Flash :: Using An External Class With Multiple Frames On The Timeline And Multiple Stage Placed Buttons
Sep 21, 2010
I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.
Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.
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May 2, 2011
there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
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Mar 14, 2003
I'm designing a website which has one main MC in the timeline. This main MC totals about 650 frames with text and pictures for each page (65 pages). This when published into a .swf, was 172KB. However, the download time was huge, almost 45 seconds. The intro page works fine, which I then use a loadMovie to bring in the main .swf with navigation bar, etc. So, I took this large .swf and split it into 3 smaller .swf's, 50, 111 and 85KB, for each. Now when live online, this too, seems too large and almost 30 seconds to download. Can I optimize in any way or should I just again split the 3 movies into maybe, 5 movies? What is the 'best' size for each .swf that will be published online? You can see the link yourself at [URL].
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Feb 3, 2010
I've got as far as adding multiple buttons to the stage with AS3 and giving them unique instance names, but now I have a problem. There is no limit on the amount of buttons that could be present, there could be one or one hundred so I can't hard code.
How would I go about creating event listeners for each button? I tried pushing each instance name into an array then looping through but that gave me an error about how the buttons didn't exist, so it can't listen.
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Nov 23, 2010
In CS5, I want to create a series of buttons that when clicked will linked to other frames in the same timeline. So one button will link to frame 5, one will link to frame 10, one will link to 15, etc. All the buttons will appear across the top of the stage on a layer, and I want them to appear on all of the frames so the user can click back-and-forth to the different frames/screens.
1. Is the best way to do this to just add the buttons to frame 1 and add a keyframe to the last frame in the timeline, frame 15, so they are copied to all the frames in between?
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Feb 24, 2010
I want to view all of the frames from within a MovieClip concurrently on the stage, however I am struggling to extract the individual frame information from the MovieClip.I have managed to load an external SWF into a MovieClip and view the frames sequentially with the following code:[code]What is the most efficient way to view ALL of the frames on the screen?
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Jun 10, 2010
Im trying to make a game where you are given the choice of 10 object, you choose 2 and they combine in the middle. Is there some actionscript i can use to make this without having to make a complex layout of frames for each button press?
An example is the Splice game at [URL]
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Feb 8, 2010
I am creating a point and click game using buttons to move through the timeline. I am using AS3 and am not used to it because I used to use AS2.
Here is my script:
intro.addEventListener(MouseEvent.CLICK,clickHandl er1);
function clickHandler1 (event:MouseEvent):void {
gotoAndStop("one");
[Code].....
It works for the first button, but an error comes up for the next button:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at skunk_fla::MainTimeline/frame1()
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Aug 22, 2011
I have 260 images that I need to place on different frame. Instead of dragging them one by one the image on the stage, is there a way to drop all of them in one shot but each images is on a different frame?
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Jul 2, 2009
how to move an object built from multiple symbols (including movie clips with interactivity) in a timeline other than the root? I tried putting them all in another symbol, but then the interactivity was lost.
On a boad scope, what I'm trying to do is animate a "digital multimeter" out of the way when not in use, and vise versa.
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Aug 23, 2011
I'm trying to play different animations using buttons using the below code but I keep getting an error. Totally new to flash but I'm sure it's something really simple
function goHome(event:MouseEvent):void { home_animation.play(); } home_btn.addEventListener(MouseEvent.CLICK, goHome);
function goIntro(event:MouseEvent):void { intro_animation.play(); }
[code]......
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Dec 15, 2009
I am trying to eliminate the Loader component from a project. Run locally, the Loader is sufficient to load-up the voiceover swf files that exist on many of the frames in the parent file. On the web, the short download delays at runtime due to the Loader are causing timing issues. I'm not sure if there is a way to preload multiple swfs into specific frames of a parent file so that they are available before runtime.
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Feb 4, 2009
I want to disable all buttons on the stage when a certainevent trigger. Some of the buttons are already on the stage (manuallyplaced) at the startup and others are placed dynamically usingactionscript.Do I really have to assign each button a code telling them tobe disabled or can I target them all at onc
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Jun 26, 2011
I've been trying to combine the features of two tutorials I found, one that deals with controlling external swf's from the main timeline and the other that explains how to load and unload multiple external swf's. I'd like to be able to load and unload multiple external swf's, and control these swf's buttons from the main timeline
I asked this same question on the forum of the site where I found these tutorials, and receive only one reply saying that "it shouldn't be hard to do." but they did not elaborate any further. This left me think that I was missing something very obvious and I've spent too much time now trying to work what it is now. I understand pretty much how both pieces of code work, but just can't work out how to combine them.[code]...
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Jul 26, 2009
I want to dynamically create multiple buttons on the stage. The number of buttons I want to load will eventually be retrieved from an XML file.
I've made some progress but I'm a little stuck. I have no problems with the XML at all. I've created a button with rollovers and given it a linkage class name and it can be added as a child to the stage.
The problem lies with creating multiple different buttons, each with unique button listeners.
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Aug 12, 2009
i have an if statement, an object will go to a new frame if multiple buttons are pressed
PHP Code:[code].....
now i want it so that if one condition is met the mc will goto frame 2, if 2 conditions are met, frame 3 and if 3 conditions are met, frame 4.i know i could do this with a lot of if statements but i have a lot of movie clips to use this code on, so is there any way to write an if statement that will trigger different options if multiple conditions are met?
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Aug 28, 2011
I have a flash movie with 3 buttons I am trying to link relativley to pages within my site, I have one working fine but can't get the others to link and when I try it makes the one that is working, work no more..
Below's the code I am using for the one that is working;
import flash.events.MouseEvent;var getIndex:URLRequest = new URLRequest("../index.html");
//---Enter Button---\
[Code]....
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Feb 11, 2009
Using the tweener class to control After Effects/embedded FLVs, I cannot figure out why I can't get all three of my buttons to work. The first one works fine, but the second two do not work at all. They do not even show the pointer finger cursor on ROLL_OVER. I have 3 FLVs each with a named instance and each with a button symbol for a hit spot also with a named instance.
[Code]....
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Jan 5, 2010
I have a map with a list of items to the side. I want the list to work as buttons and highlight both the button and the particular image on the map... and when you click you link to a certain location.I also want to be able to MouseOver the map, have both the image on the map and the corresponding 'button' from the list highlight - but when you click, you go to a different location than if you would have clicked from the list.I have it set up - but something is conflicting. Here is how I have my code set:
Code:
BUTTON_ONE.onEnterFrame = function(){
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.nextFrame();[code].......
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Feb 4, 2010
I am creating a stand alone DVD to be used with Flash player. I am wanting to add different videos that play with different buttons. The following is the code I have for the video to play when the corresponding button is clicked..... My problem is how do I get that video to "leave" and stop playing when another button is pushed to play a different video.
Educators_btn.addEventListener(MouseEvent.CLICK,clickEducators);
function clickEducators(evtObj:MouseEvent)
{
gotoAndStop("OE")
[code]....
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Apr 11, 2010
I have a drop down menu whereby the clicking of a button causes it to move to a specific keyframe in the timeline. I also have multiple buttons which load external swf files.The problem is when i navigate to the drop down menu the loaded external files keep dissapering because they are not on the keyframe where the drop down menu is actuated. Is there any way of coding it so that which ever swf file is loaded remains there whilst the drop down menu moves to its specific stage in the timeline?
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Oct 12, 2010
I need to play multiple external swf's automatically without buttons. The code I have plays them fine but I need to stop on the last swf in the array. [code]...
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Oct 23, 2010
I am trying to make an interactive book that will have a chapter broken into several paragraphs that will load into dynamic text boxes.
For my first chapter, I have 3 text boxes, in which I have 3 different .txt files being called upon with 3 separate loader(); events It's important that the .txt files are loaded dynamically so the content can be edited easily.
Is there a way to do this with array or classes so I don't need to create and code 10 boxes for each chapter?
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Dec 28, 2009
I want to move my multiple externally loaded images a little each time they are added to the stage along the x axis via the Loader class. It all works - But HOW do I access the added graphic synatically, so i can change its x pos?! Ive tried picLoader.x ... but that's the Loader - NOT the image...??
Code:
private function setPics():void
{
for(var i:int = 0; i < xItems; i++)
[Code].....
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Sep 29, 2009
completing the code to get a return value from JavaScript to flash, but all the code was in a frame. My issue is I need to apply this code to multiple buttons, and then have them navigate to the appropriate frame. I thought I could put some of the code on the buttons themselves, or possibly I could call each button and keep all the code in frame one.....the external interface call function and the button functions....btn1, btn2; etc......I am not to verse in code and need to know what and how the best way to do this would be.
[Code].....
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May 23, 2008
detailed as possible. Took basic Flash classes, but no AS other than searching online, taking a couple Kirupa tutorials, so it's all greek tho recognizably so. I have 10 individual "scenes" currently in one swf file, but would love to break these apart individually, and load each into a "container" swf with a "random" code (so each visit to my site starts differently) which I've located and tested with Kirupa's super "Loading random movies" tutorial. Question is: currently I have active buttons in each scene which advance playhead to the next scene. How can I code these to load another swf into the main "container" file and kill/replace the current swf?
Another tutorial "Transitions between external swfs" suggests "if your buttons are not located on the main timeline, you will have to change the path to the container movieclip" - but doesn't show exactly how to do this, and I have to say I can't figure the "path" out! Another issue I foresee is that I'll need the script to automatically pull in the next swf file when the current one finishes, if the visitor doesn't click the button first... Haven't been able to find this with a few hours searching, though some threads come close.
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Nov 30, 2011
(Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have a "hair" movieclip that has 10 hairstyles. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.). I also have a colorPicker to change the color. Here's my code:
[Code]...
This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem...
I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.
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Jul 29, 2010
I'm using this AS to load multiple external images into mc instances on a stage, using different loaders.[code] The external images always load from the upper left corner down, how can you make the image load from the center of the instance on stage?I found this code below and doubt it will work for me since I have 5 mc instances on different parts of the stage, so the stage wouldnt be a good reference point.[code]
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Mar 9, 2009
In AS3 i am using the Loader class to load in multiple external SWFs (AVM1), each of which has a short animation which automatically plays when the swf is I obviously cannot control the timeline of these (i can't use local connection etc) but would like to load in the *.swf files, so they're in memory then add them to the stage when requested. the problem is that if i load them enmass. then use addChild when they are called, they have already played through and animated pre the addChild command.
(I cannot edit the swfs at all, and would rather not load them on demand at runtime)
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Sep 9, 2010
Is there a way to share common .as files with multiple swfs?
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