ActionScript 2.0 :: Get Multiple Button To Ease / Tween Like Most Of Popular Sites?
Apr 14, 2006
I've been trying to get multiple button to ease or tween like most of the popular sites. Mine seems to be not working correctly. I was wondering some one could look over my FLA (flash 8)
View 5 Replies
Similar Posts:
Apr 22, 2010
I was wondering if theres a way to apply ease in and ease out both to a single tween..as i want the tween to start slowly than gain normal speed and then again stop smoothly.
View 2 Replies
Aug 4, 2009
I have a motion tweened layer that uses 445 frames. However the actual property change occurs from frames 1 - 360. After fr 360, there are no property changes. When I create a simple ease - ease out, set at 100. This ease shows that it takes 445. When I apply the ease to my properties (x and y specifically). The ease appears to be applied and the movement stops at fr 223. So between 223 and 360 there is no movement. The dash line of the ease in the properties motion editor goes diagonally to 223 then flattens out at the top - indicating no movement. How do I get the ease to apply to all 360 frames, and slowing down up to 360, rather than earlier than that?
View 1 Replies
Feb 24, 2011
I've set a hover on and hover off tween to a certain element in flash, where you hover over an element, and an informational window slides in off the bottom, and when you hover off it slides back. Hover, when I hover off before the hover on animation is over, the given object jumps to the end of the first animation and back. How do I make the animation ease in and out when someone hovers over something?
function initialPlacement() {
block1.x = (-814);
block1.y = (stage.stageHeight - 100);
} initialPlacement();
tension.addEventListener(MouseEvent.ROLL_OVER,hover1);
[Code] .....
View 1 Replies
Dec 18, 2006
I am very new to actionscript and I want to make an object rotate 360degrees. I could do it with keyframes, but I want the rotation to ease in. I _KNOW_ it's possible to set up the object to rotate with an ease using actionscript.
View 1 Replies
Sep 12, 2010
Is it possible to tween an object, but have it move along its path without any easing or duration, so it always moves at the same pace. For instance, if the path were looping around the screen, and zig zagging, or w/e it does; it would always go at the same speed, like 2 pixels a second. I use TweenMax.
View 2 Replies
Dec 1, 2009
I'm messing around with the Tween Class. Does anyone know how to make a number of objects, say 5 squares, shift horizontally from one starting point on the stage (left side) and stop at the right side, but stop them so that the spacing of squares is end to end. The first square shifts, then stops at the far right. The second stops next to the first and so on.
The tween is a Regular EaseOut, so the squares appear to bounce off the right wall as they stop.
The following code slides the squares and bounces them, but all squares overlap at the end of the animation. I need the ending _x distance to offset somehow.
[Code]...
View 0 Replies
Sep 21, 2005
how do i add an ease to this code:
Code:
new mx.transitions.Tween(logo_mc, "_y", mx.transitions.easing.Regular.easeOut, 500, 306, 2, true);
the 500 and 306 are for the y-pos. and the 2 is the speed.
View 3 Replies
Sep 21, 2011
I have encountered an interesting situation, I would like to simulate a ball thrown by a goalkeeper from top. Ball is going to move from right to left, it is small at the beginning, getting bigger at the half, because it gains height, and small again at the end. The scenario is this. And I do not want to use any actionscript code because of the performance loss caused by the event listeners.
How can I simulate two different kinds of tween (horizontal move is without ease and vertical move is with easeOut and easeIn) in the design environment of Flash cs5.5
By the way, I have already tried using actionscript code however, because there so many concurrent event, a little lag is occured at the beginning of each tween start.
View 1 Replies
Apr 29, 2010
I want to alpha tween (ease in from 0 to 1) an object on stage over 25 frames. And after the tween is over i want the object to persist on the stage and in the timeline. How can i do that?afaik i have to extend the tween in the timeline beyond the keyframe with 1 alpha. But when i do that this also extends the time of the tween from 0 to 1 and it actually lowers the alpha 1 in the keyframe automatically to some figure that fits with the ease in which apparently spans the entire tween.
View 8 Replies
Jun 28, 2004
Is there any way, using JavaScript or something, to allow me to have 2 seperate kinda pages on the same page? I know that sounds wierd but i basically want to be able to click on one button, lets say on the right, and load a contetn box on the left. Does this make sence?
View 4 Replies
Jul 4, 2011
I would like to ask your opinions about sites that have multiple themes available and allow the user to change the theme while navigating the site. What do you think about this? Is it a cool or attractive option? Is it unprofessional? Is it worth the work of development? Have you implemented something like this? I have been thinking about developing a system for a site to allow support for multiple themes but I am not sure if that would be professional and worth it.
View 3 Replies
Jul 2, 2009
i would like to do a simple set of buttons dynamicly created by code, like simple recangles which will act to each other and have different target urls or movies to load. Also buttons should have constant spacing to each other and it should be possible to have a tween animation for each one with delayed timing, so button 3 slides in first, button 2 slides in a second later and finally button 1 slides in at last. If you click one button all of the other buttons should get deactivated and the alpha should tween down to a lower level for e.g
Something like that, sounds simple but i don?t know where to start. I guess i will need to duplicate the button give each of them different targets, tweening and activate / deactivate states, but thats all i know in theory so far.
View 9 Replies
Jan 27, 2011
Is there a good source of data for the install percentages of popular plugins?
View 3 Replies
Sep 6, 2009
TypeError: Error #1009: Cannot access a property or method of a null object reference.at project4_v3_fla::MainTimeline/frame2()this error shows up at end of level 1 when screen to get to level 2 loads. i attached a link to the game.
View 1 Replies
Nov 4, 2009
Is there a way to increase the ease in and ease out effect? It will only let you choose -100 to 100, and I've messed around with the length of the tween, and the FPS of the movie, but I want the acceleration to be greater.
View 7 Replies
Aug 5, 2009
I have a simple motion tween from fr 1 - 52 (x and y property movement only). I create a custom ease - standard 100 ease in and then a 100 ease out. When this ease is applied to the motion, the ease "happens" after fr 52. So the object does not stop until fr 63 (eased out at 63. How can I get the ease to match / ease out to the last keyframe on 52, rather than 63??? See the attached image of the motion editor.
View 1 Replies
Oct 20, 2010
We have a requirement to create a video demo of certain products. What is the best way to make sure that the video plays on as many browsers as possible on all popular platforms (on Windows, Mac, Android, and iOS devices)? Current implementation: we just have Flash videos that load in a Flash player.
View 3 Replies
May 1, 2009
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
[Code]....
View 1 Replies
Jul 16, 2009
i would like spin an object in clockwise and anticlockwise direction with ease via press of a button.tried using,
on (press) {
this.testmovieclip._rotation += 45;
}
just to get the object to turn... What i wanna do is have 4 buttons, 1st button turns the object 45 degrees, then 2nd button turns it next 45 degrees and so on... Have attached .fla of what im trying to achieve.
View 5 Replies
Sep 20, 2009
I'm trying to get a prototype working for a website.
What I would like to do is have five buttons at the bottom of my stage, and when I click them, an image fades AND eases in. I have this part finished so far, but the issue is that when I click another button, I want the previous image to fade/ease out before the next one fades/eases in.
Here is my code:
Code: Select all
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code].....
View 4 Replies
May 10, 2006
I have 10 different movie clips that I all want to use the same tween code
Code:
function grow(who) {
var tw:Tween = new Tween(who, "_xscale", Strong.easeOut, myMovieClip_mc._xscale, 92, 1, true);
[Code]....
Is there an easier way to just have this code written once rather than copying and pasting the code 10 times for all 10 instances of my clip. myMovieClip_mc is where each instance would have it's unique name.
View 12 Replies
May 20, 2010
CS4: Motion Tween With Multiple Eases?
well, In Flash CS3, it was actually possible to give an easing instruction to each segment (keyframes) of an animation. In Flash CS4, in between two frames of an Motion Tween, isn't it possible anymore? I'm trying but the easing instruction applies only for the entire Motion Tween.
View 2 Replies
May 26, 2005
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
View 1 Replies
Feb 9, 2009
I am using tweenLite in my Fla and I have set up this code sofar which is working fine:
Code:
function tweenTopicUp(topic):void {
var myTween:TweenLite = new TweenLite(topic, 0.6, {alpha:0.5, ease:Expo.easeOut});[code].........
The problem is that i have about 10 buttons (topic1, topic2, etc.) to go. I know I need to do something with Array but I can't seem to get it working .
View 2 Replies
Jan 28, 2011
I've only now started using the new motion tweening and motion editor introduced in CS4 and I have a question. Say I have two MovieClips animating on the stage and I want their movements to be in sync. I've created a custom tween to one of the MovieClips and now I want to have the other MovieClip move with the exact same tween. Is there a way to copy the tween I created for MovieClip #1 and apply it to MovieClip #2? Or do I have to manually re-create the tween from scratch?
View 1 Replies
Mar 20, 2009
How to resize multiple tween spans at once.
When I first saw that tween spans dynamically adjust keyframe placement I thought that meant that if you need to double the speed of something with a few layers of tweens you could simple shift select them all and resize... apparently that's not the case... I assume there's a key command or something, but I've asked around and spent some time googling to no avail....
View 1 Replies
Jun 11, 2010
I have 10 different movie clips that I all want to use the same tween code
Code:
function grow(who) {
var tw:Tween = new Tween(who, "_xscale", Strong.easeOut, myMovieClip_mc._xscale, 92, 1,
[code]....
View 3 Replies
Mar 12, 2009
I am having a problem with a scripted animation. I am trying to use the tween class to send three objects across the screen at once. For some reason, this tests fine in "test movie" but the swf stops the second two tweens at their initial points and tweens only the first one. As you can see from the code, they all have different var names and object names.
var medTween:Tween = new Tween(logo3D4, "x", None.easeNone, 1200, -1000, 6, true);
var bigTween:Tween = new Tween(logo3D3, "x", None.easeNone, -500, 600, 8, true);
var smallTween:Tween = new Tween(logo3D2, "x", None.easeNone, 1000, -1300, 5, true);
View 2 Replies
Oct 11, 2010
How to link one tween to another? I need to make a multiple tween because the movement of the object is not in one line.
Simply, this code wont do
Code:
var tween_bus_x1:Tween
var tween_bus_y1:Tween
var tween_bus_x2:Tween
var tween_bus_y2:Tween
tween_bus_x1 = new Tween(bus, "x", None.easeNone, 302.2, 304.6, 200, false);
tween_bus_y1 = new Tween(bus, "y", None.easeNone, 1.6, 62.6, 200, false);
tween_bus_x2 = new Tween(bus, "x", None.easeNone, 304.6, 316.4, 200, false);
tween_bus_y2 = new Tween(bus, "y", None.easeNone, 62.6, 103.6, 200, false);
It only display the second movement. How to trick this?
View 2 Replies