ActionScript 1/2 :: Load External Images And Animate It After Being Loaded?

May 27, 2009

I know how to load external images using xml but the problem is if I have a lot of images to load then animate it after being loaded. I know theres a work-around with this problem but still I did'nt figure it out.

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ActionScript 3.0 :: Load A Number Of Images Eg 4 Images Animate?

Oct 2, 2010

I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).

Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!

[Code]...

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ActionScript 3.0 :: Animate An Image - Load 4 Images(in 4 Files) In A Class?

Oct 1, 2010

I have a read a few ways to animate an image in AS3 and not sure what is the most efficient way.I  want to load 4 images(in 4 files) in a class. Each image is a different  frame of a walking movement of a character. What I want to do is load  all the images in the constructor and assign the sprite the current  frame to display.eg sprite=bitmap1  then after some time swap images sosprite=bitmap2  then after some time swap images so etcsprite=bitmap3....Is this the logic you do in AS3?The code loads 1 image so I can change this to 4 images to load (4 bitmaps and 1 sprite for the current frame?)

[code]...

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ActionScript 2.0 :: Load Images Only While Nothing Else Need To Be Loaded?

Jan 7, 2010

I want to load a bunch of images only when nothing else need to be loaded. So basically I have to check if something is currently loading or not. If something is currently loading I have to stop the image loading. Once again when nothing is loading I want to continue to load images again. How do I check if something is currently loading? I could use a boolean variable called "loading" or something, but is there a better approach?

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ActionScript 2.0 :: External Images Loaded Into Array?

Feb 14, 2005

To test, download and unzip the .fla. Then create a folder "photos" in the same directory. The folder photos has to have at least 8 images called img0.jpg through img7.jpg.

Here is what I'm trying to do: The site is a gallery with several albums, and several sets of thumbnails. The idea is to externally load all the images, so that you can view img1 while img2 is still loading. After page 1 is finished loading, page 2 would then load, etc.

Everything works except the image doesn't load into the thumbnail movie clip. take a look at the code, I've been fighting it for days now...

[Code]....

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ActionScript 1/2 :: Load An External Xml In An External Loaded .swf

Jul 24, 2009

I've got a small (more than 100 hours of thinkwork up till now!) problem I can't seem to solve:

I want to populate an external loaded swf with an dynamicly loaded xml fil (loaded from my config.xml).

[Code].....

how do I get the external xml into the external swf as a variable for the actionscript in the external loaded swf (So I just want to put the path in the script in my external swf...).

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ActionScript 3.0 :: Resize External Images Loaded Into UiLoader?

Aug 18, 2011

Please help I've been researching this topic for like 2 days straight and it is driving me insane because I can't seem to find a specific answer for what I'm trying to achieve and I know it can be done because I've seen end results on the web. Here is what I'm doing:

1. I created a simple museum gallery with 3 portraits hanging on the wall
2. Inside the museum portraits I created 3 different uiLoaders with a black background
3. I gave all 3 uiLoaders their own unique movieClip names
3. Inside each uiLoader will be a loaded external image via a URL
4. I DO NOT want to resize the uiLoaders - I want to scale the external images proportionately to fit inside the entire contents of the uiLoaders and still remain centered

URL...As you can see currently the 3 random external images are loaded perfectly inside the uiLoaders but you see black background and I want the photos to fit the entire contents of the uiLoaders yet still remain proportionate.[code]

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ActionScript 3.0 :: Transition That Plays While External Images/swfs Are Loaded?

Aug 12, 2009

I have a site in progress, but am running into a problem with the transition that plays while external images/swfs are loaded. Before, I inserted the conditional statement, if(transLoad==0),multiple mouse clicks would result in endless children being added---Let me try to explain, I have a series of buttons which load external swfs upon Click events..ex

Code:
link1.addEventListener(MouseEvent.CLICK, clickOne,false,0, true);
the function clickOne would call the transition function below:

[code]....

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ActionScript 3.0 :: Images Loaded From XML Load In Wrong Order (On Stage)

Nov 5, 2009

The images are to go from 1 - 20 ... Left to Right on stage. The images are named image_1 - 20 and everything is right as far as that's concerned.

Will images load according to their size before XML order? I'm loading multiple images from XML like so:

Code:
XML...
function formatXMLContent():void {
for (var i:int = 0; i < tourID.length(); i++) {
var loader:Loader = new Loader();

[Code].....

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ActionScript 3.0 :: Possible To Load External Images?

Dec 17, 2009

I am trying to find an actionscript that can load an external image.

and this is what I have got[code]...

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ActionScript 2.0 :: Load External Images Swf

Jun 1, 2010

[code]...

it runs on local but when i upload it it doesnt loads images in browser

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ActionScript 3.0 :: Way To Load External Images

Sep 29, 2010

I want to make a photo uploader and after uploading the photo to the server you can load all the photo's that are in a folder in kind of a library.

I can load one single image because I name it in AS but I want to load the whole "images" folder so I can see all the pictures that are in it.[code]...

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ActionScript 3.0 :: Load External Images From As Class?

Mar 21, 2012

I cannot seem to "convert" the loadImage into a dynamic field. I am making an mp3 player and have added a cover art portion, I can only figure out how to call a single static image.However I want to to be able to call from this image from my xml file:items[currentID].artHere is the original single static image loading code.

Actionscript Code:
var tSm:String = "easeOutElastic";var tIm:Number = 2;  var imageLoader:Loader;  function loadImage(Iurl:String):void

[code]....

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ActionScript 3.0 :: Unable To Load External Images?

Sep 13, 2009

The script below works when I test the index.swf file in Flash as well as testing the index.html file in Dreamweaver. When I upload the HTML and SWF file to my webhost (Just Host), however, it doesn't load the images!!! Is there another line(s) of code that needs to be added or is there something wrog with the webhost? to reduce the size of my website which is my ultimate goal.

var my_loader:Loader = new Loader();my_loader.load(new URLRequest("http://www.awoodruffsart.com/img/ab2.jpg"));container1.addChild(my_loader);

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Flash :: AS3 - Load In External Images In A Loop?

Nov 3, 2010

I'm making a highscore table in flash using AS3, I have successfully got working code that displays the names and the scores but also part of my high score table it needs to display the users country flag. The images for the flags are stored on a remote server.

Now I know how to load in a single image and add it to my movie clip but things get very complicated when I want to load in 20+ by iterating through a loop. I've looked at many examples and just cant adopt the sample code to work for me. Anyway without a further a do here is what I have so far.

[Code]....

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ActionScript 3.0 :: Load Images From External Xml File?

Feb 20, 2009

I keep getting a Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found. even though I have quadruple-checked my pathways.I have read through all the posts I could find but still no dice.the problem as 3 is-

var urlRequest:URLRequest = new URLRequest("general2005.xml");
var urlLoader:URLLoader = new URLLoader();
urlLoader.load(urlRequest);

[code]........

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ActionScript 3.0 :: Load External Images But Not To Add Stage

Oct 18, 2009

I am preparing a photo gallery containing over 100 HD images, and I don't want any site visitor to wait the whole gallery to load. So I made them loaded from a folder with the help of an xmlList file. With GoForward and GoBackward buttons, I made every picture to load when requested with "addChild" command after removing the previous one. But if the next image is too big the visitor still have to wait the image to load, and another problem is if the visitor makes a few forward or backward moves he/she still have to wait for the very same image to load which is shown moments ago because the image have been unloaded.

Is there a way to load all the external images into library but make them wait in the swf cache until the associated button is clicked. so this way no image will be load twice nor the visitor should have wait.

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ActionScript 3.0 :: Load And Unloading External Images?

Oct 23, 2009

I am finally getting the hang of AS3, especially when I discovered how much easier it is to control information from XML.So I am creating a sort of photo album, but my problem is next button triggers the next image, but the previous image is still there. I discovered it is because I have called a load method but haven't unloaded it...

ActionScript Code:
function loadImage(url:String):void {
imageLoader = new Loader();
imageLoader.load(new URLRequest(url));

[code]....

Where P is a variable I carry to count which image to load from the xml, IMG is the variable carrying the URL from the xml file.

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ActionScript 3.0 :: Load External Images Into A Movieclip?

Mar 8, 2011

What I would like to achieve is to load an external image into a movieclip. Then load another external image to blend over it after about a 3 second delay. I would like to load approximately 8 images in total. There are no buttons at this stage which why I am really struggling.

There is probably a simple way to do this but I have started to approach by loading an image from an array into a movieclip. Save the bitmap data into a movieclip underneath. Remove the top image ready to replace. I was planning on using labels to navigate to but I can't work out how incorporate a statement to change the imported image in conjunction with the labels.

Here is the code I have used so far.

stop();
var library:Array = new Array("images/WS.jpg", "images/NY.jpg", "images/SP.jpg", "images/AQ.jpg", "images/AWI.jpg", "images/MS.jpg" );
var fileChosen = library[0]

[Code].....

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ActionScript 3.0 :: Var Detemine External Images Load

Nov 20, 2011

I got 30 movieclips which i need to react like buttons for 30 external images. In a way that if i press one of buttons flash would define which one of buttons was pressed and load associated image on stage (preferably centered onstage and on some imageholder movieclip) What is the best way to do this? I guess using vars and xml path to images...But everything i was trying to make based on tutorials for image galleryes haven't worked yet. My knowing of flash syntax is really weak especially in vars and loading xml fields.

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Unable To Load External Images In Flash?

Sep 14, 2009

I am trying to write a small flash app which will load and display images provided as a query. My flash app works fine when I provide the image path directly in the browser address bar, but it is not working when I do the same using html. Here is the direct link to the flash app: [URL]

Here is the link to the html with which I am trying to invoke the app. [URL]

Here the html code snippet invoking the swf file.

Code: Select all<!-- saved from url=(0013)about&#058;internet -->
<script language="JavaScript" type="text/javascript">
AC_FL_RunContent(
'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash

[Code]....

I know my app is getting invoked and it appears to work fine when I hardcode the image url into the flash app. But the query method just does not seem to be working!

This is hosted on a linux site supporting php.

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ActionScript 2.0 :: Load External MC No Scrool Images?

Feb 26, 2005

I made a swf with scrolling images but when I load the swf in the meny swf the scrolling of the images from the 2 swf is messed up.

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ActionScript 2.0 :: Load External Images Into A Mask?

Apr 1, 2007

I have 6 frame labels on my stage and on each one I have a mask animation, it's the same animation but on each frame label loads a different image, basicaly the image just fade's into the mask. I was hoping to try and do this with actionscript, just not sure how. Would also like to load the images externally too if possible.

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ActionScript 2.0 :: Load External Gallery Images?

Jul 7, 2007

I purchased this template, and it was supposed to be as simple as creating a new folder containing the images I want and uploading it, but I can't get the movie to load it.[code]...

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ActionScript 3.0 :: Load Multiple External Images?

Dec 19, 2009

If you load say 3 external images in AS3 and want to run a function "useImages()" only once all three images have loaded what is the best way of listening for them to complete loading.
 
EG;
 
loader1.addEventListener(Eveent.COMPLETE, incLoader)
loader2.addEventListener(Eveent.COMPLETE, incLoader)
loader2.addEventListener(Eveent.COMPLETE, incLoader)

[Code].....

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ActionScript 3.0 :: Load External Images Into A Sprite?

Oct 21, 2009

I have two images that are externally loaded through an imageLoader I made. What I want is to have both those images loaded into a sprite (like a container) so that when I animate them, they move as one, but I'm not sure how to go about doing this...

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ActionScript 2.0 :: Load External MC No Scroll Images

Feb 26, 2005

I made a swf with scrolling images but when I load the swf in the meny swf the scrolling of the images from the 2 swf is messed up.

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Flash :: Assigning Icons To A ComboBox's List Using Dynamically-loaded External Images

Feb 5, 2010

I'm trying to implement this for an instance of ComboBox specifically, which uses a List to display the dropdown menu full of items. Lists can have icons associated with them, as described in the documentation:

var comboBox = addChild(new ComboBox());
comboBox.dataProvider = new DataProvider([{label:'item1',iconClass:IconClass1},{label:'item2',iconClass:IconClass2}]);
comboBox.dropdown.iconField = 'iconClass';

... assuming IconClass1 and IconClass2 are valid classnames of symbols in our library, this code works perfectly.

Here's my question - the contents of this ComboBox will be XML-driven, populated dynamically, and I'd really rather include that icon reference as a filename instead of a classname, so that when the whole thing is implemented, the icon can be changed in the XML without opening Flash and adding a new symbol to the library. Clients aren't generally good at that sort of thing.

Ideally, I'd like to be able to find a way to reference the container for the instance of that icon class - the ComboBox.dropdown is obviously keeping a reference to each list item somewhere, and if I can find it, I can load the icon images dynamically, then addChild them to the icon instance.

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ActionScript 3.0 :: XML Driven ComboBox To Load External Images

Dec 15, 2008

I'm looking for a way to use an XML driven Combobox to load external .JPG's and .swf files into my Flash file. I'm a Graphic Designer (way more of a designer than a coder, so I'm no pro when it comes to Action Script) used to AS2.

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Flex :: Load Several External Images; Getting Cannot Convert To Class?

Jul 16, 2009

I'm trying to load a bunch (about 100) of images into memory, so I can display them at various times. Originally I had simply embedded them, but that of course resulted in the swf file being larger than I wanted. So now I'm trying to change it to load them in the background because they aren't needed immediately.There are probably plenty of problems with this. The current on is that I'm getting an error that says 'TypeError: Error #1034: Type Coercion failed: cannot convert "foo.jpg" to Class.'

I've been googling this awhile, assuming loading an external image is a common thing. That's where I got the Loader and URLRequest code, but I'm clearly missing something. Maybe it's due to my goofy looping logic.Here's the class so far

public class CardImages2
{
public static var fooImage1:Class;[code]....

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