ActionScript 3.0 :: Tweener Tween A Number?
Jul 9, 2010Can tweener tween a number?
so i have a variable which is a number and i would like to tween that.
Can tweener tween a number?
so i have a variable which is a number and i would like to tween that.
it is possible to tween a regular number variable instead of a movieclip property with caurina tweener?
View 2 RepliesI've got a property, var angleX:Number; declared right after my class declaration (therefore available to each function in the class). How do I go about tweening this value with Tweener? Specifically, I'm trying to do it in a mouse press event but am stumped by the object i need to pass - the keyword "this" isn't working.
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does anyone know how to tween the color of an object with tweener can you. I want to tween from #C1BB00 to #FFFFFF
View 1 Replieshow to tween to a frame label on the main timeline using Tweener?
I can get this to work:
[AS]
var Root = MovieClip(root);
function BackToCorridor(e:Event):void
{
Tweener.addTween(Root , {_frame:10 , time:1 , transition:'Linear'});
}
[/AS]
I want to tween to a frame label, but if I put one in there, it doesn't work...
The first on is using the Tweener class and everytime that I press a button it fades out the loaded content of the previous selection, waits for it to finish and then loads the content of the button pressed. Everything works fine with this part. The second code is the on that is using an Array to dynamicaly rollover, rollout and keep selected the buttons.It was also changing the content of the mc that everything is loaded on but without this fancy fade in - fade out...!!
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What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):
[Code]...
Currently using Tweener and wondering how I can tween a regular variable?
private var health:int = 100;
// And then somewhere else in the class
var amount:int = 50;
[code]......
The properties window allows you to set a number of rotations for the tween to go through. Is there a similar thing for 3d rotations? Doesn't feel right that you should always enter the rotation in frame by frame (sometimes yes, but not every time).
View 2 RepliesI have several objects referencing one value in a number, and I need to tween this number but I cant figure out how.I'll use whatever, the built in tweens or tweener or anything.I cant figure out how to reference the value of the variable, since its not a display object and you cant just say myDisObj.y or something like that.If theres no way to do this i'll just have all of the display objects reference from one's property.
View 4 Repliesfor (i=0; i<humans; i++) {
ranDistX = Math.floor(Math.random()*(20-(-20+1)))+-20;
ranDistY = Math.floor(Math.random()*(20-(-20+1)))+-20;
var humansMoving = new Tween(_root["human"+i], "_x", Linear, _root["human"+i]._x, _root["human"+i]._x+ranDistX, 2, true);
[Code] ....
The tween works only once. I need it so when the tween is finished, it does the same tween (with a different random number (different position)), however after the first two tweens (x and y) have finished the movieclips just sit there.
I am trying to generate a random number of mc's, generate a random type of tween (_x, _y or _alpha), generate a random tween property (Bounce.easeIn, Elastic.easeInOut, etc.), generate random start and end numbers, and then finally generate a random duration for each motion tween. I have noticed that everything is generating randomly perfectly fine, but when it comes to actually creating the tween for each mc it does not work.
View 1 RepliesIm tring to create a slot machine game...I have a mask.and I have 3 layers each of which has a motion tween of 120 frames.they animate my 3 slots..the problem is how and where I can assign a random number so that the motion tween should stop at any image.?
[Code]...
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
View 5 RepliesI Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
View 4 Repliessince the development of Tweener is slow I am wondering if Tweener is still the preferred lib, or if there is a different lib that is preferred?
View 1 RepliesI would like to tint a movieclip with the tweener class. This is how I tint the mc without the tween:
var c:Color=new Color();
c.setTint(0xff0000, 0.8);
clouds.transform.colorTransform=c;
it works but I would like to give it a smooth transition that's why I would use tweener.
My acitonscript level is pretty much zero and I can't figure out why this code wouldn't work. I'm not sure if I need an array. Basically I have 25 MCs, I need to tween the alpha of one of them to 100 and the rest to 0. I can't even get any of them tweening using a loop and am not sure the best way to specify which one to tween to alpha 100.
for (var i = 1; i<=25; i++) {
import caurina.transitions.Tweener;
Tweener.addTween(bg_images.bg_image+i,{_alpha:0, time:.5});
}
can someone please help me install tweener AC 3.0? They say to put it in my "project source directory" I've tried many ways, google alot, still no luck, How do i find out what my "project source directory" is?
View 2 RepliesI would like to use the Tweener class, but I have no clue where I should put the files in my actionscript directory in flash.
EDIT: I tried looking up after some tutorials, everybody is talking about that I should put the "gs" folder in my fla directory, thats not really usefull if there is not even a "gs" directory in the zip I downloaded! All the files are in the "greensock" directory, but when I try to import it I get:
Code: Select all5001: The name of package 'com.greensock' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. C:gsTweenLite.as
I made a site using the Caurina Tweener class with AS3 and it works great in IE and Chrome, but for some reason in FireFox it loads really choppy and some of the color tweens dont work properly.I looked up the FAQ and info on the tweener and it doesnt say anything about trouble with FireFox, has anyone else encountered problems with Caurina Tweener class in FireFox?
View 6 RepliesUsing Tweener, is it possible to run code in between two calls to it (Tweener)?I'm a little bit familiar with Tweener and am trying to use set ChildIndex() after one call to Tweener executes and prior to running a second Tweener.[code]I'm trying to get the sprites to switch levels in the depth chart (so to speak) so that one sprite will appear on top on the first pass but then appear behind another sprite on the second pass, but it seems like the lines of code execute while the Tweener is running, and the desired effect is not happening.
View 3 RepliesI am trying to create a hidden, rollup/rolldown menu, that once rolled on animates up and then exposes thumbnails that will be wired in a gallery type setting. I have hit a roadblock and farily new to As3. I'm pretty sure I'm doing something simple wrong, but I can't for the life of me figure it out. Can anyone please shed some light? I feel like there needs to be a course just in flash output errors! I'm thinking the problem is with my addThumbs(); function, but before this mass of errors, my Sprite was the source of new errors - I thought that it would be an easier option to place all of my thumbnails inside a container and then manipulate that containers alpha or presence than indiviudal items.[code]
View 3 RepliesMy scrolling counter is not displaying 1-9...only zeros every ten intervals. It plays, but the code is unfinished at line 37 in NumbersView.as. Notice Tweener is used to display the sprites. How do I finish this?
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tweener doesn't update myValue while passing the param while tweening. why?
public var myValue:Number = 0.0;
Tweener.addTween(this, {myValue: 1.0, time: 2.0, onUpdate: traceValue, onUpdateParams: [myValue]});
private function traceValue(value:Number):void
{
trace(value);
}
Does anyone know how to propagate tweener mouse events only to the children of a movieclip? I have an mc with small thumbnail images inside that are also mcs. I'd like to scale them up with tweener, but I don't want to have to add a listener for every thumb (there are 50 of them). Propagating sounds like the way to go, but I'm having trouble.
Here's my code:
ActionScript Code:
// Listen for scrollPanel function
[code]....
Recently I found Tweener And I followed the instruction of installment, but I got a compiler error:Desc: The class or interface 'caurina.transitions.Equations' could not be loaded.Sour: import caurina.transitions.Equations;Even I run the samples downloaded from the website, I got the errors, could someone tell me why is that?
View 1 RepliesI've just come across a problem when using the caurina Tweener for AS2. It works fine with an absolute instance name, for an object on the stage; however as soon as I try to use a dynamic instance name - it stops recognizing simple properties like _x and _y, returning this Output message:
## [Tweener] Error: The property '_height' doesn't seem to be a normal object property of menu1 or a registered special property.
## [Tweener] Error: The property '_width' doesn't seem to be a normal object property of menu1 or a registered special property.
## [Tweener] Error: The property '_y' doesn't seem to be a normal object property of menu1 or a registered special property.
## [Tweener] Error: The property '_x' doesn't seem to be a normal object property of menu1 or a registered special property.
Here is a code snippet:
ActionScript Code:
_root.currentitem = 1;
_root.xpos = 0;
_root.ypos = 0;
Tweener.addTween(["menu"+_root.currentitem], {_x:_root.xpos, _y:_root.ypos, _width:85.0, _height:85.0, time:_root.clicktime, transition:_root.clicktype});
All other tweens work fine. There are objects on the stage with instance names of "menu1", "menu2" etc.
I have created a movieclip which when clicked, moves it's X position.
Now, how I can reverse this animation(make it go back on default X axis) if the movieclip is clicked again?[code]...