ActionScript 3.0 :: Using GetDefinitionByName To Make Static Function Call?

Feb 4, 2010

I found a lot of tutorials that show how to use getDefinitionByName() to create an instance of a class. Something like the following:

Code:
var classRef:Class = getDefinitionByName("menus.buttons.Icons") as Class;
var iconClassInstance:Icons = new classRef() as Icons;

[code]....

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this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.

[Code]....

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I'm wondering if its possible in flash to be able to call a static class function via its name as a string. I know for you're usual case you can do this to call the function 'func'

Code:
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I'm having a problem in flex 3 where if a static const I have defined is used as the parameter to a function call within binding tags I get a "1120: Access of undefined property NodePropertyMatrix". _propMtx is a ArrayCollection.

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i get this error Call to a possibly undefined method child through a reference with static type Function.

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ActionScript 3.0 :: Error 1180: Call To A Possibly Undefined Method GetDefinitionByName

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var class:Class = getDefinitionByName("Box") as Class;
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*Box is a class that exists inside my library (A movieclip that is exported for actionscript) I have this code in two places: My document class and some other random class. It works in the document class. It fails to work in the other class (I get the error in the title) Both classes extend MovieClip (if that makes any difference) So what's going on here? Do you know the problem with what I'm doing?

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Actionscript 3.0 :: Make A Public Static Method Call Another Method, But Flash Throws Error 1180?

Feb 19, 2010

I'm tryng to make a public static method call another method, but Flash throws error 1180, sayng that the method called by the static method is undefined.

Code: Select allpackage
{
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May 18, 2011

Basically, what I mean is I i have few layers of classes, that calls and change something on the 1st(root) class. In between the process I have to use static var and static function.But when I want to run a function which does not change any variables, for example:otoAndStop(someFrames), I need to make the function a static function too or else there would be error

Code:
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[code]....

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Jan 6, 2010

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To try and save myself some hassle (from making the same functions over and over to ensuring that when the objects are created I don't need to send a complete crapload of variables just to ensure the position checking function would work), I had the functions for the event listeners (Which are set-up on the draggable MCs in Headgear.as) just direct to functions in Body.as

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I am trying to give a TextField a property such as:

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ActionScript 3.0 :: Static Class Needs A Non-static Function

Nov 22, 2009

Alright, so I have a class that is linked (via the linkage panel) to a scrollbox class. I'll paste the class here:[code]Ignoring the formatting, the commented out functions are the ones causing the issue. Adobe says that it's a static class and I can't use non-static functions. The way I wanted to use it was:

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ActionScript 3.0 :: Make Package To Call A Function In Main Timeline

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I am working on AS3 and I have a created a button class which have an off state and on state. I did the class and it works fine, but i need a little fine tuning. Right now I am polling the button state from the root(main timeline) by checking a boolean property in the button class. I feel it is quite inefficient to check the button state on every enterFrame event of the main timeline. Rather I would prefer the button to tell the root time line by invoking a function written in the root, whenever a state change occurs. t should be cleaner , right?? But when I try to access a function in the root which goes like this

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May 3, 2009

I'm trying to edit some flash to make an external javascript function call, but with no success. Here's my actionscript 2.0 code:

[Code]....

I've seen lots of examples and I'm mainly confused about the use of ExternalInterface.addCallback. I don't need the javascript to return anything to flash, so is this necessary? For whatever reason, I never see the alert. Does anyone see any problems in my code? Is there some ExternalInterface library I don't have? Also, what's the BEST way to use ExternalInterface (ie; error checking, etc.)

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i am not an action script developer nor flash designer, i just want to have a small action script sample that i will edit a little to make it interact with my javascript code. By the way, i want to have a button and a label on a flash form, when the user clicks on this button the onclick event will call another function 'setText for example' this setText() function will change the label text. So i think the code will be something like this:

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I managed to put the button and the label i want just the code i will write to make this work.

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Actionscript 3 :: Flex - Make A Button In A Grid Call A Function In The Same Mxml File?

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I've a grid view in flex, one of the columns is rendered like this:

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Flex :: Require A Function Parameter To Be A Static Constant Of The Function's Class?

May 22, 2009

Let's say I have a Custom Event Class, and it has several Event types stored in static Constant:

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Is there an easy way to validate that the type passed to the Constructor is one of the Static Constants of the Class, without having to check it against each value?

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ActionScript 3.0 :: Using A String To Call A STATIC Variable?

Sep 26, 2010

It is possible to call variables using this[ "stringname" ] for instance, to refer to a variable called "stringname".

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ActionScript 3.0 :: Calling A Function From A Private Static Function?

Feb 26, 2010

i'm trying to modify some code and can't figure out what the issue i'm having it. this is the(shortened) code:

public static function Lose():void {
trace("OVER!");
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this is the error i get: 1180: Call to a possibly undefined method OverIt.i just want to call a function from inside of the public static funtion.both function are inside this class:

public class Game extends MovieClip {
}

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ActionScript 3.0 :: Call A Static Method From A Class Object?

Jul 15, 2009

I have a pointer to a Class object like so:

var temp_class:Class = getDefinitionByName(getQualifiedClassName(some_obj ect)) as Class;

I want to use it to call a static method 'can build' on that class, like so:

function can_build_ot(c:Class, qualifier:Object):Boolean {
if (c.can_build(this, qualifier)) {return true;}
return false;
}

When I do this, Flash CS4 AS3 tells me

1180: Call to a possibly undefined method can_build.

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ActionScript 2.0 :: Make B.swf Able To Call The "drawItm" Function Inside A.swf?

Oct 25, 2007

Well as progress of making Oabbo Hotel (See signature) i need to do something like this.

File Structure:
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|- B.swf

A.swf:

This file has a function called "drawItm" and loads up B.swf

B.swf: Has a button that when clicked calls "drawItm" inside A.swf

How could i make B.swf able to call the "drawItm" function inside A.swf?

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Jan 23, 2011

i cannot get exactly how to make "global function" for call them so. I want to make a function in my MainMovie.as class that can be call from MyButton.as class. Or declare a function in any class and use it from any other class.

I've found the making the functions "static" does the work, but those cannot be apply to the "this." (intances). like:

[Code]...

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ActionScript 3.0 :: Use ExternalInterface.Call To Call A JavaScript Function To Launch A Lightbox Window?

Jun 22, 2009

I'm trying to use ExternalInterface.Call to call a JavaScript function to launch a lightbox window. So far I have this:

AS3:
flash.external.ExternalInterface.call("launchLB", "" + aUrl + "");
JavaScript:
function launchLB(url) {
alert(url);

[Code]....

I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.

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ActionScript 2.0 :: Function Call Does Not Work When Call It Via An Action On A Graphic And EnterFrame

Jan 7, 2008

I have an enterFrame action that I use on a graphic:

[Code]....

Because I want to use the above code more than a few times, I tried to make it a function.

[Code]....

But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.

Code:
onClipEvent (enterFrame) {
fadeOut();
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