ActionScript 2.0 :: If Object 1 Hits Object 2 With A Speed Greater Than 10?
Dec 19, 2010
I wonder if there is a way in actionscript 2 that makes something happen if an object hit another object with a specific speed. For exemple: If Object 1 hits Object 2 with a speed greater than 10 I want something to happen.
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at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is
[code].....
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I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]
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[Code] ....
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at Space_Hooligans/enemiesDie()
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PHP Code:
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I am using Flash 8 and AS2. I have been looking and looking, but I cannot find how to have an object follow the mouse at a Constant speed. The code I keep on finding is something like this:
Code:
onClipEvent (load) {
_x = 0;
_y = 0;
speed = 5;
} onClipEvent (enterFrame) {
endX = _root._xmouse;
endY = _root._ymouse;
_x += (endX-_x)/speed;
_y += (endY-_y)/speed;
}
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Aug 30, 2004
I use something like this code to detect the speed of the movement of a dragged object
PHP Code:
if (!go) {
this["position_"+i] = this._y;
i++;[code]....
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I'm working on this "game" and I currently have a ball that increases in speed as you hold down the arrow key. What I am now trying to accomplish is I want the ball to ease to a stop when the user let's go of the keyboard key (onKeyUp). Here's the File. <---Link
Here is my code so far:
var speed = 10;
ball_mc.onEnterFrame = function (){
if(Key.isDown(Key.RIGHT)){
this._x += speed += 1;
} if(Key.isDown(Key.UP)){
[Code] .....
So once you let go of the Keyboard Key I want the ball to slow down to a stop.
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I was wondering if someone knew or has one of those accurate speed tests could test "not less than" versus "greater or equal to" speed in Actionscript 3 (Air 2.5 if that makes a difference)?I have virtual machines running on this computer and I am getting very inaccurate results.
Using it as such
if ( !(__index < _vector.length) ) return;
or
if ( __index <= _vector.length ) return;
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