += 3;
} if (Key.isDown(Key.DOWN)) {
I can't seem to get hitTest to work for the plane in my little game. The code I'm using in the plane MC is:
[AS]if (_root.player.hitTest("_root.badguy"))
playerhealth -= 20;
}
[code]....
I want to the badguy plane to hit the player's plane and take a subtraction from the player's heath. I've fiddled around with using "this" instead of the full path of the playerMC - no success. My hitTest is working fine for the bullets!
i have attached an .fla file to show you what i am trying to achieve, i have a line (acting as a playhead) scrolling accross the screen, i am then wanting it to output to the window when it collides with each of the coloured squares, i have used similar things before but it is not working in this instance
View 5 RepliesI was playing around last night trying to learn simple AS to make a movie clip act like a button. I wanted the button movie clip to reduce the alpha value of the other movie clip when you rollover the button and when you roll off the button the alpha of the movie clip goes back up. It works, but if you keep rolling over and out of the button movieclip sometimes the alpha gets stuck at a certain value for a bit, then does what its supposed to. I'm using onEnterFrame () to do the hitTest constantly.
Here's the SWF and FLA files for you to look through:
hitTest SWF
hitTest FLA
Here's the AS code I used in the frame to do this:
Code:
onEnterFrame = function() {
if ( background._alpha > 100 ) {
background._alpha = 100;
[code]....
i am currently making a game, and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth? i will give the code if any1 replys
View 2 RepliesSo I am able to trace the correct coordinates. However the hitTest fails. Here is my code:
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i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
View 1 Repliesi am controlling a tractor mc with right and left keyboard keys and let the user move the tractor till it reach a certain point where it touch a mc i want to go to a certain frame and stop the keyboard event listener and also the hit test listenerso finally the tractor is moved by user till it touches the mc then we will jump to a certain framethis certain frame will not have both of the tractor and the mcPHP Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.MovieClip;
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I am a beginner and I have made an animation that consists of 4 Movie-Clip symbols (3 have motion tweens). I created it as a place holder for an upcoming website that I am designing. I am trying to select all 4 layers on my stage and convert everything into a single movie clip. I don't know what I am doing wrong.[code]....
View 5 RepliesI'm trying to tell my customers how to modify FMS 4.5 so they can use the scripts as I have posted in a previous thread(let me know if you need furthur clarification). However customers and I are concearned that if we take FMS 3.5 files and put them on FMS 4.5 that we will break their TOS/Liscense Agreement.
View 3 RepliesIs it possible to load an ActionScript 3 SWF and interact with it, for example by replacing some of its functions or editing variables? Similar to how it's possible in .NET using reflection and code generation. I'm looking to add an extra layer of functionality over an existing 3rd-party AS3 app.
View 3 Repliesi have seen many events where we import xml data to flash and display them but is thier a way to modify the data in a xml using flash ?
Code:
<catalog>
<book id="bk101">
<author>Gambardella, Matthew</author>
[Code].....
the above is a xml about a book... will flash be able to read and modify the data in this xml ?
in altering this code so that it will support CDATA in my XML file? I am in desperate need of assistance. I have no idea where to begin. I have also included a zip file with the fla and associated XML file.
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have a website that I have to modify. It is entirely built with flash. The problem is that I do not have the fla files. So I have two options: either using a special program which converts the swf into a fla file or build the website with the changes from scratch.
View 1 RepliesI am trying to modify a .fla file with flash cs3.When open it, the file does not play or look like it should.All I need to do is change the links within the file (which I did easily) but still the file doesnt look right.I got a developer friend to also try it and he had the same problem.This is the site on a testing urlAnd this is a link to the actual .fla file that can be downloaded:Is it perhaps because the file was made in a program other than flash?
View 4 Replieswith the option to modify or edit a .swf file?
View 3 RepliesI try to modify ncmanager file. (I want add parameter when connect method is called). I've edited this file but nothing happens in my application. After two hours of headacke, I delete NCManager (I've made a copy on my USB key).I try to place a FLVPlayback on my scene : no problem ! I can place it, but it does'nt work as I want.So I discover that even I try to change NCManager, this file isn't read.I need help to understand what I must do when I modify these file. Should I have to put it somewhere ? must I compile them and how ?
View 14 RepliesI notice in flash the Modify > Arrange option seems to be buggy and work only sometimes. I have a few shapes on the same layer and wanted to arrange them on top of each other in different order and it doesn't work... The shapes were created with shape tool and pen too as drawing objects.
I would have to go the extreme, either I would have recreate the shape to be recognized by the program or cut and paste into a new layer and transfer back down to the single layered that was needed. illustrator has the exact same option with no problems.