ActionScript 2.0 :: Timed Transition Between Images?
Feb 10, 2012I have 5 buttons on my scene and each one fades to a different image. I need a timer that will automatically go to the next image after 10 seconds.
View 5 RepliesI have 5 buttons on my scene and each one fades to a different image. I need a timer that will automatically go to the next image after 10 seconds.
View 5 RepliesI want to develop a header splash like you see on many sites now. I have a few ideas. One is a list of images or clips with images embedded. On load teh first image loads up, then after a set time (30 secs), the second image fades in, the first fades out, and etc looping.Any ideas on specific tuts or threads with code examples?
View 1 Replieshow i could make the transition from my last photo to the first photo a more correct transition. maybe my explanation was difficult to understand?? take a look at these two sites(owendawsonphotography.com / owendawsonpga.com) and look at the rotating slide show. when the last image fades out it goes to complete white and the first image comes in at full opacity. I want it to look like the other transitions in the slideshow.
View 1 RepliesI'm developing an ActionScript 3.0 app for Blackberry Playbook.
I'm using [Loader Class][1] to show an image.
I want to show another image, at the same place, when the user clicks on this image.
I'm developing an ActionScript 3.0 app for Blackberry Playbook.I'm using Loader Class to show an image.I want to show another image, at the same place, when the user clicks on this image.How can I do that? I would like to make a transition between these two images. The second image will go from 0 alpha to 100 alpha.
View 2 Repliestrying to do a blinds transition with multiple images, and so far the only thing i have been able to do is to give the transition to one image, after that the movie just stops.What i want to do is to start with one image, keep it there for 1 sec, then the blinds transition to image 2 and then back to image 1 and loop the entire movie.What i got is this:
<code>
import fl.transitions.*;
import fl.transitions.easing.*;[code]......
I'm developing an ActionScript 3.0 app for Blackberry Playbook. I have twelve images loaded with a Loader class. I use Event.ENTER_FRAME to fade in and fade out images using this event handler:
private function onEnterFrame(event:Event):void {
imageToFront.alpha += 0.1; // slow fade
imageToBack.alpha -= 0.1;
if( imageToFront.alpha >= 1.0 ) {
imageToFront.alpha = 1.0;
[Code] .....
I have the following problem: If user clicks on another image before the previous image hasn't reached to alpha = 1.0 it lefts that image with an alpha less than 1.0. In other words, I have to make something to left onEnterFrame function set alpha to 1.0. I have tried with stage.hasEventListener(Event.ENTER_FRAME) but it doesn't work.
I've been asked to incorporate a slideshow into a website that I'm working on, which is fine, except they have seen a particular tranition effect that is used between images, this can be seen on these two sites...[URL]. Its kind of a bleach effect? Which I presume is achieved using some sort of tween engine like Tweenmax or the Fusekit? The Honda site also has a nice second transition effect which is pretty cool, where dots kind of fall away? Has this just been done on the timeline?
View 1 RepliesJust starting out with the MovieClipLoader class and have gotten what I wanted with an image being loaded - a 'blinds' transition - click on the clip to view the next image - also a 'blinds' transit. But these two are using one MCL obj. and I've sort of run out of ways to then click on the second image to load a third...thus, need to do some re-writing for a new function? How can I keep clicking a clip to transition to the next - and where could I place a second or third MCL obj. w/out conflicting with the first?
View 2 Replieshow to make this effect transition images? [URL]
View 2 RepliesI'm making a portfolio website, and I have everything set up and working nicely, with the exception of the background images.I've got 5 different links, each one told to load it's own background image when clicked via a UILoader from the main index file. The problem I'm having is in-between the transitioning of the old and new image, the old image completely disappears while the new one is loading and fades in. Basically, the background image disappears and I'm left with a white screen while the other image is loading and before it shows. What I want it to do it for the old image to remain on the screen and then the new image to fade in on top of it.[code]
View 3 Replieshow would one go about replicating it or something similar. I like the way the images transition between each other and the hover over zoom effect. [URL] Is there any tutorial on how to achieve something like this or close to it?
View 3 RepliesI am trying to do the background images for a website, but I want them transitioning. So what I done is import each image onto its own layer (four images in total), and I turned them all into a movieclip. I am then trying to add some code to make them transition between each other. I am attempting something like
var myTM:TransitionManager = new TransitionManager(my_mc);
var myTM1:TransitionManager = new TransitionManager(my_mc1);
var myTM2:TransitionManager = new TransitionManager(my_mc1);
myTM.startTransition({type:Fly, direction:Transition.IN, duration: 3, easing:Back.easeOut}) myTM.addEventListener("allTransitionsInDone", doneTrans);
function doneTrans(e:Event):void{
[Code] .....
Is there a more logical way to do this? Each image is a movie clip and I basically want them like a background slideshow?
I would like to do this images masic transition effect: [URL]. How should I start ... I guess if there is any library available for handling this.
View 2 Replies I made some modifications to the code to be able to load external images.Works fine, but i didn't finish to load the first image, if someone would like to contribute... feel free...
================================
import flash.display.BitmapData;
function loadXML(loaded) {
if (loaded) {[code].....
how to make mosaic transition effect among images via actionscript?
[URL]
I just need some direction or insight as to how others might handle this task. I lack the necessary AS3 skills, but still think it's overly complicated for being such a simple task. I have a set of images (say 10) on stage. I need to loop through this set over and over again... each image fades in... holds for some time... then fades out as the next image fades in. But each image has its own website link when it has focus. So far I've encountered trouble when dealing with alpha & visible settings. It's like you can't have one without the other and vice versa. Visible allows separate links to hold but only alpha allows the tween motion. All of my code is on frame 1.
View 2 RepliesI have a site in progress, but am running into a problem with the transition that plays while external images/swfs are loaded. Before, I inserted the conditional statement, if(transLoad==0),multiple mouse clicks would result in endless children being added---Let me try to explain, I have a series of buttons which load external swfs upon Click events..ex
Code:
link1.addEventListener(MouseEvent.CLICK, clickOne,false,0, true);
the function clickOne would call the transition function below:
[code]....
hi guys, basically quick rundown is:
1. container1-->bitmap image with bitmapData.
2. container2-->bitmap image with bitmapdata.
3. im using the latest tweenmax
4. have correctly added a 2 seperate scrollrects to container1 and container2 that takes the width and height of the stage.
5. tweenmax is only moving the rectangles.
I get the effect i want, however, it still lags a choppy animation. Anyone know how come?
I am working on a gallery: the slider rotates the container with the images using Tweener class and easeOutCubic transition. There are 45+ images around the center of the container The movement is not smooth, especially when comparing to the way it would be with a small container. Also, and most important - A rough "snap" appears randomly in the end of the motion.
[Code]...
How can I add a Squeeze transition effect between frames using the transition manager class on a simple slideshow using the goBack and goForward functions in ActionScript3? Below is the code I have so far:
stop();
function goBack(event:MouseEvent):void
{[code].....
i have a flex app that transitions between 2 states with the toggle of a button. my issue is that the effect of fading only seems to work on the 2nd transition and after. However, for my first transition... going from State1 to studyState... there is no fade effect whatsoever, in fact the components in state1 disappear completely (the footer fills the empty gap where the "body" use to be) and then the flex recreates the studyState (without any fade refilling the "body" with components only in studyState). After this first transition however, going between studyState and State1 working COMPLETELY fine.. why does this happen and how can i make it so that crossfade works STARTING FROM THE VERY FIRST TRANSITION?[code]
View 1 RepliesI have a presentation using the "presentation" template that comes with flash. I am trying to transition slides with the behavior slide transition options. but I've learned that it works find while going into a slide and doesn't go to the next slide when leaving.So basically I want it so that on right arrow first play out transition then go to next slide.
View 2 RepliesThe images that cycle through on the top of this page: [URL]..There is a transparency "curtain" that is used to transition between the images. Does anyone have any suggestions on how this can be replicated?
View 1 RepliesLong time flash "dabbler" who has avoided using scripts as long as possible. But now finds himself having to use CS4 and AS3.
I have a situation that would have been easy to handle in older version of Flash or Swish. Previousely if I had an imported FLV or SWF that was 7 seconds long at 20 FPS I would have gone to frame 140 and set a getURL action to redirect to a webpage at the end of the movie.
But with CS4 & AS3, this is not so simple anymore.
I have a button that when pressed successfully invokes the navigateToURL parameter when pressed. But at the same time I am playing an FLV in the background that is 7 seconds long.
What I need to do is have a timed event that at the end of 7 seconds (7000 milliseconds) then invokes the navigateToURL function.
how to accomplish this? I have looked all over and have not seen anything that accomplishes this.
Here is what i have as my script on frame 1 in my actions layer including some timed event scripting
stop();
// We need to import the utils packageimport flash.utils.*;
// Create a new Timer object with a delay of 7000 msvar introTimer:Timer = new Timer(7000);introTimer.addEventListener("timer", timedFunction);
[Code]....
I am building a slide show in Flash 4. I have a series of slides that I want to automatically advance from slide to slide in order after 10 seconds. Is there a slide control in flash for this? Is there an actionscript for this?
View 1 Repliesi have 5 images i wish to use for the slideshow, but i have no idea what to insert in the actionscript so that once the page loaded, the image will change in the order like (1 to 2 to 3 ... ) every 10secs and when i click on the image it will also load the next image without waiting for that 10secs.and which frame do i insert the actionscript code?
View 5 RepliesI am trying to construct a timed loop... so far without success.What I need is a loop where iteration 0 + i + 1 starts a few seconds after iteration 0 + i. I tried putting a timer inside the loop but the loop seems to simple skip the timer instead of executing it sequentially before starting the next iteration. Here is the code snippet:
Code:
var iTimer : Timer;
for( var i:int = 0; i < 2; i++ )
{
trace( i + " i iterations" );
[code]....
The loop does not seem to wait for jLoop() to be executed. It speeds ahead onto the next iteration, instantiating a new timer and thus screwing up the timing of the iterations. I have tried different things like putting break and continue statements in there but to no avail.
I have been trying to come up with a way to have a Timer of which I can modify the Tick time between executions. I have the tick amount as a variable but it seems like the Timer just evaluates that variable once at the start and then ignores it. I've tried adding and removing the EventListeners in between modifying the tick variable but that does not in any way affect the original Timer. For the project I am using this in I cannot simply have a second or third timer to enable with different variables seeing as I would need upwards of 30 of them to do it that way. Can anyone point me in the direction of a way to have a variably timed Timer?
View 5 RepliesHow do I determine if the HttpService instance timed out?
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