ActionScript 2.0 :: Rising Grid Transition With External Images?
Aug 13, 2007
I made some modifications to the code to be able to load external images.Works fine, but i didn't finish to load the first image, if someone would like to contribute... feel free...
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import flash.display.BitmapData;
function loadXML(loaded) {
if (loaded) {[code].....
I have a site in progress, but am running into a problem with the transition that plays while external images/swfs are loaded. Before, I inserted the conditional statement, if(transLoad==0),multiple mouse clicks would result in endless children being added---Let me try to explain, I have a series of buttons which load external swfs upon Click events..ex
Code: link1.addEventListener(MouseEvent.CLICK, clickOne,false,0, true); the function clickOne would call the transition function below:
how i could make the transition from my last photo to the first photo a more correct transition. maybe my explanation was difficult to understand?? take a look at these two sites(owendawsonphotography.com / owendawsonpga.com) and look at the rotating slide show. when the last image fades out it goes to complete white and the first image comes in at full opacity. I want it to look like the other transitions in the slideshow.
I'm developing an ActionScript 3.0 app for Blackberry Playbook.I'm using Loader Class to show an image.I want to show another image, at the same place, when the user clicks on this image.How can I do that? I would like to make a transition between these two images. The second image will go from 0 alpha to 100 alpha.
trying to do a blinds transition with multiple images, and so far the only thing i have been able to do is to give the transition to one image, after that the movie just stops.What i want to do is to start with one image, keep it there for 1 sec, then the blinds transition to image 2 and then back to image 1 and loop the entire movie.What i got is this:
I'm developing an ActionScript 3.0 app for Blackberry Playbook. I have twelve images loaded with a Loader class. I use Event.ENTER_FRAME to fade in and fade out images using this event handler:
I have the following problem: If user clicks on another image before the previous image hasn't reached to alpha = 1.0 it lefts that image with an alpha less than 1.0. In other words, I have to make something to left onEnterFrame function set alpha to 1.0. I have tried with stage.hasEventListener(Event.ENTER_FRAME) but it doesn't work.
I've been asked to incorporate a slideshow into a website that I'm working on, which is fine, except they have seen a particular tranition effect that is used between images, this can be seen on these two sites...[URL]. Its kind of a bleach effect? Which I presume is achieved using some sort of tween engine like Tweenmax or the Fusekit? The Honda site also has a nice second transition effect which is pretty cool, where dots kind of fall away? Has this just been done on the timeline?
Just starting out with the MovieClipLoader class and have gotten what I wanted with an image being loaded - a 'blinds' transition - click on the clip to view the next image - also a 'blinds' transit. But these two are using one MCL obj. and I've sort of run out of ways to then click on the second image to load a third...thus, need to do some re-writing for a new function? How can I keep clicking a clip to transition to the next - and where could I place a second or third MCL obj. w/out conflicting with the first?
I'm making a portfolio website, and I have everything set up and working nicely, with the exception of the background images.I've got 5 different links, each one told to load it's own background image when clicked via a UILoader from the main index file. The problem I'm having is in-between the transitioning of the old and new image, the old image completely disappears while the new one is loading and fades in. Basically, the background image disappears and I'm left with a white screen while the other image is loading and before it shows. What I want it to do it for the old image to remain on the screen and then the new image to fade in on top of it.[code]
how would one go about replicating it or something similar. I like the way the images transition between each other and the hover over zoom effect. [URL] Is there any tutorial on how to achieve something like this or close to it?
I am trying to do the background images for a website, but I want them transitioning. So what I done is import each image onto its own layer (four images in total), and I turned them all into a movieclip. I am then trying to add some code to make them transition between each other. I am attempting something like
var myTM:TransitionManager = new TransitionManager(my_mc); var myTM1:TransitionManager = new TransitionManager(my_mc1); var myTM2:TransitionManager = new TransitionManager(my_mc1); myTM.startTransition({type:Fly, direction:Transition.IN, duration: 3, easing:Back.easeOut}) myTM.addEventListener("allTransitionsInDone", doneTrans); function doneTrans(e:Event):void{ [Code] .....
Is there a more logical way to do this? Each image is a movie clip and I basically want them like a background slideshow?
I'm trying to load and display images (read in dynamicaly with xml) into a rectangular grid format, say, 2 rows of 3 images.
I believe I understand the nuts and bolts about xml loaders, but my code is only showing what I think is the last image:
[Code]....
the trace command reveals that the coordinates are indeed right on where I expect them to be... only thing is on the stage, only one image shows up. The very last one.
I'm having trouble getting my mind around this. I need to take images randomly from a folder, and add them to the stage arranged in a grid. I know how to get the images from the folder onto the stage, but how would I write the code so the images are arranged into a grid?
I have about a dozen thumbnail images aligned in a 3 X 4 grid. The dimension of the stage is smaller then the 3 X 4 grid therefore I will need a vertical scroll bar to scroll through my images. In addition, whenever the user rolls over one of the images the edges would glow. Also, when the user clicks on one of the images, it will bring them to a separate frame. I was wondering how I would attempt to do this. Since I will be frequently adding new thumbnails, I heard that I should look into XML. If I am to do this using XML, I am confused as to how I would do this.
I just need some direction or insight as to how others might handle this task. I lack the necessary AS3 skills, but still think it's overly complicated for being such a simple task. I have a set of images (say 10) on stage. I need to loop through this set over and over again... each image fades in... holds for some time... then fades out as the next image fades in. But each image has its own website link when it has focus. So far I've encountered trouble when dealing with alpha & visible settings. It's like you can't have one without the other and vice versa. Visible allows separate links to hold but only alpha allows the tween motion. All of my code is on frame 1.
1. container1-->bitmap image with bitmapData. 2. container2-->bitmap image with bitmapdata. 3. im using the latest tweenmax 4. have correctly added a 2 seperate scrollrects to container1 and container2 that takes the width and height of the stage. 5. tweenmax is only moving the rectangles.
I get the effect i want, however, it still lags a choppy animation. Anyone know how come?
I am going to try a project over the next few months using CS4 and AS3. I want to animate 3 individual letters. Each is to come out of the page (sitting flush, a zero z-axis). When the mouse rolls over each letter, the letter is to jump out and up towards the camera/user. I know how to bump map each letter in PS, and make a rotating cube in Flash. I am looking into making the individual letters with Matrices as I have some old FriendsOfEd books.
I have a moviclip duplicating 200 times and rising off the top of the screen. When it moves completely off the stage, and I want it to move back to the bottom of the screen and rise up again. Right now it just keeps going up off the stage and doesn't replace itself.Here is my code on my movieclip:
I want to make a light animation where air bubbles come out of a bucket (which slowly moves from left to right) and they float till a certain height untill they dissolve (fade to 0%). I want to have 3 different kind of bubble MC's which I want to generate (duplicate MC???) at random. Further I don't want them to clog eachothers, so they should not be able to move on top of eachothers.For filesize reasons I want to do this as much as possible with an actionscript...
Okay, trying to find a solution to this, I have been searching everywhere. I have a flash project with a grid of images; 3 images tall by 4 images wide. Here's what I want, when you rollover each image, the others get covered up with a larger version of the particular image, no fancy animations or anything like that, it needs to just appear. The problem I am encountering is that the expanded image is part of the rollover so rolling over anywhere the expanded image should be reveals the larger image. So the million dollar question is... how do I make the only active part of the rollover action be the small version of the image
So I need to tile a number of images to simulate a wall full of framed pictures. The images will be sized randomly onLoad and need to be spaced evenly. Here's is the effect I'm wanting to achieve:
how to pull this off? They'll load one at a time and probably starting in the center of the stage a building outward.
Okay my problem is i cant work out how to load them into a 5 x 4 grid, with a 10 px gap between them, is this possible? How can i acheive this all through Action Script?
I'm really stuck trying to do something that I think should be pretty simple. I'm using an XML file to bring in (among other things) images, and I want to arrange the images into a rectangular grid, say, 2 rows of 3 images in each row.My code:
Code: var flashProjDate:XMLList; // xml tag: date var flashProjName:XMLList; // xml tag: pname
I am working on a gallery: the slider rotates the container with the images using Tweener class and easeOutCubic transition. There are 45+ images around the center of the container The movement is not smooth, especially when comparing to the way it would be with a small container. Also, and most important - A rough "snap" appears randomly in the end of the motion.
I'm doing a simple commercial animation for school and it is about raising gas prices.I wanted to animate numbers rising but can't find ANYTHING close to what i need