ActionScript 3.0 :: Printing Of Movieclip Without Stage Color?
Jun 20, 2011
I have a flash stage which is in grey color. I have a blank movieclip which is in light pink in bgcolor. Can anyone tell me why when I tried to print the movieclip, my paper background will be printed grey? Is it because of my flash stage color? How do I fix this? (my original paper is white in color)
I am printing a parent moviclip which is on stage and has many child movieClips with linked classes having all single frames.When I try to print by passing it to printObject which is in external class few things happend as:
1. the object is printed but moviclip is removed from stage 2. also the dynamic text labels are not printed 3.the size is smaller than the original.
how to get to resovle these issues to obtain good print out from flash cs5 using AS
Flash CS4. When I enter a movie clip to edit the timeline the pasteboard turns to the color of the stage. The result: I can't see the edges of my stage. This is only within the MC. And only within one particular MC (I created another one and the pasteboard stayed 4% gray). When I take the content in the bad MC (via copy frames) and move it to the good one, the same thing happens: Pasteboard turns to the color of the stage. I've tried SFT-CTL-ALT double click. No luck. Strangely, this isn't happening in every FLA. I know it must have something to do with the content on that timeline, but what that is I have no idea.
i found the "Changing color i actionscript 3" tutorial here on kirupa and tested it out and then modified it so it would fit my needs.. But now im stuck...Im using this piece of code to change the color of a movieclip on the stage:
I have a problem, no I already have the code and here is what I am using (MC is the original movieclip on the stage while MC1 and MC2 are child movieclips within MC)
Code: var ob1color = new color("_root.MC.MC1"); var ob2color = new color("_root.MC.MC2"); ob1color.setRGB(0x00FF00); ob2color.setRGB(0x00FF00);
That code works perfectly fine it's just that if I animate MC1 and MC2 within MC it doesn't work I would have to group those 2 into a seperate movieclip called MC3 in order for the animation to work. I mean it's great I found a way around it but is there anyway to NOT have to have that MC3 in order for the animation to work? Because working with so many Movieclips can get so annoying this is my hierarchy.
Code: [Stage] > [MC] > [MC3] > [MC1 MC2 animation] That MC3 is an un-needed movieclip other than to work the animation. Is there any way I can fix that? I Also have to change the code to look like this Code: var obcolor = new color("_root.MC.MC3"); It's looking like you can't apply a color change AND animate an object.
How do you control the background color of a movie clip and the stage? i have thought about placing a mc within the mc as a backround_mc, then change the tint attribute from my main timeline, is this on the right track?
i have a movie where a user loads images into an image viewer (mc) i have craeted. If a user clicks on gallery 1, the loader appears, and load the jpg and then tells the viewer to show onceloaded. But, if a user clicks on gallery 1, then clicks on gallery 2, the movie finishes loading picture 1, before loading picture 2, is there any waqy i can force the loader to stop loading one,a dn load two immediately.
I'm new-ish with flash and I am making a stand-alone player that I need a few things to print and have hit trouble when I try and do them.I can print the entire stage no problem.
- What I was hoping to do is have 3 print buttons, 1 would print a section of the player. The other a different section. and the last would print the whole stage (which I've already scripted).
- I've had a look at Print num scripts etc, but am hugely confused.
Has anyone got the script for printing a section of a flash stage?PS Can you set those x and y values to print something off the stage
I have problems understanding the way you can print from flash, reviewing the documentation I found the PrintJob Class nad I'm trying to make it work. It was easy with AS2, but now I can't get it to work, I need it for AS3.The issue is, I have a code generated chart, and want to print it, with some extra stuff, but to begin the chart would be fine.this is the printing code I have and an image of the stage. The commented code I've tried also, none of them working. I think that's because the way it's handling the chart, and the (maybe) Sprite the printJob is trying to add.
I have a sprite that has a scrollbar that uses the scrollrect feature. The sprite has several bitmaps and textfields. When I print the outer sprite (The one with the scrollrect) all of the textfields outside the scrollrect are cut after the first line. In case anyone else is having problems with printing sprites with scrollrects using the bitmap printing option fixes and prints most of the stuff in the sprite. Excluding all textfields outside of the scrollrect. This however can be fixed partially by embedding your fonts.
So now the only problem left is printing multiline textfields that are outside the scrollrect. P.S. Imho the scrollrect should have nothing to do with the printed area of the sprite because the printJob.addPage has a printarea parameter.
I want to print a movieclip in flash. I want that if the size of the movieclip is more than the page size, then it automatically goes to the next page. How can I do this?
Code var clipAImprimer=new ClipToPrint(); //In my library var myPrintJob:PrintJob = new PrintJob(); if (myPrintJob.start()) { For(var i=0; i<clipAImprimer.totalFrames; i++) { myPrintJob.addPage(clipAImprimer, null, null,i); } myPrintJob.send(); clipAImprimer=null; }
I try to print all frames of a movieClip where each frame is a unique page. My movieClip have 3 different frames. The result is that I have 3 pages, but it's printing only the first one. I tried to call myPrintJob.addPage(clipAImprimer, null, null,1); and myPrintJob.addPage(clipAImprimer, null, null,2); to make a test and it's the same result. I confirm that my clip has 3 different frames. I tried too label #p each frame but it's not effective for PrintJob. I have Flash CS4 and I can't use Flex, Air and Catalyst.
I am using Flash CS3 and AS2. I have a dynamically generated text string that is displaying in a multiline dynamic text box. This dynamic text box is inside a container movie clip which contains everything that I want my user to be able to print (other dynamic text fields, graphics etc.) When I view my swf on screen it displays exactly as I intended - if the text exceeds the text-box length, then it word-wraps. But when I print the container movieclip, the overflow is hidden and does not wrap to the next line.
I am wondering if it's posible to set the backgroundcolor of the stage through as3 code.i am also wondering if it's possible to set the stage height and stage width through the code. for the application i wish to develop, the values of the stage color and the stage dimensions are provided by an XML file.
trying to print a movieclip with a white backgroundwhile keeping the stage background black.The movieclip,printResults_mc has a white rectangle in the bottom layer, 850pixels x 1100 pixels. The following function scales printResults_mcto the printers printable area but because isimpossible to predict the aspect ratio of the printable area someblack background always leaks out. I tried making the whitebackground 20 pixels larger than I need (870 x 1120) and thensetting a crop rectangle in addPage of (10,10,850,1100), no luck,the black stage background just fills in the area outside the crop.A simple solution would be to temporarily set the stage backgroundcolor property to white, print, then set it back to black, but I
In this .swf where can I place the stage color? I am using the[url].... and it made the stage color black? Which is suppose to be #999 .HERE IS THE CODE SCRIPT:
Im making a shirt designer application for a companys website, and I need flash to make a bitmap of the shirt using the 'BitmapData constructor'.This sounds easy. Create the bitmap, and use a loop to set all the pixels to the color behind it.But what functions can I use to find the color of a single point on the document?
trying to set the stage with a color from the classic window and properties. However when I select a stage color it remains white, and will not change. I have tried everything I know how to do like uninstalling and re-nstalling, going through the endless files and forums.
what stage colour I assign to my document, when I export the SWF it's always displays as the default white. I've tried re-installing but this doesn't fix it.
This is just one of the bugs I've encountered in Flash. I'm sick of the amount of bugs Adobe simply ignore and get away with it.
Is there a way to retrieve the color of a generic pixel on the screen using the mouse pointer inside the Stage of Flash Player? With the getPixel method of the BitmapData class you can get the color of a pixel only if the mouse is over a bitmap image, but what if I need the color a generic pixel on the screen?
We I have a preloader that plays behind my transparent movie clip and I want to change the stage to black when I go to Full Screen. From what I have found most people use a black box but that won't scale in FS. So does anybody have another solution for changing the background color with AS.
Is there a way to set the background color for the stage to transparent instead of a color? I only see color as options when clicking in property manager for the background.