Flash :: Allow Smoothing In Externally Loaded Images?

Mar 5, 2010

In Flash, I can go into the properties of an image in the library and check 'allow smoothing' to enable resampling when the image is scaled or rotated.

How can I achieve the same effect for images loaded dynamically by the SWF from an external URL?

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How do I turn that on with actionscript when I load several images in my flashmovie?

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Okay, so this little peice of code works perfectly. The author of this code has set the code up so it loads the file you want, and scales it to 150% and rotates it 15 degrees, the problem is, I cant see where in the code you can set what to scale it by or rotate,

Actionscript Code:
]_global.smoothImageLoad = function(imgURL, targetMovie) {var i=0do { i++ } while (eval("_root.smoothImageLoadTemp"+i) != undefined)tmc = _root.createEmptyMovieClip("smoothImageL� _root.getNextHighestDepth())tmc.createEmptyMovieClip("ti", tmc.getNextHighestDepth())tmc.tm = targetMoviewith(tmc) {tmcl = new MovieClipLoader()tmcl.onLoadComplete = function() {ti.onEnterFrame = function() {pixelData = new [code]....

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ActionScript 2.0 :: Allow Smoothing For Dynamically Loaded Images?

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as you surely know, setting a picture in your library to "allow smoothing" makes it high quality while resizing, rotating, etc with it on the scene.

Now I'd like to know how to set this to a picture you externally load while playing, cause obviously you can't set its parameter "allow smoothing" to true in the library, it'll never be in your library...

I found one thing that draws a bitmap, copies the pict, etc, but it's very slow at usage. I need something faster but the quality of the image must be perfect.

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ActionScript 2.0 :: Dynamically Smoothing Loaded Images (Child MC)

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I'm trying to make smoothing for images which loaded with loadclip(). I found function for smoothing and it works but only for movieclips located in _level0, for example _level0.mc, but I want to smooth children MC, for example _level0.parent_mc.children_mc and then image just disappears. Smoothing function:

here = this; // trace(here) == _level0
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Also tried to write _level0.parent_mc['children_mc'] instead of parent_mc.children_mc and to make here == _level0.parent_mc - still no luck. If I remove bg_smooth (element) on load complete then all works fine but of course smoothing disabled.

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Previewing Externally Loaded Images?

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I was wondering if there was a way in Flash to preview externally loaded images in Flash while still working.I am loading images externally to keep the file size down on a piece of elearning but now I'm afraid maintenance will be a nightmare since you don't actually see the screens until you publish. I have interactions on the screens so I need to see them for their placement on screen.

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ActionScript 2.0 :: Make Externally Loaded Images Clickable?

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I've created an empty movieclip (imgHolder) dynamically on my stage and through XML I've loaded a picture into this movieclip which works fine. However, if I click on the picture, nothing happens.

This is what I scripted so far...

Code:
xmlData = new XML();
xmlData.ignoreWhite = true;
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[Code]....

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ActionScript 2.0 :: Portfolio With Externally Loaded Images Fading In And Out

Mar 5, 2010

I'm still an amateur at flash (more precisely, actionscript), how to do a simple gallery with static thumbnails which, when clicked, dynamically load an image into an empty movie clip, fading in and out (using actionscript)? By that I mean, click on a thumbnail, main image fades in, click on another thumbnail, loaded image fades out, image of clicked thumbnail fades in. Is it possible? I have successfully achieved thumbnails that load an image externally using both XML and using the ordinary loadMovie function, opting in the end for the loadMovie function and modifying AnaS' [URL] code (some of his comments are still in there). The reasons being that I'm not particularly concerned if I can't use XML for this, but I do want the images to load externally to save space.

I figure that the thumbnails are small enough in file size for me to afford to put them in, but just in case anyone think that XML is better for the job, I'm also including my XML file. On top of AnaS' code, I have added an if-else statement (lines 13-21) but, as I have said before, I'm an amateur, so I can get my head around the 'if' part of the statement, but haven't figured out the 'else' section (namely, the fade out). From what I have seen (I've been looking for the solution for a long time), most people just settle for fading the image either in or out, but rarely both. If there IS a gallery with both fades, it is usually done professionally and the code is either unavailable or goes over my head.

How to click on a thumbnail and load and unload the image using in and out fades. I have seen something which is almost what I need (both fade in and fade out are present) in the form of Kirupa's XML gallery, but I wanted to make mine just the bare essentials and really simple (i.e., no carousel/sliding effects). I just noticed that there is no tutorial for something like this. Kirupa has two very, very good tutorials (the XML portfolio, which is very simple, and the XML gallery with the slide, which is quite advanced) but not an 'in-between' one, such as the one I'm trying to create. [URL]. I have an empty movie clip ('loader') and three thumbnails ('thumb1', 'thumb2' and 'thumb3') on the stage.

My code:
this.onEnterFrame=function() {
if (loader._alpha <100) {
loader._alpha += 5;
} /*else {
if (loader._alpha > 0) {
loader._alpha -= 5;
[Code] .....

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ActionScript 2.0 :: Random Image Fader With Externally Loaded Images

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i've got this header in a website that's got images fading in and out of each other. btu now i want them to be loaded externally and randomly. but still fading in and out of each other.i did foudn a post that loads the images externally from a folder and loads any image that's in that folder, but it doesnt work in my version of Flash 8.0 Pro.Does anyone know any good script or short tuto (since time is short) that's makes the movie behave like i want it to?

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ActionScript 3.0 :: Code A Cross Fade Between Externally Loaded Images?

Aug 14, 2009

I'm current trying to create a slideshow with images loaded externally, and then crossfading between one another.I've achieved how to load the images one after another, but however I'm having problems with achieving a crossfade.Do I need to have 2 seperate image loaders? Because I do not want to have the first image fade out, showing the background for even a minute of a second before the second one fades in.

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ActionScript 2.0 :: Loading Background Images (Externally Loaded) & Timer

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I have a few questions... All of which have to do with this website: [URL] 1) First off, is there any way to pre-load externally loaded .jpg's so that there is no time delay between each background image? (You can see what I mean by clicking the "-" and "+" buttons on the bottom left corner. Here is the code that I'm using for the background images/buttons:

[Code]...

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ActionScript 3.0 :: Applying Smoothing To XML Images

Feb 12, 2009

Ive searched and found this property .smoothing = true; But since im not using any bitmap vars i dont know where to put it, or maybe is it impossible to smooth images from my code and i need to rewrite it with bitmap stuff?

PHP Code:
var myXML:XML = new XML();
var XML_URL:String = "newsXML.xml";
var myXMLURL:URLRequest = new URLRequest(XML_URL);
var myLoader:URLLoader = new URLLoader(myXMLURL);
myLoader.addEventListener("complete", xmlLoaded);
[Code]....

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ActionScript 3.0 :: Applying Smoothing To XML Images?

Feb 12, 2009

way to smooth my images via ac3. Ive searched and found this property .smoothing = true; But since im not using any bitmap vars i dont know where to put it, or maybe is it impossible to smooth images from my code and i need to rewrite it with bitmap stuff?

ActionScript Code:
var myXML:XML = new XML();
var XML_URL:String = "newsXML.xml";

[Code].....

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ActionScript 3.0 :: The Right Way To Allow Smoothing For Loaded .jpg's?

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I'm loading an external .jpg and moving it across stage.if I was to do this with a .jpg already in the Library, the movement would look much better if I manually activated "allow smoothing" from the .jpg's properties.so I'm trying to do the same for the loaded picture.what I've done so far is loading the picture, wait until it's completely loaded and then convert the content of the loader to bitmap and setting the smoothing property of this bitmap to true....OR, this is what I'm trying to do.here's my code:

Code:
var _loader:Loader;
var _loaderArray:Array = [];

[code]......

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ActionScript 3.0 :: Smoothing Multiple Images Dynamically?

Sep 8, 2011

I have a loop which is trying to load a folder full of images into my scene, the images are going to be scaled to roughly 80% of their original size (they get scaled back to 100% so they need to stay at their current size) the loop will always get the right amount of images for the images in the folder so there isnt going to be any problems about it not not finding or loading pictures etcWhen i have tried doing it recently I have my loop load my images, once the image has finished loading it calls a function which takes the data and adds it to a bitmap, which is then smoothed. The problem seems to be it only adds one of the images to the stage when its done, does anyone know the specific way of adding a large amount of images to the stage, do you have to add all the images to a list and then run the bitmap smoothing on each item in the list?

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ActionScript 3.0 :: Smoothing Images Loading Dynamically?

Feb 17, 2009

i m loading images dynamically from a folder and i want when they show on the stage they retain their quality for that purpose i use 2 things first is

stage.quality = StageQuality.BEST;

and the second is with bitmap class after loading the images in loader i write..

PHP Code:

Imageload.load(new URLRequest ("images\"+xml.images[k]));var image:Bitmap = Imageload.content as Bitmap;image.smoothing = true; 

[Code]....

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ActionScript 2.0 :: Loaded Movie Smoothing?

Jun 5, 2007

I have made a noticeboard that loads jpegs dynamically. Problem is that if I need to resize the noticeboard the jpegs are no longer smooth or even readable.I've already posted about using the new force smoothing in CS3 but it seems to have no effect.Here are the examples of the noticeboard at 100% and then resized.

Original size
Shrunk down

As you can see the notices degrade pretty quickly.Here is the actionscript that generates the notices:

Code:

myNv.sendAndLoad("noteboardread.php", myNv, "POST");
myNv.onLoad = function () {
var x:Number = 0;

[code].....

However, it still doesn't seem to be smoothing the jpegs - is there anything else that can be done to make these more readable.

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Flash - Load Images Dynamically From Library Not Externally?

Sep 7, 2010

Trying to load images dynamically from library NOT externally since i want these images to be loaded when the site is launched. Basically i have several buttons, each button returns an event that throws a specific image name to grab. Here is the function;

function sendDisplayData(e:MouseEvent){
display_mc.displayName.text = e.currentTarget.parent.menuItemName.text; //name of image eg. "myImageName" in the library;
//create the image object

[code]....

So how can i make this function dynamic by using a String and then grabbing the image related to that string from the library.

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ActionScript 2.0 :: Flash8 - BitmapData Smoothing Resized Images

Feb 23, 2010

I'm trying to dynamically resize a set of images that are being loaded through the MovieClipLoader class. The code below seems to work, except that the images do not appear to be 'smoothed' at all...

[Code]....

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ActionScript 2.0 :: Smoothing Images Using BitmapData And MovieClip.attachBitmap

Mar 12, 2007

When you load an image into a MovieClip then use that as the data source to draw() into a BitmapData object, the documentation says "Optionally, you can specify whether the bitmap should be smoothed when scaled. This works only if the source object is a BitmapData object." To me that implies that a second BitmapData object is needed in order for the optional [smooth:Boolean] parameter to work when set to true.

We found we didn't need to "double buffer" in this way when using MovieClip.attachBitmap() with the [smoothing:Boolean] parameter set to true. We did run into another problem though. This problem only manifests itself when you run the SWF as part of an HTML file running from a local web server like http://127.0.0.1. Here's the problem: images are loaded dynamically (URL's pulled from assets.xml) and the ones that are loaded locally from a directory on the same machine load and are smooth and distortion free. Other URL's point to a remote host. The images loaded via a remote source (example) do not "smooth nicely" running the exact same code as the local images. The remote images are shimmery and exhibit update artifacts. If you run the exact same page not via an http:// web sever i.e. - just loading the html page into the IE, then the remote images do get nice smoothing when animated.

Is there some magic to get BitmapData loaded from a remote source to smooth correctly when run from a local web sever? For our internal demo we removed any remote URLs so we could demonstrate that Flash does provide the ability for nice smooth animations but it would be a good problem to solve.

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Flash :: Error Referencing Externally Loaded SWF

Mar 9, 2010

I'm loading an swf say "test.swf" which gets loaded in imageLoader , so I can get its content by :

imageLoader.content

So if I wanted one of the movieClips inside it I would do this :

imageLoader.content.testMovie.transform.colorTransform = someTransformation;

But when I do this, since the movie is not loaded the file is not compiled and gives me an error your referring to something that is not there. How else am I supposed to reference a content that will be loaded later?

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Flash :: Unable To Position Externally Loaded Swf?

Jul 2, 2010

I´m having troubble positioning an externally loaded swf. It simply does not respond to any settings of its x and y values.

The swf I´m loading is a pure as3 project created in FlashDevelop where the main class extends sprite. I´ve even tried modifying the x and y values afterwards using MonsterDebugger but with no luck.

The swf is loaded into a container on the right side of the stage but always end up at the top left corner. The loading is straight forward:

public var targetContainer:Sprite;
public function load(path:string):void {
loader = new Loader();

[Code]....

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ActionScript 3.0 :: Flash Getting Filename Of Externally Loaded Swf?

Nov 13, 2010

I am trying to figure out how to get the actual filename of an external .swf when loaded into another movie clip.

Code: var toTrace:String = getChildAt(0).name; trace(toTrace); That is what I have. It gives me the instance name, which does me no good, because it is a relative instance name. My situation is that I have a few buttons, when clicked they load external .swf into the stage at index 0. I need to know how to reference the currently loaded external file.

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ActionScript 2.0 :: Smoothing Bitmap Dynamically Loaded Through XML

Nov 8, 2009

Trying to set the smoothing of a dynamically loaded, through XML, JPEG set to true using AS2. I've seen an example of that would do this with this code:

createEmptyMovieClip("myMC",getNextHighestDepth()) ;
loadBitmapSmoothed("mypic.jpg",myMC);

In my code I'm loading a series of products from an XML file. Each bit of information for each product gets loaded into a seprate array. I have a 'zoomy box' image, which loads an image, but at 200%, which I want to smooth...

The code:
nZoompic1[i] = (childs.childNodes[EEE].childNodes[i].childNodes[18].firstChild.nodeValue);
What the syntax would be for getting it to work?

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ActionScript 3.0 :: Smoothing On All Dynamically Loaded Bitmaps?

Jan 6, 2011

I want somehow to apply smoothing for all dynamically loaded PNGs in my flash file. I have flash file that loads a lot of different images, and there are a lot of flash files like that, so I don't have an option to set smoothing on every bitmap by hand.

I was wondering, if there's perhaps some way to change smoothing to all instances of Bitmap class.

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ActionScript 3.0 :: Allow Smoothing For Dynamically Loaded Image?

Apr 7, 2008

in flash there is a setting to 'allow smoothing' for images that are imported. how can i do this in AS3 so that the images i dynamically load are smoothed (because when i scale them they look bad).

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Actionscript 3 :: Flash Double-click An Externally Loaded SWF?

Mar 18, 2010

I've got a class (which extends MovieClip) that loads in an external SWF (made in pdf2swf). That is added to another class which has declared doubleClickEnabled = true and I'm listening for DOUBLE_CLICK events.Problem is when the SWF is loaded my code picks up no DOUBLE_CLICK events, only CLICK events. I've tried it without adding the SWF to the stage and it does pick up DOUBLE_CLICK events.

class ParentClass{
...
public function ParentClass(){
...
mcToLoadSWF = new MovieClip();

[code]...

I've also tried adding the event listener to the mcToLoadSWF as well. No dice.

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Flash :: Externally Loaded Sounds Echoes In Certain Browsers?

Nov 30, 2010

in Chrome on Mac and in Chrome, Opera and Safari on PC, it appears to be playing sounds twice, generating an unwanted echo-effect with a rather random delay(always under half a second though).

I have 2 swf-files that communictes through a LocalConnection, the main swf simply calls a function on the second swf and passing a url to an mp3-file as parameter. The second swf then loads the file and onComplete plays it.

This works perfectly on IE(that's a first) and Firefox on both mac and PC but echoes as mentioned above.

I even implemented a double-check to make sure a sound wouldn't play if a sound is already playing.

Some sample code:

var audio:Sound;
var isPlayingSound:Boolean = false;
var soundURL:String;

[Code].....

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