ActionScript 2.0 :: MovieClip - Control Resize With Mouse Or Single Click / Drag
Jan 20, 2010
I'm pretty new to Flash and seem to be struggling with variable scope, events and where to put code within movieclips/main area etc. What I'm trying to do is produce a Flash movie that will allow the user to click on a tool from a selection, i.e. a circle, then click on another part of the screen to place the centre of the circle, with a second click to set the radius of the circle (an alternative would be a single click and drag to place the circle and drag it out to the desired radius.) Once the mouse if clicked a 2nd time, or the drag operation is completed, the circle will stay at the selected radius.
The code I'm using so far to test out the idea is below:
_root.onEnterFrame=function(){
_root["item1"].onMouseMove=function(){
d = Math.sqrt(Math.abs(_xmouse-this._x)*Math.abs(_xmouse-this._x)+Math.abs(_ymouse-this._y)*Math.abs(_ymouse-this._y));
if(d<370){
this._width = d*2;
this._height = d*2;
}else{
this._width = 87;
this._height = 87;
}}}
This uses a simple circle movieclip, and the above code is placed in Frame 1 of the background as opposed to the movieclip itself. It resizes the circle movieclip ok, but I want to be able to control the resize with the mouse or with a single click/drag.
View 10 Replies
Similar Posts:
Jun 11, 2010
I have one movieclip inside which I created few movieclips...I applied drag drop functionality to main movieclip with which all movieclips inside of it also get dragged along with it..and I want inside movieclips to act as buttons meaning on clicking perticular movieclip it should perform perticular event assigned to it... How to make movieclips into buttons and the main movieclip containing these buttons with drag drop functionality?
View 2 Replies
Apr 4, 2010
i'd like to create a single movieclip that responds to the same input (mouse click) in two different ways: if playhead is on frame labeled "one" go to frame labeled "two", otherwise if playhead is on frame labeled "two" go to frame labeled "one". i've tried if/else and switch statements with no success - what's a good approach to doing this?
View 1 Replies
Nov 13, 2010
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
View 3 Replies
Jul 21, 2011
I know that datagrid can detect changes of single mouse click with
//add listener
myDataGridList.addEventListener(Event.CHANGE, myDataGridListChange);
public function myDataGridListChange(e:Event):void{
trace(myDataGridList.selectedItem.id);
}
but can they detect double mouse click?My purpose of doing this is that, if the user double click on a datagrid row, I need it to return me value of myDataGridList.selectedItem.id, so that I'm able to continue to proceed to the next stage of my game.
View 4 Replies
Jun 16, 2011
I have a layer that contains a movie clip, instance name wwr_mc, which has nineteen frames. I have figured out how to script a roll-over function to continously move from one frame to another by rolling over the prev, or next buttons, using this code:
wwr_mc.gotoAndStop(10);
var t:Timer=new Timer(250,0);var dir:int;
t.addEventListener(TimerEvent.TIMER,onNextFrame);[code]...............
This type of navigation, while functional, is not really codusive to what I'm trying to accomplish. I would like to be able to click and drag the mouse and have the frames advance forward or backward depending on the direction of the mouse movement.I tried using the MOUSE_Move event with very limited success.
View 5 Replies
Jul 21, 2011
Basically what I have is a 31 frame, frame-by-frame animation that plays(no stop() command at all currently) in a continuous loop on one "page" of a flash presentation. What I need to be able to do is set it up in actionscript 2.0 so that when a viewer has his mouse over the movie symbol and then clicks and drags to the right, the movie plays forward, click and drag to the left and it plays in reverse, and on release stops on the frame it is currently on.
I need it set up so that if someone is dragging it to the right and reverses direction, the frames are played in reverse from that point (frame) and vice versa and releasing the mouse button stops the movie on that frame: e.g. if the viewer is dragging right up to frame 20 then starts dragging to the left the animation will play backwards from frame 20 to frame 1 so long as the mouse button is held down) I can't use playback buttons, I have to set this up this way for a specific reason for a work project. I'm not even sure if I explained it correctly If I can set this up on the frame the symbol is nested in, fine. If it has to be done within the symbols' animation, fine. Doesn't matter really, the end result is what counts.
View 3 Replies
Jun 14, 2011
I would like to add the ability to resize a rectangle movieclip, plus have the ability to drag it horizontally. I have the horizontal drag code working, but I am not sure how to add the ability to grab the ends and resize it.. There are a lot of these bars on screen, so I am adding listeners in a loop:
this["box" + i].addEventListener(MouseEvent.MOUSE_UP, dropIt);
I imagine I need to add 2 movieclips to each rectangle to allow for resize handles, but I'm not sure how to refer to them or initalize them...Here is a pic of what I am looking to accomplish.
View 10 Replies
Aug 13, 2009
What I need to accomplish is advancing (playing) the timeline each time the same movieclip is clicked. It's basically an animation of a clock and each time the user clicks on the the clock face i would like to have the hands animate to a certain time. Everything will be set up with frame labels and stops on certain frames. I'm just not sure how to start this. instance name: clockface_btn
View 1 Replies
Jun 11, 2007
I need to make a form that allows the user to upload an image from their own computer, then dump that loaded image into a movie clip, and allow them to move it about on stage, and possibly scale it. I have the upload function working, it allows me to select a file, and i have the server side php to dump the images on the server, but im not sure how to go about dumping the image in the movie clip after the usser has selected and uploaded it. Ive found stuff around the net that dumps the file into a scroll pane, but im not really sure how to modify the code to work with a movie clip. I think dragging and resizing will be cake after that, because theyre functions ive used before. But i just cant seem to get past this upload hurdle.
View 4 Replies
May 21, 2009
Does anyone know of a custom resize control for movieclips that can be used to resize a movieclip by dragging the control ( similar to the bottom-right corner resize controls common to most GUI( apps ) ?
View 2 Replies
Mar 27, 2012
is there a way to add easing to the scrollpane (component) when you mouse-click and drag?
View 1 Replies
Aug 25, 2009
I have objects that the user can click&drag. They're PNGs, mainly rectangular, no problem till here.But I then had to put an L-shaped object (a PNG with a lot of transparency), so i've made a movieclip with an shape with the same L shape than the png, and use it as its hitArea:
shape.visible= false;
shape.mouseEnabled= false;
obj.addChild(shape);
obj.hitArea= shape;
This works PERFECT, the mouse events respond as expected, and I can click on objects that are below/above the transparent area of the png/object.All objects are inside a Sprite called playgroundLayer1. The issue comes when I take the L-shaped object and put it on another Sprite (playgroundLayer2), that is above the playgroundLayer1.I this case, I can click&drag on the L, but no object below the transparent area of the L receives mouse events.
View 8 Replies
Jun 13, 2011
I have a question regarding the use of mouse clicks events in a multi-dimensional array (or a "2D" array as we refer to them in Java and C++).
Background
I have an array of objects each with a corresponding mouse click event. Each object is stored at a location ranging from [0][0] to [5][8] (hence a 9 x 6 grid) and has the specific column and row number associated with it as well (i.e. tile [2][4] has a row number of 2 and a column number of 4, even though it is on the third row, fifth column). Upon each mouse click, the tile that is selected is stored in a temporary array. The array is cleared if a tile is clicked that does not share a column or row value equal to, minus or plus 1 with the currently targeted tile (i.e. clicking tile [1][1] will clear the array if there aren't any tiles stored that have the row/column number
[0][0], [0][1], [0][2],
[1][0], [1][1], [1][2],
[2][0], [2][1], [2][2]
or any contiguous column/row with another tile stored in the array, meaning that the newly clicked tile only needs to be sharing a border with one of the tiles in the temp array but not necessarily with the last tile stored).
Question
What is a clean, tidy way of programming this in AS3? Here are a couple portions of my code (although the mouse click event isn't finished/working correctly):
[Code]....
View 14 Replies
Oct 25, 2009
I want to make a drag and drop movie clip with rotating control in 360 degrees.I made a movie clip with 30 frames with a button in centre which can rotate the object in 360 degrees.At this stage it is functioning.when i tried to add the drag and drop action to the movie,the button for rotation is not working.
View 0 Replies
Feb 17, 2011
What's the correct way to track mouse position, from Adobe Flash, when someone has: Started a drag within the Flash application (a MOUSE_DOWN event), Dragged the mouse outside the app or even the browser window (a MOUSE_MOVE event), and Released the mouse button (a MOUSE_UP event)? For example (imagine Stack Overflow is a Flash application):
Within the app, I'm able to track the mouse X and Y positions with a MOUSE_MOVE event listener, but I lose it when it goes outside of the browser... So, how do I track the position of the mouse no matter where it goes? For a good example, try Google Finance. Try dragging the chart around; it'll still drag around if you move your mouse out of the browser window, and the mouse will be outside of the browser when you release it.
Also, check out KOKO KAKA; If you click on the scrollbar (make the browser window really small) and move outside of the browser window, the scroll bar moves just like a real one would. I believe both only work because the MOUSE_DOWN event "captures" the mouse, allowing the Flash application to track the position of the mouse even when it is outside of the browser.
View 2 Replies
Mar 23, 2010
I have some movie clips. i want to drag all clips when i drag single movie clip. Ex. I have movie clips "A1", "A2", "A3", "A4", "A5" . Randomly visible some of them. Suppose "A1", "A3", "A4" has visible. When i will drag "A1" movie clip all these "A3", "A4" also move with "A1".
View 6 Replies
Nov 5, 2009
Basically what I am trying to do is have my movie clip rotate/pivot when I press on it, same as the arm on the record player of this [URL]. At the moment, the movie clip rotates according to mouse follow, but I would like to click, drag and rotate so it pivots from one point.
Code:
const TO_DEGREE:Number = 180/Math.PI;
addEventListener(Event.ENTER_FRAME, rotateObject);
var maxRotSpeed:Number = 5;
var rotScale:Number = 0.2;
function rotateObject(e:Event):void {
[Code] .....
View 0 Replies
Jul 12, 2011
i want resize movie Clip with mouse How do these?
View 1 Replies
Nov 26, 2010
i want resize movie Clip with mouse
View 2 Replies
Aug 19, 2011
I have a movieclip, that is draggable (horizontally), i have this code (helped achieved by Kglad!):It has a nice effect, but when i click to drag the movieclip jums to its registration point.
var completeTween:Boolean;
var finalMouseY:int;
var startMouseY:int;
mc.addEventListener(MouseEvent.MOUSE_DOWN, onDown1);
[code]....
View 19 Replies
May 11, 2009
I've created some animated buttons (using movieclips of keyframe animation) and when the mouse goes over the button it starts a new animation sequence.now I would like to add some text when the mouse goes over the button but I tried adding the text I want to a new layer of the animation but obviously this just plays for the duration of the animation sequence or if I add another keyframe so it only shows for a short time then it will flash up each time the sequence loops around (I don't want the overstate sequence just to play once - I want it to keep going while the mouse is over the button)
View 7 Replies
Jan 28, 2010
In Flash/ActionScript2, is it possible to capture the mousemove, buttonup and down event but only within one MovieClip? At present, i can capture mousemove etc. via a listener, but only for the entire stage..I need to draw a rectangle for selecten, and then press a save button. The problem is i save the coordinates on mousedown and up, but when I press on the save button, it saves the coordinates of when you pressed on the save button...I've tried mc.onXY, but that either listened not at all or to the entire stage...
Edit: Code as requested
mc.onMouseDown
should be
mcImageToCrop.onMouseDown
I did change it back to mc when mcImageToCrop didn't work...
import flash.geom.Rectangle;
Create a container by calling the setUpContainer functie wich will return a movieclip with a needed propeties set.
var container:MovieClip = setUpContainer();[code].................
View 1 Replies
Nov 8, 2007
Is it possible to rotate movieclip, while dragging, according to mouse direction and mouse x, y on that clip.
on the picture the 0, 0 of the mc containing red box is where the lines cross, the mouse point is indicated with cursor and around it is the circle where clip's x and y should be constrained and movieclip should rotate according to mouse movement direction for example: when mouse is moving straight down then the clip's x, y rotates up and stops when its 12 o'clock...
View 7 Replies
Feb 3, 2011
can i define a flash event as double click or single click
View 3 Replies
Oct 7, 2009
from various books, I know that to add eventlisenter for mouse click to a movieclip:
movieClipName.addEventListener (MouseEvent.CLICK, clickFunction);
then I define the function
function clickFunction(event:MouseEvent)
{ bla bla bla }
My questions are (as silly as they might sound!),
a) why do we need a parameter (i.e. event:MouseEvent) for clickFunction??
b) since we have a parameter for clickFunction, when we feed this function into addEventListener, why didn't we write movieClipName.addEventListener (MouseEvent.CLICK, clickFunction() );
View 3 Replies
Feb 3, 2012
I want to add a Single Clcik event and Double click event both on the same movie clip in as3 , its working but call both the event same time so how to fix it
View 1 Replies
Apr 20, 2004
How do I get a movieclip to move to the mouse when it is clicked and released and have it rotate in the direction that it moves?
View 5 Replies
Feb 15, 2010
Imagine we have a MovieClip called "box". When I click somewhere on the screen, I want the box MC to move to that position. So I wrote something like this (just for horizontal movement):
PHP Code:
onMouseDown=function(){moveTo(_xmouse);};
function moveTo(newx){box.onEnterFrame=function(){if(box._x<newx){box._x+=5;
}else if(box._x>newx){box._x-=5;}else{delete box.onEnterFrame;}};}
Now this works to a degree, except that when the box MC moves to the right position, it then proceeds to vibrate on the spot. I thought it was probably because it can never move to the exact position of _xmouse because I'm adding 10 to the x property which is why the condition is never met. However even if I just add 1 instead of 10, I still have the same problem..
View 3 Replies
Aug 2, 2009
I wish make a zoom with tweenlite library on a movieclip.But I wish zoom on a focus where the user click.The user step are like this:step1: the user go on a place over the picturesstep2: clickstep3: zoom to the click placeHow I can do it in AS 3.0?
View 1 Replies