ActionScript 3.0 :: Pre-loading Images Loaded From XML?
Apr 20, 2009
I have a Gallery that loads thumbnails from an XML. I have added a pre-loader to each one of the thumbnails as it is being loaded from the XML. My problem is that I can't figure out how to remove the pre-loaders after it has called the Event.COMPLETE. With my curent code, As it completes loading the thumbnails, it throws an error and only removes the very last pre-loader. Thanks for any help you can provide.
Here is the code I am currently using.
var urlRequest:URLRequest = new URLRequest("images.xml");
var urlLoader:URLLoader = new URLLoader();
[code].....
View 2 Replies
Similar Posts:
Mar 26, 2009
I have a Gallery that loads thumbnails from an XML.I have added a pre-loader to each one of the thumbnails as itis being loaded from the XML.My problem is that I can't figure out how to remove thepre-loaders after it has called the Event.COMPLETE.With my curent code,As it completes loading the thumbnails, it troughs an errorand only removes the very last pre-loader.
View 1 Replies
May 25, 2010
I am loading my images into an Array after my url is loaded
Code:
function urlLoaded(event:Event):void {
urlLoader.removeEventListener(Event.COMPLETE,urlLoaded);
xml=XML(event.target.data);
xmlList=xml.children();
[Code] ....
It is arrayThumb I am interested in, I wanted each each to be placed into a location within this Array. I then wanted to do
Code:
thumbArray[0].addEventListener(MouseEvent.CLICK, click_handler1);
function click_handler1(e:MouseEvent) {
trace("IMAGE CLICKED");
}
But when I try this, I get
TypeError: Error #1010: A term is undefined and has no properties.
View 2 Replies
Feb 26, 2009
So I've got an array of images,
Code:
pixArray = ["Images/Architecture/Hospitality/01.jpg", "Images/Architecture/Mixed/01.jpg", "Images/Architecture/Office/01.jpg", "Images/Architecture/Performing/01.jpg"];
It's part of a slide show, loading one image, waiting 4 seconds, then it loads another, etc etc. The problem is, between each image, it has to load.I'm trying to find a way to get flash to keep loading all the images in the array until they're all loaded, something to the effect of:
on the completion of the loading of the first image, start loading the second image in the array. On completion of loading that, load the third image, etc, until there are no more. I already have a variable that tells it how many items there are as well:
Code:
var total:Number = 4;
View 1 Replies
Aug 1, 2011
I have a few questions... All of which have to do with this website: [URL] 1) First off, is there any way to pre-load externally loaded .jpg's so that there is no time delay between each background image? (You can see what I mean by clicking the "-" and "+" buttons on the bottom left corner. Here is the code that I'm using for the background images/buttons:
[Code]...
View 4 Replies
Jul 20, 2009
I am loading images into a movie clip consecutively - the code has flash read through the XML nodes one by one and load in the images one after the other. I need flash to recognize when all the images have been loaded, and at that stage I want it to tween the movieClip containing the images. I have it all working, except I am getting this weird glitch where the movie clip jerks from left to right while the image are loading (at least i think its when the images are loading!) - it then settles down and runs normally. the code is below, so can see what i mean by 'jerks from left to right' if you check out the site: [URL]
[Code]....
View 1 Replies
Dec 9, 2005
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
View 1 Replies
Jan 26, 2009
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
View 1 Replies
Oct 20, 2009
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
<comps:ExercisesScroller id="scroller" x="300" y="100"
ex1="@Embed(source='assets/Exerc_1.png')"
ex2="@Embed(source='assets/Exerc_2.png')"/>
and so forth this works. But instantiated in CDATA it does not work:
import components.ExercisesSCroller;
private var custScroller:ExercisesScroller;
private function init():void {
[Code].....
View 1 Replies
Feb 19, 2012
I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:
[Code]...
View 2 Replies
Apr 1, 2010
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
View 1 Replies
Nov 15, 2010
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
View 1 Replies
Mar 23, 2011
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
View 1 Replies
Jun 3, 2009
I have a folder containing some images named 01_image_name.jpg, 02_image_name.jpg, 03_image_name.jpg, ... wich I read with a PHP script. Then I loop loading each image and waiting until all are loaded to display them
View 5 Replies
Nov 17, 2004
I try to get 5 images loaded on one swf.downloading the first one works:[code]from here the fallowing images are loaded each time different.sometimes no images a shown, sometimes only one and the second one is in the left corner, sometime 3 from 5 images are loaded and placed and sometimes it works properly.[code]why doesn't each objet do its job : loading the image and placing it on the right place?
View 2 Replies
Jan 6, 2011
I have created a website for a client:
[URL]
I am loading all images and text via xml. Everything works great on my machine, but when I load the .swf to the web, my images become choppy.
View 1 Replies
Aug 8, 2011
I've used AS2.0 to build my site. I have several .jpgs that I'm loading dynamically on my flash site from my server. For some reason only some of the .jpgs are loading pixelated. I've tried to look up solutions to this, but I'm not exactly sure where a quality=best or smoothing=true script should be placed. And I'm equally as puzzled as to why only some of my .jpgs are loading pixelated? This is very frustrating, this is the code I'm using to load my images:
loadMovie("Wave.jpg", _root.image_box_9);
View 1 Replies
Apr 21, 2009
I've put together an XML gallery with previous and next buttons which navigate through my images. I've applied an alpha tween so that images fade in and fade out. Locally this works perfectly but when uploaded to the server there are delays in the images loading which means that images are not fading in - they appear suddenly and abruptly. Although the images are not particularly heavy in terms of filesize, I do realise that download speeds will vary, but I'd like obviously for the live experience to be identical to the local experience i.e. smooth & predictable.
To explain the setup:-
I have a movieclip with instance name "cover_mc" which contains a UILoader with instance name "imageHolder".
My code:-
import caurina.transitions.*;
var lastImageIndex:int = 0;var imgArray:Array = [];
lowerNav_mc.btnPrev.addEventListener(MouseEvent.CLICK,
[Code].....
View 15 Replies
Jun 4, 2009
I have a folder containing some images named 01_image_name.jpg, 02_image_name.jpg, 03_image_name.jpg, ... wich names I read with a PHP script. Then I loop loading each image and waiting until all are loaded to display them
1. The PHP script reads file names and returns a string with names separated by a "|" char, then I use the split method to store them in imagesNames array and sort it2. I loop trough imagesNames array loading images3. Anytime a new image arrives I push it in imagesContainer array and check if all images are loaded to show them
The problem is there's no guarantee they arrive in the same order they were requested. So, how I sort the imagesContainer array by file name, i.e. in the same order they are in imagesNames array?
View 5 Replies
Jul 30, 2009
I was wondering if there was a way in Flash to preview externally loaded images in Flash while still working.I am loading images externally to keep the file size down on a piece of elearning but now I'm afraid maintenance will be a nightmare since you don't actually see the screens until you publish. I have interactions on the screens so I need to see them for their placement on screen.
View 5 Replies
Feb 1, 2010
I am trying out an AS2 xml image gallery from a tutorial online (code attached). I have also found out how to add a button to the stage that takes the SWF-movie into true full screen (code also attached).
But the problem is that the images from the xml are placing themselves above the button so that the button can't be seen or used. I would of course like to overlay the button on top of the loaded images.
I thought that putting the button on a new layer above the first layer with the AS2 xml image gallery code would do the trick, but it did not.
How can I specify that the button should be "always on top"?
View 3 Replies
Sep 21, 2007
How would I scroll dynamicall loaded images. I would like to use XML but that not required.
View 0 Replies
Feb 17, 2009
I'm using a embeded variable in the source name of my .swf to define the where my swf is going to load the XML. And the XML tells my swf where to load the pictures.This works great - for a while. but after like 2-5 minutes it stops loading the images!(the movie is still running tho).I am using a fader-movieclip, and inside this movieclip in a specific frame I call for the "changePic();" function I created to change pictures. And when this movieclip is gonna run is told by a variable I call "InteractiveTimer".
When the timer<1, I play the movieclip, who after a few seconds plays the changePic(); function.So, anyone knows what's wrong? is it a browser-bug perhaps or server issues? (it's not happening when there is no more pictures, I've created a function to loop it. Everything works perfectly, but after a while it seems like it looses connection or smth :S )
EDIT: I'm using a Loader to load the images, when it's time for next picture I use:
myLoader.contentPath=myXML.firstChild.childNodes[i].childNodes[0]; i++;
that is what the fader-function is triggering ( changePic(); )
View 3 Replies
Nov 18, 2009
How do I turn that on with actionscript when I load several images in my flashmovie?
View 4 Replies
Jan 28, 2010
As the title says. How do I add a stroke or outline to the images loaded by my XML? I need to create a hover state and selected state. So when I rollover my images there is a blue stroke that goes around the image. I created a new movieClip called newHover and I thought I could add it using my loaders mouseout and mouseover events but the loader class doesn't support do that.Maybe adding a movieClip that has the stroke isn't the way to work this. how to accomplish this.
ActionScript Code:
//floor color1
var cityPic:Dictionary = new Dictionary();
[code].....
View 9 Replies
Mar 7, 2006
Is there a way to center images that im am loading externaly using XML. Im new to this xml business and have found myself in over my head.
View 2 Replies
May 8, 2009
I have a grid with 17 columns and populating it with images through XML. I would like to scale the images on Mouse over. I can get this to work but the problem is that some of the images when scaled are below the surrounding images. I thought maybe setChildIndex, but perhaps I was not implementing it correctly.
View 1 Replies
Aug 2, 2004
I am importing an external JPG into my movie. I need to use that same JPG in 3 total places, all at different sizes. I also need to motion tween between the first instance of the image and the 2nd, as it moves and resizes to a smaller version. I have it working so I can fade in (on the timeline) my holder movieclip. BUT, when I try to either resize the holder movieclip, or change the mask for it, the image just disapears. Here is how I have the image coming in:
Code:
_root.content.holder1.createEmptyMovieClip("photo1", 1);
_root.content.holder1.photo1.loadMovie("imports/photo1.jpg");
[code].....
View 4 Replies
Dec 25, 2004
In canvas, I have the code:
onClipEvent (enterFrame) {
// Make canvas dynamically resize to whatever is loaded in imageClip clip and width and height matches (and only when ttally loaded )
[code].....
View 1 Replies
Jun 11, 2007
I'm trying to create a dynamic image gallery. Is it possible to check if all the images are loaded? If so, anyone has a hint?
View 2 Replies