Actionscript 3.0 :: Bitmaps Loaded Into A MovieClip Container Are Blurry?

Sep 2, 2009

Running into an issue where the if I add a Bitmap image into a movieclip the bitmap will appear slightly Blurry.When I add the Bitmap directly to the scene it appears normal. Is their a property for a movieclip that would explain this behavior? or is their some other solution to keep bitmaps from becoming blurred?

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Because i wrote an elearning player wich references hundreds of this files, its not very funny to see the quality dropping. To get some meat for you, i created a small site, wich should make the problem much clearer:

Click here and explore the strange bug

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I have stuck a bitmap into a display object container (Sprite). On a given mouse event (i.e. mouse click), I would like to display the x and y coordinates of the bitmap. However, I've realized upon clicking on the bitmap, the event is only recognizing the higher level Sprite container. I suspect this could be attributed to the simple fact that bitmaps are not InteractiveObjects.If it's I have attached the code. I am loading a master image and cloning it to produce a thumbnail image (bitmap). Mouse events with the container holding the master image recognize the image itself while the container holding the thumbnail only recognizes the Sprite container.

Code:
var ldr1:Loader=new Loader();
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[code].....

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Actionscript 3 :: Movieclip Loaded In Container Reports Exaggerated .width Value?

Mar 9, 2010

I am trying to load a swf(as3) into another As3 Swf with the Movieclip loader. After loading however Loader.width/loader.content.width returns an exaggerated value than the actual width of the swf being loaded. Any pointers on where to begin looking for the discrepancy?

More Details (if it helps)

The swf being loaded has UI components like dropdowns, input boxes and combo boxes (its a Form to fill up), and a coded one-time tween. When the child MC loads into the parent movieclip, the Loader.width value returned is exaggerated by about 28 pixels (although the height remains the same). Loader.content.width also returns a 28 pixel exaggerated value. The Exaggerated value is more than even the stage width of the child MC. The extra ~30 px are upsetting subsequent code in the parent movie to scale and center the loaded swf.

update:

stage.stageWidth returns the correct Value.Code used in the parent MC, to load external SWF:

private var deadURL = "child.swf";
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ActionScript 2.0 :: Swf Called Main.swf Which Has A Container Movieclip That Gets External Swf's Loaded Into It

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[Code]...

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Here is the PHP Code:
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[Code] .....

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[Code]...

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package com.scottgmorgan {
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Code] .....

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ActionScript 3.0 :: Container Scales Loaded Swf File?

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ActionScript Code:
import caurina.transitions.*;
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Additionally, I ran into a problem when I moused over the buttons that are children to the menu_mc. Whenever I rolled over them the content in the menu would hide itself off stage. So I came up with a solution that may not have been the appropriate course of action, but worked. In the MOUSE_OVER function of the buttons, I provided y coordinates for the other movie clips to prevent them from moving off stage. For the sake of better coding practices, would there have been a much more appropriate coarse of action.

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I'm trying to somehow target a MC being loaded into an empty container MC. I've tried everything I could think of.

Basically, I'm making a movie editor. Right now clips are added to the stage on initial load, then when they are clicked on they are added to the "reel" and they can be previewed in the order that they are added. Now, I'm trying to get it so that when they are on the "reel" they can be click and dragged and rearranged.

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[Code]....

Now, I just want the clips that are on the reel to be click and drag-able (along the X axis but I'll worry about that later). I realize now they're all being added as clipCopy. That's going to be an issue huh? Is there a way that I can target the container and make that mobile?

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Loaded Child Movie Controlling Container Parent

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i'm a designer trying to step up my flash skills and have a scripting problem that's causing me trouble. essentially i have a child swf loaded into a container in a parent swf and want the child to be able to instruct the parent. to explain in full, the child contains an flv with bespoke video player components. it's container sits in one frame of the parent. when the flv finishes playing, i need the parent swf to move onto another frame.
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[Code]...

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I have a created a sound object like so:

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[Code].....

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I am creating a site where there is a portfolio section with icons for each piece of artwork.Regardless of which icon 1-10 is clicked, for the first time ONLY, I want to load a swf which "draws in" a portfolio "background", and another swf on a higher level which corresponds to the icon clicked (lets say a sample artwork).

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I've designated a target container movieclip for each.The icons swf file with the buttons is another swf on the timeline.Is there some code which can check to see if the background swf is already loaded into its container? And in which swf would I attach the code?

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I have several external SWF (child) movies that are to be loaded upon demand into another SWF container (parent) movie file. Pretty straight forward. Each of the child movies has MCs communicating with other MCs within the same child movie. For instance the timeline of one MC will have a frame action, which targets another MC instance to play(). Again, Pretty straightforward stuff.

These files work beautifully when viewed independently. The problem is when they are loaded into the parent container movie the target MC functionality no longer works. I believe it's because once the child movie is loaded into the parent movie the absolute path of the targeted MC has changed and what was once the '_root' in the child movie is no longer the actual root?

I have tried both methods in the child movie:

//method without using 'with'
_root.ContentWindow.play();
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play();
}

It would seem that in theory once the Child SWF file is loaded into the Parent SWF file the targeted path would have to have another level in it - cuz now the MC 'ContentWindow' is no longer one level down from the '_root' but two levels?
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Is it possible to place two or more instances of the same loaded from a loader Bitmap in one container?

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One movie, named Gallery_1, with hotpots via which external swfs are loaded into a container mc of the main timeline of the Gallery_1 movie, works perfectly by now. Via another button function the Gallery_1.swf is loaded into a container mc on the timeline of the main swf, which works alright as well, but when one then clicks the hotspots of the Gallery_1.swf one gets following error message:

[Code]...

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