ActionScript 3.0 :: Transition That Plays While External Images/swfs Are Loaded?

Aug 12, 2009

I have a site in progress, but am running into a problem with the transition that plays while external images/swfs are loaded. Before, I inserted the conditional statement, if(transLoad==0),multiple mouse clicks would result in endless children being added---Let me try to explain, I have a series of buttons which load external swfs upon Click events..ex

Code:
link1.addEventListener(MouseEvent.CLICK, clickOne,false,0, true);
the function clickOne would call the transition function below:

[code]....

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I am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):

[Code]....

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heres a gander at the code:

old SWF Dimensions sent to _level0 before unloading:

Code:
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[Code].....

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Code:
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[code]......

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[Code]...

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[URL]

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[code]....

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================================
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Code: Select allstop();
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[code].....

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[Code]...

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Code:
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[Code].....

How is the best way to go about achieving this? Am I on the right track? (By the way, using .FLV or one long external SWF file is not really an option due to long loading times...

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[Code] .....

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To test, download and unzip the .fla. Then create a folder "photos" in the same directory. The folder photos has to have at least 8 images called img0.jpg through img7.jpg.

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[Code]....

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[code].....

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ok so im trying to create a sort of SMOOTH transition between swfs.

the problem im having is, targeting a specific label when i need it.

what i mean is, i can target it fine by tpecasting my external as a MC, but...it doesnt give me the desired effect.

for example, i want it so that when a button is pressed, go and play the "outro" frame inside the external swf, at the end of that same external swf, theres an " end" label, when that label is reached. something happens etc.

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i dont know how to make it fire when the "end" label is reached.

i tried while loops but...no good lol. thing froze flash for a bit until it did fire, by then it was a mess lol.

heres my code:

Code:
stop();
var loader:Loader = new Loader();
var urlReq:URLRequest = new URLRequest("indexCoontentLoad.swf");

[Code].....

ive added a " here i get lost" comment to indicate the part im lost in/cant figure out how to write.

overall, what i hope to achieve is that when the "end" label is reached, something happens. else, just keep playing until it is reached.

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