detailed as possible. Took basic Flash classes, but no AS other than searching online, taking a couple Kirupa tutorials, so it's all greek tho recognizably so. I have 10 individual "scenes" currently in one swf file, but would love to break these apart individually, and load each into a "container" swf with a "random" code (so each visit to my site starts differently) which I've located and tested with Kirupa's super "Loading random movies" tutorial. Question is: currently I have active buttons in each scene which advance playhead to the next scene. How can I code these to load another swf into the main "container" file and kill/replace the current swf?
Another tutorial "Transitions between external swfs" suggests "if your buttons are not located on the main timeline, you will have to change the path to the container movieclip" - but doesn't show exactly how to do this, and I have to say I can't figure the "path" out! Another issue I foresee is that I'll need the script to automatically pull in the next swf file when the current one finishes, if the visitor doesn't click the button first... Haven't been able to find this with a few hours searching, though some threads come close.
I have 20 external .swfs im trying to load into 20 blank movieclips . i am trying to load them randomly into each blanck movieclip without the external .swf's duplicating.
so far I have this code
[Code].....
Im trying to load all the movieclips with all the external .swfs without any of the .swf's repeating.
I have a main fla file which loads an external swf into an empty movieclip on the main timeline which works fine but I want a button in the external swf to load another external swf into another empty movie clip on the main timeline.eg. start.swf loads UKEIAMap.swf into (empty movie clip within start.swf) MapLoader_mc then a button havant_b within UKEIAMap.swf needs to load HavantProjectSheet.swf into (empty movie clip within start.swf) ProjectSheetLoader_mc without unloading UKEIAMap.swf
On my html page I have two frames, one for navigation and the other for content. The navigation menu is an swf. Most of the content is html, except for the 'gallery' page.
The thumbnails for the gallery appear within the navigation. I can get the pictures to load from the thumbnails into the 'content' frame using LoadVars sendAndLoad.
However, doing this means that the flash gallery refreshes itself each time a thumbnail is clicked (thereby losing the transition effect).
So, how do I load the images in the other frame without reloading the flash??
I've got a Flash file that displays a series of .swfs one after the other and I'm trying to figure out how to encorporate a preloader into this script that takes into account the fact that I'm randomly selecting which of those .swfs to display first.
Here's what the attached script does so far:
1. Call external XML file and put .swf path names into an array.
2. Randomly select one of those .swfs to display first.
3. Once that .swf movie has played through (each one is about 6 seconds long) --OR-- if the "next" button is clicked, load the next .swf file.
4. When we've reached the last .swf file in the list, start back at the beginning of the list.
I have looked at a BUNCH of preloader scripts but just haven't grasped actionscript enough to know how to encorporate them into my file.
I have this code that I am using to randomly load in external swfs. It seems to be working but, as I know very little about coding I just wanted to ask the experts and see if its ok? or should be done differently. I added the preloader code from watching the tutorials but not sure if its even in the right place?
I'd like to make a "main" flash movie to load external .swfs. It's not a problem to make it load a random external .swf but how could I make the loaded .swfs randomly load another .swf on the root at the end of its timeline?
I'm having a problem with embedding a Flash movie that loads an array of SWFs- specifically, ones that exist in the same movie as the .fla loader file. When I move the external SWFs and .swf load_movie file into a separate directory from the HTML file, they do not load properly. I get just a white window. [URL]. When I keep the SWF movie clips and load_movie.swf in the same (root) folder as the .html file, then everything loads properly, though. But this would extremely clutter up my directory!
The code is as follows: MovieClip on Stage onClipEvent(data){ //test to make sure it's completely loaded, when swf's load this way onData is called with each 'chunk' of data if(bytesLoaded()==bytesTotal()){ this.onEnterFrame=function(){ if(_currentframe==_totalframes){ _root.loadNextMovie() [Code] .....
I 'm not sure if there is a way in loadMovie to specify another folder, or the best way to solve this problem. I'm relatively new to Actionscript.
I am loading a different external SWF into each one using Load External SWF behavior.Although each SWF is a different file, they are exact copies of each other (have exact same functionality); all 3 are text boxes with both scrollbar scrolling and mousewheel scrolling.Problem is, when on the stage at the same time, they all three respond to mousewheel scroll at the same time. I need them each to respond to users' mousewheel scroll only if the mouse is over the respective area (so that way they don't all scroll at the same time).The file was developed for me and the developer is not available at this time.
I have been trying to get this working right for days and it is driving me crazy. It should be very easy, so I'm not sure what I'm missing.
I'm loading in an external text file, which is fine, but the problem is with how it is displaying.
It should look like the attached word file. But when I paste it in a text file it gets messed up. A sample of that is attached as well. I have tried making it look the same in the notepad file, but that doesn't come out right in the flash.
I have tried everything, importing as html, using xml files, copying the text into different programs and then into the text file.
I was wondering if someone could help me. I've spent months looking for an AS2 preloader that does the following:
1. Preloads multiple external swf files into a single movie holder. 2. Starts automatically preloading once the parent file is launched. 3. Contains a progress bar with % downloaded. 4. Can be placed on a "Preload" scene.
Working on the file in Flash CS3, AS2. I've looked at tutorials, scanned the web, etc. And I still can't find the right one, or even how to make one.
I am trying to figure out how to read an XML file containing a list of the swfs I want to import, pause for 8 seconds to allow the swf to run and then continue the loop with the next swf.I am reading the XML correctly but I am having an issue creating the timer to pause the for loop for 8 seconds between slide.
This is my first time working with As3 and im a bit lost, everything is so different from the old good As2... what im trying to achieve is to create a simple virtual tour, i have a map with a few buttons on it that when clicked should lead to a panoramic swf that contains a picture of that particular place in the map. I already have the map and the panoramic swfs. But im clueless as to how to actually put them all together in one document. I tried by using this method but for some reason that loads just the panorama swf and not the picture inside it.
I have a game which has various cutscenes. Each cutscene is split up into 3 or 4 seperate swf movie files which can be played (and replayed) by the user.
My question is, I've seen many tutorials on how to load external swfs but how do I load several movie clips into memory, and then clean everything up once the user has finished viewing them all?
I want to load the first swf, if the load is complete, load the second swf, etc. This seems logical but I get a compile error: Scene 1, Layer 'scripts', Frame 1, Line 24 1120: Access of undefined property swfLoader3.[code]...
I have two swf files that I exported from After Effects. They are both fairly large (1.7mb and 2.6mb) so I decided to load them into my main fla externally. This works fine but the playback is a little choppy. I tried creating a separate preloader.fla that will play my main movie once it is loaded. This doesn't work though since my main movie is only 4kb (since all the swfs are externally loaded). With me so far?
So then I created a regular preloader inside my main fla. Here is my code:
I can't figure out how to load external swf files(9) into my master.swf file one after the other. This is the Actionscript i have written so far.....(AS2)
Code: var myItems:Array = new Array("swf01.swf", "swf02.swf", "swf03.swf", "swf04.swf", "swf05.swf", "swf06.swf", "swf07.swf", "swf08.swf", "swf09.swf");
Flash CS4 Actionscript 2.0 internal training project Main movie is a single frame project, containing just the interface. This includes a menu listing 80+ individual "chapters" for the training series. Each "chapter" that loads is its own project/swf of varying lengths. Once the main interface loads, it should automatically begin to play the chapters sequentially without the user selecting anything from the menu. When one chapter finishes, the next should load. If the user DOES select a chapter in the menu, it should load that SWF, and continue auto-playing from that selection forward.
- Each chapter swf has a built-in play/rewind/ff bar, various movie clips with animations, dialogue audio track and a fairly lengthy embedded FLV movie, and therefore a preloader before each chapter is mandatory.What I have so far works, but it's embarrassingly crafted my lack of AS skills:- First frame of main interface movie (let's call this main.fla) contains the following code:
var slideName = "modules/00.swf"; var loader:MovieClipLoader = new MovieClipLoader(); loader.addListener(this);
I have just completed the "Transitions Between External SWFs" tutorial and I'm now I'm at the stage of altering a few things in there to suit my needs. But I've run into a problem... For my buttons, instead of "Button" symbols, I want to use "Movie Clip" symbols - reason being is that I've got some specially animated Movie Clip buttons that I wish to use.
To get this... err "working"... with my Movie Clip buttons I have needed to use "_root." when referencing to the container Movie Clip. Now that works to an extent, but for some reason each button plays only "red.swf" even when there is no mention of it in the ActionScript and is instructed to play "blue" for example ("red.swf" happens to be the first appearing movie). Normal method with Button - works fine!
Code: on (release) { if (_root.currMovie == undefined) { _root.currMovie = "red"; container.loadMovie(" [Code] .....
I had to create a menu using array and I had to animate it. With some great expertise from people, I've accomplished that. But now I have a question about OOP, because I'm trying to add functionality to the buttons to load swfs into my main movie. Even though I strictly follow tutorials and exercises, I can't figure out how to reference a variable made in one class to another. For instance, I have index.as, navbar.as, and menubutton.as. I assume I need to add a loader to my index.as. But I can't trace the loader in my other classes. I've been told to effectively accomplish this, it is best to use custom event dispatchers. But I'm lost on how to use them.
I am trying to build a presentation by calling external .swfs inside the .fla document.
By clicking a button I want to load an .swf (800 x 600) from the desktop into a target_mc inside a new flash document.
The problem is that once I press the button to load the .swf, instead of loading it into the target_mc, Internet Explorer pos up with a statement saying " To help protect your security, Internet Explorer has restricted this file from showing active content that could access your computer. Click here for options..." Once I click the options link, a new link appears "Allow Blocked Content". once I press it the .swf file loads into the Internet Explorer window full screen.
I want the .swf to load into the mc I am specifying INSIDE the flash document, not on the browser.
I'm building a website that loads multiple swfs within one main swf. I would also like some swfs to unload when i click on the button situated on it. Currently I'm only able to load one swf with this code, can I somehow load more that just one swf by default? you can see the code below:
I understand how to load external swfs into an container with the loadmovie command. I also understand I could make that container invisible so I don't see the movie right away.However, I want to script a preloader that loads swfs without starting them - just gets them into memory. how to do this and then play them on command?
I've tried to approach this from several angles, employing several of the tutorials, attachments found in various threads, etc, and nothing has worked. So, please bear me as I ask yet another question regarding this subject.I need to preload 2 external .swfs, one containing animation and one containing sound, and I need them to start playing at the same time. As of now I have a general preloader on the main timeline, but as you might expect, after the preloader finishes, there is a lag while the .swf's are being loaded.thought everything was solved, until a friend of mine looked at it in dial-up, and the preloader just kept looping 10 times before the animation started, so now I'm starting over. Part of my complication I believe is that I'm using loadMovieNum into levels as opposed to loading the external .swf's in a separate container MC (that's what I've noticed most people recommend for this problem), but I tried doing that technique several times with no luck. Right now my main movie, index.fla, has a preloader MC in the first frame, with this AS attached to the clip:
I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.
Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.
Is it possible to control a movie clip in an externally loaded swf from a button in your main swf? I have 4 buttons in my main swf. In the externally loaded swf there are 4 movie clips all with their alha set to 0. What i'm trying to do is when the user clicks button 1, movie clip 1 one the external swf changes its alpha to 1. Then if you press button 2, movie clip 1's alpha returns to 0 and movie clip to 2's alpha changes to 1.
The, buttons need to be in the main swf as there are over 20 externally loaded swf all with 4 movie clips and I cant make those four buttons in each swf and also, the 4 buttons are intergrated into the graphics on the moan swf.
I can handle animation but am somehow ignorant about ActionScript as my knowledge of Flash goes back to the Tell target actions...I've been playing around with 2 tutorials I've found on Kirupa (see links below) in order to build a text based navigation:
My first level is made of MC buttons. All working great when adding the script indicated in the first tutorial. From there, I would like to be able to load external SWFs when clicking on one of those first level buttons and in order to do so I added the script from the second tutorial (Transitions Between External SWFs)
Doing so, I was told I could only add that script on button symbols which is unfortunately i not an option at this point. how can I launch external SWFs that would allow transitions from those MC symbols?
In AS3 i am using the Loader class to load in multiple external SWFs (AVM1), each of which has a short animation which automatically plays when the swf is I obviously cannot control the timeline of these (i can't use local connection etc) but would like to load in the *.swf files, so they're in memory then add them to the stage when requested. the problem is that if i load them enmass. then use addChild when they are called, they have already played through and animated pre the addChild command.
(I cannot edit the swfs at all, and would rather not load them on demand at runtime)