ActionScript 3.0 :: Know When FLV Hits Certain Point?
Mar 23, 2009
Is there a way to keep track when an FLV hits a certain point in its playback WITHOUT using cue points? If so, how is this implemented and does it make the experience sluggish?
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Aug 19, 2009
I am using AS2 with Flash 8 Professional So, my problem is that I currently have a man in the middle of the screen, who shoots a line towards the mouse when I click. However, when I use hitTest to see if the line collides with another object, Flash recognizes the line as a large box if it is diagonal, so the hitTest isn't very accurate. The line only satys there for one frame, so I can't have the usual moving-bullet-style. I am either looking for a way to create an imaginary line with AS from the starting point to the mouse and beyond, and tell whether or not this line intersects with an object... or some other way that I haven't thought of to fix my problem. Keep in mind that the line rotates from a center point towards anywhere around it for 360 degrees.
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Dec 9, 2011
Im pushing Point locations into an array to Shift em out later. like this:
tempmoves.push([new Point(roundx,roundy)]);
..
ob.movestoplayer = tempmoves;[code]....
What am i doing wrong?
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Apr 12, 2007
It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
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Feb 8, 2009
I'm creating a game in flash for a university project, and learning actionscript and programming as I go. I'm very much still at a beginner level - at the moment al I have is some actionscript for drawing rectangles and moving them about the screen. This is what I'm having trouble with at the moment: I have a class called 'Creature', and I want instances of it to interact with each other. I want them to do something when they come within a certain distance of another instance. And I want them to be able to pick a random other instance to get the location of, in order to do something with that information.
What I think I need is: A function for telling the distance between two (x,y) points.
A way of referencing the nearest other instance of the class. And a way of randomly selecting from all of the instances of the class.
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Mar 27, 2011
How to convert 3d point to 2d point? I've found next formula in Internet(camera is situated in origin)
[Code]....
But these formulae give me strange result when z are less than zero(z<0) I need build line from A(100,100,100) to B (100,100;-100) As you can see these equations give really strange result when I try to convert B point in 2D dimension
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Jul 15, 2011
i have the follow issue :
I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.
the important part is when i try to get the point XY after rotation - they remains the same as before rotation.
how to get XY, after rotation ( changeing point.rotation property to specific degrees of rotaion )
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Aug 20, 2009
if i have a movieclip or a sprite could i find (via code) where is its registration point compared to its top left point (no rotation included) ?
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Apr 27, 2004
my preloader bar isn't growing smoothly. it appears to jump from point to point -- and i want to make it smooth. you can see the example here at: [URL] would anyone mind taking a quick look at the file i've attached,
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Feb 19, 2005
I know some basic trig. but how do i find an angle from an anchor point and a moving point?
adjecent = _root.anchor._x-_root._xmouse;
opposite = _root.anchor._y-_root._ymouse;
hypotenuse = ((adjacent ^ 2)+(opposite ^ 2)) ^ 0.5;
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May 3, 2006
How can I move a point (or circle) slowly and the point let behind a line.When the point turn back the line will be erase.
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Jul 9, 2009
I'm making a small adventure game, and I want the game to go to the next frame once the main guy MC hits another invisible mc, like where the door is. I suppose another way of doing this is when the main guy mc hits an xy coordinate. So basically what I want is a script that says, when MainguyMC hit another MC/ coordinate, go to frame 2
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Mar 28, 2011
Hi I am trying to create an image scroller that just scrolls images from point a to point b on load horizontally in an infinite loop. I just used a code snippet to move it horizontally but don't how to get it to stop and at point b and loop again from a.
ActionScript Code:
game1.addEventListener(Event.ENTER_FRAME, fl_AnimateHorizontally_3);
function fl_AnimateHorizontally_3(event:Event)
{
game1.x += 20;
}
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Oct 27, 2011
Lets say I have two objects, and I want to use action script to draw a line connecting them, which will update automatically as they are moved/ dragged.Can anyone show me how to do that, and also how to control line's parameters like colour, weight etc?
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Jan 12, 2012
I am trying to develop a Quadratic Bezier Curve using the graphics.curveTo() method. Initially when i drag mouse to draw the shape, i use start point and end point of mouse to draw the curve line. I assume control point at any position below or up to the line. An draw the curve using this control point. some what like:-
[Code]...
Now i add a tip on this curve segment. I have x and y position of tip. I want to change the curve segment by dragging tip. but now i don't have the exact control point according to tip position. If i use tip coordinate as control point it reduce the height of curve and now tip does not lie on the curve segment. What i have to do is calculate the exact control point on the basis of tip coordinate. But i failed to get this point.
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Mar 27, 2008
how to use these in order to make an object move from point A to point B in an arc.Think of that classic game where you have to input the angle and power and try to hit your opponent.
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Nov 9, 2010
I'm trying to figure out how to find a point relative to the center of an object, modified by its rotation. For example, in the attached swf, I've been messing around trying to draw trails to a bitmap, coming out of the thrusters. I didn't have a problem at first, but as the ship rotated, the lines that were being drawn wouldn't remain relative.
http:[url]....
I'm sure this is because I have no idea what I'm doing, and I've just been sort of idioting my way through it. That aside, is there an easy way to find the point I'm looking for? For instance, say I want a point at Y -14 of my ship, but I want that to remain relative to the ship as it rotates.
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Nov 3, 2003
From the Robert Penner code given in this tutorial: [URL] i was wondering why controlx and controly has to be so complicated. I've tried changing it to just _root._xmouse but it messes up. I don't get this, shouldn't the curve point be the same point as the mouse?
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Dec 30, 2003
how 2 sript: to draw a line ( 4 example ) frm point A to point B and then code it such that the viewer can see the line being drawn ?
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Dec 5, 2010
I have two movieclips A and B when the movieclip A hits the movieclip B , I want the movieclip A to be removed what code should i write for this flash problem ?
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Nov 1, 2009
I want it to remove everyone that it hits, but it only removes the first one that hits. I am sure the answer is simple, but i am slow. Here is the code:
ActionScript Code:
function removeSpawn(){
for(j=0;j<lvl1A;j++){
[code]......
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Aug 5, 2005
_root>mc1>mc2>box
The box got this code:
PHP Code:
onClipEvent (enterFrame) {if (_parent.hitTest(this)) { trace("hitting"); }}
I want the box to trace when it hits mc2, but it don't works!
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Jul 13, 2007
I have 2 movie clips with a linkage. In a process both mc's are being attached lots of times and a new name is given to each every time.I want to make it so that is these 2 mc's hits each other they dissappear, but i can't do that because they all have different names and i don't know how to call to them.
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Sep 2, 2010
i have this code i found that smoothly moves a box left or right on the screen based on using the left or right arrow keys. i want to use this smooth code but adjust it so on enterframe, the box would move from point a (say 0,120) to point b (0,240) and stop there.no keys used, just working based on entering the frame.how to modify the code below?
Actionscript Code:
import flash.display.*;import flash.events.*;import flash.ui.Keyboard;var velocity:Number = 0;var acceleration:Number = 0.2;var friction:Number = 0.90;var isRightKeyDown:Boolean =
[code].....
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Jan 9, 2006
Basically what I like to ask is how to move a object from one point to another point based on the point tat you have clicked on a graph. For example, If I click on this coordinate (2,3) on graph, the object (movie clip) will move to that point.
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Mar 18, 2009
When the timer hits 10 I want it to go to frame 2.Here is the script:
var clock:Number = 0;
if (Number == 10){
gotoAndPlay (2);
[code].....
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Apr 9, 2009
I want a hittest of the _root.mouse and a mc when the mouse is down.
I tried among other things this but it doesnt work.
this.onMouseDown = function(){
if ((_level0._xmouse == boll._x )&&(_level0._ymouse == boll._y )){
trace("down");
}
}
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Jun 4, 2009
Is it possible to make a visitor hits counter using just AS2 ?
Or what is the other way to do this ?
The site is totally in flash only.
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Dec 15, 2009
Im looking to make something happen when my timer of 30seconds reaches zero. This is the code I've used: how to ad a function that will make something else happen??
[Code]...
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Nov 12, 2009
Im making a sort of maze game and have a ball that moves up, down, left and right when the corresponding arrow key is pressed. What I want to do now is introduce some walls, how do I make the ball stop moving when it touches a wall? (so it doesnt pass through the wall)
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