I have a motion tweened layer that uses 445 frames. However the actual property change occurs from frames 1 - 360. After fr 360, there are no property changes. When I create a simple ease - ease out, set at 100. This ease shows that it takes 445. When I apply the ease to my properties (x and y specifically). The ease appears to be applied and the movement stops at fr 223. So between 223 and 360 there is no movement. The dash line of the ease in the properties motion editor goes diagonally to 223 then flattens out at the top - indicating no movement. How do I get the ease to apply to all 360 frames, and slowing down up to 360, rather than earlier than that?
I have encountered an interesting situation, I would like to simulate a ball thrown by a goalkeeper from top. Ball is going to move from right to left, it is small at the beginning, getting bigger at the half, because it gains height, and small again at the end. The scenario is this. And I do not want to use any actionscript code because of the performance loss caused by the event listeners.
How can I simulate two different kinds of tween (horizontal move is without ease and vertical move is with easeOut and easeIn) in the design environment of Flash cs5.5
By the way, I have already tried using actionscript code however, because there so many concurrent event, a little lag is occured at the beginning of each tween start.
I want to make simple motion tween of analog timer seconds arrow. Can i sync it with specified defined timer on AS3?I know that the regular speed of animation can variate according to system specs.
I made a little flash presentation where a bulb increases in brightness as the mouse goes over it and decreases as the mouse goes out. I set up the object on the stage and created a motion tween equal to 30 frames in which the object starts dull and increases in brightness. To control it, I made this little script:
ActionScript Code: stop(); addEventListener(Event.ENTER_FRAME, startScan); mcBulbLit.addEventListener(MouseEvent.MOUSE_UP, startShow); function startShow(event:MouseEvent):void { gotoAndPlay(31); } function startScan(event:Event):void { [Code] ..... For some reason the bulb only goes back one frame and then stops at that frame.
on a project in Flash CS4 for Windows. I have an object on a layer that moves separately at different times of the animation (all one large motion tween). I'm attempting to apply an ease to just one leg of that motion, but instead, when I choose an ease setting in the motion editor, the ease is applied to the entire tween (so it affects the stationary frames too!). Is there a way to apply an ease to a single span of motion instead of the entire motion tween?Alternatively (if it's not possible), is there an easy workflow for breaking-up a motion tween in to separate motion tweens while maintaining the position of the object in between the motion tweens? (I don't want to use the frame-by-frame animation conversion option I've seen.)
I really like the motion editor in CS4. A lot is easier than before, particularly working with ease. But I wounder how you use the custom curve when having a complicated motion with a lot of keyframes. In programs like AE it's easy to select a key and tell if it's going to be a easy in/out or both, and then I select next key and tell how that key should ease. In Flash CS4 I allways get a easy curve that range the entire tween. Is the workflow to brake everything apart so you tween every single motion, or is it another way doing it?
I have created a motion tween in Flash and want to slow the speed of the tween towards the end, so my image doesnt stop suddenly. I applied a slow ease which was working previously but has now decided to stop working and I cannot get it to work again. The strange thing is when I change the ease value from 100 to -100, so the ease is applied to the start of the motion, that works fine, but when I change it back to 100 the ease wont apply to the end of the motion
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
I was wondering if theres a way to apply ease in and ease out both to a single tween..as i want the tween to start slowly than gain normal speed and then again stop smoothly.
I've set a hover on and hover off tween to a certain element in flash, where you hover over an element, and an informational window slides in off the bottom, and when you hover off it slides back. Hover, when I hover off before the hover on animation is over, the given object jumps to the end of the first animation and back. How do I make the animation ease in and out when someone hovers over something?
I am very new to actionscript and I want to make an object rotate 360degrees. I could do it with keyframes, but I want the rotation to ease in. I _KNOW_ it's possible to set up the object to rotate with an ease using actionscript.
Is it possible to tween an object, but have it move along its path without any easing or duration, so it always moves at the same pace. For instance, if the path were looping around the screen, and zig zagging, or w/e it does; it would always go at the same speed, like 2 pixels a second. I use TweenMax.
I'm messing around with the Tween Class. Does anyone know how to make a number of objects, say 5 squares, shift horizontally from one starting point on the stage (left side) and stop at the right side, but stop them so that the spacing of squares is end to end. The first square shifts, then stops at the far right. The second stops next to the first and so on.
The tween is a Regular EaseOut, so the squares appear to bounce off the right wall as they stop.
The following code slides the squares and bounces them, but all squares overlap at the end of the animation. I need the ending _x distance to offset somehow.
I want to alpha tween (ease in from 0 to 1) an object on stage over 25 frames. And after the tween is over i want the object to persist on the stage and in the timeline. How can i do that?afaik i have to extend the tween in the timeline beyond the keyframe with 1 alpha. But when i do that this also extends the time of the tween from 0 to 1 and it actually lowers the alpha 1 in the keyframe automatically to some figure that fits with the ease in which apparently spans the entire tween.
I've been trying to get multiple button to ease or tween like most of the popular sites. Mine seems to be not working correctly. I was wondering some one could look over my FLA (flash 8)
i wanna make an object ease after another object that is easing... like a motion trail. but the objects just go to the corner of the screen....and won't ease after each other.
whether it be text, symbol, a shape that I drew. None of it works. When I create the motion tween the line arrow in the timeline doesn't show up like it should. Here is the extremely simple animation i'm doing. The problem are for the bottom 9 layers starting from frame 80. I converted all of those to graphic symbols and I'm just trying to do a very simple alpha 0-100 while resizing the letters. I've also tested motion tween on very simple shapes and it never works. I just don't get it.
I'm building a drop down menu in flash CS4. I have followed the directions meticulously...3 times... and still I can't get a mask to accept a motion tween.
I am currently using CS4 but taking a class that is using CS3. The problem is I am finding the "motion tween" is not creating a tween. What is the difference between the motion tween in CS3 and CS4.I can get the tween to work if I use the "classic tween" but the instructor is saying I must use the motion tween.
Is it possible to make a motion tween (or something) where as the page would start blank and then writing would just start to be laid down..... affectively, scribbling onto the page?
I'm trying to get the name of a motiontween in AS3. I have many tweens that call a generic function on MOTION_FINISH. mainContent3X = new Tween(MainContent3, "x", Strong.easeOut, MainContent3.x, 1750, 1, true);
I need to get the number/name to know what to do. I've tried the following with no luck: trace(event.currentTarget.toString()); trace(event.currentTarget.name);