Professional :: 3D Vanishing Point Stage Vs Movieclip

Aug 11, 2011

So I've now realized that no mater what I do. my 3D vanishing point is relative to my stage coordinates and not my movieclip's coordinates. I'm trying to move my 3D movieclip from one point of the stage to another but with the strong perspective that I have, I do not want it to change. I would like to move it and preserve it's perspective and not change it's shape.

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Is there any way, using Flash CS4, to change the vanishing point (ie projectionCenter) of a MovieClip? Or can Flash CS4 only adjust the stage's vanishing point? It seems that when I change it from inside a MovieClip it changes it on a global level, which is not what I want.
 
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I'm working with a few designers, each of whom have created 3D animations (using fp 10 capabilities) for use in the same flash application. Each 3D animation is a unique movieclip that will ultimately be part of the same .fla file.

The problem I'm having is that each of the movieclips was created in a separate .fla, and each .fla had different settings for the vanishing point for the stage. This means that after importing the various moveiclips into my library, none of the visual assets are aligned as they were in their source .flas.

The good news is that only one of these movieclips is displayed at a time, so I don't need to be able to have multiple vanishing points; all I need to do is change the global vanishing point programmatically at various points during runtime.

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I created a 3d animation, put it in its own movieclip, and want to add two of them to the stage. Since they're in different locations, the animation looks different; I assume because the perspective registers around the stages vanishing point. I want both to look the exact same. The only solution I could think of was exporting the animation as an swf and importing that clip, and instantiating those seperately. The problem I am having with this is when I click import to library and choose the swf, nothing happens. There is no error, and no files are added to the library.

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Code:
package {
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I have a simple catching game with objects falling from the top of the screen and when they are caught at the bottom I want a movieclip to appear with +5 to show the point scoring. I have set up a timer to show the mc then to delete it when it finishes. It all works apart from the mc will not disappear once the timer is finished. I have thrown a trace statement in to check that it is firing and that shows up fine. What the hell am I doing wrong? Here is the section of code:

[Code]...

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[Code] .....

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How Do I Change Stage Frame From Inside MovieClip?
 
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hh.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
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i tried (root).gotoAndStop(2); but i got an error , #1061 ..

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I have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...

[Code]...

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[Code]...

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