ActionScript 2.0 :: Stop Code Until Result Comes In From PHP
Nov 26, 2009
Keep in mind that I've been teaching myself AS for the past couple of days FROM SCRATCH. don't throw out comments like "what the hell are you doing that for?". If there's a way you can improve on the following, please let me know politely
I've been looking around everywhere to find a wait function and found nothing that will actually stop the code. I also read up on why it doesn't exist (because after 15 seconds browsers think Flash has become unstable).
In Flash/Flex, is it possible to capture the result of 'trace' in code?
So, for example, if one part of the code calls trace("foo"), I'd like to automatically capture the string "foo" and pass it to some other function.
Edit: I'm not interested in trying to use trace instead of a proper logging framework... I want to write a plugin for FlexUnit, so when a test fails it can say something like: "Test blah failed. Here is the output:
Edit 2: I only want to capture the results of trace. Or, in other words, even though my code uses a proper logging framework, I want to handle gracefully code that's still using trace for logging.
If i would like the timer to stop on a specific frame and show the time result how do I do that?With some kind of if-else statement, or some kind of function.stop.
Visual Studio had a command "showDialog()" which allowed you to show your form as a dialog box on the screen. The advantage to this was that the code calling the dialog box would pause, stopping execution entirely until the dialog box closed. The benefit was you could write your code as follows (made "actionscriptey"):
Code: var result:DialogResult = form1.showDialog(); if (result == DialogResult.OK)
i am having problems with the flv playback. i have an flv component and when i navigate away to second one it gets confused and the firrst one keeps playing... has anyone had this problem ? is there code to stop the flv playback when i leave it?
I am makine my first attempt at coding a site with Actionscript 3. I have coded two buttons, both directing to another scene. The first one works. The second one stops the timeline and never gets read. Here is the code on frame 65:
What I would like to do is, once some condition is met, tell the parser to 'gotoAndStop' on the next frame AND ignore the rest of the code on the page below the 'gotoAndStop'.Is there a way to do this? I know I could wrap everythin on that page in a 'if-else'.I am redoing someone else's project, I normally don't use multiple frames, normally I do it all on one frame with code.
I'm making a mini-game, so ive got various scenes and stuff going on. I found this rain effect [url]... and it works fine and looks pretty good, the problem is I don't know how to get the damn thing to stop! I'm a beginner so know very little actionscript and can't figure this out myself. I do not want the timeline to stop playing only for the rain to stop.
How can I write the Actionscript3 code if I want to start MyLogo 5 seconds after loading my webpage and then stop for 1minute and loop in the same manner.The following is the code right on my Actions_Layer:
var l:Loader=new Loader();addChild(l);l.load(new URLRequest("MyLogo.swf"));l.x = 17;l.y = 60; l.contentLoaderInfo.addEventListener(Event.INIT, growLoader);
I started a tutorial that didnt have part 3 and have struggled changing the code but still cant get my stop button to work with this - loading in sound file.
instance of stop is: stop_mc and of play: buttonPlay. Both are on stage on the same layer, with actions on the other layer in the only keyframe. actually I only have one song so dont need the var, but just want only to see the play button at the start, and once activated and playing only see the stop button. etc
I am working on a project and I have a bunch of AS3 code where it makes an image flip to a second image and then back to the first image. this code is all on frame 1 in the timeline. I want to put some tweens on following frames and then have the image link to certain points on the timeline. however i cannot get it to stop when i play it. it plays all the AS3 code and all of the tweens.below is my code: so how do i get frame 2 and up to not play unless directed to.
I'm working on a music player in Flash actionscript 2.0, because I can't get any codes that I've found for 3.0 to work. So surely it's obvious that I am not a coder. I've made each of the three songs have it's own play button, with its name on it. The buttons play like they should, however, if a song is playing and you choose to play another instead, the second song will play over the first. So the first song is not stopping. I have a stop button that will terminate all of the sounds. But since the player will be publicly displayed, I want to make sure that people aren't inconvenienced by having to use the stop button every time that they want to change songs while one is in play. I'm having the same overlapping problem if a song button is double clicked or mistakenly pressed while it's already playing.Here is the code for one of the buttons. Can I add the stop function to it? If so, how? Or do I need a completely different code to achieve this?
Code: apartofme_button.onRelease = function(){ mySong = new Sound();
Now I'm working on a Website which contains a XML Carousel Gallery, with the coding below.Now this all happens on the homepage. I would like to stop the xml on other frames though. Is there any coding I can use on my Buttons, to stop the XML working while going to another frame?
stop(); var folder:String = "thumbnails/";// a folder for thumbnail files + an XML file var total:Number; var radiusX:Number =180; var radiusY:Number = 10;
I am using CS4 AS3. I have a button that starts a function that creates dynamic buttons on the stage. I have another button that when pressed is to stop the previous function. I am relatively new at this and don't know how to code the STOP button so that it will stop the actions started by the first button.
I have some video that I imported in my Flash project. When I run the swift file the video automatically plays. What is the code to have the video play only when someone clicks the play button?
Ok so I have this simple animation I created of a circle that moves from one side of the stage to the other. I have added a new layer and called it buttons. On this layer I have added 2 buttons. One for start and another one for stop. The purpose is to get my circle to move from one side of the stage to the other but be able to use my buttons so that I can start and stop the animations at random times during playback. I fixed all my compiler errors now the problem lies in that everytime I click the start or the stop button I get an output error. I have a 3rd layer in which is titled actions and this is where all my code is posted. I removed that layer and placed my code in the first frame of the buttons layer to see if this would change anything but I still get the same output errors. So I just added back my actions layer. What could I be doing wrong? I have made sure to name all my movie clips and buttons correctly and I even added an instance name to them.[code]Here is my code and the errors I am getting when I press the play and stop button on test.Error #1009: Cannot access a property or method of a null object reference.
This is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); function keyPressed(evt:KeyboardEvent):void {
This is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); function keyPressed(evt:KeyboardEvent):void {
This is a PAIN. I always get grief if i try to use 'pause timline' code of any sort.[code]...
The 'CLOSE' button under it, unloads the level the vid sits in plus the butterflies swf just incase this devil code is still lurking. So go ahead and close it. And wait a few seconds and the WHOLE site loops.
I am looking for a code or method to stop a SWF decompiler from taking my work. Is there anything I can do to protect my files from a decompiler? I searched but could not find any info on how to protect my SWF.
My Flash file is loaded with around 50 vector (animated) images which I have been working on for a long time... and I've just managed to rip them all in under 3 minutes!
- create some asset in library, export for as in frame 1
- export an assets.swc, and set the relative library path publish option in othes flas that use assets.swc
- Then, there's a Main.as document class that uses other classes tha use the assets in assets.swc
Problems start when some asset has some code inside. Say, a button with stopped event states. Well, the stop() commands don't get executed, so the buttons are effectively instantiated, but their timeline plays until the end. Probably because they're not initialized in the timeline (being exported in frame 1, so, in fact, before).Usually, without swc, to solve this problem one would put all assets in frame 2 and then check for cuttentFrame == 3 (http:url...). This is what I'd really like to avoid. And from here the question: is that possible? Is there a way (in flash, not flax) to use swc to properly get assets containing some simple code (usually stop commands) in their timeline?
I have two movieclips on the stage mc1 and mc2,the navigation for mc2 and mc1 is in mc1 as as3 and MovieClips suddenly now that I've added some tabs into mc2 (new layer, no instance names yet) the navigation code in mc1 has stopped working,if I change the initial stop command to a later frame in mc1 I can navigate back to the first frame and then to one other place in the menu but after moving away from the first frame I can't seem to get any of the buttons to work, its only if the stop command is on a later page that those buttons will workon the main timeline i'm using;