ActionScript 2.0 :: Stopping Execution Of A Function?

Feb 22, 2006

how do you stop the execution of a function?

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Flash - Calling The Function Within That Function And Later Stopping The Loop - Starting And Stopping Functions?

Jan 7, 2012

I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?

function wobble()
{
var ws = .1;
var dis = 1;

[code]....

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ActionScript 3.0 :: Compiler Bug - Var Declaration Function Definition Postcedes External Called Function Execution

Jun 29, 2010

Use Flash CS5 (and AIR, though this does not seem like it would be AIR related) in Win XP 64 I have a MovieClip symbol in my library with the identifier 'Puzzle10Piece10' with the following actionscript attached to frame 1 of the only layer with the following actionscript:

[Code]...

This runs contrary to my understanding of the pre-compiler and code execution order. In my way of thinking, any reference creation and related memory allocation is made when the object is instantiated, and indeed that allocation, unlike C depends not on code order (declaration before use), though this is an order that would satisfy even the C pre-compiler. If I understand the Flash compiler at all, it's not even a question of 'code order'... the symbol is pre-compiled such that for it to exist... for it to be instantiated, the variable would exist before the function would even be 'available' to be called internally or externally. Is my thinking way off, or is this a bug?

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ActionScript 3.0 :: Canceling The Execution Of A Function

Aug 25, 2009

I am having a problem cancelling the execution of a function. When I click on the first of my navigation buttons, I have a fade in tween and an image loader load an external image. If I click on the second navigation button befiore the function for the 1st button finishes, the 1st tween and image loader continue to finish while the tween and image loader function for the 2nd navigation button starts. Essentially, there is an overlap. Is there a way to tell the 2nd navigation button to stop all other functions before it starts its own function? I suspect it has something to do with stopImmediatePropagation, but I am unsure of how to put this into the function.

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Flex :: Change / Prioritize Function Execution In It?

Sep 29, 2011

So basically I have a component with my event dispatched[code]...

So problem is with my static function's showConfirmation handler, if I go through debug, it just skips that function and continues doing myDispatchedEvent. Why doesn't anonymous function inside showConfirmation function execute?

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ActionScript 2.0 :: Make Function Execution Order?

Aug 16, 2006

Ok, a simple situation: say I have five fairly complicated functions on one frame. I define all my functions, what they do, etc. After all that, I call all five functions in a row like

functionOne();
functionTwo();
functionThree();

[code].....

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Flex :: Events - Execute A Function When A App Finishes Execution

Feb 9, 2011

I am developing an lib which tracks user events, like button click, state change, module load and application finish.

My problem is how I can track the application finish event. I googled for it, but I found no good answer.

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ActionScript 2.0 :: Setting A Function Execution In Flash Via Text Link?

Jan 3, 2010

Is it possible in Flash to set a hyperlink (in a textField), and then have that link run a function within Flash (not Javascript)?I know one can easily launch a URL via a text link, or even run a Javascript function, but what about a function in Flash?

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ActionScript 1/2 :: Movie Clip Onrelease Function Execution Error

Apr 6, 2011

error in my movie clip. The code is working just fine. The effects are just what I needed. I have a set of 24 buttons, executing 24 URLs when clicked. buttons are responding on rollover, onRollout and onRelease states.But the problem is when I click the butoons randomly and very fast, multiple buttons remins in onRelease state (as if more than one button has been selected). I do not undetastand wheather this a problem with my coding or problem with my settinf in flash or a bug in flash itself (i'm too small to detect a bug in flash though!!). My setting are: actionscript 1. fps 30.

[Code]...

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ActionScript 3.0 :: Stopping A Function With A Button?

Sep 30, 2009

I'm trying to create a simple 'drum machine' game, where certain keys trigger sounds. I have that part down, but now I am trying to add different 'kits'. I was attempting to do this by simply creating a button to advance to a different frame on my timeline, with different actionscript that calls the new sounds in.

This is my simple AS to play a sound.

Code:
//KICK
var sndKick1:Kick1 = new Kick1();
stage.focus = this;

[Code]....

The problem I'm having though, is that when I hit the button to advance to a new frame, with different AS, the previous functions are still active, and the sounds overlap. So I need my button to somehow stop the function (seen above) and gotoAndPlay the next.

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ActionScript 2.0 :: Stopping A Function Loop?

Feb 23, 2011

well its not really a loop in the strict programatic sense, but the effect is similar. I have a function attached to a button that uses the onEnterFrame event of an MC to start some action. When I rollout I want the action to stop, similar to using a clearInterval method. I tried using the setInterval method to create the action but the values inside the interval function are only checked at the first call of the setInterval, not after each interval.I'll admit I am far from a programer or any kind of expert in code, so my methodology may be completely whack. I am open to suggestions to better solutions...FYI, here is the code I am using

scrollRight_btn.onRollOver = function(){
thumbScroll(+5);
}

[code].....

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Actionscript 3 :: Stopping A Function To Run More Than Once In A Period Of Time

Nov 12, 2010

I have this MouseEvent function that I have totally no idea why it fired twice. Is there a way I can disable the function in a period of time? I tried disabling the button, but seems like it directly called the function and does not trigger from the button.

Addition info:When I add in more object to the array, the function fired more time

The Class the handles the button

package classes
{
import flash.display.MovieClip;

[Code]....

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Actionscript 3 :: Stopping A Yoyo() Tween Within A Function?

Mar 4, 2012

I am wanting to stop this yoyo movement when a sound stops.

This is not all the code but the important parts:

I DECLARED THE VAR OUTSIDE OF THE FUNCTION:

var BB:Tween;
........
function BounceBeau()
{

[Code]....

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ActionScript 2.0 :: Stopping A Function From A Dynamically Loaded Mc?

Jul 22, 2003

I'm using a timer on a keyframe to auto refresh mcs every 10 secs. This is working correctly but when I click on a button from a dynamically loaded mc I want it to stop the function from running.

[AS]
function movieDelay() {
choice = Math.round(Math.random()*2);
switch (choice) {

[Code].....

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ActionScript 2.0 :: Stopping A _root.onMouseDown = Function()?

Oct 7, 2003

i have a:

Code:
_root.onMouseDown = function(){
someAction

[code].....

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ActionScript 3.0 :: Tween Function Stopping In Middle Randomly

Sep 19, 2010

I have a game where the player movement is dynamic but have the same template, so the movement is performed by a Tween() with changing variables. next I create a listener for the "TweenEvent.MOTION_FINISH" event of that tween, the purpose for that listener is because when the movement animation ends I call a function to show the player his next movement options.

here's the thing: in some cases, randomly, when the player performs a move the tween just stops suddenly, this is problematic for two reasons: first the player character stops in the middle of a movement, secondly the "TweenEvent.MOTION_FINISH" event is not thrown and the function that show the player his next movement options is not called.

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ActionScript 2.0 :: Stopping Function Calls In Game Project?

Mar 5, 2010

I am developing a game project, in which I have many functions on it. I have all the major functions on the frame 50. And I don't want these functions on the next frame. Indeed I didn't have these functions on the 51st frame, the 51st frame only contains a stop action. But flash calls all the major function on the 51st frame also, I don't want these function to call on the 51st frame. Is there any way to stop this? Or else my program contains error?

Here is the program...
= The 50th Frame =
stop();
fscommand("allowscale",false);
fscommand("fullscreen",false);
var die:Boolean = false;
var currGun:String="hd_gun";
[Code] .....

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ActionScript 3.0 :: Stopping Function Started With Play Button

Dec 16, 2011

I need to stop a function, the function is started with a play button and I want it to stop by a stop button, then play then stop, etc. The changeColours function has a timer.start() at the end that triggers another function, which then restarts the changeColours function. These 2 functions keep doing this repeatedly after the play button and MouseEvent trigger the first function. I just want to be able to stop the changeColours function and then be able to start it again at any time.

ActionScript Code:
play_btn.addEventListener(MouseEvent.CLICK, playColours);
function playColours(e:MouseEvent):void {
if(!PLAYSTOP) {
changeColours();
PLAYSTOP = true;
}}
stop_btn.addEventListener(MouseEvent.CLICK, stopColours);
function stopColours(e:MouseEvent) {
//changeColours() needs to stop!!
}

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ActionScript 2.0 :: Drag Throw Scroller - Ease Into Place Stopping And Showing The Second Image Stopping The Image At X Axis 0

Feb 18, 2009

I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.

[Code]....

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Actionscript 3 :: Stopping Sounds Without Stopping Bgm?

Dec 25, 2011

flash pro. as 3.0.animation . almost no codes except ends of scenes having :

import flash.media.SoundMixer;
if(SoundMixer.areSoundsInaccessible() == false)
{
SoundMixer.stopAll();
}

[Code]...

i got this scene, with this specific bgm , individual frame layer. and the sounds at another layer. what i want is to stop the sound without stopping the bgm . (yes, i know the above code wouldn't work as it stops all sounds)

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Actionscript 3.0 :: 3D Execution With XML Generation?

Jul 13, 2010

w a website recently,I am curious about the 3D execution with XML generation. Does anyone know how this can be achieved.

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IDE :: Controlling The Execution Flow?

Sep 22, 2009

use CFC's via CF8 to interact with an Access db. In 1 screen of my Flash8 application, I have to update up to 7 rows in a table depending on whether a screen field was filled in and each of these updates is an identical activity. Ideally, my code might look something like this:

for(var i = 1; i < 8; i++)
{
if (fieldi != "")

[code]......

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ActionScript :: Flex - How To Halt Execution

Oct 1, 2009

Is there any way to halt execution in ActionScript, such as a sleep() method? I know that there is a setTimeout() method, but setTimeout() just sets up an event for deferred execution.

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Flex :: Execution Timeout In AdvancedDataGrid

Oct 25, 2010

I've a problem, I'm using an AdvancedDataGrid. It loads about 3000 records with about 20 columns. I constantly get Flex execution timeout because the grid executes a lot inside LayoutManager. How can I make it asyncronousely or faster at all?

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PHP :: Sequence Of Program Execution In Flex

Nov 2, 2011

I am building a Flex and PHP application in which I am providing users a Save results option, which will invoke the php service that generates the results file. I then have the FileReference.download (url) function with the url of the file generated. Problem here is the popup to save comes before the file is even generated in the server. So user will get the incomplete file as the file generation will take atleast 10-15 seconds.

printToFile.token = customerTyped.printToFile(customerArray,displayno);
var filepath:String= "[URL]"+displayno+".txt";
var request:URLRequest = new URLRequest(filepath);
var fileRef:FileReference = new FileReference();
fileRef.download(request);**

I think the function(service) call to PHP function
customerTyped.printToFile(customerArray,displayno);
does not wait for it to return and continues to execute the next statements asynchronously. How do I make the download dialog to wait from popping up until the printToFile php function is completed?

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Actionscript 3 :: Delay Execution In A Loop For A Second?

Mar 10, 2012

I'm querying Rotten Tomatoes' API for movies listed in an XML document. The problem I'm having is, whist iterating through and querying for each movie I'm hitting RT's API limit which, in turn, is throwing an IO error. Is there a way I can delay execution in a loop for about a second or so, to avoid this?

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ActionScript 3.0 :: Animation Is Not Fluid On First Execution

Sep 26, 2011

I'm designing a website with flash cs4 and actionscript3. Every section is made with a movieclip, which is faded in and out when a menu button is clicked.

I've noticed that the first time I click on a menu button, the fadein or fadeout effect of the corresponding section is not fluid (I'm using caurina tweener), but the section movieclip appears/disappears suddenly. I suppose it may be a buffering problem, because when I click the section button for the second time, the fadein and out is fluid.

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ActionScript 2.0 :: Delay Execution On Button

Apr 17, 2007

I am trying to find a way to delay code placed on a button. The code is executed when a learner presses it and makes a specific movie clip appear. At the same time, this code checks to see if the other movies have been viewed (which is required) and if so, goes to the finished keyframe. The problem with this is, the last movie clip goes too quickly because the code immediately executes sending the learner to the last "Finished" frame. I am trying to find a way to either use a setInterval or something else to delay the execution of this last bit of code allowing the learner time to view it. Here is what I have placed on each of the movieclips:

[Code]...

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ActionScript 2.0 :: How To Pause Script Mid-execution

May 23, 2008

I have this script below that is attached to a button called Espanol_but that when the button is clicked(released) moves itself and several other buttons and movie clips around the stage using the tweenClass.

[Code]....

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ActionScript 2.0 :: Optimizing Code Execution?

May 7, 2002

I have written a small bit of actionscript code which is designed so that small objects fly across a window from left to right at varying speeds, and then get moved back again with different attributes once they reach the right edge. The code is fully functional.My problem is that this eats a huge amount of system resources, and runs slowly on a 1Ghz machine. Is there a more efficient way to achieve this?

//Frame 1 Code - create 20 objects of varying scale, x/y position and alpha.

dcount = 1;
dupcount = 20;
while (dcount<=dupcount) {[code]......

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