So basically I have a component with my event dispatched[code]...
So problem is with my static function's showConfirmation handler, if I go through debug, it just skips that function and continues doing myDispatchedEvent. Why doesn't anonymous function inside showConfirmation function execute?
Scenario: I have a simple external class with one function that takes about 2sec to execute. It gets some data and put it into a global variable (using a special class for this). From the first frame on the timeline I call this function, and then right after I trace the global variable.
Problem: The trace is actually executed before the function in the external class has finished executing, so the output of the trace is undefined.
I am currently using ExternalInterface to call JS functions from Flex. Is it possible to do the same the other way around: have Flex execute a function when a certain trigger is executed in JS? I want to have a Flash app with buttons in HTML that when pressed call functions inside the Flex app.
I have a Flex client application. I need a clean up function to run in Flex when the user closes the browser. I found the following solution on the net, but it only works half-way for me. How could I fix it?CustomEvent triggered, but not executed. >> EventHandler for CustomEvent.SEND_EVENTS is defined by a Mate EventMap. All the handler does is to call an HTTPServiceInvoker. In debug console, I'm able to see the handler and HTTPServiceInvoker being triggered, but neither the resultHandlers nor the faultHandlers were called. I know this event handler has no problem because when I dispatch the same CustomEvent.SEND_EVENTS in a button click handler, it behaves exactly as I expected)Browser seems to wait for cleanUp function to complete before it closes. (all traces were printed before browser closes down)
Code I added the following into the index.template.html window.onbeforeunload = clean_up;
Use Flash CS5 (and AIR, though this does not seem like it would be AIR related) in Win XP 64 I have a MovieClip symbol in my library with the identifier 'Puzzle10Piece10' with the following actionscript attached to frame 1 of the only layer with the following actionscript:
[Code]...
This runs contrary to my understanding of the pre-compiler and code execution order. In my way of thinking, any reference creation and related memory allocation is made when the object is instantiated, and indeed that allocation, unlike C depends not on code order (declaration before use), though this is an order that would satisfy even the C pre-compiler. If I understand the Flash compiler at all, it's not even a question of 'code order'... the symbol is pre-compiled such that for it to exist... for it to be instantiated, the variable would exist before the function would even be 'available' to be called internally or externally. Is my thinking way off, or is this a bug?
I am having a problem cancelling the execution of a function. When I click on the first of my navigation buttons, I have a fade in tween and an image loader load an external image. If I click on the second navigation button befiore the function for the 1st button finishes, the 1st tween and image loader continue to finish while the tween and image loader function for the 2nd navigation button starts. Essentially, there is an overlap. Is there a way to tell the 2nd navigation button to stop all other functions before it starts its own function? I suspect it has something to do with stopImmediatePropagation, but I am unsure of how to put this into the function.
Ok, a simple situation: say I have five fairly complicated functions on one frame. I define all my functions, what they do, etc. After all that, I call all five functions in a row like
I'm making a site that loads external swfs based on which button is clicked. When the swf loads it plays an intro and then stops at a certain point. My goal is that when you click another button the current swf plays an outro before the next one loads.The problem I'm having is making the outgoing movie trigger the function that loads the next.At first I tried just adding loadNextMovie(); to the last frame of the loaded swf. But for some reason this causes the two stops in the file from working so the thing just keeps looping. I have no idea why adding this function call would prevent stop(); from working.Is there another way to have the end of movie trigger the function? Also, why doesn't adding loadNextMovie(); to the last frame of the loaded swf work?
What I'd like to know is that if I could set up a eventlistener to wait until the MovieClip has reached the final frame, then fire a function.
Solution: In the last frame of the MovieClip timeline:Code: Select all dispatchEvent(new Event("EventName")); In the main timeline/class:Code: Select allMovieClip.addEventListener("EventName", FunctionName);
Is it possible in Flash to set a hyperlink (in a textField), and then have that link run a function within Flash (not Javascript)?I know one can easily launch a URL via a text link, or even run a Javascript function, but what about a function in Flash?
error in my movie clip. The code is working just fine. The effects are just what I needed. I have a set of 24 buttons, executing 24 URLs when clicked. buttons are responding on rollover, onRollout and onRelease states.But the problem is when I click the butoons randomly and very fast, multiple buttons remins in onRelease state (as if more than one button has been selected). I do not undetastand wheather this a problem with my coding or problem with my settinf in flash or a bug in flash itself (i'm too small to detect a bug in flash though!!). My setting are: actionscript 1. fps 30.
If I need to call a specific function in the parent application from a child in a flex project, what's the best practice for this? Would it be to dispatch a custom event from the child and have a listener call that function? Or to directly call the function with FlexGlobals.topLevelApplication?
I have a Flash application that receives data from a php application in xml format. Would it be possible for me to call functions in flash that it receives in xml format?
Let's say the php application sends this:-
<data> <command>gotoAndStop(15)</command> </data>
Would I be able to get that function executed in the Flash application?
make function execute only once per second in ActionScript 2.0? As always I'll start from example to explain my problem...I have aprox. 15 buttons on my stageand all of them are calling the same function, but with different arguments. This function executes some effects, that lasts for 1 second. If someone will click on that buttons more often, than once per second, that will look horribleI can disable that button, what was pressed, but this will not solve the problem, be cause someone in a hurry can click another button
I need to execute a function every 30 minutes including once immediately.User loads my flash swf, function gets executed.. 30 minutes later, it does it again.. and so on..
In the Actionscript 3.0 Language and Components Reference > All Classes > TextField Class > Properties > htmlText HTML tags supported table, the description of the anchor tag has this sentence: "You can use the link event to cause the link to execute an ActionScript function in a SWF file instead of opening a URL." I don't understand how to do this. Can someone tell me how to do this? Or, can someone point me to an example or reference that explains how to execute an ActionScript function in a SWF file using the link event?
Is it possible to call a PHP function from flash and have it execute right away?
If so how could I go about doing that, because I am trying to call a PHP function that will update a users facebook status, but thus far I have been unsuccessful, so I am kind of at the end f my rope.
how to execute a function automatically ( without havin the user to click... like say on load of a movie clip... or entering a frame...wats the exact code to execute a funtion?
I would like to download a function as a string from my server into a Flash swf-document on the computer of a customer. So this download would be executed client-side. Then I would like to 'execute' the string, just as I do with the 'eval'-function in php/javascript.The important thing here is that the function is not stored client-side on the harddisk (like the swf-document) and that the function only remains in the computer memory.
I am struggling trying to put together two or three tutorials in order to make a photo gallery with numbers as the navigation to work. I am almost there, the problem is that in addition to the numbers as navigation I also wanted to have the option to change the images using a previous and next button. Here is a link of what I am trying to do:
[URL]
The reason the previous and next buttons don't work is because their functions are within a main function that is called onRelease of one the number buttons. Once you click the numbers, the previous and next start to work.
My question would be if there is a way to auto execute the function DisplayInfo as the XML file loads. See code Below:
Code:
var item_spacing = 20;// how far menu items are spaced vertically var item_count = 0;// counts menu items as they are added from the XML function loadXML(loaded) {
[AS] _root.logo._alpha = 0; //Stt alpha p logon till 0 _root.meny._alpha = 0; //Stt alpha p menyn till 0 var donealpha:Boolean = false; //skapa en Boolean var doneshrink:Boolean = false; //skapa en Boolean var donemove:Boolean = false; //skapa en Boolean [Code] .....
The first two functions wont get executed.. I have tried to put trace("test") strait under the function ...(){ but it wont execute it..
Is there any way to halt execution in ActionScript, such as a sleep() method? I know that there is a setTimeout() method, but setTimeout() just sets up an event for deferred execution.