ActionScript 2.0 :: Get The Color Code At A Point On The Stage Or In A Movieclip?
May 9, 2005is it possible to get the color code at a point on the stage or in a movieclip with actionscript? (like an eyedropper tool)
View 1 Repliesis it possible to get the color code at a point on the stage or in a movieclip with actionscript? (like an eyedropper tool)
View 1 RepliesIm making a shirt designer application for a companys website, and I need flash to make a bitmap of the shirt using the 'BitmapData constructor'.This sounds easy. Create the bitmap, and use a loop to set all the pixels to the color behind it.But what functions can I use to find the color of a single point on the document?
View 7 RepliesHow can i get the hex color code of a movieclip?
View 8 RepliesSo I've now realized that no mater what I do. my 3D vanishing point is relative to my stage coordinates and not my movieclip's coordinates. I'm trying to move my 3D movieclip from one point of the stage to another but with the strong perspective that I have, I do not want it to change. I would like to move it and preserve it's perspective and not change it's shape.
View 1 RepliesI need some code thats going to move my movie clip to a certain point on the stage and then stop. Hopefully the code is attached to a keyframe and not to the movie clip itself.
View 1 RepliesWhat I have is actionscript which moves a movieclip from one point of the stage to another, using two buttons to trigger it - fwd_btn and rwd_btn. I also use a setInterval function, so that when you press one of the buttons, it pauses a second before moving. Unfortunately, if you press the fwd and rwd buttons in succession rapidly, the animation gets caught in a never-ending loop. Also, note that every time the user clicks a button, if the movieclip is right in the middle of animating across the stage, I wish it to stop and pause, not complete the animation and then pause.
View 3 Replieshow 2 sript: to draw a line ( 4 example ) frm point A to point B and then code it such that the viewer can see the line being drawn ?
View 9 RepliesHow to get darker color hex code for the given color(represented with hex code). For example, for given color #999999 i want to get darker hex color, namely it can be #666666, because #666666 is darker than #999999, and they are GREY Another example, for given orange color, I want to get darker orange color hex code.Assume we use ActionScript 3.
View 2 RepliesFlash CS4. When I enter a movie clip to edit the timeline the pasteboard turns to the color of the stage. The result: I can't see the edges of my stage. This is only within the MC. And only within one particular MC (I created another one and the pasteboard stayed 4% gray). When I take the content in the bad MC (via copy frames) and move it to the good one, the same thing happens: Pasteboard turns to the color of the stage. I've tried SFT-CTL-ALT double click. No luck. Strangely, this isn't happening in every FLA. I know it must have something to do with the content on that timeline, but what that is I have no idea.
View 3 RepliesI have a flash stage which is in grey color. I have a blank movieclip which is in light pink in bgcolor. Can anyone tell me why when I tried to print the movieclip, my paper background will be printed grey? Is it because of my flash stage color? How do I fix this? (my original paper is white in color)
View 7 Repliesi found the "Changing color i actionscript 3" tutorial here on kirupa and tested it out and then modified it so it would fit my needs.. But now im stuck...Im using this piece of code to change the color of a movieclip on the stage:
[Code]...
I have a problem, no I already have the code and here is what I am using (MC is the original movieclip on the stage while MC1 and MC2 are child movieclips within MC)
Code:
var ob1color = new color("_root.MC.MC1");
var ob2color = new color("_root.MC.MC2");
ob1color.setRGB(0x00FF00);
ob2color.setRGB(0x00FF00);
That code works perfectly fine it's just that if I animate MC1 and MC2 within MC it doesn't work I would have to group those 2 into a seperate movieclip called MC3 in order for the animation to work. I mean it's great I found a way around it but is there anyway to NOT have to have that MC3 in order for the animation to work? Because working with so many Movieclips can get so annoying this is my hierarchy.
Code:
[Stage] > [MC] > [MC3] > [MC1 MC2 animation]
That MC3 is an un-needed movieclip other than to work the animation. Is there any way I can fix that? I Also have to change the code to look like this
Code:
var obcolor = new color("_root.MC.MC3");
It's looking like you can't apply a color change AND animate an object.
How do you control the background color of a movie clip and the stage? i have thought about placing a mc within the mc as a backround_mc, then change the tint attribute from my main timeline, is this on the right track?
i have a movie where a user loads images into an image viewer (mc) i have craeted. If a user clicks on gallery 1, the loader appears, and load the jpg and then tells the viewer to show onceloaded. But, if a user clicks on gallery 1, then clicks on gallery 2, the movie finishes loading picture 1, before loading picture 2, is there any waqy i can force the loader to stop loading one,a dn load two immediately.
It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
I have an issue working with the setStyle() on the modalTransprancyColor property. The module did not run on different variations of hexadecimal code, only one that seems to work is 0xDDDDDD. Anything else, this line of code will crash Flash.
Application.application.setStyle('modalTransparencyColor', '0xDDDDDD');
PopUpManager.removePopUp(this);
Tried: 'black', '0xff0000', '0xFF0000', '0x0116FC'
I'm using Flex 3.6v16995 with Flash Builder 4
I am using flash as3.I have some shapes I have drawn on the screen. They are made using:
graphics.beginFill(0x00ff00);
graphics.drawRect(0,0,50,50);
graphics.endFill();
to draw them. Each shape has a different color for fun (different beginFill).How can I get the color of the shape under the mouse pointer as I move the mouse around the shapes?I see two choices so far but don't know how to do either of them: Get color under the mouse point get the color from the shape properties (preferred)how to do either of these...
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
View 4 RepliesAs stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
[Code]...
I'm having trouble with this code
var imageMap:ImageSnapshot= ImageSnapshot.captureImage(object);
var pixelValue:uint = imageMap.bitmapData.getPixel(x, y);
I have a movie clip where it contains an instance of text
I able to change the movie clip and text color individually
but when i try to change both at once the text color is same as movie clip color
ActionScript Code:
myColor = new Color(myMovieClip);
myTextColor= new Color(myMovieClip.myText);
[Code].....
I had a 2 frame setup with some actionscript for each frame. Tried to move it all into one class file and a
1. frame .fla. ; Hiding and showing the resp. moviclips when i virtually move from frame 1 to frame
2. Now I get these ...Error #1069: Property edit_panel_mc not found on flash.display and there is no default value. errors or..
when i thought beeing clever adding the stage. prefix ReferenceError: Error #1069: Property edit_panel_mc not found on flash.display.Stage and there is no default value. The mc's are on the stage... i have a single .as classfile. Why cant I reference them? or how should i do it/ what should i do to change it from beeing .fla script to class script.
I see a lot of tutorials about coding actionscript 3 when they use all the code in a Class.I keep thinking every time why they use it in a class, instead of using actionscript on the stage.why it is more functional to code a class instead of putting code in the stage actionscript?
View 3 RepliesI am wondering if it's posible to set the backgroundcolor of the stage through as3 code.i am also wondering if it's possible to set the stage height and stage width through the code. for the application i wish to develop, the values of the stage color and the stage dimensions are provided by an XML file.
View 8 RepliesThis is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void
{
[code]....
This is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void
{
[code].....
I have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...
[Code]...
i have 2 intersecting movieclips.
is there a way to hit test point NOT detecting a bottom movieclip if the mouse is over the top movieclip?
I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:
onClipEvent (enterFrame) {
...
this.onEnterFrame = function(){ //within clip event
...
if(btnon == 1){ // when button pressed(on stage)) global value of 1 is true
delete this.onEnterFrame;
}...}}
Due to the fact its within a clip event structure, it doesn't pause it, instead it slows everything down. Would I have to construct all my code in a frame layer or can I still use an MC to terminate this?
I'm working on an app for iOS where I want to load content dynamically from the library that contains text and graphics inside different MovieClip's.However, I have a problem, the code I have is for bitmap!How can I change it so it works for MovieClip instead?I want to use the MovieClip instead of bitmap?Also want to use the MovieClip class instead of Sprite class?[code]
View 5 RepliesI want to write bot for photo hunt game like this one, so I need to read every pixel and see if two pictures have difference color code. But don't have any experienced about flash before. Is it possible to write something like this and how ?
View 1 Replies