ActionScript 2.0 :: Multiple Mc's Using Same Tween?
May 10, 2006
I have 10 different movie clips that I all want to use the same tween code
Code:
function grow(who) {
var tw:Tween = new Tween(who, "_xscale", Strong.easeOut, myMovieClip_mc._xscale, 92, 1, true);
[Code]....
Is there an easier way to just have this code written once rather than copying and pasting the code 10 times for all 10 instances of my clip. myMovieClip_mc is where each instance would have it's unique name.
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CS4: Motion Tween With Multiple Eases?
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Feb 9, 2009
I am using tweenLite in my Fla and I have set up this code sofar which is working fine:
Code:
function tweenTopicUp(topic):void {
var myTween:TweenLite = new TweenLite(topic, 0.6, {alpha:0.5, ease:Expo.easeOut});[code].........
The problem is that i have about 10 buttons (topic1, topic2, etc.) to go. I know I need to do something with Array but I can't seem to get it working .
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Jan 28, 2011
I've only now started using the new motion tweening and motion editor introduced in CS4 and I have a question. Say I have two MovieClips animating on the stage and I want their movements to be in sync. I've created a custom tween to one of the MovieClips and now I want to have the other MovieClip move with the exact same tween. Is there a way to copy the tween I created for MovieClip #1 and apply it to MovieClip #2? Or do I have to manually re-create the tween from scratch?
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Mar 20, 2009
How to resize multiple tween spans at once.
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Jun 11, 2010
I have 10 different movie clips that I all want to use the same tween code
Code:
function grow(who) {
var tw:Tween = new Tween(who, "_xscale", Strong.easeOut, myMovieClip_mc._xscale, 92, 1,
[code]....
View 3 Replies
Mar 12, 2009
I am having a problem with a scripted animation. I am trying to use the tween class to send three objects across the screen at once. For some reason, this tests fine in "test movie" but the swf stops the second two tweens at their initial points and tweens only the first one. As you can see from the code, they all have different var names and object names.
var medTween:Tween = new Tween(logo3D4, "x", None.easeNone, 1200, -1000, 6, true);
var bigTween:Tween = new Tween(logo3D3, "x", None.easeNone, -500, 600, 8, true);
var smallTween:Tween = new Tween(logo3D2, "x", None.easeNone, 1000, -1300, 5, true);
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Oct 11, 2010
How to link one tween to another? I need to make a multiple tween because the movement of the object is not in one line.
Simply, this code wont do
Code:
var tween_bus_x1:Tween
var tween_bus_y1:Tween
var tween_bus_x2:Tween
var tween_bus_y2:Tween
tween_bus_x1 = new Tween(bus, "x", None.easeNone, 302.2, 304.6, 200, false);
tween_bus_y1 = new Tween(bus, "y", None.easeNone, 1.6, 62.6, 200, false);
tween_bus_x2 = new Tween(bus, "x", None.easeNone, 304.6, 316.4, 200, false);
tween_bus_y2 = new Tween(bus, "y", None.easeNone, 62.6, 103.6, 200, false);
It only display the second movement. How to trick this?
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Jun 24, 2009
i want to have multiple blocks moving over my stage, but i want use just the one mc in the libary and my function, what adds a new block with random color, alpha and speed.I think, that i have to use addChild();, but i have no idea how to use it properly.
Attachments:
block.zip (7.1 K)
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Mar 5, 2010
im having trouble figuring out how to script a tween in AS3 with multiple properties. I have the single property syntax down, like such, import fl.transitions.Tween;import fl.transitions.TweenEvent;import fl.transitions.easing.*;var name:Tween = new Tween( gar, "x", Regular.easeInOut, 60, 300 , 3, true);
but if I want multiple properties, im having trouble finding that info.
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Mar 10, 2010
This is the tween code for a button which is a movie and inside it has a button and text on top. The text will slide across and bounce back:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var textTweenGo:Tween;
[code]......
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Dec 8, 2010
Is there a way to have multiple seperate objects follow the same motion tween, so one object follows the other, or do they all have to have thier own individual tween?
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Jan 4, 2010
I have a circular graphic that has 7 images on it. It needs to spin and stop on the next/previous image. It should spin through more than the 50deg required to get to the next/prev image so I added 360.
This part works fine. But when I try to add some motion blur type effect during the spin, the spin sometimes stops without completing. The issue seems to be around the below (but I posted the full code too)
// animate the blur
var myTween:Tween = new Tween(spinner, "blur",
Regular.easeOut, 16, 0, 1.3, true);
myTween.addEventListener(TweenEvent.MOTION_CHANGE, applyBlur);
[Code]...
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Jun 27, 2010
Trying to tween multiple objects one after another with an array.
ActionScript Code:
import fl.transitions.*;
import fl.transitions.Tween;
import fl.transitions.easing.*;
[Code].....
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Mar 10, 2011
When creating an animation with a classic tween sometimes I'd have to adjust all frames based on changing stage size and what have you. I'd usually park animations in mc's but even then I'd have to on occasion move the whole animation as whole, using the Edit Multiple Frames button on the Timeline. This is also needed when repurposing Flash ads for different sizes. Sometimes I have to adjust a few layers and leave some layers alone, again for Flash ads and alike.
When using a Motion or 3D tween I wanted to know if this was possible, not because I have a particular scenario but I wanted to see if I could do this in the event of needing to do so one day. I tried this feature and I was unable to move the whole animation as I would with a Classic Tween. The only thing I could do to achieve this was to park the Motion/3D tween into it's own mc and then drop that mc on the stage and move the mc as a whole. Is there any way to select all frames of the Motion Tween and move it as a whole without resorting to putting it in a mc (even though I get that it should always exist in a mc)?
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Apr 1, 2011
I am writing a flash card game which slides the next card onto the stage when the user presses a button.There are 24 cards, and I have written a separate tween for each one... I think there is probably a more efficient way to do this. Here is what I have:
[Code]...
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Nov 11, 2009
I'm trying to create a simple loop that adds a random number of stars, fades them out and removes them.The script I've come up with does everything but remove them, and perhaps I need a less on adding children to a stage.
Here's what I come up with
import flash.display.*;
import com.greensock.*;
import com.greensock.easing.*;
[code].....
I need a way to make the movie clips unique so I can tell my oncomplete function to remove the property clip, if I don't do this the movie will eventually slow down and crash because of so many (invisible) movieclips.
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Dec 20, 2011
I wish to move multiple items at the same time with tween.
I'm currently using a loop that calls for the same tween for each item.
I then want to do something when the tween has finished using the tween listener. The problem is that it is being called each time for every item that is being moved. I know I could do some variable that changes from true to flase if its been called once, but is there a better way of doing this?
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Mar 7, 2006
I am using the tween class on my first key frame of my mc. It looks like this;
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var myTween:Tween = new Tween(main_mc, "_x", mx.transitions.easing.Elastic.easeOut,590, 0, 3, true);
However my question is if I have multiple mcs that will use the same code how do i reference it? Currently I have the above code duplicated on two key frames, one of the first and another after a stop keyframe.
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Jun 23, 2006
i've got multiple clips on stage and i want to move them all say 20pixels to the right. I want to do this with one Tween and have a nice elegant mathematical solution (i don't want to have to take position stamps etc etc unless its absolutely necessary). Here's an example. 4 clips randomly dragged on the stage and put in an array, Then one tween to move them all (for performance reasons):
[Code]....
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Aug 26, 2009
i want to have two different tweens on different movieclips within same layer...but what happens is..it groups both the mc into a single graphic...and applies tween for the entire graphic..and also i loose the Mc instance.
how can i achieve diff tweens on diff objects within a layer? More important is dont want to loose the MC instance
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Apr 14, 2006
I've been trying to get multiple button to ease or tween like most of the popular sites. Mine seems to be not working correctly. I was wondering some one could look over my FLA (flash 8)
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Jul 2, 2009
i would like to do a simple set of buttons dynamicly created by code, like simple recangles which will act to each other and have different target urls or movies to load. Also buttons should have constant spacing to each other and it should be possible to have a tween animation for each one with delayed timing, so button 3 slides in first, button 2 slides in a second later and finally button 1 slides in at last. If you click one button all of the other buttons should get deactivated and the alpha should tween down to a lower level for e.g
Something like that, sounds simple but i don?t know where to start. I guess i will need to duplicate the button give each of them different targets, tweening and activate / deactivate states, but thats all i know in theory so far.
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
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Jun 21, 2006
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
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Aug 5, 2006
i am wondering if there is a way to put a delay (seconds) on the flashs' native tween class like you can on the laco tween engine... such as
[Code]...
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Mar 4, 2010
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
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Nov 11, 2011
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
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May 1, 2009
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
[Code]....
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Jan 25, 2010
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
[Code]..
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