ActionScript 3.0 :: Tween For Multiple Buttons?

Feb 9, 2009

I am using tweenLite in my Fla and I have set up this code sofar which is working fine:

Code:
function tweenTopicUp(topic):void {
var myTween:TweenLite = new TweenLite(topic, 0.6, {alpha:0.5, ease:Expo.easeOut});[code].........

The problem is that i have about 10 buttons (topic1, topic2, etc.) to go. I know I need to do something with Array but I can't seem to get it working .

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Applying A Tween To Multiple Buttons?

Mar 10, 2010

This is the tween code for a button which is a movie and inside it has a button and text on top. The text will slide across and bounce back:

import fl.transitions.Tween;
import fl.transitions.easing.*;
var textTweenGo:Tween;

[code]......

View 1 Replies

Flash :: Using An External Class With Multiple Frames On The Timeline And Multiple Stage Placed Buttons

Sep 21, 2010

I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.

Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.

View 2 Replies

ActionScript 2.0 :: Multiple Conditions - An Object Will Go To A New Frame If Multiple Buttons Are Pressed?

Aug 12, 2009

i have an if statement, an object will go to a new frame if multiple buttons are pressed

PHP Code:[code].....

now i want it so that if one condition is met the mc will goto frame 2, if 2 conditions are met, frame 3 and if 3 conditions are met, frame 4.i know i could do this with a lot of if statements but i have a lot of movie clips to use this code on, so is there any way to write an if statement that will trigger different options if multiple conditions are met?

View 4 Replies

Professional :: Multiple Buttons Linking To Multiple Pages From One Movie?

Aug 28, 2011

I have a flash movie with 3 buttons I am trying to link relativley to pages within my site, I have one working fine but can't get the others to link and when I try it makes the one that is working, work no more..

Below's the code I am using for the one that is working;

import flash.events.MouseEvent;var getIndex:URLRequest = new URLRequest("../index.html");
//---Enter Button---\

[Code]....

View 5 Replies

Using Multiple Movie Clips For Separate Buttons And Mouse Over Buttons?

Nov 24, 2009

I am using Flash CS4 with ActionScript 3 and I am fairly new at it. I am struggling with two things.
 
1. How can I start a movie clip while scrolling over a button? I know how to start a movie clip when a button is clicked.
 
2. How can I use multiple movie clips for seperate buttons?

[URL]

View 3 Replies

ActionScript 2.0 :: Multiple Buttons Activating Multiple Items?

Jan 5, 2010

I have a map with a list of items to the side. I want the list to work as buttons and highlight both the button and the particular image on the map... and when you click you link to a certain location.I also want to be able to MouseOver the map, have both the image on the map and the corresponding 'button' from the list highlight - but when you click, you go to a different location than if you would have clicked from the list.I have it set up - but something is conflicting. Here is how I have my code set:

Code:
BUTTON_ONE.onEnterFrame = function(){
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.nextFrame();[code].......

View 1 Replies

ActionScript 3.0 :: Multiple Videos To Play With Multiple Buttons?

Feb 4, 2010

I am creating a stand alone DVD to be used with Flash player. I am wanting to add different videos that play with different buttons. The following is the code I have for the video to play when the corresponding button is clicked..... My problem is how do I get that video to "leave" and stop playing when another button is pushed to play a different video.
 
Educators_btn.addEventListener(MouseEvent.CLICK,clickEducators);
function clickEducators(evtObj:MouseEvent)
{
gotoAndStop("OE")

[code]....

View 2 Replies

ActionScript 2.0 :: Multiple Mc's Using Same Tween?

May 10, 2006

I have 10 different movie clips that I all want to use the same tween code

Code:
function grow(who) {
var tw:Tween = new Tween(who, "_xscale", Strong.easeOut, myMovieClip_mc._xscale, 92, 1, true);

[Code]....

Is there an easier way to just have this code written once rather than copying and pasting the code 10 times for all 10 instances of my clip. myMovieClip_mc is where each instance would have it's unique name.

View 12 Replies

IDE :: CS4 Multiple Easing In One Tween?

May 20, 2010

CS4: Motion Tween With Multiple Eases?

well, In Flash CS3, it was actually possible to give an easing instruction to each segment (keyframes) of an animation. In Flash CS4, in between two frames of an Motion Tween, isn't it possible anymore? I'm trying but the easing instruction applies only for the entire Motion Tween.

View 2 Replies

Copy A Custom Tween For Multiple Use?

Jan 28, 2011

I've only now started using the new motion tweening and motion editor introduced in CS4 and I have a question. Say I have two MovieClips animating on the stage and I want their movements to be in sync. I've created a custom tween to one of the MovieClips and now I want to have the other MovieClip move with the exact same tween. Is there a way to copy the tween I created for MovieClip #1 and apply it to MovieClip #2? Or do I have to manually re-create the tween from scratch?

View 1 Replies

Resize Multiple Tween Spans?

Mar 20, 2009

How to resize multiple tween spans at once.

When I first saw that tween spans dynamically adjust keyframe placement I thought that meant that if you need to double the speed of something with a few layers of tweens you could simple shift select them all and resize... apparently that's not the case... I assume there's a key command or something, but I've asked around and spent some time googling to no avail....

View 1 Replies

ActionScript 2.0 :: Multiple Mc's Using Same Tween Code?

Jun 11, 2010

I have 10 different movie clips that I all want to use the same tween code

Code:
function grow(who) {
var tw:Tween = new Tween(who, "_xscale", Strong.easeOut, myMovieClip_mc._xscale, 92, 1,

[code]....

View 3 Replies

ActionScript 2.0 :: How To Get Other Buttons Tween When Each One Clicked

Jul 18, 2007

Basically I have 3 expandable buttons place beneath each other that expand when individually clicked. I want the "other" buttons to move/tween as the user clicks each button. I could get them to move but I want them to tween when they move rather than just jump to a new y position.

View 7 Replies

ActionScript 2.0 :: Does Tween Class Not Allow Buttons

Mar 13, 2008

I built a tween function to create a dropdown nav, but the nav buttons don't respond when I mouse over them or click. The code below reflects the MC 'togglemenu' which contains 'next_btn' & 'prev_btn'. 'togglemenu' tweens them through the function 'toggleMenuTween'. I noticed that if I remove the tween, they work just fine. Why?

[Code]..

View 4 Replies

ActionScript 3.0 :: Tween Multiple Objects At One Time?

Mar 12, 2009

I am having a problem with a scripted animation. I am trying to use the tween class to send three objects across the screen at once. For some reason, this tests fine in "test movie" but the swf stops the second two tweens at their initial points and tweens only the first one. As you can see from the code, they all have different var names and object names.

var medTween:Tween = new Tween(logo3D4, "x", None.easeNone, 1200, -1000, 6, true);
var bigTween:Tween = new Tween(logo3D3, "x", None.easeNone, -500, 600, 8, true);
var smallTween:Tween = new Tween(logo3D2, "x", None.easeNone, 1000, -1300, 5, true);

View 2 Replies

ActionScript 3.0 :: Combining Multiple Tween Into One At A Time

Oct 11, 2010

How to link one tween to another? I need to make a multiple tween because the movement of the object is not in one line.

Simply, this code wont do
Code:
var tween_bus_x1:Tween
var tween_bus_y1:Tween
var tween_bus_x2:Tween
var tween_bus_y2:Tween
tween_bus_x1 = new Tween(bus, "x", None.easeNone, 302.2, 304.6, 200, false);
tween_bus_y1 = new Tween(bus, "y", None.easeNone, 1.6, 62.6, 200, false);
tween_bus_x2 = new Tween(bus, "x", None.easeNone, 304.6, 316.4, 200, false);
tween_bus_y2 = new Tween(bus, "y", None.easeNone, 62.6, 103.6, 200, false);

It only display the second movement. How to trick this?

View 2 Replies

ActionScript 3.0 :: Same Tween Multiple Times On Stage?

Jun 24, 2009

i want to have multiple blocks moving over my stage, but i want use just the one mc in the libary and my function, what adds a new block with random color, alpha and speed.I think, that i have to use addChild();, but i have no idea how to use it properly.

Attachments:
block.zip (7.1 K)

View 3 Replies

ActionScript 3.0 :: Multiple Properties Tween Class?

Mar 5, 2010

im having trouble figuring out how to script a tween in AS3 with multiple properties.  I have the single property syntax down, like such, import fl.transitions.Tween;import fl.transitions.TweenEvent;import fl.transitions.easing.*;var name:Tween = new Tween( gar, "x",  Regular.easeInOut, 60, 300 , 3, true);
 
but if I want multiple properties, im having trouble finding that info.

View 5 Replies

ActionScript 3.0 :: Multiple Objects On Same Motion Tween?

Dec 8, 2010

Is there a way to have multiple seperate objects follow the same motion tween, so one object follows the other, or do they all have to have thier own individual tween?

View 1 Replies

Actionscript 3 :: Addeventlistener - Tween Multiple Filters?

Jan 4, 2010

I have a circular graphic that has 7 images on it. It needs to spin and stop on the next/previous image. It should spin through more than the 50deg required to get to the next/prev image so I added 360.

This part works fine. But when I try to add some motion blur type effect during the spin, the spin sometimes stops without completing. The issue seems to be around the below (but I posted the full code too)

// animate the blur
var myTween:Tween = new Tween(spinner, "blur",
Regular.easeOut, 16, 0, 1.3, true);
myTween.addEventListener(TweenEvent.MOTION_CHANGE, applyBlur);

[Code]...

View 2 Replies

ActionScript 3.0 :: Tween Multiple Objects One After Another With An Array?

Jun 27, 2010

Trying to tween multiple objects one after another with an array.

ActionScript Code:
import fl.transitions.*;
import fl.transitions.Tween;
import fl.transitions.easing.*;

[Code].....

View 4 Replies

ActionScript 3.0 :: Buttons Moving With Tween In Movieclip

Jan 25, 2010

i'm new to these forums and relatively new to AS3 so bare with me basically i have designed a 360degree flash applications using a movieclip that pans a panoramic photo when the mouse moves left or right. I am now having trouble fixing buttons onto the correct place in the scrolling 360 clip because i can't fix the buttons to a specific point (x + y) on the image itself.

View 2 Replies

ActionScript 3.0 :: Programmed Tween Affecting Buttons?

Mar 5, 2009

I am using Flash CS3 targeting flashplayer 9. I have created a menu that has 5 simple buttons in it. I use
a actionscript tween to move the menu from off the stage into view and back again. For some reason when the menu comes on the stage the hittable area of the buttons seems to be getting affected. I am dropping the menu onto the stage so I am only tweening the y property like so

var menuTween:Tween;

menuTween = new Tween(toc_mc, "y", toc_mc.y, 78, 1, true);

When the menu comes into view it is like the hittable area of the button gets squashed vertically down.Even though the text still appears perfectly fine and the background of the button looks right the cursor will only click on a small sliver at the very bottom of each button. Has anyone else seen this?

View 1 Replies

ActionScript 1/2 :: Tween Fade Animation With Buttons

Oct 2, 2009

I have four movie clips with instance names of "purple_ob", "green_ob", "orange_ob" and "blue_ob" and four buttons "purple_but", "green_but", "orange_but" and "blue_but" I want to have the movie clips automatically fade from one to another continually with a 5 second pause inbetween, but then if the user clicks one of the four buttons it will fade the relevant movieclip in. Then if nothing else is pressed the fading will carry on working through the four images in a loop.
 
So far I have the movie clips fading on a button press but how do I implement the automatic fading from one MC to another?
 
I've added the code below into the first frame of my scene
 
//My actionscript 2.0 code
import mx.transitions.Tween;
import mx.transitions.easing;

[Code]....

View 5 Replies

ActionScript 3.0 :: Buttons Randomly Not Working With Tween?

Mar 25, 2009

The website I'm creating has a large map picture (mcMap) and a crosshair (mcLines) that moves to a different location, depending on which button is clicked. I used a Switch statement and the Point and Tween classes so the user can click from one to the other and the map and craosshair moves.

However, when a button is clicked...sometimes, at random, the map and/or crosshair goes to the wrong location and/or the MC that is supposed to appear doesn't. The issue is very random, so I'm lost as to what may cause this.

View 7 Replies

ActionScript 2.0 :: Highlighted Buttons Using Tween Classes?

Sep 3, 2009

I've recently designed some menu buttons each one gets highlighted on mouse over and defaults back on mouse out. On Mouse click the button remains highlighted and when another button is clicked the current button goes back to its default state and the new button is now highightedI know this has been asked before, and I know how to do this using a timeline and having flags marking the 'start' 'end' and 'highlight' states on the timeline. My original code uses IF and gotoAndStop statements...But recently I've been getting into tween classes using as2 and would like to know how to achieve this effect using _alpha values within tween classes.To me it seems easier to do this purely with code, i.e _alpha is 0 then tween to 100 on rollover. On rollout it reverses, and on click the alpha immediately goes to 100 and stays at 100 until another button is pressed

View 0 Replies

Professional :: Motion / 3D Tween - Edit Multiple Frames

Mar 10, 2011

When creating an animation with a classic tween sometimes I'd have to adjust all frames based on changing stage size and what have you. I'd usually park animations in mc's but even then I'd have to on occasion move the whole animation as whole, using the Edit Multiple Frames button on the Timeline. This is also needed when repurposing Flash ads for different sizes. Sometimes I have to adjust a few layers and leave some layers alone, again for Flash ads and alike.

When using a Motion or 3D tween I wanted to know if this was possible, not because I have a particular scenario but I wanted to see if I could do this in the event of needing to do so one day. I tried this feature and I was unable to move the whole animation as I would with a Classic Tween. The only thing I could do to achieve this was to park the Motion/3D tween into it's own mc and then drop that mc on the stage and move the mc as a whole. Is there any way to select all frames of the Motion Tween and move it as a whole without resorting to putting it in a mc (even though I get that it should always exist in a mc)?

View 2 Replies

ActionScript 3.0 :: Apply One Tween To Multiple Movie Clips?

Apr 1, 2011

I am writing a flash card game which slides the next card onto the stage when the user presses a button.There are 24 cards, and I have written a separate tween for each one... I think there is probably a more efficient way to do this.  Here is what I have:

[Code]...

View 7 Replies

Flash - Add/Tween/Remove - Multiple Instances Of The Same MC (Tweenlite)?

Nov 11, 2009

I'm trying to create a simple loop that adds a random number of stars, fades them out and removes them.The script I've come up with does everything but remove them, and perhaps I need a less on adding children to a stage.

Here's what I come up with

import flash.display.*;
import com.greensock.*;
import com.greensock.easing.*;

[code].....

I need a way to make the movie clips unique so I can tell my oncomplete function to remove the property clip, if I don't do this the movie will eventually slow down and crash because of so many (invisible) movieclips.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved