ActionScript 3.0 :: HitTest Only Hits One Target?
Apr 29, 2009
Basically the code creates 3 sasquatches. When you click on the sasquatch it displays "you be dead sucka!", well, only ONE of the 3 sasquatches are registering hits, and the one that does traces "you be dead" 4 times.
package{
import flash.display.*;
import flash.events.*;
[code].....
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I want ask u how can i create hitTest function that when two mcs from movieC array hits eachother they can change their colour. Both of them.
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Jul 30, 2011
I have created a class named Bullet() and I create a child named bullet_mc every second.This bullet_mc moves to a direction on the stage.I also created a class named Plane() and I create a child named myPlane_mc every two seconds. Also, every myPlane_mc moves to a direction on the stage.
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Aug 15, 2011
I've got tree movieclips called: greenpip(this is the dragable object, which is visable), greenpip_target(which is invisible, but becames visible when greenpip hits it, and grrenpip is becaming invisible) and then the third one: greenpip_flask (which is the animation I want to play when the greenpip hits the greenpip_target).
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Apr 20, 2010
i have a game in which the character shoots bullets and kills enemies and whatnot. Now, i am trying to get the bullet to disappear when it collides with a wall.[code]when the bullet goes out of bounds, the bullet disappears, but when it hits the enemy or wall, it seems that the collision is not detected. I have checked each instance name and linkage, but have so far come up with nothing.
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Jun 7, 2010
[Code]..
I want to use the above code (obviously with more meat inside of it) on multiple instances of the same symbol, but when I name the instances "wall" only one of them actually performs the hitTest. Is there a way to pull this off without having to perform a hitTest on every instance?
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Jan 15, 2009
i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
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Feb 8, 2010
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import fl.transitions.Tween;
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[code].....
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Nov 1, 2009
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ActionScript Code:
function removeSpawn(){
for(j=0;j<lvl1A;j++){
[code]......
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Aug 5, 2005
_root>mc1>mc2>box
The box got this code:
PHP Code:
onClipEvent (enterFrame) {if (_parent.hitTest(this)) { trace("hitting"); }}
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Jul 13, 2007
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Mar 18, 2009
When the timer hits 10 I want it to go to frame 2.Here is the script:
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[code].....
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Apr 9, 2009
I want a hittest of the _root.mouse and a mc when the mouse is down.
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this.onMouseDown = function(){
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Jun 4, 2009
Is it possible to make a visitor hits counter using just AS2 ?
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Dec 15, 2009
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[Code]...
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I'm initiating my migration process from AS2 to AS3 .After reading A LOT of tutorials and, of course, pretty much everything that mister senocular wrote I finally got something going Well until this pickle[code]...
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Oct 15, 2009
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Aug 30, 2010
qi have a movieclip which is added to the stage:
var profileholder:profileHolder=new profileHolder ;
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at main_fla::MainTimeline/profOver()
i also tried:
function profOver(e:Event) {
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item.infoBtn.alpha=1;
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itunesBTN.addEventListener(MouseEvent.CLICK, gotoITUNES);
function gotoITUNES (event:MouseEvent):void{ var req:URLRequest = new
[code].....
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Mar 25, 2011
Is the forum-specific search broken? I get 0 hits on the keywords scrollbar and scrollpane, but what's more curious is I get 0 hits on the word movieClip.
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I have a grid of objects that have been added to the stage dynamically, the objects are either of a Class Red or Class Blue, how do I perform a hit test on the Classes? I want the Blue object to disappear once it hits a Red one.
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I been trying to get a remove child function to it seems to work sometimes at least according to the output window. But the majority of times when ghost hits a flame the flame doesn't disappear.
heres the code so far it would explain it better
virtuallife_forum_1.zip
Should I use an array to manage multiple hits?
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