ActionScript 2.0 :: Load Images Only While Nothing Else Need To Be Loaded?
Jan 7, 2010
I want to load a bunch of images only when nothing else need to be loaded. So basically I have to check if something is currently loading or not. If something is currently loading I have to stop the image loading. Once again when nothing is loading I want to continue to load images again. How do I check if something is currently loading? I could use a boolean variable called "loading" or something, but is there a better approach?
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May 27, 2009
I know how to load external images using xml but the problem is if I have a lot of images to load then animate it after being loaded. I know theres a work-around with this problem but still I did'nt figure it out.
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Nov 5, 2009
The images are to go from 1 - 20 ... Left to Right on stage. The images are named image_1 - 20 and everything is right as far as that's concerned.
Will images load according to their size before XML order? I'm loading multiple images from XML like so:
Code:
XML...
function formatXMLContent():void {
for (var i:int = 0; i < tourID.length(); i++) {
var loader:Loader = new Loader();
[Code].....
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Nov 20, 2009
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
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Jun 21, 2007
I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:
Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;
[code].....
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Oct 2, 2010
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
[Code]...
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Jul 16, 2009
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
[Code]...
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Apr 6, 2007
I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...
on (release) {
_root.image_bluesky.alpha = 100;
}
SO basically every time a new image is loaded in my sort of "loop" script. I need to tell the image that it needs to put specific code onto the MC using specific "image" details for that specific image.
I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .
[Code]...
and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it
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Jul 13, 2009
What I'm trying to do is get the total bytes of all the files I want to load and display the percentage loaded of total bytes and bytes loaded of all the files. Its a slideshow so i want all the files loaded and then it will play. I've looked at bulk-loader but it wasn't what I needed. The image are loaded from an xml file. I think I would need to create an Array and then find out the total bytes but I don't know how to reference the loader in the progress.
[Code]....
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Jun 3, 2009
I have a folder containing some images named 01_image_name.jpg, 02_image_name.jpg, 03_image_name.jpg, ... wich I read with a PHP script. Then I loop loading each image and waiting until all are loaded to display them
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Nov 17, 2004
I try to get 5 images loaded on one swf.downloading the first one works:[code]from here the fallowing images are loaded each time different.sometimes no images a shown, sometimes only one and the second one is in the left corner, sometime 3 from 5 images are loaded and placed and sometimes it works properly.[code]why doesn't each objet do its job : loading the image and placing it on the right place?
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Jan 6, 2011
I have created a website for a client:
[URL]
I am loading all images and text via xml. Everything works great on my machine, but when I load the .swf to the web, my images become choppy.
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Aug 8, 2011
I've used AS2.0 to build my site. I have several .jpgs that I'm loading dynamically on my flash site from my server. For some reason only some of the .jpgs are loading pixelated. I've tried to look up solutions to this, but I'm not exactly sure where a quality=best or smoothing=true script should be placed. And I'm equally as puzzled as to why only some of my .jpgs are loading pixelated? This is very frustrating, this is the code I'm using to load my images:
loadMovie("Wave.jpg", _root.image_box_9);
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Apr 20, 2009
I have a Gallery that loads thumbnails from an XML. I have added a pre-loader to each one of the thumbnails as it is being loaded from the XML. My problem is that I can't figure out how to remove the pre-loaders after it has called the Event.COMPLETE. With my curent code, As it completes loading the thumbnails, it throws an error and only removes the very last pre-loader. Thanks for any help you can provide.
Here is the code I am currently using.
var urlRequest:URLRequest = new URLRequest("images.xml");
var urlLoader:URLLoader = new URLLoader();
[code].....
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Apr 21, 2009
I've put together an XML gallery with previous and next buttons which navigate through my images. I've applied an alpha tween so that images fade in and fade out. Locally this works perfectly but when uploaded to the server there are delays in the images loading which means that images are not fading in - they appear suddenly and abruptly. Although the images are not particularly heavy in terms of filesize, I do realise that download speeds will vary, but I'd like obviously for the live experience to be identical to the local experience i.e. smooth & predictable.
To explain the setup:-
I have a movieclip with instance name "cover_mc" which contains a UILoader with instance name "imageHolder".
My code:-
import caurina.transitions.*;
var lastImageIndex:int = 0;var imgArray:Array = [];
lowerNav_mc.btnPrev.addEventListener(MouseEvent.CLICK,
[Code].....
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Jun 4, 2009
I have a folder containing some images named 01_image_name.jpg, 02_image_name.jpg, 03_image_name.jpg, ... wich names I read with a PHP script. Then I loop loading each image and waiting until all are loaded to display them
1. The PHP script reads file names and returns a string with names separated by a "|" char, then I use the split method to store them in imagesNames array and sort it2. I loop trough imagesNames array loading images3. Anytime a new image arrives I push it in imagesContainer array and check if all images are loaded to show them
The problem is there's no guarantee they arrive in the same order they were requested. So, how I sort the imagesContainer array by file name, i.e. in the same order they are in imagesNames array?
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Jul 30, 2009
I was wondering if there was a way in Flash to preview externally loaded images in Flash while still working.I am loading images externally to keep the file size down on a piece of elearning but now I'm afraid maintenance will be a nightmare since you don't actually see the screens until you publish. I have interactions on the screens so I need to see them for their placement on screen.
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Feb 1, 2010
I am trying out an AS2 xml image gallery from a tutorial online (code attached). I have also found out how to add a button to the stage that takes the SWF-movie into true full screen (code also attached).
But the problem is that the images from the xml are placing themselves above the button so that the button can't be seen or used. I would of course like to overlay the button on top of the loaded images.
I thought that putting the button on a new layer above the first layer with the AS2 xml image gallery code would do the trick, but it did not.
How can I specify that the button should be "always on top"?
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Mar 26, 2009
I have a Gallery that loads thumbnails from an XML.I have added a pre-loader to each one of the thumbnails as itis being loaded from the XML.My problem is that I can't figure out how to remove thepre-loaders after it has called the Event.COMPLETE.With my curent code,As it completes loading the thumbnails, it troughs an errorand only removes the very last pre-loader.
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Sep 21, 2007
How would I scroll dynamicall loaded images. I would like to use XML but that not required.
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Feb 17, 2009
I'm using a embeded variable in the source name of my .swf to define the where my swf is going to load the XML. And the XML tells my swf where to load the pictures.This works great - for a while. but after like 2-5 minutes it stops loading the images!(the movie is still running tho).I am using a fader-movieclip, and inside this movieclip in a specific frame I call for the "changePic();" function I created to change pictures. And when this movieclip is gonna run is told by a variable I call "InteractiveTimer".
When the timer<1, I play the movieclip, who after a few seconds plays the changePic(); function.So, anyone knows what's wrong? is it a browser-bug perhaps or server issues? (it's not happening when there is no more pictures, I've created a function to loop it. Everything works perfectly, but after a while it seems like it looses connection or smth :S )
EDIT: I'm using a Loader to load the images, when it's time for next picture I use:
myLoader.contentPath=myXML.firstChild.childNodes[i].childNodes[0]; i++;
that is what the fader-function is triggering ( changePic(); )
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Nov 18, 2009
How do I turn that on with actionscript when I load several images in my flashmovie?
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Jan 28, 2010
As the title says. How do I add a stroke or outline to the images loaded by my XML? I need to create a hover state and selected state. So when I rollover my images there is a blue stroke that goes around the image. I created a new movieClip called newHover and I thought I could add it using my loaders mouseout and mouseover events but the loader class doesn't support do that.Maybe adding a movieClip that has the stroke isn't the way to work this. how to accomplish this.
ActionScript Code:
//floor color1
var cityPic:Dictionary = new Dictionary();
[code].....
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Mar 7, 2006
Is there a way to center images that im am loading externaly using XML. Im new to this xml business and have found myself in over my head.
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May 8, 2009
I have a grid with 17 columns and populating it with images through XML. I would like to scale the images on Mouse over. I can get this to work but the problem is that some of the images when scaled are below the surrounding images. I thought maybe setChildIndex, but perhaps I was not implementing it correctly.
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Aug 2, 2004
I am importing an external JPG into my movie. I need to use that same JPG in 3 total places, all at different sizes. I also need to motion tween between the first instance of the image and the 2nd, as it moves and resizes to a smaller version. I have it working so I can fade in (on the timeline) my holder movieclip. BUT, when I try to either resize the holder movieclip, or change the mask for it, the image just disapears. Here is how I have the image coming in:
Code:
_root.content.holder1.createEmptyMovieClip("photo1", 1);
_root.content.holder1.photo1.loadMovie("imports/photo1.jpg");
[code].....
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Dec 25, 2004
In canvas, I have the code:
onClipEvent (enterFrame) {
// Make canvas dynamically resize to whatever is loaded in imageClip clip and width and height matches (and only when ttally loaded )
[code].....
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Jun 11, 2007
I'm trying to create a dynamic image gallery. Is it possible to check if all the images are loaded? If so, anyone has a hint?
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Jul 16, 2003
Can someone tell me why images or swf loaded dynamically to an empty MC can't assume button events.I'm tring to build mc that load images or swf whit a preloader, but when it loads I can't put a button event on this mc.
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Jul 24, 2008
I have a somewhat advanced flash question. Im constructing a gallery using xml. My code isn't too different from most xml galleries. But heres what I can't figure out or even know if it can be done. After clicking the links (currentThumb_mc) my full res images come up to view. All my .jpg's/full res images are the same height but they all differ in widths. I have a mask set up where the full res images get loaded to. My question is can i set up code to scroll the current loaded image behind my mask and have the edges stop at the mask width.This may be tricky because all the .jpg's/full res images are different widths. I assume you need to get the x property of the loaded images. im not too familiar with that.below is my code
Code:
fscommand("fullscreen", true);
Stage.scaleMode = "noScale";
[code].....
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