ActionScript 1/2 :: How To Make Timer And Delay Call To Function
Mar 16, 2010
I'm trying to make a timer..
When I press a button a movieclip does this: gotoAndStop(2);
I want it to go back to Keyframe 1 after 10 seconds.
How can I get this to work?
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Similar Posts:
Dec 13, 2009
I need to use some sort of delay function and I don't know if there is one
like: sleep(milliseconds){
action
}
or something like that.
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Aug 31, 2009
I'm trying to put a delay or timer inside of a function, ie:
Code: Select all
this_btn.addEventListener(MouseEvent.CLICK, doThis);
function doThis(event:MouseEvent):void
{
[Code]....
So that where I have the function for the button make that movie clip go to frame 1, it would wait one second before going to frame 1.
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Mar 7, 2007
I have the idea of scripting animations, placing them inside a function, so then I can recall them whenever I want:
Code:
function eyesleft(){
eyes._x=0
eyes._x=-100
}
one question is I need some kind of delay timer to make the animation smooth, otherwise the animations would be all jumpy. Set interval seems a bit jumpy.
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May 24, 2009
my code is as below, i want the "showSavingScores()" function to appear longer, because i want to show to the player their score is saving.... the problem i facing now is the "showSavingScore()" only appear less than 1 sec the player is unable to see the saving messaga?
Code:
urlLoader.addEventListener(Event.COMPLETE, finishedSavingScore);
urlLoader.addEventListener(IOErrorEvent.IO_ERROR, failedSavingScore);
urlLoader.load(urlRequest);
showSavingScore();
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Jun 30, 2009
I have a button event to execute a function when button pressed
Code:
function doCapture(event:MouseEvent) {
function resultFunction(filename:String):void
{
trace(filename);
[Code]....
Now, I need to automate it to execute the doCapture function in every 60 seconds.
How can I set a timer insides AS3?
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Nov 29, 2011
I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
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Mar 29, 2010
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
stop();
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;
[code]....
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Feb 3, 2009
Okay my_btn will do this;
image_loader1.loadMovie("imagepath");
gotoAndPlay(frame#);
What i want to do, is, make it wait before it the timeline goes to the certain frame#, so the image_loader1 loads its image1. I'm making it wait, not because it takes time loading (which it would not, since image1 is already on the stage, loaded up in image_loader2) but the image still takes time to show on the image_loader1 (half a second).So, I want my_btn to be functioned like this that it performs its first action which is
'image_loader1.loadMovie("imagepath");' and then 'gotoAndPlay(frame#);'..
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Dec 26, 2005
how can i make a function example() be repeated 5 times with a delay of 3 seconds in between?
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Sep 23, 2009
this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
[Code]....
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Jan 12, 2012
var timer:Timer = new Timer(x);
basically x is an array...
when timer.start() is invoked
it runs, the first count is 1000 ms, then the second 800 ms, and the third 6200 ms and so on. In other words, it's a dynamic change in the delay and not a continuous delay of x ms.
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Feb 1, 2011
I am trying to delay the execution of the code within a function. But it is not working. I would like content of the doTour() function execute 25 seconds of interval.
[Code]...
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Jul 29, 2011
I have a "News Bar" on my flash site that plays a movieclip I created to display the news. I would like a one-time delay of around 2.5 seconds before the movieclip starts playing. I'm comfortable with flash and am learning AS3 more and more everyday.
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May 29, 2010
possible to have a timer that works inside a 'for' loop? I have created a timer but it only activates each time the frame is run through. I have a for loop with i++ so that I can put objects on the page with a small pause between them. The i++ loop puts all the movieclips on the page simultaneously. I need a delay and a loop because the shuffled arrays will be reset each time the frame refreshes.
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Oct 15, 2008
I'm new to concepts of AS 3 but i'm stumbling through it.So i'm looking to the Fourm for some Mentor ship
I have a simple Regular Flash slide show with 4 slides and an intro label. I need my Intro label to have a Timer or Delay event that holds on the "Intro" Label for a certain amount of time before the Timer expires and calls a function that tells FLASH to go on to slide "Slide 1" label.
The trick is i need this delay to run everytime the Timeline is at the "Intro" label as i have an animation playing while the timer or delay event counts down and finally at end goes to label "Slide 1" Can anyone share some simple code snipets that would point me in the right direction to accomplish this using AS3 ?
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Mar 14, 2006
There seems to be a time delay problem when the slideshow is playing. It will start playing, but as soon as I click on the next or previous button to view another clip it will mess up the delay time and screw up when the pictures will play. Is there a way on how I can fix this ... I attached a link to see what is happening. The following script is what I have playing for the images.
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Jan 30, 2012
I want the delay on my timer to change randomly within a range of its initial value. So I did this:
PHP Code:
var _rate:int = 100;var timer:Timer = new Timer(_rate);timer.addEventListener(TimerEvent.TIMER, timerHandler);timer.start();function timerHandler(t:TimerEvent):void
[code].....
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Jul 30, 2010
I am trying to give a TextField a property such as:
Code:
field.debug = function(){ trace this.text; }
But it says: "cannot create property debug on flash.text.TextField"
What I want is to be able to make the 'this' keyword refer to the TextField. Is there another way of doing this?
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Jan 16, 2009
In addition to a timer i'm making I simplified my code, but i'm running in to an annoying problem when I try to input the Timer delay manualy. I want to enter the speed and the number my timer needs to start running trough an input textfield. The counting number is no problem, but when I try to do the same with my delay it wont take it. Is there a way to get around this? I keep getting this error[code]...
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Feb 13, 2009
Ive noticed that i need a function that delays a callback. I use this quite often to delay animations and stuff. well anyhow. Before i just used Tweener to do this.Tweener.addTween(this, {time: 2, onComplete: callback}); This works fine but i belive that I get a small memory leak from this. So i made this static function. I think it look quite nice. But it only works sometimes.
[Code]....
If you try it with a loop of, say 10 so it will callback every one second for 10 seconds, its often it will skip a few. Have anyone noticed any problems with timer before or something similar. Or if you have a nice delay function you wanna share.
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Apr 19, 2004
I'm building a continous move in flash, and I'm displaying some text and images and want to hold the timeline for about 20 seconds and then resume play again. I'm trying to write a simple timer in AS to keep from having to create 10000 frame long movie clips. Here's what I have so far:
stop();
this.onEnterFrame {
time = getTimer();
if (time == 20) {
play();
}}
Unfortunately, this isn't working for me, and 'm unsure why. I suspect two things,
A: my "time" var takes only a snapshot value of the timer and not a continuous value, so the timer never reaches the value of 20. Or,
B: I have somesort of syntax wrong and the if never gets a chance to load.
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Jul 18, 2010
I'm trying to make a loaded SWF call a function that is in the parent SWF, but it is not working.In AS 2.0 I could just put something like _root.myFunction(); and it worked.But in AS 3.0 it does not work anymore.
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Feb 4, 2010
I found a lot of tutorials that show how to use getDefinitionByName() to create an instance of a class. Something like the following:
Code:
var classRef:Class = getDefinitionByName("menus.buttons.Icons") as Class;
var iconClassInstance:Icons = new classRef() as Icons;
[code]....
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Dec 3, 2009
Is it true that the timer class uses an enterframe handler to check it's delay?
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Feb 16, 2012
I am trying to create a public function, i have a decument class with all of my variables in it, I have worked out how to bring in external .swf files, now I need a way to have an even trigger something on a separate .swf So at the moment I have a flunction that works on the parent
stage.addEventListener(MouseEvent.MOUSE_MOVE, mousePosition);
function mousePosition(event:MouseEvent) {
if(mouseX>=125)
[Code]....
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Jan 29, 2007
I am working on AS3 and I have a created a button class which have an off state and on state. I did the class and it works fine, but i need a little fine tuning. Right now I am polling the button state from the root(main timeline) by checking a boolean property in the button class. I feel it is quite inefficient to check the button state on every enterFrame event of the main timeline. Rather I would prefer the button to tell the root time line by invoking a function written in the root, whenever a state change occurs. t should be cleaner , right?? But when I try to access a function in the root which goes like this
[Code]...
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Nov 11, 2009
at the tail end of my Flash cs4, actionscript 3.0 college project and want to incorporate a countdown Timer Event when there is a 3 minute delay of usage in the flash movie (interactive).Below is what I understand and want to accomplish.Is it correct to place the actionscript code in the actions layer of the 1st frame within the 1st scene?And will it be recognized throughout all the scenes within the flash movie?1. Have the flash movie recognize a delay of usage (no clicking) after 3 minutes to start a countdown Timer Event.??Where would I add code to the timer to fire every 3 minutes during a delay of usage?
import flash.utils.Timer;
import flash.events.TimerEvent;
var count:Number = 11;
[code].....
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May 3, 2009
I'm trying to edit some flash to make an external javascript function call, but with no success. Here's my actionscript 2.0 code:
[Code]....
I've seen lots of examples and I'm mainly confused about the use of ExternalInterface.addCallback. I don't need the javascript to return anything to flash, so is this necessary? For whatever reason, I never see the alert. Does anyone see any problems in my code? Is there some ExternalInterface library I don't have? Also, what's the BEST way to use ExternalInterface (ie; error checking, etc.)
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Jul 28, 2010
i am not an action script developer nor flash designer, i just want to have a small action script sample that i will edit a little to make it interact with my javascript code. By the way, i want to have a button and a label on a flash form, when the user clicks on this button the onclick event will call another function 'setText for example' this setText() function will change the label text. So i think the code will be something like this:
[Code]....
I managed to put the button and the label i want just the code i will write to make this work.
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