ActionScript 2.0 :: Buttons Fading Out With Timed Delay?

Oct 27, 2009

working on a project which has a number of buttons, when the user rolls over one of these buttons the alpha value decreases to 0 to reveal a image on a lower layer.What I would like to do is gradually restore the alpha back to 100% after the user has moved the cursor off a button. However, I dont want the alpha to restore to 100% straight away, I would like there to be a few second delay before the alpha starts restoring, is this possible, and if so how would I go about doing it

View 2 Replies


Similar Posts:


ActionScript 2.0 :: Getting A Timed Pause Or Delay Within Code?

Jan 23, 2009

I'm using this piece of code from a panning source file uploaded to this site while back. I've tried to change the code so that after you press the button the movie will slide to a certain point ( 100,100 ) and then the movie will start its motion again ( nMC.startMotion() ) the problem is it doesn't have time to move to the position before the movieclip startmotion code kicks in.

img.b3.onRelease = function() {
nMC.slideToPoint(100,100); I need a delay here; nMC.startMotion()
}

View 4 Replies

ActionScript 2.0 :: Time Delay Picture Fading?

May 17, 2002

Im trying to fade 4 pictures in and out.I want a 30 second delay between each photo. From what it looks like in order to use timer function each photo would have to be in its own movie clip.

View 1 Replies

ActionScript 3.0 :: Buttons Fading From Color To B&W And Staying Down After Clicked?

Apr 1, 2010

I have an image that I want to make into a button/movie clip that starts out color then fades into black and white (that has text on top when it fades into black and white) when its clicked, and stays that way.....how can I achieve this?[URL]His is reversed from B&W to color, and stays in color after it clicks. I want something like that but B&W when its clicked instead (with text on top)

View 6 Replies

ActionScript 2.0 :: Flash MX - Fading Buttons And Mouse Interaction [renamed]

Jun 24, 2005

im making my portfolio in flash. And the designing goes oke etc, but now im at the programming part, and thats not what im good at.[URL] If you mouse your cursor over the most right (black) button you see "contact" fading in, thats oke, and when you click on it a big orange shape slides in, some text is needed to put in here. But! When you move the mouse of the button the orange shape slides back.

So my question is, how can I make the orange shape stay while the mouse is of the button? And when the mouse moves out of the contact button and over another it should fade in that name to, (like it does now).

View 2 Replies

ActionScript 3.0 :: Fading Out And Fading In 2 Flash Movie File

Mar 30, 2012

I'm trying to play 2 external flash movies. its already running ok but i need the scene to be somewhat to gradually become transparent so that the timebased scene2 will comeout to of the screen.

Here is the script of it:

var myLoader:Loader = new Loader();
var url:URLRequest = new URLRequest("scene2.swf");
myLoader.load(url);
addChild(myLoader);

[Code]....

View 2 Replies

ActionScript 1/2 :: Fading In An MC Works, Fading Out Doesn't?

Apr 7, 2009

I can't work out why - but when I try to fade out some text (by calling fadeoutSecondText), the text fades out, and then immediately fades back in. Fading in and out struggle against each other, resulting in rapidly flashing text!

[Code]...

View 7 Replies

ActionScript 2.0 :: [f5]fading Grid Not Fading?

Oct 11, 2003

when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in

View 5 Replies

ActionScript 2.0 :: Fading Grid Not Fading

Oct 11, 2003

i've done the Fading Grid tutorial that Voetsjoeba wrote but i seem to be de-railing somewhere when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in place but it still hangs.

View 5 Replies

ActionScript 2.0 :: Create A Delay Via SetTimer, SetInterval Or Delay?

Feb 23, 2009

I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.

onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {

[code].......

View 4 Replies

Timed Event Navigate To URL At End Of FLV?

Aug 31, 2009

Long time flash "dabbler" who has avoided using scripts as long as possible. But now finds himself having to use CS4 and AS3.
 
I have a situation that would have been easy to handle in older version of Flash or Swish. Previousely if I had an imported FLV or SWF that was 7 seconds long at 20 FPS I would have gone to frame 140 and set a getURL action to redirect to a webpage at the end of the movie.
 
But with CS4 & AS3, this is not so simple anymore.
 
I have a button that when pressed successfully invokes the navigateToURL parameter when pressed. But at the same time I am playing an FLV in the background that is 7 seconds long.
 
What I need to do is have a timed event that at the end of 7 seconds (7000 milliseconds) then invokes the navigateToURL function.
 
how to accomplish this? I have looked all over and have not seen anything that accomplishes this.
 
Here is what i have as my script on frame 1 in my actions layer including some timed event scripting
 
stop();
// We need to import the utils packageimport flash.utils.*;
// Create a new Timer object with a delay of 7000 msvar introTimer:Timer = new Timer(7000);introTimer.addEventListener("timer", timedFunction);

[Code]....

View 6 Replies

ActionScript 1/2 :: Timed Slideshow Slides?

Nov 20, 2009

I am building a slide show in Flash 4. I have a series of slides that I want to automatically advance from slide to slide in order after 10 seconds. Is there a slide control in flash for this? Is there an actionscript for this?

View 1 Replies

ActionScript 2.0 :: Timed And Onclick Slideshow?

Jan 25, 2009

i have 5 images i wish to use for the slideshow, but i have no idea what to insert in the actionscript so that once the page loaded, the image will change in the order like (1 to 2 to 3 ... ) every 10secs and when i click on the image it will also load the next image without waiting for that 10secs.and which frame do i insert the actionscript code?

View 5 Replies

ActionScript 2.0 :: Timed Transition Between Images?

Feb 10, 2012

I have 5 buttons on my scene and each one fades to a different image. I need a timer that will automatically go to the next image after 10 seconds.

View 5 Replies

ActionScript 3.0 :: Construct A Timed Loop?

Feb 21, 2009

I am trying to construct a timed loop... so far without success.What I need is a loop where iteration 0 + i + 1 starts a few seconds after iteration 0 + i. I tried putting a timer inside the loop but the loop seems to simple skip the timer instead of executing it sequentially before starting the next iteration. Here is the code snippet:

Code:
var iTimer : Timer;
for( var i:int = 0; i < 2; i++ )
{
trace( i + " i iterations" );

[code]....

The loop does not seem to wait for jLoop() to be executed. It speeds ahead onto the next iteration, instantiating a new timer and thus screwing up the timing of the iterations. I have tried different things like putting break and continue statements in there but to no avail.

View 8 Replies

ActionScript 3.0 :: Have A Variably Timed Timer?

May 27, 2009

I have been trying to come up with a way to have a Timer of which I can modify the Tick time between executions. I have the tick amount as a variable but it seems like the Timer just evaluates that variable once at the start and then ignores it. I've tried adding and removing the EventListeners in between modifying the tick variable but that does not in any way affect the original Timer. For the project I am using this in I cannot simply have a second or third timer to enable with different variables seeing as I would need upwards of 30 of them to do it that way. Can anyone point me in the direction of a way to have a variably timed Timer?

View 5 Replies

Flex :: Determine If The HttpService Instance Timed Out?

Aug 25, 2009

How do I determine if the HttpService instance timed out?

View 3 Replies

Jquery :: Timed Based Events For Website

Sep 1, 2010

I was wondering if it was possible to make a small script in Jquery that would change an image at a certain time. For my site, I want the image for the opening and closing of a facility to change when it opens and closes. Is this possible with Jquery or should I go with something else? Actionscript/Flash? I can't use PHP on the site...

View 3 Replies

Flex :: Blazeds - Understand If The Session Is Timed Out?

Jul 25, 2011

my aim is to catch when the session is invalidated and send message to all destination that the FlexClient subscribed that the client wiht id .... has disconnected. I implemented a service which listens for

[Code]...

Problem is that i want to catch messageClientDestroyed and send to that destination a message that the user has disconnected.But blazeds destroys messageClient when you add a subtopic.So how to understand that if session is invalidated and all messageClient are being destroyed or the user just enter another place and add a subtopic to his consumer. I'am also open for other solutions to implement that mechanism.When user disconnected by session timeout or closed the site browser etc. i wanna catch it and send a message to subscribed destinations.

View 1 Replies

ActionScript 2.0 :: Timed Actions Using Sound Object?

Mar 23, 2003

i'm using .position with an mp3 sound object to create a timer which i'm using to trigger actions in my main movie:

_level0.theTime =Math.floor(soundTrack.position/1000);
//on enterframe event
if (theTime==10){

[code].....

View 2 Replies

ActionScript 2.0 :: [F8] Accurate Timed MC Movement Despite Framerate?

Mar 9, 2007

Im making a little sequencer program as part of a bigger application. The sequencer playhead MC needs to move at accross the stage at a constant speed regardless of the frame rate of application.how to achieve this? My first thought was setInterval, but i have since read that it is not that accurate accross framerate changes either.

View 8 Replies

ActionScript 2.0 :: Timed Incremental Increase (For 0 SetInterval?)

Aug 11, 2009

I'm trying to make certain variables I have, increase by a set variable amount every 1 second, in a continuous loop. However, everything I've tried (using 'for' or 'setInterval') never seems to work for me.

View 2 Replies

ActionScript 3.0 :: Timed Text Style Tags Not Working?

Jun 16, 2010

Using an FLV playback component, I am reading subtitles into a dynamic text box. I'm essentially using the same XML code seen here:URL]..Only problem is, the style tags aren't working for me.  They do nothing, and the font style options selected on the stage in the FLA seem to override any style tags.
 
I'm wondering - does the text box need to be created in Action Script (as opposed to on the stage)? [FYI, I just tried this, this did not seem to work either].  What else could it be?
 
(Note that I can achieve styling through using CDATA tags, which makes matters more confusing to me.  I'd prefer to use the timed text ones if they can work, as they are a little better for readability).

View 2 Replies

ActionScript 3.0 :: Creating Timed Event Which Will Happen Every 10 Mins

Feb 10, 2011

I am trying to create a timed event which will happen every 10ms. I want to achieve a high level of precision (+- 1ms) but I have not found any way to do this. I tried to use the frame rate, but that varied a lot. I also tried to use the timer class, but this did not work very well either (even when I set the timer to go off every millisecond, it went off anywhere between 3 to 40 ms.) Even after using the timer class with getTimer(); I had no guarantee that the event would happen every 10ms.

Code:
import flash.utils.*;
var LastTime:Number = getTimer();
var myTimer:Timer = new Timer(1);
myTimer.addEventListener(TimerEvent.TIMER, TimeCheck);
myTimer.start();
[Code] .....

View 3 Replies

Actionscript 2.0 :: Loading Images / Or Movies Dynamically Timed

Sep 14, 2010

I want to develop a header splash like you see on many sites now. I have a few ideas. One is a list of images or clips with images embedded. On load teh first image loads up, then after a set time (30 secs), the second image fades in, the first fades out, and etc looping.Any ideas on specific tuts or threads with code examples?

View 1 Replies

ActionScript 2.0 :: Load 2 Random Movies With Timed Cycles

Dec 31, 2005

I have a main movie with 2 empty movie clips on the stage. They have the instance names clip1 and clip2. I also have 10 swf files named movie1.swf, movie2.swf, movie3.swf, etc. I want to randomly load any 2 of these swf files into the 2 empty movie clips in the main movie. After the 2 swf files have been loaded, I want one of them to last 20 seconds, and then randomly load a new swf file to replace it. And the other one, after 30 seconds, will randomly load a new swf file to replace itself. And this cycle will go on & on...

I have the following actionscript:

[Code]....

Unfortunately, it isn't working. Is there an error with how I typed this? Or do I need to change something so it will work?

I basically want to load 2 swf files into 2 different targets, have one of them last 20 seconds & then randomly load a new swf, and have the other last 30 seconds & then randomly load a new swf. What is the correct actionscript to achieve this?

View 8 Replies

ActionScript 2.0 :: AttachMovie RemoveMovie - Listen To Timed Events?

May 22, 2007

I just basicly need a small example of script of attachMovie Do something then removeMovie I am trying to understand advanced Fuse [URL] and can make things do stuff now, but not sure how to make the code listen to timed events.

[Code]...

View 3 Replies

Media Server :: Connection Timed Out When Open The Html File

Jul 19, 2011

i opened the html file and it said connection timed out?

View 2 Replies

ActionScript 2.0 :: Pause Override On Timed "endtime = GetTimer"?

Sep 30, 2006

I have a Flash movie that uses actionscript to pause for 5 seconds on each scene. I would like to have a Pause button that, when clicked, can "override" the 5 second timer, and stay paused until the user clicks the "forward" button to resume the movie. How can I make the pause button override the actionscript that is counting 5 seconds and then going to next scene?

The actionscript I'm using for the 5-second-then-go timer is contained within a movie clip that has in frame 1:
endtime = getTimer() + Number(substring(_name,5)) * 1000;
_parent.stop();

then in that clip's frame 3:

if(getTimer() < endtime) gotoAndPlay(2);

then in that clip's frame 4:

_parent.play();

I put that clip on the first frame of each scene, and it counts 5 seconds before going to next scene. Works great. But when I put a pause button with the code:

on (press) {
_parent.stop();
}

... that button doesn't stop the movie. It seems that the timer movie clip overrides it and just keeps the movies moving every 5 seconds. how I can get a pause button to work on this? Then I would want to "resume" the paused movie by hitting the "play" button to go to the next scene.

View 2 Replies

ActionScript 3.0 :: Timed The Second Animation After The Screen Animation Starts

Aug 10, 2011

I have an 2 animations that I need to syncronize. The first animation is a projector screen entering stage, the second is few text layers and images. I timed the second animation 2.2 sec after the screen animation starts (using timer event) and it worked. When I tested it in other computers and on the internet the screen movment was much slower so the second animation entered the stage too fast.

I want to order the second animation to enter only when the projector screen reach it's destination on stage. The screen animations has 2 parts, in animation and out animation connected by a stop(); commend in the middle.

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved