ActionScript 3.0 :: Timer Bugg - Delay Animations And Stuff?
Feb 13, 2009
Ive noticed that i need a function that delays a callback. I use this quite often to delay animations and stuff. well anyhow. Before i just used Tweener to do this.Tweener.addTween(this, {time: 2, onComplete: callback}); This works fine but i belive that I get a small memory leak from this. So i made this static function. I think it look quite nice. But it only works sometimes.
[Code]....
If you try it with a loop of, say 10 so it will callback every one second for 10 seconds, its often it will skip a few. Have anyone noticed any problems with timer before or something similar. Or if you have a nice delay function you wanna share.
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Apr 28, 2005
I've only used flash for 5 months now. As you expect, i'm a super novice. I've been trying to follow the books, tutorials i fould on web and was able to make some nice animations,buttons and stuff. But i'm not a programmer, i never been one and i just don't think i got the brains for it. I just know a little bit. Like i said, it's only been 5 months so i only know how to change other's script to suit mine, i can't create any complicated from top of my head. My question is...do I HAVE TO be an expert to make websites with Flash? After all, i'm only learning Flash so I can make interactive websites. I'm not looking forward to making games or drawing boards or anything. Just websites. How much knowledge of Actionscript(or XML) would I need to make a flash only website?
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Nov 29, 2011
I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
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Jan 12, 2012
var timer:Timer = new Timer(x);
basically x is an array...
when timer.start() is invoked
it runs, the first count is 1000 ms, then the second 800 ms, and the third 6200 ms and so on. In other words, it's a dynamic change in the delay and not a continuous delay of x ms.
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Dec 13, 2009
I need to use some sort of delay function and I don't know if there is one
like: sleep(milliseconds){
action
}
or something like that.
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Feb 1, 2011
I am trying to delay the execution of the code within a function. But it is not working. I would like content of the doTour() function execute 25 seconds of interval.
[Code]...
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Jul 29, 2011
I have a "News Bar" on my flash site that plays a movieclip I created to display the news. I would like a one-time delay of around 2.5 seconds before the movieclip starts playing. I'm comfortable with flash and am learning AS3 more and more everyday.
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May 29, 2010
possible to have a timer that works inside a 'for' loop? I have created a timer but it only activates each time the frame is run through. I have a for loop with i++ so that I can put objects on the page with a small pause between them. The i++ loop puts all the movieclips on the page simultaneously. I need a delay and a loop because the shuffled arrays will be reset each time the frame refreshes.
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Oct 15, 2008
I'm new to concepts of AS 3 but i'm stumbling through it.So i'm looking to the Fourm for some Mentor ship
I have a simple Regular Flash slide show with 4 slides and an intro label. I need my Intro label to have a Timer or Delay event that holds on the "Intro" Label for a certain amount of time before the Timer expires and calls a function that tells FLASH to go on to slide "Slide 1" label.
The trick is i need this delay to run everytime the Timeline is at the "Intro" label as i have an animation playing while the timer or delay event counts down and finally at end goes to label "Slide 1" Can anyone share some simple code snipets that would point me in the right direction to accomplish this using AS3 ?
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Aug 31, 2009
I'm trying to put a delay or timer inside of a function, ie:
Code: Select all
this_btn.addEventListener(MouseEvent.CLICK, doThis);
function doThis(event:MouseEvent):void
{
[Code]....
So that where I have the function for the button make that movie clip go to frame 1, it would wait one second before going to frame 1.
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Mar 14, 2006
There seems to be a time delay problem when the slideshow is playing. It will start playing, but as soon as I click on the next or previous button to view another clip it will mess up the delay time and screw up when the pictures will play. Is there a way on how I can fix this ... I attached a link to see what is happening. The following script is what I have playing for the images.
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Jan 30, 2012
I want the delay on my timer to change randomly within a range of its initial value. So I did this:
PHP Code:
var _rate:int = 100;var timer:Timer = new Timer(_rate);timer.addEventListener(TimerEvent.TIMER, timerHandler);timer.start();function timerHandler(t:TimerEvent):void
[code].....
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Mar 16, 2010
I'm trying to make a timer..
When I press a button a movieclip does this: gotoAndStop(2);
I want it to go back to Keyframe 1 after 10 seconds.
How can I get this to work?
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Jan 16, 2009
In addition to a timer i'm making I simplified my code, but i'm running in to an annoying problem when I try to input the Timer delay manualy. I want to enter the speed and the number my timer needs to start running trough an input textfield. The counting number is no problem, but when I try to do the same with my delay it wont take it. Is there a way to get around this? I keep getting this error[code]...
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Mar 7, 2007
I have the idea of scripting animations, placing them inside a function, so then I can recall them whenever I want:
Code:
function eyesleft(){
eyes._x=0
eyes._x=-100
}
one question is I need some kind of delay timer to make the animation smooth, otherwise the animations would be all jumpy. Set interval seems a bit jumpy.
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Apr 19, 2004
I'm building a continous move in flash, and I'm displaying some text and images and want to hold the timeline for about 20 seconds and then resume play again. I'm trying to write a simple timer in AS to keep from having to create 10000 frame long movie clips. Here's what I have so far:
stop();
this.onEnterFrame {
time = getTimer();
if (time == 20) {
play();
}}
Unfortunately, this isn't working for me, and 'm unsure why. I suspect two things,
A: my "time" var takes only a snapshot value of the timer and not a continuous value, so the timer never reaches the value of 20. Or,
B: I have somesort of syntax wrong and the if never gets a chance to load.
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Dec 3, 2009
Is it true that the timer class uses an enterframe handler to check it's delay?
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Nov 11, 2009
at the tail end of my Flash cs4, actionscript 3.0 college project and want to incorporate a countdown Timer Event when there is a 3 minute delay of usage in the flash movie (interactive).Below is what I understand and want to accomplish.Is it correct to place the actionscript code in the actions layer of the 1st frame within the 1st scene?And will it be recognized throughout all the scenes within the flash movie?1. Have the flash movie recognize a delay of usage (no clicking) after 3 minutes to start a countdown Timer Event.??Where would I add code to the timer to fire every 3 minutes during a delay of usage?
import flash.utils.Timer;
import flash.events.TimerEvent;
var count:Number = 11;
[code].....
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Apr 6, 2009
I want to get a random number between two numbers. And i found this codes on google.And i use this code to create some balls
var balls:int = 30;
for (var i:int = 0; i < balls; i++) {
var ballmovieclip:MovieClip = new MovieClip();
[code].....
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Jun 29, 2011
So what I'm looking to do now is to actually get that movie clip - in this case an arrow -to rotate around another object - a ship - at a radius of 150 pixels and facing the mouse.This basically means to get the arrow to follow where the mouse goes around the ship - limited by the 150 pixel radius circle it can follow.p.s. This is the code so far:
ActionScript Code:
theArrow.x = theShip.x
theArrow.y = theShip.y
[code].....
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Mar 29, 2010
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
stop();
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;
[code]....
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Feb 23, 2009
I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.
onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {
[code].......
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Apr 8, 2009
anywhoo i have minimal actionscript training tho i know a bit... im trying to make an Item system were i make an object like a key or a helmet... and if i collide with it it disapears. and i get the item, then somewhere put _root.playerMC.standing.gotoAndPlay ("item"); .. maybe in the item i dunno..
so basically i set my characters up like playerMC then in that animation i have a body head arms and legs.. and in those i have different items equipped on each body part on each frame how should i set this up!!!.. i cant call those items deep in the animation the farthest i can go is like Playermc.gotoandplay ("walk") when i try to do like.. playermc.walking.head.gotoandplay ("item") it doesnt work..
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Feb 16, 2012
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;
[code]....
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Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
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Mar 6, 2012
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
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Mar 26, 2011
The document doesn't mention anything about this:[URL]..
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Feb 6, 2010
I have a one-frame .fla with script on one layer and a movie clip on another. The movie clip has an instance name of "titleBar," which moves from left to right using dynamic tweening.The tween code moves it from an X position of 200 to a X position of 820.Then I have a function called "xChange," which waits for titleBar's X value to be 820. Once it does, I'd eventually want to load an external swf but I'm just running a trace for now.Again, Here's the code.
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code]....
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Apr 28, 2010
I've generated sample xml file:[code]This works ok. What the code is doing - its assigning each node of the xml file to one of the boxes in the fla file.My question is if we can assign to each of the node one box dynamicly? So bassicaly if i will have 5 nodes the code will -draw???- a box and putted the name of the node in the box.And so on, for each of the nodes? And if i will have 6 nodes, then it will draw 6 boxes and so on..
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Oct 27, 2005
I know how to do stuff in flash. Ok, so here's what I want to know..on this guessing game, I want the person to enter in their 1 - 3 digit guess, the the number they need to guess is 577 (later I want to make this random whenever they go to play it). If they guess under 577, I have a box to say their guess is too low. If they guess over 577, it says their guess is too high. However, I am not sure how to make it so that what they put in the text box, it takes it as the new variable. I know this may sound confusing, but here is the .fla file.URL...
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