Actionscript 3 :: Either Stop The Tween At The Point Of Choice (first Code)?
Jun 5, 2011
This is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void
{
[code].....
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May 12, 2011
This is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void
{
[code]....
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Jun 21, 2006
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
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Dec 30, 2003
how 2 sript: to draw a line ( 4 example ) frm point A to point B and then code it such that the viewer can see the line being drawn ?
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Jun 16, 2009
There are choices for position, scale, skew, rotation and all. One of the most common things I do is tween alpha for fade ins and outs. Why is this choice greyed out?
Of course I know I can just select all, but then what's the point in listing all the properties separately for tweens?
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Sep 20, 2011
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
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Oct 27, 2009
Can you using the tween class have your tween go into a certain point? i.e. certain coordinates?
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Sep 29, 2009
Ok -- so I figured out how to tween in CS4, but how the heck to you adjust the tween? If you decide you want it to be a few frames longer or shorter? It wont let you drag the tween point! The only thing I've found that works, is deleting the tween and then making a new one. Which, is absolutely rediculous -- I know there has to be a way to edit it once you make it.
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Aug 18, 2009
I have created a portfolio which is supposed to give the impression that it is my windows desktop that you are looking at. I have made it so that I can drag MSN Messenger around now, but I have come upon a problem I can't figure out.
I have two movieclips representing my windows. One for the open window, which contains the animation to open a windown from minimized, and the window in open state. And one which contains the animation of the window closing. The problem is that when I start to drag the movieclip, I don't know how to "lock" the close movieclip to the open moviclip, so that they remain op top of eachother. Also, the position on the stage the windows gets minimized to(and maximized from) moves with the movieclip, making it look stupid if you minimize a window after having dragged it. Look on "Om Mig" on the site to see what I mean.
Here is the site
Is there a way to fix the other movieclip to the drag, and is the a way to fix the position the windows tween to when they are minimize and maximized, after the movieclips have been dragged?[code]...
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Dec 9, 2010
Is there a way to use the scaleX and scaleY property in conjunction with the Tween class to scale from the center?ActionScript Code:[code]above unfortunately only scales from top left. This is not a class I can go in and move all the content by hand (so that the registration point is in middle) as it's all dynamic. I've looked al over but none seem to make use of the Tween class.
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Jul 20, 2009
I have a file with tweens created in the code. The file worked fine most of the time. But sometimes for no apparent reason the tween would stick at some random point through its execution. It was a small problem at first. But the more content my file has, the more it's happening and now I'm lucky if it doesn't stick! I'm loading a lot of images in externally (not with xml just with the loader class for now). I thought this would ease the problem but if anything it's becoming worse with the extra content that's added.
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Jun 4, 2007
this might be an easy question but i have not found the answer. i want a MC to move vertically upwards and then stop. i have the code below but this tweens downwards. i tried changing the -30 value but it doesn't seem to change the starting point. import mx.transitions.Tween; import mx.transitions.easing.*; var xPosT:Tween = new Tween(kText,"_y", Bounce.easeOut, -30, 56, 3, true);}; xPosT.onMotionFinished = function() {};
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Jan 31, 2006
The following block of script works as stated on [URL] as far as moving to the right via the this._x += speed.
However, I am trying to modify it to stop scrolling if the the x pos. is less than 136. I am a bit of a noob-hack when it comes to actionscript syntax...as you can see below.
onClipEvent (enterFrame) {
speed = 1;
this._x += speed;
[Code].....
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May 9, 2005
is it possible to get the color code at a point on the stage or in a movieclip with actionscript? (like an eyedropper tool)
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May 13, 2009
I'm a longtime flash animation hobbyist and I've encountered a problem I've simply never seen before. After I publish my entire project to SWF it plays as it should without a hitch, but just about the midway point of the cartoon the animations simply freeze on me. What's even more confusing is that the audio of the movie, all set to play as Stream, do NOT stop and continue playing in the proper order and that includes audio from subsequent scenes. So basically once my cartoon reaches X I can hear my movie playing normally but everything else is frozen.I'm working in Flash8 and using FlashPlayer9 There are no actionscript commands in the scene where the animations stop. The only actionscript commands in the entire project are a Preloader/Start button at the beginning and a Stop command at the very end. When I publish only the troublesome scene it plays fine. This project is actually a very long movie, clocking in at just under 24 minutes. There are a total of 42 scenes in it and all principle animations take place directly on stage, not broken down into graphic numbers or movie clips.
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May 19, 2009
I have an FLV playing on my stage with a few Navigation cue points embedded inside and i am having some serious trouble of getting an FLV to stop ON a cue point while at the same time also turn some buttons and movieclips from invisible to visible :!:
[Code].....
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May 29, 2007
I figured out the code below to make a movie clip scroll up and down. However, the problem is that it will keep scrolling forever. Does anyone know how I can get it to stop at a minimum and maximum vertical height?
Code:
var scrollUp = function() {
test_mc.onEnterFrame = function() {
[code]....
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Jun 30, 2009
I've done the tutorial that makes the box move across the screen, but i need to know how to make it stop at a certain point on the stage, can anyone tell me the code for this? This is the code I have so far:
[Code]...
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May 13, 2009
After I publish my entire project to SWF it plays as it should without a hitch, but just about the midway point of the cartoon the animations simply freeze on me. What's even more confusing is that the audio of the movie, all set to play as Stream, do NOT stop and continue playing in the proper order -- and that includes audio from subsequent scenes. So basically once my cartoon reaches X I can hear my movie playing normally but everything else is frozen.
-I'm working in Flash8 and using FlashPlayer9
-There are no actionscript commands in the scene where the animations stop. The only actionscript commands in the entire project are a Preloader/Start button at the beginning and a Stop command at the very end.
-When I publish only the troublesome scene it plays fine.
-This project is actually a very long movie, clocking in at just under 24 minutes. There are a total of 42 scenes in it and all principle animations take place directly on stage, not broken down into graphic numbers or movie clips.
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Jan 8, 2011
i have an animated title that i would add some blood to roll across the title (as a flash movie clip) and then stop at a certain point - Forever!
addEventListener(Event.ENTER_FRAME,myFunction);function myFunction(event:Event) { blood_mc.play(); blood_mc.gotoAndStop(20);}
This is what i have so far but the blood does not play then stop/pause when the blood reaches the bottom point of the title ( like its meant to) just the end frame of the blood on the title is displayed - no movement can this be done.
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Mar 19, 2009
I am just learning AS. What I am trying to do is make my movie clip move to a certain point and stop there if it is clicked on. All I really know is that I was told to use on(release).
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Sep 27, 2011
The problem is my buttons stop working after a certain point. Now I think it's because I need some kind of loop somewhere, but I'm not too sure. I've included a trace in the code so I know the button is not working anymore. (At least the function of what I want it to do).
[Code]...
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Nov 24, 2003
I read the Movement using ActionScript tutorial [URL]. My question is: How can I make the box stop at a certain point, instead of disappearing. What I want to do is to have a picture move from right to left, and then have it stop when it reaches the left side of a banner that I'm trying to make. I'm working with an image of a ship, and I want to make it look like it's floating from the right, and when it reaches the end, I want it to stop there and have text appear on the right side of the pic.
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Oct 17, 2009
I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:
onClipEvent (enterFrame) {
...
this.onEnterFrame = function(){ //within clip event
...
if(btnon == 1){ // when button pressed(on stage)) global value of 1 is true
delete this.onEnterFrame;
}...}}
Due to the fact its within a clip event structure, it doesn't pause it, instead it slows everything down. Would I have to construct all my code in a frame layer or can I still use an MC to terminate this?
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Jun 2, 2010
I have a complex window I'm designing in code. It starts as a button-like thing and once clicked, expands out to a window with text, links, and other misc. stuff. I'm designing it with all the objects to start inside the custom object (extending a MovieClip) and use tweening to expand it all out. The expansion works fine, although it's admittedly ugly..I'm running into an issue when alphaing from nothing (the button is placed over text, completely alpha'ed out to start) to 1.0. It will only start to alpha in if I have the alpha start at greater than 0, even then, when it reaches 1.0, it is NOT full alpha as it should be. Here's what I'm doing, trying to keep what I suspect to be unrelated code out:[code]the alpha of the bg (a shape) is originally set to 0, this code gives me no alpha, if I start it at 0.1, then it gives me some ...what looks like 0.3 at the most
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Jun 11, 2010
I have 10 different movie clips that I all want to use the same tween code
Code:
function grow(who) {
var tw:Tween = new Tween(who, "_xscale", Strong.easeOut, myMovieClip_mc._xscale, 92, 1,
[code]....
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Dec 15, 2008
I have been writing a Flash Web App that basically reads a master XML file, which is just a list of XML files that are scenarios for a client. Its like an image Gallery, except instead of Images its a series of Scenarios that show all the great abilities of the Product.
My problem is that I have created an interval based animation with the Tween Class, and it works fine except when the User Clicks the next Scenario Button, there is always an Object or two that stays behind and animates.[url]...
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Sep 24, 2011
Is it possible to make a motion tween with as2 code only ( not with timeline).
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Feb 17, 2010
I am having the following trouble using the generated code of a motion tween The code simply moves a movie clip from one place to another (rotating it): Pay attention only to the last line, where I assign the movie clip named test to the motion tween.
[Code]...
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Apr 18, 2006
Is there a way to make code hints appear for the Tween Class? I declare a new Tween with the constructor var X:Tween=new Tween... But there are no code hints when I try to use its methods.
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