Object - Two Movieclips In CS5 Hits?
Dec 5, 2010I have two movieclips A and B when the movieclip A hits the movieclip B , I want the movieclip A to be removed what code should i write for this flash problem ?
View 1 RepliesI have two movieclips A and B when the movieclip A hits the movieclip B , I want the movieclip A to be removed what code should i write for this flash problem ?
View 1 RepliesI wonder if there is a way in actionscript 2 that makes something happen if an object hit another object with a specific speed. For exemple: If Object 1 hits Object 2 with a speed greater than 10 I want something to happen.
View 5 RepliesIm making a sort of maze game and have a ball that moves up, down, left and right when the corresponding arrow key is pressed. What I want to do now is introduce some walls, how do I make the ball stop moving when it touches a wall? (so it doesnt pass through the wall)
View 1 RepliesI have a grid of objects that have been added to the stage dynamically, the objects are either of a Class Red or Class Blue, how do I perform a hit test on the Classes? I want the Blue object to disappear once it hits a Red one.
View 3 RepliesI am creating a kids game in AS 1 and want a "good" sound to play when a "good" object falls into the beavers basket and a "bad" sound to play when it falls into the basket. What is the best way to handle this in AS 1?
View 3 RepliesI'm trying to program this code:
public function enemiesDie(){
enemyLoop: for (var k:int = enemies.length -1;k>= 0; k--){
bulletLoop: for (var i:int = bullets.length -1; i>=0; i--){
if (enemies[k].hitTestObject(bullets[i])){
trace("hit");
[Code] ....
To detect when a bullet hits an enemy in a game I'm trying to make and I get this error:
TypeError: Error #1006: hitTestObject is not a function.
at Space_Hooligans/enemiesDie()
at Space_Hooligans/gameLoop()
I've got tree movieclips called: greenpip(this is the dragable object, which is visable), greenpip_target(which is invisible, but becames visible when greenpip hits it, and grrenpip is becaming invisible) and then the third one: greenpip_flask (which is the animation I want to play when the greenpip hits the greenpip_target).
Everything works but I don't know how to make the greenpip_flask play, when grrenpip hits the greenpip_target. This scenario takes place three times with three sets of objects
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is
[code].....
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]
View 1 RepliesI am using AS2 with Flash 8 Professional So, my problem is that I currently have a man in the middle of the screen, who shoots a line towards the mouse when I click. However, when I use hitTest to see if the line collides with another object, Flash recognizes the line as a large box if it is diagonal, so the hitTest isn't very accurate. The line only satys there for one frame, so I can't have the usual moving-bullet-style. I am either looking for a way to create an imaginary line with AS from the starting point to the mouse and beyond, and tell whether or not this line intersects with an object... or some other way that I haven't thought of to fix my problem. Keep in mind that the line rotates from a center point towards anywhere around it for 360 degrees.
View 1 RepliesI am building an image gallery which has a very simple design. The gallery has a button area, where the buttons are movieclips, and an area where there are images, which are also movieclips.I am using flash CS3, AS3.Each time I use an eventlistener to tween the alpha value of each image (the brightness) when the button movieclip is pressed, I must call a command to reduce the value of every OTHER image that is in my gallery as well as increase the alpha value of the single image I want.This means I have a lot of typing and I was wondering if there was an easier way to manage my movieclips, such as to use the Array class or the Object class. However I can not seem to on the subject on adding a movieclip instance name and its property to a class that could store the data, or the reasonable command to select/omit other movieclips
View 9 RepliesI'm making a small adventure game, and I want the game to go to the next frame once the main guy MC hits another invisible mc, like where the door is. I suppose another way of doing this is when the main guy mc hits an xy coordinate. So basically what I want is a script that says, when MainguyMC hit another MC/ coordinate, go to frame 2
View 14 RepliesI'm wondering if there is a method to do a hit test object between two movieclips from the same class. The movieclips are being spawned into the stage using a for loop.
Is it possible to if(item(event.currentTarget).hitTestObeject(item(thats not being selected at the moment?))) I'm doing a drag and drop game and am trying to not let the items stack above each other when dragged to the snapping slots on the stage. If not is there other methods avaliable?
My code:
ActionScript Code:
var request:URLRequest = new URLRequest(XMLslides.item.thumbnail[i]);
var tloader:Loader = new Loader();[code].....
Works fine (it's in a for loop, ...after the main XML object is loaded)... but this:
ActionScript Code:
var request:URLRequest = new URLRequest(XMLslides.item.thumbnail[i]);
var tloader:Loader = new Loader();[code].....
Causes those thumbnails to be attached to the masked buttons, but not the new ones.Is there a way to do this without creating another loader object? I want to keep it efficient.
I'm making a game where I have a lot of movie clips that I need to load so I was wondering wheather ActionScript 3.0 allowed us to load external movieclips? Can we import an external display object (movieclip) into a display object container? Or do I have to load a .swf which contains the movieclip onto the stage? What happens if I need to pull in multiple .swf files can the movieclips overlap or will one .swf file block the user from viewing the .swf in a lower depth? Can I import the movieclip from the external .swf file from its library and add it to the main stage rather then adding the whole .swf to the main stage?
View 2 RepliesI want it to remove everyone that it hits, but it only removes the first one that hits. I am sure the answer is simple, but i am slow. Here is the code:
ActionScript Code:
function removeSpawn(){
for(j=0;j<lvl1A;j++){
[code]......
_root>mc1>mc2>box
The box got this code:
PHP Code:
onClipEvent (enterFrame) {if (_parent.hitTest(this)) { trace("hitting"); }}
I want the box to trace when it hits mc2, but it don't works!
I have 2 movie clips with a linkage. In a process both mc's are being attached lots of times and a new name is given to each every time.I want to make it so that is these 2 mc's hits each other they dissappear, but i can't do that because they all have different names and i don't know how to call to them.
View 1 RepliesIs there a way to keep track when an FLV hits a certain point in its playback WITHOUT using cue points? If so, how is this implemented and does it make the experience sluggish?
View 3 RepliesWhen the timer hits 10 I want it to go to frame 2.Here is the script:
var clock:Number = 0;
if (Number == 10){
gotoAndPlay (2);
[code].....
I want a hittest of the _root.mouse and a mc when the mouse is down.
I tried among other things this but it doesnt work.
this.onMouseDown = function(){
if ((_level0._xmouse == boll._x )&&(_level0._ymouse == boll._y )){
trace("down");
}
}
Is it possible to make a visitor hits counter using just AS2 ?
Or what is the other way to do this ?
The site is totally in flash only.
Im looking to make something happen when my timer of 30seconds reaches zero. This is the code I've used: how to ad a function that will make something else happen??
[Code]...
i make simple random tester. it show how often a certain number hits.
View 0 RepliesBasically the code creates 3 sasquatches. When you click on the sasquatch it displays "you be dead sucka!", well, only ONE of the 3 sasquatches are registering hits, and the one that does traces "you be dead" 4 times.
package{
import flash.display.*;
import flash.events.*;
[code].....
I'm initiating my migration process from AS2 to AS3 .After reading A LOT of tutorials and, of course, pretty much everything that mister senocular wrote I finally got something going Well until this pickle[code]...
View 8 Repliesi would like to know when a circle hits a square.Following code returns true when the rectangle of the MovieClip (blue) hits the square and not the circle itself:
circle.hitTestObject(square);
In as2 you had an extra parameter to indicate that.
One of my buttons, flash will not read it as a button when I publish it and run the swf file. The cursor stays as a arrow meaning its not a button in the swf file. Inside of the fla file it is a button with a hit. There is no movie or tweening or anything like that. I think it's not reading it as a button because Flash is placing the hit behind the actual button. Inside of my button there is only 1 layer. When placing the hit usually it covers the button. But in this case, the hit is going behind the image. I think this is why when its ran, its not reading it as a button.
I even removed the AS3 code from the button to see if it was a coding error. Rather if theres code in there or not the swf should still read it as a button and the cursor should change to a hand by default. Because of this, I tried to create another button in another area on the stage to see if it's just that one area thats having that problem. I created a new button from scratch, placed a hit, no AS3 coding added, and it works. The swf reads it as a button. But with that button, I added a AS3 CODE to go to an external website and now Flash isnt reading the AS3 code for that button. Heres the code:
import flash.net.URLRequest;import flash.display.Loader;import flash.net.navigateToURL;
itunesBTN.addEventListener(MouseEvent.CLICK, gotoITUNES);
function gotoITUNES (event:MouseEvent):void{ var req:URLRequest = new
[code].....
Is the forum-specific search broken? I get 0 hits on the keywords scrollbar and scrollpane, but what's more curious is I get 0 hits on the word movieClip.
View 1 RepliesI been trying to get a remove child function to it seems to work sometimes at least according to the output window. But the majority of times when ghost hits a flame the flame doesn't disappear.
heres the code so far it would explain it better
virtuallife_forum_1.zip
Should I use an array to manage multiple hits?