ActionScript 2.0 :: Objects Gravitate To Eachother?
Feb 25, 2012
I'm trying to eventually reach an end result in which you control an object with your mouse (which has worked so far) and other objects on the stage gravitate towards you as you move near them, just like they would in real life with physics and whatnot in space. Basically at the moment I'm just trying it with a single object gravitating towards an object anchored to the cursor. It is sort of working, but not really, when the x and y positions of object2 get near those of object1 it breaks and flips everywhere.
Here is my code thus far:
ActionScript Code:
onEnterFrame = function (){
Mouse.hide();
startDrag(atom,true);
[code]....
note the ax and ay variables could be avoided entirely probably and you could just do atom2._x -= 1 / dx; but i had created them when experimenting earlier and left them.It is very important that the object accelerates as it gets closer to the cursor, and that it is hardly affected when it is far away (again just like it would be in space).
I'm running a HitTestPoint to detect when two of my mc's collide, but I don't want them to be able to go right through each other. Someone suggested I find the x,y coords of the moving object when the collision occurs, then update that mc's coords to this x,y each time a collision occurs. I've been Googling but came up empty. Below is my code
private function __checkHit($evt:Event):void { if (this.coin_mc.hitTestObject(target)) { if (!hitting) {[code].....
does anyone know a formula that causes an object to gravitate towards another stationary object? In the formula you can include the distance from the object and the objects mass as well as anything else you can think of.I tried to figure it out myself, but the effect is not realistic. In my version, the gravity becomes stronger when the two objects are far apart and it becomes weaker as the objects are closer together... here's what I used...[code]the diffx and diffy are the distance apart and the mass is the sized of the stationary object..
I've got a function here that spawns an enemy for me and I'm calling it in a loop every few seconds or so that it creates a new enemy every second. This all works great.What I want to do though, is to make the enemies collide with each other. How would I go about doing this? I've tried using hitTestm but it detects that each enemy is hitting itself which is always.I've attached my code.
at the end of this tutorial it talks about adding links to the buttons created. I did what it said to do but the two buttons keep canceling themselves out if I place them on top of eachother.
I have 2 objects, a bouncing ball and a barrier. How do i make it so that the ball may not pass the barrier? It seems that no matter what I do, there are circumstances in which the ball does pass the barrier.
I want a xml gallery with all the pictures visible and stacked on top eachother. And i also want to make every picture buttons s you can click on a picture and go to the html page with a big picture. is this possible and can someone help me with the code?
Problem is that the sound is played twice overlapping eachother (some of the mp3 is played first,interrupted, and then restarted again to finish fully).
This bounces the ball off each 'wall'. how to add more balls (using actionscript - ie not copying and pasting on the stage) and to make the balls bounce off eachother too?
I have a number of random balls bouncing around the stage. What I am having difficulty with is making them bounce off each other when they run into each other. The balls bounce off the walls just fine, but I can't seem to figure out the hitTest thing.
So I'm loading a variable into my .swf from PHP (using loadVars) and adding two loaded variables together. However, when they are added they "add on" to eachother.
Example:
varOne = 1 varTwo = 3 varOne + VarTwo = 13 (????)
I was thinking the variable may think it's a string, but I don't know how to declare the variables sent in from PHP.
Internally Flash obviously keeps a list of the primitives drawn using Graphics so I wondered if you have many such primitives in a Sprite, can you re-position/remove/alter individual items rather than clear and re-draw everything? Or is this deeper into the bowels of Flash than you're allowed (or recommended) to go?
I'm using Zend AMF to send my remote objects to Flex. I've defined a Constant class and created getASClassName() method. Then I've created Action script class in flex.
Objects are send successfully, but they are deserialized to generic Objects in Flex instead of specific ones. EDIT: On network monitor in Flex I can see that AMF value is set to com.my.project.valueobjects.Constant. Although array from event.result contains Objects.
I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".
Are the objects still in memory or are they cleaned up when the array is set to []?
What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.
I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:
[ArrayElementType("SessionVO")] [Bindable] private var _list:ArrayCollection;
I will try to give as much detail as I can. I am creating an CRM application using Flex(Cairngorm 2)/Java/Hibernate. The basic problem I am having is this: I have a Customer class in Java that has an ArrayList of Address classes. I have a Customer class in Flex that has an ArrayCollection of Address classes. When I make the remote object call for a Customer I get back a Customer object in Flex, but the ArrayCollecion objects have a data type of Object instead of Address. If I try to call for a List of Address classes I get the same result. If I try to call for a List of Customer classes I get a list of Customer classes in Flex. Using tomcat 6 with the following jars:
How do I align a movieclip, which width and height is user-defined, inside another object (this one is static, though). Top-left alignment is easy, x=0 and y=0, but what about center, center left, bottom left, etc? Math(.round) i suppose, but how?I want an object (static) inside the movieclip (user-defined) to stay aligned to, for instance, the top right corner, similiar to the minimize, maximize and close buttons at the top right of your browser.. The height and width data is pre-defined by the user in another file.But that does probably not make any difference...
I want to create a flash movie which firstly loads a selection of images/objects into a portion of the frame. After this is complete, the user can then drag these objects onto another area and the object will be created where the user has chosen. The user can then drag another instance of the ojects onto the area.
For example, there is a background of a lake in one area. A selection of boat pngs are loaded in an area below the lake. The user can drag these boats and place them on the lake. They can drag a boat multiple times if they wish.
I have two movie-clips, one is small-box and another is big-box .Both are rectangular shape. Small- box has an index 0, and big-box has an index 1. Their x,y are same and big-box being big in size gets hide small-box. Now the problem is the listener attached to small-box does not fire as big-box is on the top of small-box. what would be the way to get listener fired when click on small-box area??
Is this the correct, most efficient way to recycle objects when creating an array of objects?
package com { public class CreateList extends MovieClip { //this is the object I will be recycling private var newProperty:PropertyRow; //this is the array I will use to reference the objects
I have drawn colored rods which I have placed in the library and have put one of each on the stage with instance names likeblueRod_mc, etc.I place them around with time-line code like blueRod_mc.x = 300.0;I have now created an Actionscript class called Problem.I build a new object from Problem which I have called Riddle.But when I put blueRod_mc.x = 300.0 in a method (of Problem),I get the message that blueRod is not accessible.So I triedstage.blueRod_mc.x = 300.0;That did not work either.
can i bind objects within objects? for instance, can i do the following: BindingUtils.bindProperty(verbatim.NameText,"text" ,controller.recipDisplayed,"name"); where verbatim is a Canvas with a TextArea object named 'NameText'? Also, controller is a custom object with a public, bindable property called 'recipDisplayed', and that object has a String property called 'name'? Does it matter if the property is a getter method or an actual String object? i can't get this code to work for some reason, i've never had so much trouble with binding!
don't know is this right place for my question but if it's not I will grateful to moderator to move on rigt place. I have search forum for correct answer and not find correct one, maby i don't find or theri is no such one.First I am not soo good in programing which is I thin important to my problem:...I want to make a website for my father which is making locker, kitchen... And I want to draw elements (will be a picture png i think) of (example) of kitchen and user who come in tu us website can move objects to make a kitchen like he want
I have a purple box on the stage. I turned this box into a movie clip with the instance name of "purple." onEnterFrame, I want to increase the wdith of that box. It is currently 11.75px. I want it to ease into 40px. I want this to happen onEnterFrame.