ActionScript 2.0 :: Loaded Images Allow Smoothing?
Nov 18, 2009How do I turn that on with actionscript when I load several images in my flashmovie?
View 4 RepliesHow do I turn that on with actionscript when I load several images in my flashmovie?
View 4 RepliesOkay, so this little peice of code works perfectly. The author of this code has set the code up so it loads the file you want, and scales it to 150% and rotates it 15 degrees, the problem is, I cant see where in the code you can set what to scale it by or rotate,
Actionscript Code:
]_global.smoothImageLoad = function(imgURL, targetMovie) {var i=0do { i++ } while (eval("_root.smoothImageLoadTemp"+i) != undefined)tmc = _root.createEmptyMovieClip("smoothImageL� _root.getNextHighestDepth())tmc.createEmptyMovieClip("ti", tmc.getNextHighestDepth())tmc.tm = targetMoviewith(tmc) {tmcl = new MovieClipLoader()tmcl.onLoadComplete = function() {ti.onEnterFrame = function() {pixelData = new [code]....
In Flash, I can go into the properties of an image in the library and check 'allow smoothing' to enable resampling when the image is scaled or rotated.
How can I achieve the same effect for images loaded dynamically by the SWF from an external URL?
as you surely know, setting a picture in your library to "allow smoothing" makes it high quality while resizing, rotating, etc with it on the scene.
Now I'd like to know how to set this to a picture you externally load while playing, cause obviously you can't set its parameter "allow smoothing" to true in the library, it'll never be in your library...
I found one thing that draws a bitmap, copies the pict, etc, but it's very slow at usage. I need something faster but the quality of the image must be perfect.
I bought and installed a component and now the place I got it from is not giving support and their site has been pulled. The issues is that I can't figure out how to convert the loaded images into bitmaps in order to apply smoothing. Can someone look at the code in the attached .fla and give me a heads up as to where to add i
View 8 RepliesI'm trying to make smoothing for images which loaded with loadclip(). I found function for smoothing and it works but only for movieclips located in _level0, for example _level0.mc, but I want to smooth children MC, for example _level0.parent_mc.children_mc and then image just disappears. Smoothing function:
here = this; // trace(here) == _level0
bg_smooth = function (bg):Void {
var bg_depth:Number = bg.getDepth();
var bg_name:String = bg._name;
var bg_parent = bg._parent;
[Code] .....
Also tried to write _level0.parent_mc['children_mc'] instead of parent_mc.children_mc and to make here == _level0.parent_mc - still no luck. If I remove bg_smooth (element) on load complete then all works fine but of course smoothing disabled.
Ive searched and found this property .smoothing = true; But since im not using any bitmap vars i dont know where to put it, or maybe is it impossible to smooth images from my code and i need to rewrite it with bitmap stuff?
PHP Code:
var myXML:XML = new XML();
var XML_URL:String = "newsXML.xml";
var myXMLURL:URLRequest = new URLRequest(XML_URL);
var myLoader:URLLoader = new URLLoader(myXMLURL);
myLoader.addEventListener("complete", xmlLoaded);
[Code]....
way to smooth my images via ac3. Ive searched and found this property .smoothing = true; But since im not using any bitmap vars i dont know where to put it, or maybe is it impossible to smooth images from my code and i need to rewrite it with bitmap stuff?
ActionScript Code:
var myXML:XML = new XML();
var XML_URL:String = "newsXML.xml";
[Code].....
I'm loading an external .jpg and moving it across stage.if I was to do this with a .jpg already in the Library, the movement would look much better if I manually activated "allow smoothing" from the .jpg's properties.so I'm trying to do the same for the loaded picture.what I've done so far is loading the picture, wait until it's completely loaded and then convert the content of the loader to bitmap and setting the smoothing property of this bitmap to true....OR, this is what I'm trying to do.here's my code:
Code:
var _loader:Loader;
var _loaderArray:Array = [];
[code]......
I have a loop which is trying to load a folder full of images into my scene, the images are going to be scaled to roughly 80% of their original size (they get scaled back to 100% so they need to stay at their current size) the loop will always get the right amount of images for the images in the folder so there isnt going to be any problems about it not not finding or loading pictures etcWhen i have tried doing it recently I have my loop load my images, once the image has finished loading it calls a function which takes the data and adds it to a bitmap, which is then smoothed. The problem seems to be it only adds one of the images to the stage when its done, does anyone know the specific way of adding a large amount of images to the stage, do you have to add all the images to a list and then run the bitmap smoothing on each item in the list?
View 13 Repliesi m loading images dynamically from a folder and i want when they show on the stage they retain their quality for that purpose i use 2 things first is
stage.quality = StageQuality.BEST;
and the second is with bitmap class after loading the images in loader i write..
PHP Code:
Imageload.load(new URLRequest ("images\"+xml.images[k]));var image:Bitmap = Imageload.content as Bitmap;image.smoothing = true;
[Code]....
I have made a noticeboard that loads jpegs dynamically. Problem is that if I need to resize the noticeboard the jpegs are no longer smooth or even readable.I've already posted about using the new force smoothing in CS3 but it seems to have no effect.Here are the examples of the noticeboard at 100% and then resized.
Original size
Shrunk down
As you can see the notices degrade pretty quickly.Here is the actionscript that generates the notices:
Code:
myNv.sendAndLoad("noteboardread.php", myNv, "POST");
myNv.onLoad = function () {
var x:Number = 0;
[code].....
However, it still doesn't seem to be smoothing the jpegs - is there anything else that can be done to make these more readable.
I'm trying to dynamically resize a set of images that are being loaded through the MovieClipLoader class. The code below seems to work, except that the images do not appear to be 'smoothed' at all...
[Code]....
When you load an image into a MovieClip then use that as the data source to draw() into a BitmapData object, the documentation says "Optionally, you can specify whether the bitmap should be smoothed when scaled. This works only if the source object is a BitmapData object." To me that implies that a second BitmapData object is needed in order for the optional [smooth:Boolean] parameter to work when set to true.
We found we didn't need to "double buffer" in this way when using MovieClip.attachBitmap() with the [smoothing:Boolean] parameter set to true. We did run into another problem though. This problem only manifests itself when you run the SWF as part of an HTML file running from a local web server like http://127.0.0.1. Here's the problem: images are loaded dynamically (URL's pulled from assets.xml) and the ones that are loaded locally from a directory on the same machine load and are smooth and distortion free. Other URL's point to a remote host. The images loaded via a remote source (example) do not "smooth nicely" running the exact same code as the local images. The remote images are shimmery and exhibit update artifacts. If you run the exact same page not via an http:// web sever i.e. - just loading the html page into the IE, then the remote images do get nice smoothing when animated.
Is there some magic to get BitmapData loaded from a remote source to smooth correctly when run from a local web sever? For our internal demo we removed any remote URLs so we could demonstrate that Flash does provide the ability for nice smooth animations but it would be a good problem to solve.
Trying to set the smoothing of a dynamically loaded, through XML, JPEG set to true using AS2. I've seen an example of that would do this with this code:
createEmptyMovieClip("myMC",getNextHighestDepth()) ;
loadBitmapSmoothed("mypic.jpg",myMC);
In my code I'm loading a series of products from an XML file. Each bit of information for each product gets loaded into a seprate array. I have a 'zoomy box' image, which loads an image, but at 200%, which I want to smooth...
The code:
nZoompic1[i] = (childs.childNodes[EEE].childNodes[i].childNodes[18].firstChild.nodeValue);
What the syntax would be for getting it to work?
I want somehow to apply smoothing for all dynamically loaded PNGs in my flash file. I have flash file that loads a lot of different images, and there are a lot of flash files like that, so I don't have an option to set smoothing on every bitmap by hand.
I was wondering, if there's perhaps some way to change smoothing to all instances of Bitmap class.
in flash there is a setting to 'allow smoothing' for images that are imported. how can i do this in AS3 so that the images i dynamically load are smoothed (because when i scale them they look bad).
View 4 RepliesI have a MovieClip in my library called WindowHider. The timeline for WindowHider contains a frame-by-frame animation that is made up of individual PNG images that I imported. Each of the 10 or so PNG images sits on it's own frame within WindowHider.I can successfully create an instance of WindowHider within my Document class and add it to the display list.
Question: Is it possible to access the smoothing property of the PNG images within WindowHider's timeline, from the Document class? The WindowHider class is animated and rotates, thus the pixels show and the image is jagged. I know if I could access the smoothing property it would solve the issue.
I have a folder containing some images named 01_image_name.jpg, 02_image_name.jpg, 03_image_name.jpg, ... wich I read with a PHP script. Then I loop loading each image and waiting until all are loaded to display them
View 5 RepliesI try to get 5 images loaded on one swf.downloading the first one works:[code]from here the fallowing images are loaded each time different.sometimes no images a shown, sometimes only one and the second one is in the left corner, sometime 3 from 5 images are loaded and placed and sometimes it works properly.[code]why doesn't each objet do its job : loading the image and placing it on the right place?
View 2 RepliesI have created a website for a client:
[URL]
I am loading all images and text via xml. Everything works great on my machine, but when I load the .swf to the web, my images become choppy.
I've used AS2.0 to build my site. I have several .jpgs that I'm loading dynamically on my flash site from my server. For some reason only some of the .jpgs are loading pixelated. I've tried to look up solutions to this, but I'm not exactly sure where a quality=best or smoothing=true script should be placed. And I'm equally as puzzled as to why only some of my .jpgs are loading pixelated? This is very frustrating, this is the code I'm using to load my images:
loadMovie("Wave.jpg", _root.image_box_9);
I have a Gallery that loads thumbnails from an XML. I have added a pre-loader to each one of the thumbnails as it is being loaded from the XML. My problem is that I can't figure out how to remove the pre-loaders after it has called the Event.COMPLETE. With my curent code, As it completes loading the thumbnails, it throws an error and only removes the very last pre-loader. Thanks for any help you can provide.
Here is the code I am currently using.
var urlRequest:URLRequest = new URLRequest("images.xml");
var urlLoader:URLLoader = new URLLoader();
[code].....
I've put together an XML gallery with previous and next buttons which navigate through my images. I've applied an alpha tween so that images fade in and fade out. Locally this works perfectly but when uploaded to the server there are delays in the images loading which means that images are not fading in - they appear suddenly and abruptly. Although the images are not particularly heavy in terms of filesize, I do realise that download speeds will vary, but I'd like obviously for the live experience to be identical to the local experience i.e. smooth & predictable.
To explain the setup:-
I have a movieclip with instance name "cover_mc" which contains a UILoader with instance name "imageHolder".
My code:-
import caurina.transitions.*;
var lastImageIndex:int = 0;var imgArray:Array = [];
lowerNav_mc.btnPrev.addEventListener(MouseEvent.CLICK,
[Code].....
I have a folder containing some images named 01_image_name.jpg, 02_image_name.jpg, 03_image_name.jpg, ... wich names I read with a PHP script. Then I loop loading each image and waiting until all are loaded to display them
1. The PHP script reads file names and returns a string with names separated by a "|" char, then I use the split method to store them in imagesNames array and sort it2. I loop trough imagesNames array loading images3. Anytime a new image arrives I push it in imagesContainer array and check if all images are loaded to show them
The problem is there's no guarantee they arrive in the same order they were requested. So, how I sort the imagesContainer array by file name, i.e. in the same order they are in imagesNames array?
I was wondering if there was a way in Flash to preview externally loaded images in Flash while still working.I am loading images externally to keep the file size down on a piece of elearning but now I'm afraid maintenance will be a nightmare since you don't actually see the screens until you publish. I have interactions on the screens so I need to see them for their placement on screen.
View 5 RepliesI am trying out an AS2 xml image gallery from a tutorial online (code attached). I have also found out how to add a button to the stage that takes the SWF-movie into true full screen (code also attached).
But the problem is that the images from the xml are placing themselves above the button so that the button can't be seen or used. I would of course like to overlay the button on top of the loaded images.
I thought that putting the button on a new layer above the first layer with the AS2 xml image gallery code would do the trick, but it did not.
How can I specify that the button should be "always on top"?
I have a Gallery that loads thumbnails from an XML.I have added a pre-loader to each one of the thumbnails as itis being loaded from the XML.My problem is that I can't figure out how to remove thepre-loaders after it has called the Event.COMPLETE.With my curent code,As it completes loading the thumbnails, it troughs an errorand only removes the very last pre-loader.
View 1 RepliesHow would I scroll dynamicall loaded images. I would like to use XML but that not required.
View 0 RepliesI'm using a embeded variable in the source name of my .swf to define the where my swf is going to load the XML. And the XML tells my swf where to load the pictures.This works great - for a while. but after like 2-5 minutes it stops loading the images!(the movie is still running tho).I am using a fader-movieclip, and inside this movieclip in a specific frame I call for the "changePic();" function I created to change pictures. And when this movieclip is gonna run is told by a variable I call "InteractiveTimer".
When the timer<1, I play the movieclip, who after a few seconds plays the changePic(); function.So, anyone knows what's wrong? is it a browser-bug perhaps or server issues? (it's not happening when there is no more pictures, I've created a function to loop it. Everything works perfectly, but after a while it seems like it looses connection or smth :S )
EDIT: I'm using a Loader to load the images, when it's time for next picture I use:
myLoader.contentPath=myXML.firstChild.childNodes[i].childNodes[0]; i++;
that is what the fader-function is triggering ( changePic(); )