Actionscript 3.0 :: Bitmaps Loaded Into A MovieClip Container Are Blurry?
Sep 2, 2009
Running into an issue where the if I add a Bitmap image into a movieclip the bitmap will appear slightly Blurry.When I add the Bitmap directly to the scene it appears normal. Is their a property for a movieclip that would explain this behavior? or is their some other solution to keep bitmaps from becoming blurred?
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Jun 1, 2006
When i load an external swf file it looses quality and renders blurry. But the swf itself (the external one) looks perfectly fine standalone. Now i ask myself, is this really a flashbug or what the heck is it?
Because i wrote an elearning player wich references hundreds of this files, its not very funny to see the quality dropping. To get some meat for you, i created a small site, wich should make the problem much clearer:
Click here and explore the strange bug
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Jul 21, 2011
I have stuck a bitmap into a display object container (Sprite). On a given mouse event (i.e. mouse click), I would like to display the x and y coordinates of the bitmap. However, I've realized upon clicking on the bitmap, the event is only recognizing the higher level Sprite container. I suspect this could be attributed to the simple fact that bitmaps are not InteractiveObjects.If it's I have attached the code. I am loading a master image and cloning it to produce a thumbnail image (bitmap). Mouse events with the container holding the master image recognize the image itself while the container holding the thumbnail only recognizes the Sprite container.
Code:
var ldr1:Loader=new Loader();
var url1:URLRequest=new URLRequest("PhotoGallery0/picture0.jpg");
[code].....
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Mar 9, 2010
I am trying to load a swf(as3) into another As3 Swf with the Movieclip loader. After loading however Loader.width/loader.content.width returns an exaggerated value than the actual width of the swf being loaded. Any pointers on where to begin looking for the discrepancy?
More Details (if it helps)
The swf being loaded has UI components like dropdowns, input boxes and combo boxes (its a Form to fill up), and a coded one-time tween. When the child MC loads into the parent movieclip, the Loader.width value returned is exaggerated by about 28 pixels (although the height remains the same). Loader.content.width also returns a 28 pixel exaggerated value. The Exaggerated value is more than even the stage width of the child MC. The extra ~30 px are upsetting subsequent code in the parent movie to scale and center the loaded swf.
update:
stage.stageWidth returns the correct Value.Code used in the parent MC, to load external SWF:
private var deadURL = "child.swf";
private var deadReq:URLRequest = new URLRequest(deadURL);
private var deadLoader:Loader = new Loader();[code].....
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Jul 28, 2004
I have one swf called main.swf which has a container movieclip that gets external swf's loaded into it.
my external swf is called hosting and it calls an array of data that is loaded into a movieclip that is duplicate for each element from the database. The elements from the database are as follows:
Business
Economy
Power
Standard
Each one of these has a button over it that when press loads information from the database into a movieclip that contains a textbox. My button code is: _root.movieclip.loadVariables("url to database");
This works flawlessly when I run the hosting.swf by itself, but when it is loaded into the contianer in the main.swf the buttons dont work. I believe that it is the _root in the button call that is causing this but I dont know how to fix it. I think the _root variable changes when hosting is loaded into the main.swf.
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Jun 29, 2009
I have a movieclip with dynamic text fields and images, when I add 3D animation to my movieclip it makes my dynamic text and dynamic images slightly blurry. Is there a way to fix this? I'm not using papervision or any 3rd party library I'm using the Flash API.
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Jan 6, 2011
I want somehow to apply smoothing for all dynamically loaded PNGs in my flash file. I have flash file that loads a lot of different images, and there are a lot of flash files like that, so I don't have an option to set smoothing on every bitmap by hand.
I was wondering, if there's perhaps some way to change smoothing to all instances of Bitmap class.
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Aug 6, 2009
I'm loading image from another domain and all is before i try to use it for pattern:
Code:
var pattern = new flash.display.BitmapData(loaded_mc._width, loaded_mc._height,true,0);
pattern.draw(loaded_mc);[code]....
i don't know why but if i'm load XML from the same domain as image before i load image all works fine. i don't know why.
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Feb 15, 2010
I'm working on a chat application that retreives user profile icons from remote sources (e.g. Blogger, Yahoo, Gravatar, etc). Easy to get the images in a Loader and display them. The problem is that a single thread could have hundreds of records, but probably only 10-20 active commenters. In a standard browser, each <img...> link after the first one is cached, so you only hit the source site once. Is there any way to cache/store/copy those images within Flash to avoid requesting the same image over and over?
I can do it in the Local sandbox by accessing the BitmapData of the loader content and cloning a new bitmap for subsequent instances of the same request URL, but of course once the application moves to the Internet the security system requires a Policy file allowing bitmap access. I don't need to manipulate the bitmap at all, just copy it. Or reference it as content from multiple Sprites, or something along that line. Once I've downloaded the image once, I don't see why the security system would prevent me from displaying it unchanged as many times on the page as needed.
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Aug 3, 2007
I have played around with the Dynamically Loading Bitmaps With Smoothing from Tinic U ro as well as somme other advices from people on the kirupa forum. The code works great. I am trying to load different Bitmaps, fullscreen, on the click of a button (or any other event). The images load, but they just stack on top of each others and thus, they don't resize to the stage properly. Here is the code with the attached FLA: ( you'll need 3 jpg named bg1.jpg, bg2.jpg, bg3.jpg, all in the same folder as the fla)
[Code]...
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May 26, 2009
I am loading some bitmaps(transparent pngs) that I want to scale and remain smooth. We all know the problems with flash player 8+ anti-aliasing the images and not allowing the images to be forced to be smoothed. I want the png to retain its transparency. I use flash8 actionscript 2.
Here is the PHP Code:
var mclis:Object = new Object();
//An object that listens for a callback notification from the MovieClip Loader event handlers.
mclis.onLoadInit = function(target_mc:MovieClip) {
thisHeightInit = target_mc._height;
thisWidthInit = target_mc._width;
[Code] .....
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Jul 31, 2009
I'm trying to figure out the best way to compare a single bitmap against perhaps an array of saved bitmaps to see how close of a match it may be to any one of the bitmaps stored in the array. Right now I'm running a for loop that uses the bitmapData.compare() method to try to compare to see how much of a variance there is but... to be honest I'm at a loss as to how to use the resulting data to do so. Does anyone know of any good method to accomplish what I am trying to do? Forget looking at my code it's a waste of time because simply, it's not working.
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Sep 8, 2011
I have a bunch of Bitmaps stored in the library and I want to display some of them on the stage via actionscript. All I need is to attach each of them to a MovieClip and use addChild() on the stage. Also I want to be able change the attached bitmaps dynamically.
What is the easiest way to do this?
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Aug 17, 2010
I'm trying to convert the frames of a MovieClip (mc) --which are vector graphics-- to Bitmaps in order to improve performance.
The Logic is simple: During the first time play of the mc on every frame I convert the vector display of the mc to BitmapData with their appropriate transformation applied and store these BitmapData instances in an Object with the frame number as the key. I use these BitmapData instances to create Bitmap instances and use them in place of the actual mc during the successive play.
Everything works fine except that there is a random but small position error for the created Bitmap instances so it looks like its vibrating in its place. I have no idea what is causing this.
I have attached the Flash Builder 4 AS project for anyone who wants to look at the code. The swf file can be found in the 'bin-debug' folder when extracted.
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Mar 26, 2012
I have a movieclip with 10 bitmaps in it. I wanna access each of them.
myMovieClip is the movieclip containing those 10 bitmaps. I wanna access those bitmaps one by one. All 10 bitmaps are imported separately. I tried this :
for ( var i =0 ; i< myMovieClip.numChildren ; i++)
{
trace ( myMovieClip.getChildAt(i) );
}
Problem is numChildren comes "1" only, as if it doesnot consider those 10 pieces of bitmap.
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Feb 18, 2009
The thing is: I have got 5 movieclips which are able to drag and drop. Next to that I've got 20 containers which are all droptargets. The movieclips are able to be dragged and then dropped on a container. So far so good. But what I want is that when I drop a movieclip on a container which already has a movieclip dropped on it, the first movieclip gets removed and the second movieclip is dropped on the container. Or you could also say.. that the second movieclip replaces the first movieclip. This instead of the fact that a container has multiple movieclips dropped on itself.
[Code]...
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Jan 22, 2010
scrolling TN that I purchased for $10. I want to create many different galleries (many swfs) using this XML gallery and then load them into a container inside a "master gallery swf" if that makes sense.The problem I am having is that the swfs are getting re-sized smaller when loaded in the container (maybe 70% of the original size) even though the container and swfs have the same dimensions.I've actually had this problem before where a swf displays smaller, even if it's just inserted into an HTML page. I'm wondering if there is a simple solution
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Jul 18, 2011
I need to communicate from loaded swf to the container swf in AS 3.0. This is the code for document class of loaded swf followed by code for source swf document class. How I can call the method xyz() from the external swf?
ActionScript Code:
package com.scottgmorgan {
import flash.display.Sprite;
public class ExternalMovie extends Sprite {
public function ExternalMovie():void {
Code] .....
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Mar 24, 2009
I used guestbook form here:[URL] and when I load it into a container in the flash website the guestbook doesn't read the data from txt file. It works ok when it's alone.
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Oct 14, 2010
I have a main swf that will load external swfs into a container. I need to detect the end of the loaded external swf in order to start to load and play a new one into the same container. The problem is that i do not know what the length of the external swfs will be, and will have no control over the development of them, so i cannot place a variable at the end of their animation which would allow me to detect from the main movie its end. I also cannot rely on the _totalFrames property because the loaded swf might not have all the animation inside its main timeline.
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Sep 16, 2009
I need a fairly foolproof way to check from a child swf whether it is loaded into a container swf through a loader object or if it is just loaded through html. I would like to do this without requiring a flashvar or any kind of function call from the parent swf that may be there. Any quick and simple solutions? I looked for something with loaderinfo but came up empty.
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Jul 5, 2010
I have a container on the stage in which a swf is to be loaded when you click a button. This works fine when the content of the .swf being loaded into the container does not have content floating outside of its stage, this is a problem for me because the .swf being loaded in has content that exceeds the width of its stage, but is masked. The masked content on that page will be made visible when the user mouses over the masks. So its essential that the .swf being loaded in exceed the dimensions of its stage.
Initially, when I click a button that is a child to the menu_mc, the swf loads into the container correctly, but when I MOUSE_OUT of the menu_mc the content within the swf scales to reflect any content that exceeds the width of its stage. I'm not sure if this is the result of the way I am the loaded swf. The swf is designed to scale up and down when the user MOUSE_OUT or MOUSE_OVER of the menu. The menu is designed to be hidden when not in use.Here's my code:
ActionScript Code:
import caurina.transitions.*;
import caurina.transitions.properties.DisplayShortcuts;[code].....
Additionally, I ran into a problem when I moused over the buttons that are children to the menu_mc. Whenever I rolled over them the content in the menu would hide itself off stage. So I came up with a solution that may not have been the appropriate course of action, but worked. In the MOUSE_OVER function of the buttons, I provided y coordinates for the other movie clips to prevent them from moving off stage. For the sake of better coding practices, would there have been a much more appropriate coarse of action.
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Oct 1, 2010
I'm trying to somehow target a MC being loaded into an empty container MC. I've tried everything I could think of.
Basically, I'm making a movie editor. Right now clips are added to the stage on initial load, then when they are clicked on they are added to the "reel" and they can be previewed in the order that they are added. Now, I'm trying to get it so that when they are on the "reel" they can be click and dragged and rearranged.
Here's how the clips are added to the stage in a function called loadClips():
ActionScript Code:
addChild(clip1);
clip1.name = "1";
Here's how they are being added to the "reel" in addClips():
ActionScript Code:
if (currentTarget.name == "1")
{
clipCopy = new Clip1();
[Code]....
Now, I just want the clips that are on the reel to be click and drag-able (along the X axis but I'll worry about that later). I realize now they're all being added as clipCopy. That's going to be an issue huh? Is there a way that I can target the container and make that mobile?
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May 14, 2009
i'm a designer trying to step up my flash skills and have a scripting problem that's causing me trouble. essentially i have a child swf loaded into a container in a parent swf and want the child to be able to instruct the parent. to explain in full, the child contains an flv with bespoke video player components. it's container sits in one frame of the parent. when the flv finishes playing, i need the parent swf to move onto another frame.
as it's a controllable flv, it isnt possible to predict the exact length of time the child will need to be present, so it literally needs to tell the parent it's finished playing at that very point.
[Code]...
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Jun 23, 2003
I have a created a sound object like so:
//Creating the Sound Object
sliderSound = new Sound();
[Code].....
It works great when viewed. the problem is that when I load this SWF file into an container SWF file (using loadMovie) the sound will not play.
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Jan 9, 2008
I am creating a site where there is a portfolio section with icons for each piece of artwork.Regardless of which icon 1-10 is clicked, for the first time ONLY, I want to load a swf which "draws in" a portfolio "background", and another swf on a higher level which corresponds to the icon clicked (lets say a sample artwork).
However, if the user has previously clicked another portfolio icon and is currently viewing one of the portfolio pages, there is no need to load the "background" swf again (it would be tedious watching the drawing in animation over again).
I've designated a target container movieclip for each.The icons swf file with the buttons is another swf on the timeline.Is there some code which can check to see if the background swf is already loaded into its container? And in which swf would I attach the code?
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Oct 3, 2002
I have several external SWF (child) movies that are to be loaded upon demand into another SWF container (parent) movie file. Pretty straight forward. Each of the child movies has MCs communicating with other MCs within the same child movie. For instance the timeline of one MC will have a frame action, which targets another MC instance to play(). Again, Pretty straightforward stuff.
These files work beautifully when viewed independently. The problem is when they are loaded into the parent container movie the target MC functionality no longer works. I believe it's because once the child movie is loaded into the parent movie the absolute path of the targeted MC has changed and what was once the '_root' in the child movie is no longer the actual root?
I have tried both methods in the child movie:
//method without using 'with'
_root.ContentWindow.play();
And using the 'with action like so:
//method using 'with
with (_root.ContentWindow) {
play();
}
It would seem that in theory once the Child SWF file is loaded into the Parent SWF file the targeted path would have to have another level in it - cuz now the MC 'ContentWindow' is no longer one level down from the '_root' but two levels?
For example: _root.LoadedChildMovie.ContentWindow.play()
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Nov 29, 2009
Is it possible to place two or more instances of the same loaded from a loader Bitmap in one container?
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Oct 11, 2010
I need to scale the loaded image or movie in a flash container without loss of quality, how to do it?
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Jun 23, 2009
One movie, named Gallery_1, with hotpots via which external swfs are loaded into a container mc of the main timeline of the Gallery_1 movie, works perfectly by now. Via another button function the Gallery_1.swf is loaded into a container mc on the timeline of the main swf, which works alright as well, but when one then clicks the hotspots of the Gallery_1.swf one gets following error message:
[Code]...
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