There are choices for position, scale, skew, rotation and all. One of the most common things I do is tween alpha for fade ins and outs. Why is this choice greyed out?
Of course I know I can just select all, but then what's the point in listing all the properties separately for tweens?
This is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); function keyPressed(evt:KeyboardEvent):void {
This is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); function keyPressed(evt:KeyboardEvent):void {
I am currently working on a flash game and I only have one major problem left! I have a series of questions that are each their own movie clip in flash. I have 13 different questions and thus 13 different movie clips, one for each. The issue I am having is thisDuring the course of a game sometimes a question will repeat itself, and I dont want that. I have tried to make the question selection random and without repeat but have only succeeded with the random part at this point.This is my code for for frame 1:
function randFrame(cFrame){ goFrame = random(11)+2; if (goFrame == cFrame){
I have created a movieclip that is simply asking a question and the user chooses from a list of Radio buttons.I have set this up and it works fine, but I cannot figure out how to set up a "Next" button or a "Submit" button that, depending on the radio button choice made, the user goes to a specific frame or label.I bought the Adobe Flash CS5 bible, but there seems to be little information on controlling Radio buttons, only how to set them up to test.
But my problem is that i have a motion tween that startes at frame 5 and ends at frame 25. And the code says that at will go to and stop at frame 25.what I really want it to do, is to go to frame 5, play the motion, and stop at frame 25.
I have an problem whereby I have created a Frame by Frame dancing human figure and now I want to move it across the screen as well as scale it using a Tween.
I have spent quite some time slightly adjusting the upper arms, forearms, hands, legs etc and creating a new keyframe for each movement. All the movements are all in one layer... ie the forearm doesn't have it's own layer etc. I am running the animation at 24fps so there is quite bit going on.
I now realise that I should have created a symbol/movie clip from the first image I created and then scaled and moved the image first before animating it's limbs but I only realized that after hours of work and I would hate to start all over again.
So basically what I have is a dancing human figure in the one spot moving it's arms and legs and I want it to move across the screen and become larger by scaling it using a Tween. I could of course re-edit each keyframe by slightly scaling and the slightly moving the figure but that will take quite some time to get right as there will be a fair bit of trial and error doing it that way.
I've created a multi frame MC for placing each of my slide out images on and have added a tween slide out MC.my onrelease is working and I've correctly switched the image frame for the relevant picture being clicked before playing the tween MC.However once the MC stops playing the image MC is reverting back to showing frame one image.Why is this happening? Also why when the slide out MC is over the smaller clicklable image the hit area is still available through the image being shown?I've ensured that the slide out MC is on the top most layer, how do I make its backgroud solid so any clickable item underneath is not available.
In the old motion model it was as easy as highlighting all of the frames, converting them to keyframes then removing the tween. But I have no clue how to do it with the new motion model.
I'm using some code that tweens menu text color on rollover. This basic code works, but I'd like to tighten things up and create a single function that is called on rollover and rollout. The code that needs help is below - create a dynamic textfield and convert it to a movie clip called "textfield_mc".
Code: var default_color:Number = 0x939672; var rollover_color:Number = 0xc6c3ab; var selected_color:Number = 0x63481d;
I have a graphic (behaving as a movie) that has a motion tween. Color selector buttons let the user change the color (using setTransform) of this moving image.
BUT... as soon as one clicks a button to change the color, it stops moving (eveything else carries on moving though).
A good example of what happens is: picture a red car moving across the screen. A potencial buyer wants to see what the car will look like in yellow and as soon as they click the yellow button, the body work of the car becomes yellow and stops dead. The rest of the car carries on. Buyer not impressed and I loose the sale!
I found this old thread and tried using both codes to color tween. I could not get either work. I know its probably very simple but I am very new to flash. I have attached the .fla. If anyone can get both example of the color tweens to work
Also I would like to hear pros and cons on wither method.
I have a graphic (behaving as a movie) that has a motion tween. Colorselector buttons let the user change the color (using setTransform) of this moving image.BUT... as soon as one clicks a button to change the color, it stops moving (eveything else carries on moving though). good example of what happens is: picture a red car moving across the screen. A potencial buyer wants to see what the car will look like in yellow and as soon as they click the yellow button, the body work of the car becomes yellow and stops dead. The rest of the car carries on.
I wanted to make my My text tween to a different color upon rollover. I *think* i understand the code I should use to do this, but I'm stuck on what to call the class... I was going to set it up like this...
var Bcolor:Tween = new Tween(b_logo, "???", Strong.easeOut, ?, ?, ?, true);
So as you can see I'm not sure what i would put in the quotes to affect color, or what values I would use?
I am currently working on a map of the US that is interactive. My goal is to be able to mouse over the states and have them turn red and then a window with contact information will open at your mouse when clicked. I am running into a few problems. I dont know the process for creating a color tween for my movieclips. my solution was to make a copy of the states, color them red and place them behind the gray ones and attatch an event listener to all the states that lowers their alpha when moused over. thats not really the problem though. for my code that i have used to call in the window is as follows. I will use texas as an example.
I'm playing around since days with the Color.Matrix.Filter and cant get it working. The Problem is that i have to implement it to a existing project which was done by someone else.If i do it from scratch it works.COLOR TWEEN FROM GRAY TO COLORED ( Normal ) ON MOUSE ROLL OVER Existing Code ( not on Frame one of the Project, its inside a Movieclip which will be placed on frame one of the main stage / scene.
I have a movieclip object and I want to tween the color of this object from colorA to colorB when I click a button. What is the best way of doing this, is it possible to do it with the tween class? As far as I can see its not possible to tween a tint with the Tween class?
I'm fairly new to AS3 and I'm trying to make a pretty complicated (for me) set of behaviors. You can see what I'm trying to do here: [URL]. The Main class sets up the crosshair, the navigation, the color bars that randomly roam the stage, and the 3 words that float around. The idea is that when you hover over a word, the color bars split apart like a curtain and two random pictures appear. Then, when you roll off the word, the pictures disappear and the color bars start roaming again.
I've got the color bars, the floating words, and the curtain split working great. My problem is bringing in the pictures. For whatever reason, 60 to 70% of the time the tween stops before it is complete. I think it has something to do with the fact that I've got a hover on a piece of text, and the mouse sometimes slips into the empty spaces between the letters, but even when I put a semi-transparent rectangle over the whole word to act as a hit area I got the same results. The ZIP with all my classes is here: [URL]. Again, I'm new to AS3 and OOP,
It's a simple animation. Rectangle with a med. quality blur filter & 0% opacity tweened several frames later to med. quality blur filter & 80% opacity. This is a normal motion tween. So what it does is fade in, fade in, fade in...then oops! - jumps to 80% opacity. The last frame of the tween is 80% opacity, but the frame before that is significantly lower in opacity. So for some reason it's jumpy.
This was happening to me before with a different .fla when I had one blur filter on low quality and the other on medium. But in this instance, both keyframes have the same quality.
I have a movieclip that contains a sequence of jpgs one per frame.When the user clicks a button I would like to use the tween class to move the clip on its x and y axes to a target position but also move the clip's frame from its currentframe to another on its timeline.
var myTween=new Tween(MOV,"x",Strong.easeOut,MOV.x,nx,3,true); //works var myTween2=new Tween(MOV,"currentFrame",Strong.easeOut,0,260,3,tr ue); //doesn't work
I can tween the x and y properties ok but cannot see how to tween the frames. currentFrame is read only so that won't work.
I am working on using AS3 to do my tweens, rather than working solely on the timeline.
Just a quick question, say I have a logo... when I get to frame 5 I want that to fadeIn. I have the AS3 to tween it in, however, I am not sure what I assign my function to?
I am wanting to fade out of a frame and then fade into another, and the way i was thinking of doing this was to code a tween to alpha 0 and then use the code:
home_btn.addEventListener(MouseEvent.CLICK, startMovieHome); function startMovieHome(e:MouseEvent):void {
[Code]....
I dont know how to ask it to tween and then go to the label "home" once the tween is complete..