ActionScript 3.0 :: Smoothing On All Dynamically Loaded Bitmaps?
Jan 6, 2011
I want somehow to apply smoothing for all dynamically loaded PNGs in my flash file. I have flash file that loads a lot of different images, and there are a lot of flash files like that, so I don't have an option to set smoothing on every bitmap by hand.
I was wondering, if there's perhaps some way to change smoothing to all instances of Bitmap class.
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Nov 8, 2009
Trying to set the smoothing of a dynamically loaded, through XML, JPEG set to true using AS2. I've seen an example of that would do this with this code:
createEmptyMovieClip("myMC",getNextHighestDepth()) ;
loadBitmapSmoothed("mypic.jpg",myMC);
In my code I'm loading a series of products from an XML file. Each bit of information for each product gets loaded into a seprate array. I have a 'zoomy box' image, which loads an image, but at 200%, which I want to smooth...
The code:
nZoompic1[i] = (childs.childNodes[EEE].childNodes[i].childNodes[18].firstChild.nodeValue);
What the syntax would be for getting it to work?
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Aug 18, 2009
as you surely know, setting a picture in your library to "allow smoothing" makes it high quality while resizing, rotating, etc with it on the scene.
Now I'd like to know how to set this to a picture you externally load while playing, cause obviously you can't set its parameter "allow smoothing" to true in the library, it'll never be in your library...
I found one thing that draws a bitmap, copies the pict, etc, but it's very slow at usage. I need something faster but the quality of the image must be perfect.
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Apr 7, 2008
in flash there is a setting to 'allow smoothing' for images that are imported. how can i do this in AS3 so that the images i dynamically load are smoothed (because when i scale them they look bad).
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Jul 28, 2009
I bought and installed a component and now the place I got it from is not giving support and their site has been pulled. The issues is that I can't figure out how to convert the loaded images into bitmaps in order to apply smoothing. Can someone look at the code in the attached .fla and give me a heads up as to where to add i
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Nov 19, 2011
I'm trying to make smoothing for images which loaded with loadclip(). I found function for smoothing and it works but only for movieclips located in _level0, for example _level0.mc, but I want to smooth children MC, for example _level0.parent_mc.children_mc and then image just disappears. Smoothing function:
here = this; // trace(here) == _level0
bg_smooth = function (bg):Void {
var bg_depth:Number = bg.getDepth();
var bg_name:String = bg._name;
var bg_parent = bg._parent;
[Code] .....
Also tried to write _level0.parent_mc['children_mc'] instead of parent_mc.children_mc and to make here == _level0.parent_mc - still no luck. If I remove bg_smooth (element) on load complete then all works fine but of course smoothing disabled.
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Aug 3, 2007
I have played around with the Dynamically Loading Bitmaps With Smoothing from Tinic U ro as well as somme other advices from people on the kirupa forum. The code works great. I am trying to load different Bitmaps, fullscreen, on the click of a button (or any other event). The images load, but they just stack on top of each others and thus, they don't resize to the stage properly. Here is the code with the attached FLA: ( you'll need 3 jpg named bg1.jpg, bg2.jpg, bg3.jpg, all in the same folder as the fla)
[Code]...
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Sep 29, 2008
Is there a way to auto set smoothing for all bitmaps in the library? or at least for imported bitmaps?
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Sep 8, 2011
I have a loop which is trying to load a folder full of images into my scene, the images are going to be scaled to roughly 80% of their original size (they get scaled back to 100% so they need to stay at their current size) the loop will always get the right amount of images for the images in the folder so there isnt going to be any problems about it not not finding or loading pictures etcWhen i have tried doing it recently I have my loop load my images, once the image has finished loading it calls a function which takes the data and adds it to a bitmap, which is then smoothed. The problem seems to be it only adds one of the images to the stage when its done, does anyone know the specific way of adding a large amount of images to the stage, do you have to add all the images to a list and then run the bitmap smoothing on each item in the list?
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Feb 17, 2009
i m loading images dynamically from a folder and i want when they show on the stage they retain their quality for that purpose i use 2 things first is
stage.quality = StageQuality.BEST;
and the second is with bitmap class after loading the images in loader i write..
PHP Code:
Imageload.load(new URLRequest ("images\"+xml.images[k]));var image:Bitmap = Imageload.content as Bitmap;image.smoothing = true;
[Code]....
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Jun 25, 2009
I'm loading an external .jpg and moving it across stage.if I was to do this with a .jpg already in the Library, the movement would look much better if I manually activated "allow smoothing" from the .jpg's properties.so I'm trying to do the same for the loaded picture.what I've done so far is loading the picture, wait until it's completely loaded and then convert the content of the loader to bitmap and setting the smoothing property of this bitmap to true....OR, this is what I'm trying to do.here's my code:
Code:
var _loader:Loader;
var _loaderArray:Array = [];
[code]......
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Nov 18, 2009
How do I turn that on with actionscript when I load several images in my flashmovie?
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Jun 5, 2007
I have made a noticeboard that loads jpegs dynamically. Problem is that if I need to resize the noticeboard the jpegs are no longer smooth or even readable.I've already posted about using the new force smoothing in CS3 but it seems to have no effect.Here are the examples of the noticeboard at 100% and then resized.
Original size
Shrunk down
As you can see the notices degrade pretty quickly.Here is the actionscript that generates the notices:
Code:
myNv.sendAndLoad("noteboardread.php", myNv, "POST");
myNv.onLoad = function () {
var x:Number = 0;
[code].....
However, it still doesn't seem to be smoothing the jpegs - is there anything else that can be done to make these more readable.
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Feb 27, 2009
I have a jpeg that I have exported to actionscript via the library. The jpeg class is "adcouncil". If I want to add it to the stage I would use the following code:
Code:
var adcouncil = new adcouncil1(150,150);
var myImage:Bitmap = new Bitmap(adcouncil)
printMC.addChild(myImage);
The problem is that I want to ad these Bitmaps to the stage dynamically. My first instinct is:
Code:
var adcouncil = new this["adcouncil1"](150,150);
var myImage:Bitmap = new Bitmap(adcouncil)
printMC.addChild(myImage);
[Code].....
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Mar 10, 2010
Okay, so this little peice of code works perfectly. The author of this code has set the code up so it loads the file you want, and scales it to 150% and rotates it 15 degrees, the problem is, I cant see where in the code you can set what to scale it by or rotate,
Actionscript Code:
]_global.smoothImageLoad = function(imgURL, targetMovie) {var i=0do { i++ } while (eval("_root.smoothImageLoadTemp"+i) != undefined)tmc = _root.createEmptyMovieClip("smoothImageL� _root.getNextHighestDepth())tmc.createEmptyMovieClip("ti", tmc.getNextHighestDepth())tmc.tm = targetMoviewith(tmc) {tmcl = new MovieClipLoader()tmcl.onLoadComplete = function() {ti.onEnterFrame = function() {pixelData = new [code]....
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Mar 5, 2010
In Flash, I can go into the properties of an image in the library and check 'allow smoothing' to enable resampling when the image is scaled or rotated.
How can I achieve the same effect for images loaded dynamically by the SWF from an external URL?
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Apr 24, 2009
I would like to have a SWC file with many bitmaps stored in it, which can the be called and loaded dynamically when they are needed.The SWC has been made, with the Bitmaps set to export.In my main class I am running into trouble trying to access these classes.Different sources are offering different advice, could someone advise the best way to gain access to these classes within the SWC, and the best way to access the SWC from within my file.URL]they offer a solution which involves having to statically name the classes at runtime (these arent exported bitmapdata classes but same idea)this second link is a person describing a solution to the problem described in the first link. His solution involves what appear to be either flex or command line compiler directives
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Jun 23, 2009
I've been attempting to attach bitmaps from the library in AS3, and have settled on a piece of code which works:
PHP Code:
var myBitmap:Bitmap = new Bitmap(new pic1(0,0));
myMovieClip.addChild(myBitmap);
[code]......
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Aug 6, 2009
I'm loading image from another domain and all is before i try to use it for pattern:
Code:
var pattern = new flash.display.BitmapData(loaded_mc._width, loaded_mc._height,true,0);
pattern.draw(loaded_mc);[code]....
i don't know why but if i'm load XML from the same domain as image before i load image all works fine. i don't know why.
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Sep 2, 2009
Running into an issue where the if I add a Bitmap image into a movieclip the bitmap will appear slightly Blurry.When I add the Bitmap directly to the scene it appears normal. Is their a property for a movieclip that would explain this behavior? or is their some other solution to keep bitmaps from becoming blurred?
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Jan 26, 2011
I have an overlay that I pull up in response to a button click. This overlay is dynamically populated by a TextField, a MovieClip, and a Bitmap. I used to add them to the overlay with addChild() and induce a index out of bounds error to make them go away (I was in a hurry and I don't think I'm using removeChild() right). Well, I decided to do it better and dynamically change the object inside the holding variable. However... the Bitmap is gone. It won't appear. The overlay puller function takes a data-holding class I made and the picture is a BitmapData object.
I can't use the line new Bitmap(picture) because it doesn't work; that makes nothing appear. So, I guess my question is can I store a line of text in a variable and then use that variable as code? Like... Could I have something like this and get an image as an output? I imagine it could be done with XML, but is there another way? I tried storing the constructor in a variable and calling it with object.constructor, but I don't know if I was using it right and it didn't work.
[Code]...
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Jun 1, 2006
When i load an external swf file it looses quality and renders blurry. But the swf itself (the external one) looks perfectly fine standalone. Now i ask myself, is this really a flashbug or what the heck is it?
Because i wrote an elearning player wich references hundreds of this files, its not very funny to see the quality dropping. To get some meat for you, i created a small site, wich should make the problem much clearer:
Click here and explore the strange bug
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Feb 15, 2010
I'm working on a chat application that retreives user profile icons from remote sources (e.g. Blogger, Yahoo, Gravatar, etc). Easy to get the images in a Loader and display them. The problem is that a single thread could have hundreds of records, but probably only 10-20 active commenters. In a standard browser, each <img...> link after the first one is cached, so you only hit the source site once. Is there any way to cache/store/copy those images within Flash to avoid requesting the same image over and over?
I can do it in the Local sandbox by accessing the BitmapData of the loader content and cloning a new bitmap for subsequent instances of the same request URL, but of course once the application moves to the Internet the security system requires a Policy file allowing bitmap access. I don't need to manipulate the bitmap at all, just copy it. Or reference it as content from multiple Sprites, or something along that line. Once I've downloaded the image once, I don't see why the security system would prevent me from displaying it unchanged as many times on the page as needed.
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May 26, 2009
I am loading some bitmaps(transparent pngs) that I want to scale and remain smooth. We all know the problems with flash player 8+ anti-aliasing the images and not allowing the images to be forced to be smoothed. I want the png to retain its transparency. I use flash8 actionscript 2.
Here is the PHP Code:
var mclis:Object = new Object();
//An object that listens for a callback notification from the MovieClip Loader event handlers.
mclis.onLoadInit = function(target_mc:MovieClip) {
thisHeightInit = target_mc._height;
thisWidthInit = target_mc._width;
[Code] .....
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Jul 31, 2009
I'm trying to figure out the best way to compare a single bitmap against perhaps an array of saved bitmaps to see how close of a match it may be to any one of the bitmaps stored in the array. Right now I'm running a for loop that uses the bitmapData.compare() method to try to compare to see how much of a variance there is but... to be honest I'm at a loss as to how to use the resulting data to do so. Does anyone know of any good method to accomplish what I am trying to do? Forget looking at my code it's a waste of time because simply, it's not working.
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May 15, 2007
I've completed all 3 tutorials listed on gotoAndLearn and I've got the following code.[code]So as you know I've got my 10 items dynamically loaded out of XML, as well as the MC Box, which is centered on the stage.My question is, how would I get the carousel to rotate around the centered box. I'm not sure how to adjust the depths to go behind the centered mc. I know [code]is probably where I need to make an adjustment, but I'm lost as far as what to do.
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Nov 16, 2009
I've been trying for 2 days now to find the total number of frames of a dynamically loaded .swf.
Here's an example code:
Code:
var loader:Loader = new Loader;
loader.load(new URLRequest("mop.swf"))
master_mc.addChild(loader);
[Code]....
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Aug 8, 2011
I've used AS2.0 to build my site. I have several .jpgs that I'm loading dynamically on my flash site from my server. For some reason only some of the .jpgs are loading pixelated. I've tried to look up solutions to this, but I'm not exactly sure where a quality=best or smoothing=true script should be placed. And I'm equally as puzzled as to why only some of my .jpgs are loading pixelated? This is very frustrating, this is the code I'm using to load my images:
loadMovie("Wave.jpg", _root.image_box_9);
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Oct 2, 2008
I've been charged with the crusade of making a prettydifficult (to me) slideshow. This is what the client wants:1. externally loaded images2. externally loaded text (comments for each image)3. the timeline of the slideshow to be dictated by the numberof externally loaded images.Now, ive made tons of slideshows with 1. and 2. before, butthe request for 3. totally screws me up. I usually have a setamount of images that will be used, and accordingly, set up thetimeline using empty movie clips that use the loadMovie command todynamically grab images from a specified folder. They fade tweenover each other and everyone is happy. However, if I were to make amovie with item 3's parameters, I can't define a predeterminedtimeline. Im sure this can be done with actionscript but I am 100%c
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May 31, 2011
I have a TargeMC that i load another .swf file into. is it possible to have a button inside the loaded .swf that changes TargetMC swf file. sence it is dynamically loaded i dont know how to referance it from the loaded movie inside.
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