Actionscript 3 :: Delay Execution In A Loop For A Second?

Mar 10, 2012

I'm querying Rotten Tomatoes' API for movies listed in an XML document. The problem I'm having is, whist iterating through and querying for each movie I'm hitting RT's API limit which, in turn, is throwing an IO error. Is there a way I can delay execution in a loop for about a second or so, to avoid this?

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ActionScript 2.0 :: Delay Execution On Button

Apr 17, 2007

I am trying to find a way to delay code placed on a button. The code is executed when a learner presses it and makes a specific movie clip appear. At the same time, this code checks to see if the other movies have been viewed (which is required) and if so, goes to the finished keyframe. The problem with this is, the last movie clip goes too quickly because the code immediately executes sending the learner to the last "Finished" frame. I am trying to find a way to either use a setInterval or something else to delay the execution of this last bit of code allowing the learner time to view it. Here is what I have placed on each of the movieclips:

[Code]...

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Feb 1, 2011

I am trying to delay the execution of the code within a function. But it is not working. I would like content of the doTour() function execute 25 seconds of interval.

[Code]...

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ActionScript 2.0 :: Code Execution Delay For Unknown Reasons?

May 8, 2009

The following code is on a movieclip being used as a button.The code is pretty simple. Originally the code was just the code after the gap. This code loaded up a movieclip (filtermc) off-stage that runs through an xml file and preloads a form. This takes a second or two, and when finished that newly loaded movie tweens into position. The tween code is on a frame in the 'filtermc' movieclip.

The problem is that in the second or two that it takes for this movie to load, people could click the button a second time which messes up the form/movieclip (everything on it is unresponsive, I think because two movieclips having the same name)

Anyway, I decided to solve this problem by loading a transparent blocker movieclilp in front of this button to keep it from being double clicked. This blocker clip is just a movie that has an empty onRelease function in it so that the button below it cannot receive any new clicks. Also, the button goes to another frame where it says "loading..." to provide feedback to the user.

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It is almost like this code is running out of order. The traces come back in the correct order so I know it is not running out of order, but why the 2 second delay before the blocker movie gets loaded up? The button also takes 2 seconds to show the "loading" frame. The traces also have the same 2 second delay.

If I comment out the second half of the code (the filtermc part) then the blocker movieclip pops up instantly and the button changes frame instantly.

PHP Code:

on (release) {
//problems occur if button is pressed twice before filtermc scrolls into view
//this button must be disabled until the filtermc finishes loading

[code]....

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ActionScript 2.0 :: Delay The Execution Of A Group Of Actions For A Few Seconds?

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Here is the code I need delayed:

_root.randomnumber=(random(20))
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Jun 17, 2011

although I do come from a OOP background. I have been asked to trial Flash and Actionscript 3 in particular - so I do come with a few preconceptions on how I expect actionscript to behave and I'm getting the impression that this is causing me problems.One issue I have is when I create a new instance of the class and assign it to a variable, subsequent background changes to that instance of the class are not 'picked-up' when referenced through the variable. I would expect that given instance of class could be assigned to many different variables and any background updates using one variable would accessible using any of the other variables. This doesn't seem to be the case.I have a test class, XMLDataLoader, which is coded as follows:

package {
public class XMLDataLoader {
import flash.events.*;

[code]......

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I have been getting the following error occasionally when running my flash file.Error #1502: A script has executed for longer than the default timeout period of 15 seconds.at Sr_fla::CenterTemperature_10/frame2()After the error occurs I can dismiss it and the error will not reoccur unless the flash file is closed and reopened - even though I am running the same code over and over.I have traced out all of my loops and feel confident there is not and infinite loop.I read a note on the forums that mentioned this error can occur when a large calculation takes place.I am doing some semi-complex calculations. Maybe that is the cause. Below I have posted some snippets of code from my work. Essentially I have a script which tests a variable (CenterTemperature) to make sure it is within certain bounds.Then a looping movieclip reads the variable and scales another movieclip accordingly.[code]

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ActionScript 3.0 :: How To Add Delay To Loop

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ActionScript 2.0 :: Delay Within For Loop?

Oct 16, 2003

Now, before I get slated for asking this question, I have searched for the answer in this & other forums, but I still can't get my head around this.I need to have a delay built in within a "for" loop, so that it works something like this:

for(x=0;x<10;x++)
{
// code that generates button - I have this working

[code].....

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ActionScript 2.0 :: Delay Within For Loop

Oct 16, 2003

I need to have a delay built in within a "for" loop, so that it works something like this:for(x=0;x<10;x++) code that generates button - I have this working delay of 75 miliseconds before continuing the loop - can't get this to work!!

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Oct 18, 2010

How would you get an animation to loop with a delay in between using AS3?

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ActionScript 3.0 :: Create A Loop With A Delay?

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[Code]...

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ActionScript 2.0 :: Placing A Delay In A While Loop?

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I have 100 dynamically generated clips on a stage.

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Actionscript Code:
function wait() {  stop(); var myInterval = setInterval(function () {  play();   clearInterval(myInterval)  }, 5*1000); // stop for 5 seconds}

[code].....

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ActionScript 1/2 :: Timer / Delay Inside A 'for Loop'?

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i have some loop function for the game, this loop for open the 9 box, here the code

function random_item_2(coinsx)
{
var listItem:Array = new Array();
for (var i:uint=0; i<15; i++)[code].........

the problem is, 9 box open in one time, not one by one, i want to box open the box one by one, after the first box opened so the next box will open, here for some algo that i wanted

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How to make time delay in a loop..[code]But I want every containers_array[i] to be added one after another. I don't have them scaled to 100%, they remain being 1%, just like little dots on the screen when I write down:[code]

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I'm trying to create pause functionality in my flash app.How would I go about doing this:

Code:
function pause(pauseTime)
{

[code].....

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Since my earlier post might not have been clear I have made some changes to the uploaded example Fla. I am struggling with the delay from the xml slideshow in this tut: [URL] Everything works fine when publishing the swf from the slideshow flas. The problem happens when loading these swfs into an mc of another fla (the "mockup fla" in my example) The example mockup swf loads 2 slideshow swf�s . Swf 1 contains 3 jps and swf 2 contains 1 jpg. When loading swf 1 first, the only jpg for that slideshow is loaded (yes, only loading one pic for a slideshow seems strange but this is just to clarify the issue). Everything works fine so far. Now I load the the first slideshow swf with the corresponding button. The 3 jpg�s load and loop with a delay like planned. All good. Now load the 2n�d swf again....... now the single jpg always loop reloads. Why is this happening?

[Code]...

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ActionScript 2.0 :: Add Pause / Time-Delay Using For Loop

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(Flash 5/Flash MX). How do I delay/pause using actionscript? I have tried using a for loop for a time delay like this:
for(i=0;i<1000000;i++){
}
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Time-consuming actionscript.
Abort running script?
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A couple weeks ago, I was searching for a delay function that I could put on a frame and it would hold at that frame for a given period of time.I came close to finding it, but what I found used setInterval and I wasn't able to stop it from looping.Here is something that I am quickly starting to love, it's not mine, but I don't know who's it is, it was on a piece I was working on at work (although this edition of it is partly mine, as I have adapted it to my specific needs).first frame

Code:
//wait function
function wait(a) {

[code].....

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May 5, 2010

I am new to flash. I can't seem to decifer the script examples in the help files. After a lot of trial and error the following codes works great. It delays playback on the video for the proper amount of time. The only problem is when the playback loops (like it should) the codes executes again. I only want to execute the code the first time thru.

[Code]...

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ActionScript 1/2 :: Delay In Timeline Deactivated On Second Loop By Movie

Aug 30, 2011

Below summarizes the problem. Whats being used:
Flash CS4 10.0.2
Actionscript 2.0

Whats going on in the Timeline:
I have a embedded movie in the timeline. Also in this timeline is a actionscript delay. When the animation starts, the timeline reaches the embedded movie and plays then it reaches the end frame with the following actionscript delay.

stop();
var interval:Number = setInterval(
function():Void {
play();
clearInterval(interval);
}, 10000);

The delay works perfectly. When the timline loops a second time the delay fails to work. So the animation works perfectly one time and falls every time the animation loops. The weird part is if I remove the embedded movie layer the delay works perfectly on the following loops. So it appears that this delay is deactivated by the embedded movie!

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ActionScript 3.0 :: Delay A For Loop - Throws An Error Saying It Can Only Perform One Upload At A Time?

Feb 9, 2010

I'm writing an upload program to upload multiple files. It works great as long as I only upload one file but as soon as I add a second file it throws an error saying it can only perform one upload at a time.Is there a way I can have it not loop back through the for loop until the upload has completed?Here is a chunk of my code

Code:
for(var q:int = 0; q < selectedFileArray.length; q++)
{
trace("Loop marker 1");[code].....

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ActionScript 2.0 :: Create A Delay Via SetTimer, SetInterval Or Delay?

Feb 23, 2009

I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.

onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {

[code].......

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Actionscript 3.0 :: 3D Execution With XML Generation?

Jul 13, 2010

w a website recently,I am curious about the 3D execution with XML generation. Does anyone know how this can be achieved.

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IDE :: Controlling The Execution Flow?

Sep 22, 2009

use CFC's via CF8 to interact with an Access db. In 1 screen of my Flash8 application, I have to update up to 7 rows in a table depending on whether a screen field was filled in and each of these updates is an identical activity. Ideally, my code might look something like this:

for(var i = 1; i < 8; i++)
{
if (fieldi != "")

[code]......

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ActionScript 3.0 :: Canceling The Execution Of A Function

Aug 25, 2009

I am having a problem cancelling the execution of a function. When I click on the first of my navigation buttons, I have a fade in tween and an image loader load an external image. If I click on the second navigation button befiore the function for the 1st button finishes, the 1st tween and image loader continue to finish while the tween and image loader function for the 2nd navigation button starts. Essentially, there is an overlap. Is there a way to tell the 2nd navigation button to stop all other functions before it starts its own function? I suspect it has something to do with stopImmediatePropagation, but I am unsure of how to put this into the function.

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Is there any way to halt execution in ActionScript, such as a sleep() method? I know that there is a setTimeout() method, but setTimeout() just sets up an event for deferred execution.

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