ActionScript 3.0 :: X Number Of 3d Rotations In Motion Tween
Jul 11, 2011
The properties window allows you to set a number of rotations for the tween to go through. Is there a similar thing for 3d rotations? Doesn't feel right that you should always enter the rotation in frame by frame (sometimes yes, but not every time).
Im tring to create a slot machine game...I have a mask.and I have 3 layers each of which has a motion tween of 120 frames.they animate my 3 slots..the problem is how and where I can assign a random number so that the motion tween should stop at any image.?
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):
whether it be text, symbol, a shape that I drew. None of it works. When I create the motion tween the line arrow in the timeline doesn't show up like it should. Here is the extremely simple animation i'm doing. The problem are for the bottom 9 layers starting from frame 80. I converted all of those to graphic symbols and I'm just trying to do a very simple alpha 0-100 while resizing the letters. I've also tested motion tween on very simple shapes and it never works. I just don't get it.
I'm building a drop down menu in flash CS4. I have followed the directions meticulously...3 times... and still I can't get a mask to accept a motion tween.
I am currently using CS4 but taking a class that is using CS3. The problem is I am finding the "motion tween" is not creating a tween. What is the difference between the motion tween in CS3 and CS4.I can get the tween to work if I use the "classic tween" but the instructor is saying I must use the motion tween.
Is it possible to make a motion tween (or something) where as the page would start blank and then writing would just start to be laid down..... affectively, scribbling onto the page?
I'm trying to get the name of a motiontween in AS3. I have many tweens that call a generic function on MOTION_FINISH. mainContent3X = new Tween(MainContent3, "x", Strong.easeOut, MainContent3.x, 1750, 1, true);
I need to get the number/name to know what to do. I've tried the following with no luck: trace(event.currentTarget.toString()); trace(event.currentTarget.name);
Has anybody found a way to ease motion only between keyframes, not the whole animation? In classic u get separate easings.Generally, I want to convert old tween to new for more control, but it seems to be impossible.
I created some text, converted into a movie clip and I have three keyframes - 1,5,15.at 1 the text is as it is, at 5 i flip it horizontally, using the transform tool [q key] and at 15 i flip it horizontally it again, so it's normal again And I've put motion tween between both the places. Now when I preview the swf, from 1 to 5 the text animates as it is supposed to clockwise but from 5 to 15 it rotates clockwise
So it covers 1/2 revolution and then traces the same half back to become normal again.What must I do in order to make it swivel in clockwise sense only ?
Im making kind of slideshow for my project; assume every frame is a single slide. all of the frames have eventlisteners for KeyboardEvent.KEY_DOWN event. just like this example:
I am having problems with the scripted Tween as the motion does not always complete and therefore does not let the rest of the script execute. Why these Tweens are not completing? I have a few of them throughout my program and they are all doing the same. I have to "Test Movie" several times before I get lucky and they complete and then the program runs fine. I have them all set to under 1.5 seconds as I read somewhere that there this might happen after this time. I am using IE 8 I'm not sure if that has anything to do with it.
in flash professional 8 there is an option for edit motion tween ease graphicallywe can adjust with x and y axisin there any semilar option in flash CS4 professional i know we can adjust ease with also we can adjust the motion tween also with mouse in the working stage
I have a menu I'm building in Flash, the version with no animations can be seen at [URL]. I'm trying to make the block of text on the left tween in from the left. That block of text is a movie clip made up of three dynamic text boxes. Each text box reads in a variable from a text file. Ideally, what I want to do is have the tweening in the movie clip. However, when I add in a keyframe at any point in the movie clip, the dynamic text will display and animate up to that point and then disappear. Also, to mkae things more annoying, only the first of the three blocks will move at all. I can change the alpha or whatever I want to on that first one, but the others seem to be off limits. Could this be due to the fact that I set the second and third blocks to be just below the title block in action script? Does that interfere with tweening?
do a simple fade in of text with a motion tween. I have entered text, converted to graphic symbol, set alpha channel on frame 1 to 0% and on frame 30 to 100%, the add motion tween. The text simply pops back in at frame 30 with no fade in between 0 and 30 at all. I have text set as static. Is this a Flash bug? I am working with Flash CS3. The same thing happened when I tried to do a zoom with a graphic and I had to break the two objects apart before I got any motion tween between them. This is not working with text, however. Adobe Flash CS3 Mac Pro Tiger 10.4.11
I have a motion tweened layer that uses 445 frames. However the actual property change occurs from frames 1 - 360. After fr 360, there are no property changes. When I create a simple ease - ease out, set at 100. This ease shows that it takes 445. When I apply the ease to my properties (x and y specifically). The ease appears to be applied and the movement stops at fr 223. So between 223 and 360 there is no movement. The dash line of the ease in the properties motion editor goes diagonally to 223 then flattens out at the top - indicating no movement. How do I get the ease to apply to all 360 frames, and slowing down up to 360, rather than earlier than that?
I have added a fly in right to a symbol and I want to add a fly out right after a certain number of frames. I've been through a tutorial on Lynda of the new CS4 tweening, but what I cannot figure out is how to add the second motion to the new motion tween. When I try to select the last frame or add a new keyframe past the last frame, Flash asks me if I want to replace the existing tween. I can't figure out how, like in classic tweening, to add a fade out, e.g., to the existing item after so many frames.
I am using Flash CS4. I applied a Motion preset to one of the symbols on my stage. However, the Motion tween is applied to the symbol infinitely & it loops over to the beginning of the tween after completing it.However, I only want the tween to complete once & not loop over after it.
after I create a motion tween, why is it that I don't always see the path of that tween? It seems that I've got to shuffle stuff around a bit before I actually see the colored path. Is there some trick to this?
I am trying to move the instance in a particular path, but by the time I finish defining the entire path, the first few points all go astray. I then completed only 5 change points, but by then the 2nd, 3rd and 4th point were all astray, as in, not in the position I had originally defined them.
I am very frustrated with this as I have been working on this file for ages now, and nothing of this sort happened before. I have redone the tween atleast five times but it still acts weird by the time i move ahead a few frames.