ActionScript 3.0 :: Tween The Color Of An Object With Tweener?
Oct 21, 2009does anyone know how to tween the color of an object with tweener can you. I want to tween from #C1BB00 to #FFFFFF
View 1 Repliesdoes anyone know how to tween the color of an object with tweener can you. I want to tween from #C1BB00 to #FFFFFF
View 1 RepliesI found this old thread and tried using both codes to color tween. I could not get either work. I know its probably very simple but I am very new to flash. I have attached the .fla. If anyone can get both example of the color tweens to work
Also I would like to hear pros and cons on wither method.
[URL]
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
import flash.filters.ColorMatrixFilter;
[Code]....
I have a movieclip object and I want to tween the color of this object from colorA to colorB when I click a button. What is the best way of doing this, is it possible to do it with the tween class? As far as I can see its not possible to tween a tint with the Tween class?
View 2 RepliesCan tweener tween a number?
so i have a variable which is a number and i would like to tween that.
I've got a property, var angleX:Number; declared right after my class declaration (therefore available to each function in the class). How do I go about tweening this value with Tweener? Specifically, I'm trying to do it in a mouse press event but am stumped by the object i need to pass - the keyword "this" isn't working.
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it is possible to tween a regular number variable instead of a movieclip property with caurina tweener?
View 2 Replieshow to tween to a frame label on the main timeline using Tweener?
I can get this to work:
[AS]
var Root = MovieClip(root);
function BackToCorridor(e:Event):void
{
Tweener.addTween(Root , {_frame:10 , time:1 , transition:'Linear'});
}
[/AS]
I want to tween to a frame label, but if I put one in there, it doesn't work...
The first on is using the Tweener class and everytime that I press a button it fades out the loaded content of the previous selection, waits for it to finish and then loads the content of the button pressed. Everything works fine with this part. The second code is the on that is using an Array to dynamicaly rollover, rollout and keep selected the buttons.It was also changing the content of the mc that everything is loaded on but without this fancy fade in - fade out...!!
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I have a few movie clips that change color when they are rolled over and rolled out of which is great and works correctly but now I have add glows to those buttons to serve as borders or a stroke and when you roll over the buttons the color and the filter color changes.
View 3 RepliesI am making a movie that has to be published to Flash Player 6 and want to set a bunch of movie clips to have the same color. Here is my function:[code]My problem is that I get the error message:"Hexadecimal digits expected after 0x" referring to the 4th line of my function.
View 7 RepliesI'm using some code that tweens menu text color on rollover. This basic code works, but I'd like to tighten things up and create a single function that is called on rollover and rollout. The code that needs help is below - create a dynamic textfield and convert it to a movie clip called "textfield_mc".
Code:
var default_color:Number = 0x939672;
var rollover_color:Number = 0xc6c3ab;
var selected_color:Number = 0x63481d;
[Code]....
i have a red colored box, and i want it to gradually tween into being green.. is that possible only using actionscript?
View 1 RepliesHow can i tween color and _x at the same time??
Code:
function over() {
TweenFilterLite.to(this, 0.2, {_x:this._x+5, ease:Bounce.easeOut, overwrite: false});
TweenFilterLite.to(this, 0.3, {colorMatrixFilter:{colorize:0xFF0000, amount:1 }});
}
I made a color picker and I was wondering if the color object had any way of grabbing the actual color name?
I know I could put all the colors into an array and call them up as needed... I've done the same thing in C#... and the color object in C# has a color name feature, I was wondering if Flash's color object had the same deal.
Is there anyway to tween the color of an existing shape?
View 1 RepliesI have a graphic (behaving as a movie) that has a motion tween. Color selector buttons let the user change the color (using setTransform) of this moving image.
BUT... as soon as one clicks a button to change the color, it stops moving (eveything else carries on moving though).
A good example of what happens is: picture a red car moving across the screen. A potencial buyer wants to see what the car will look like in yellow and as soon as they click the yellow button, the body work of the car becomes yellow and stops dead. The rest of the car carries on. Buyer not impressed and I loose the sale!
I'm using the standard for loop to make an xml menu, but having problems including a color tween... the relevant code exceprts:
[Code]...
I have a graphic (behaving as a movie) that has a motion tween. Colorselector buttons let the user change the color (using setTransform) of this moving image.BUT... as soon as one clicks a button to change the color, it stops moving (eveything else carries on moving though). good example of what happens is: picture a red car moving across the screen. A potencial buyer wants to see what the car will look like in yellow and as soon as they click the yellow button, the body work of the car becomes yellow and stops dead. The rest of the car carries on.
View 2 RepliesI am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.
I tried both of thes and they gave the same result.
var c:Tween = new Tween(left, "scaleX", Strong.easeOut, 1, 1.5,20,true);
var c:Tween = new Tween(left, "width", Strong.easeOut, 20, 200,20,true);
I think it is applying the transformation according to a center of the movie clip. but I don't know how it can be changed.
I wanted to make my My text tween to a different color upon rollover. I *think* i understand the code I should use to do this, but I'm stuck on what to call the class... I was going to set it up like this...
var Bcolor:Tween = new Tween(b_logo, "???", Strong.easeOut, ?, ?, ?, true);
So as you can see I'm not sure what i would put in the quotes to affect color, or what values I would use?
I am currently working on a map of the US that is interactive. My goal is to be able to mouse over the states and have them turn red and then a window with contact information will open at your mouse when clicked. I am running into a few problems. I dont know the process for creating a color tween for my movieclips. my solution was to make a copy of the states, color them red and place them behind the gray ones and attatch an event listener to all the states that lowers their alpha when moused over. thats not really the problem though. for my code that i have used to call in the window is as follows. I will use texas as an example.
[Code]...
i have a movieclip named mc. it has a color of
r=255
b=0
g=0
a=70%
i have 3 buttons that when i click i need the moviclip mc to tween to a different color. so when i click button a i want it to tween to the new color:
r=255
b=255
g=0
a=70%
if i click button b it tweens from this new color to a different color:
r=51
b=102
g=204
a=70%
etc. etc.
I'm trying to dynamically addChild a Sprite to an already tweened MovieClip (tweened on the Flash timeline).
Let's say ObjectA is the tweened object, I published it in my swc and linked it to my Actionscript project in Flash Builder. I make an instance of ObjectA in my class, and then try to do the following:
var objectA:ObjectA = new ObjectA();
var objectB:ObjectB = new ObjectB();
objectA.addChild(objectB);
addChild(objectA);
Now, the problem is, objectB doesn't tween along with objectA. Is there any logical solution to this?
Is there a way to return the target of a Tween object from within the object?
Code:
myTween.onMotionFinished = function (){
trace (this.target)
}
That's obviously not the way you do it, but that's what I want it to be...
I'm playing around since days with the Color.Matrix.Filter and cant get it working. The Problem is that i have to implement it to a existing project which was done by someone else.If i do it from scratch it works.COLOR TWEEN FROM GRAY TO COLORED ( Normal ) ON MOUSE ROLL OVER Existing Code ( not on Frame one of the Project, its inside a Movieclip which will be placed on frame one of the main stage / scene.
//Original Values
originX = this._x;
originScale = 48
[code].....
I'm fairly new to AS3 and I'm trying to make a pretty complicated (for me) set of behaviors. You can see what I'm trying to do here: [URL]. The Main class sets up the crosshair, the navigation, the color bars that randomly roam the stage, and the 3 words that float around. The idea is that when you hover over a word, the color bars split apart like a curtain and two random pictures appear. Then, when you roll off the word, the pictures disappear and the color bars start roaming again.
I've got the color bars, the floating words, and the curtain split working great. My problem is bringing in the pictures. For whatever reason, 60 to 70% of the time the tween stops before it is complete. I think it has something to do with the fact that I've got a hover on a piece of text, and the mouse sometimes slips into the empty spaces between the letters, but even when I put a semi-transparent rectangle over the whole word to act as a hit area I got the same results. The ZIP with all my classes is here: [URL]. Again, I'm new to AS3 and OOP,
I have a question concerning TweenLite for AS3. I have a button that when I rollover it, I want the other two buttons to "Tween" by tinting in color and move down a bit. Then when I roll off it, I want the buttons to go back there original state or something.
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I've received a number of graphics from an Illustrator user - they imported as symbols containing drawing objects. When I opened one of these symbols and tried to tween (fade out) the drawing object, I don't have the Alpha option. I don't use Illustrator myself and I had to install CS4 so I'm not used to that either.
View 4 RepliesI am trying to shape tween from a simple vector object to a number of complex vector objects, but the same problem occurs when trying to go from one simple object to two.
Instead of slowly/smoothly splitting the initial object into two, it just copies them and they move apart from each until reaching the final two object forms. As if this wasn't bad enough, they are also connected by a random straight line. Ugly.
I guess I can understand why this happens, but is there no way to tell it to make the transition in another way? Shape hints tend to make the problem even worse.
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.