ActionScript 2.0 :: GetURL With Loaded External Swfs?

Jan 10, 2010

I have a swf (a.swf), which loads another swf (b.swf) into it.b.swf then has a getURL call in it.

Code:
on (release) {
getURL ("http://www.google.com/", "_blank");

[code]......

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this is the code i'm using to load external swf files....

Code: Select allstop();
/////////////////////////Music
var s:Sound = new Sound();
s.load(new URLRequest("rainbow.mp3"));

[code].....

but how do i implement this code for preloading ever swf?

Code: Select allloader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);function loadProgress(event:ProgressEvent):void {var percentLoaded:Number = event.bytesLoaded/event.bytesTotal;percentLoaded = Math.round(percentLoaded * 100); trace("Loading: "+percentLoaded+"%");}function loadComplete(event:Event):void {   trace("Complete");}

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I'm hoping someone can help me. I have a main.fla with six movieclips acting as buttons, each loading a separate external swf into a "container" movieclip. The external swfs are playing inside the container when called, but they don't appear as they should. When played separately through FlashPlayer, the external swfs look fine. But when they're played inside the container mc from the main swf, only the bottom-most layer appears the one-line drawing and text are not visible.

view the flas and swfs in the attached zip. Only the "Event 1" button is functioning since I've only included the fla and swf for this button.I'm an AS rookie and troubleshooting this problem is WAY over my head!

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Code:
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[code]....

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how to sequentially play external SWFs loaded into the main timeline?

I have several SWF files with short videos embedded in them. I wish to load these external SWF files into my main timeline as follows:

User Presses Button -> Play Video Clip in External SWF#1 -> Once Video Clip in External SWF#1 has Finished -> Play Video Clip in External SWF#2.

I tried achieving this by adding: var endmovie:Boolean = true; to the end of each video clip inside the external SWFs (e.g. 1.swf) then cycling through an if statement in the main timeline to see when this condition was meet:

ActionScript In Main Timeline:

Code:
var mc_Loader = new MovieClipLoader();
mc_Loader.addListener(this);

[Code].....

How is the best way to go about achieving this? Am I on the right track? (By the way, using .FLV or one long external SWF file is not really an option due to long loading times...

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[Code]...

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I have a simple getURL below and have been looking around for a way to #1 - set a time a time delay#2 - call an external js function#3 - load my page

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I need to have a button load it's GetURL() deal from an external file. XML? Txt?

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ActionScript 3.0 :: Unloading Xml Loaded Swfs?

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how to unload the swfs in as3 once you click a button to load a new one.

My file works great, with the exception of the videos playing over each other. slight bummer.

I have five buttons that each pull an external swf that is controlled by an xml file. If there were not sound it would not be an issue, but the sound overlaps if you click to the next link before the first video finishes playing.

I uploaded all the files here, including two test flv files. the files were too big to upload to the kirupa forum.

[URL]

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Files details:
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test2.swf: It has the 2 buttons
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This may seem a stupid question but I just started learning AS3, Is it possible to keep my menu on top of externally loaded swfs? My menu is sitting on the main timeline as movieclip and the externally loaded swf overlap my main timeline completely completely covering my menu.[code]....

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ActionScript Code:
if (this.parent.contains(Credits)) {
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ActionScript 2.0 :: Possible To Controlling Loaded Swfs?

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What I'm trying to do is create buttons in one swf that load another swf and also give instructions to begin playing from a certain frame in that swf. The target swf has a preloader on frame 1 and then a movie clip that contains a video in frame 2. Depending on which button the user presses the video will be cued up ready to play at different frames. think it may need an if statement ie if x=34 then goto frame 34, but I can't seem to pass the variables to the loaded swf.In the zip file is an example of what I'm trying to do.

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