ActionScript 2.0 :: Flash8 Loading External Text With Multiple Spaces
Sep 5, 2009
I have been trying to get this working right for days and it is driving me crazy. It should be very easy, so I'm not sure what I'm missing.
I'm loading in an external text file, which is fine, but the problem is with how it is displaying.
It should look like the attached word file. But when I paste it in a text file it gets messed up. A sample of that is attached as well. I have tried making it look the same in the notepad file, but that doesn't come out right in the flash.
I have tried everything, importing as html, using xml files, copying the text into different programs and then into the text file.
So I have this button that when I click on it I want it to load two different text files into two different text boxes. This code works just fine for loading 1 file into one box,but not when I try to do the other thing. Whats wrong with it?
I have to modify an existing flash 8 movie (not created by me) which uses as2, and is composed of multiple movieclips. One such movieclip holds a textbox (static) which however needs to be updated frequently to show latest news, and because of this now I have to make this movieclip's textbox to read texts from an external file instead, a text file to be precise. How to proceed with this in Flash 8 AS2, whether I need to create a new layer for the as code or add it directly to the movieclip's layer, and also the as 2 code itself, as I tried the following but it is returning an error that cannot load the text file, I also change the textbox from static to dynamic and gave it an instance name Text1 (I once tried something like this in flash cs4 and it worked fine, but in flash 8 its not working.
Code: var timeStamp:String = "&timeStamp=" + new Date().getTime(); var noCacheUrl:String = "?noCache=" + Math.random() + timeStamp; var myLVars = new LoadVars(); myLVars.onLoad = function(success) { if (success){ _root.mcNews.Text1.text = this.VarEn; }} myLVars.load("News_En.txt"+noCacheUrl);
detailed as possible. Took basic Flash classes, but no AS other than searching online, taking a couple Kirupa tutorials, so it's all greek tho recognizably so. I have 10 individual "scenes" currently in one swf file, but would love to break these apart individually, and load each into a "container" swf with a "random" code (so each visit to my site starts differently) which I've located and tested with Kirupa's super "Loading random movies" tutorial. Question is: currently I have active buttons in each scene which advance playhead to the next scene. How can I code these to load another swf into the main "container" file and kill/replace the current swf?
Another tutorial "Transitions between external swfs" suggests "if your buttons are not located on the main timeline, you will have to change the path to the container movieclip" - but doesn't show exactly how to do this, and I have to say I can't figure the "path" out! Another issue I foresee is that I'll need the script to automatically pull in the next swf file when the current one finishes, if the visitor doesn't click the button first... Haven't been able to find this with a few hours searching, though some threads come close.
dim background content after loading an external swf into main swf. I was told that a dark movie clip placed over the whole site but under the external swf with alpha set to 50% would work. I need the background content to dim when the external swf is loaded and then go back to normal when exiting that page link. How can this be done thru xml or actionscript?My website is an xml flash template that loads the text and pictures for the site Thru xml file. Anyone have sample code? I am newbie to actionscript.
wherever I look for scripts is either AS 1.0 or 3.0... I used to work as a cartoon animator (didn't need AS at all) now I'm trying to build up my own site to show my portfolio. I'm having difficulties loading and unloading external swf files. Basically I'm a total newbie, I managed to figure out that you need an empty movie clip where it will be played, and the buttons themselves...
I have multiple text input fields (up to 40, depending on visibility)that tab backwards instead of forwards. Is there a simple solution to this mis-direction?
I am loading a different external SWF into each one using Load External SWF behavior.Although each SWF is a different file, they are exact copies of each other (have exact same functionality); all 3 are text boxes with both scrollbar scrolling and mousewheel scrolling.Problem is, when on the stage at the same time, they all three respond to mousewheel scroll at the same time. I need them each to respond to users' mousewheel scroll only if the mouse is over the respective area (so that way they don't all scroll at the same time).The file was developed for me and the developer is not available at this time.
I have an online application that loads a variety of different languages. I have one main interface file that loads the appropriate language that is needed for the end user. These languages are being loaded from a txt file encoded using UTF - 8. Most of the languages are displayed fine in the dynamic text fields that are all embedded in Arial. The issue I have recently run into is with the French and Czech languages. In both languages the white space that follows a number is always removed. For example "20 minutes" would be displayed as "20minutes". Then in the Czech language I am also loosing spaces after certain letters, such as "a" and "v".
I have a main swf file which has a container mc in which four separate swf files load into when called from four buttons (home, services, testimonials and contact). When the main swf file loads it calls the home.swf file as the default file to load in to the container.
The main swf has a preloader on the first two frames and so does the home.swf. When you view the main swf file the preloader plays fine, then the short intro animation which sets up the interface and then the home.swf's preloader kicks in and then the home.swf loads and animates in.
Right, for the problem...
I would like to incorporate the preloading of the home.swf file into the main.swf preloader (which has a simple percentage loaded text field) so when the short intro animation plays the home.swf file will load instantly without the need for another wait. Can this be done?
I am not a programmer and so all the answers I have found have either not been quite what I am looking for or way over my head - Is there an easy way of achieving this?
this is should be pretty simple but I have had a lot of trouble figuring this out..
I have one dynamic text field called "content_txt" I have 3 buttons with 3 different instance names (btn1 btn2 btn3) I have 3 text documents in a folder (1.txt 2.txt 3.txt)
I am able to have 1.txt loaded into content_txt, but here is the problem.
I would like btn2 to load 2.txt and btn3 to load 3.txt into content_txt.
I have looked for an answer for this problem (and found many close answers) but when I try and make my code fit, it just doesn't work. I'm really new to this so any help would be amazing. (or if this has been answered somewhere else and I have missed it..
I have a game which has various cutscenes. Each cutscene is split up into 3 or 4 seperate swf movie files which can be played (and replayed) by the user.
My question is, I've seen many tutorials on how to load external swfs but how do I load several movie clips into memory, and then clean everything up once the user has finished viewing them all?
I thought it might have been incorrect naming conventions or instance names but I have checked and I'm sure i've got it all right.
Could it possibly have something to do with my setup of the timeline as I have all my layers on the same line.
Should I start all over?
This is what some of the code looks like an i have done the same for the rest of the invisible buttons
this is what part of the code looks like...
cut7_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_3); function fl_MouseClickHandler_3(event:MouseEvent):void{ // Start your custom code // This example code displays the words "Mouse clicked" in the Output panel. trace("cut7_btn"); probackground.iloader.source = "images/cut7.jpg"; // End your custom code}
I'm looking to setup a SWF to effectively act as a library of MovieClips. I'm looking to be able to load up the library SWF in my main SWF, and access the MovieClip's the library SWF contains - play them, move them around etc.
Here's the model I've come up with - which seems to work:
(a) Library SWF:
- Contains MovieClips, with AS3 code held in external files.
- MovieClips setup with linkage as "Export in first frame" and "Export for ActionScript"
[Code]....
... and this all seems to work. Nothing is displayed from the library SWF until I want it to - all seems fine.
Isn't it a bit naff needing all my library MovieClips sitting on the stage on the first frame on the library timeline?
I am trying to load an external swf with multiple pages so that I can print it in flash this is what I am doing:
Code: function loadImage(url:String):void { // Set properties on my Loader object imageLoader = new Loader(); imageLoader.load(new URLRequest(url)); imageLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, imageLoading); [Code] .....
I use the loadImage() function to load a multiframed swf movie then I use the function below to print but only one page comes out what am I doing wrong? How do I get it to print all the pages of the external swf? Code: function printScore(mc:MovieClip):void{ var myPrintJob:PrintJob = new PrintJob(); if(myPrintJob.start()) { var printOptions = new PrintJobOptions(false); [Code] ..... //Fail no printer
I'm trying to load multiple external txt files in different sections. Right now I only got the home section working and I'm trying to load another external txt file on the services section but it's not working.
I've been racking my brain on this one and I just want to do something quite basic. I have 2 external images loading in my "Action" layer on the first frame. These load into movieclip containers which I want to tween / fade etc.The images load OK into the containers only when both motion tweens start at frame one. As soon as I move the 2nd image along the timeline the second image does not display (only the container rectangle tweens).If there is an easier way to do this then fantastic. for example should i use UIloader instead.I want to load multiple images and have them as a slideshow that moves.[code]
I can't figure out how to load external swf files(9) into my master.swf file one after the other. This is the Actionscript i have written so far.....(AS2)
Code: var myItems:Array = new Array("swf01.swf", "swf02.swf", "swf03.swf", "swf04.swf", "swf05.swf", "swf06.swf", "swf07.swf", "swf08.swf", "swf09.swf");
(for this code, check the mcBandPreloader in de .fla file)
Code: var imageLoader:Loader; var RespJpeg:String = "images/arch1Proj.jpg" function loadImage(url:String):void {
[Code]....
Here the problem is that I can't type html in my external txt file. (I did checked the html button in Dynamic Text Properties. What am I doing wrong here?
I am working on a photo gallery with music and everything works good except I can not seem to load multiple music files one right after another. This is the code I have that works with one music file.
I have a fla file that I've created to load 7 external swf files. I am able to create the code to load one swf file without any trouble but I can't figure out the code to get it load swf #2 when #1 is done, and so on. My code for one is below:
[Code]...
I'm fairly new to AS3 but this seems like a pretty basic thing to do.
I'm building a website that loads multiple swfs within one main swf. I would also like some swfs to unload when i click on the button situated on it. Currently I'm only able to load one swf with this code, can I somehow load more that just one swf by default? you can see the code below:
Trying to pick 4 images randomly and load them into and array and then show them using a timer when all 4 images are shown 4 more images will be loaded again. here is the code:
var images : Array = new Array(); var rndNumbers : Array = new Array(); var imageLoader : Loader;
My preloader works fine only for the first time, then after it not works ? I got 3 buttons on the stage which are calling 3 external swfs. I am getting this Error ?
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display:: DisplayObjectContainer/removeChild() at Design_fla::MainTimeline/finishLoading()
I was wondering if there was a way to modify the current tutorial regarding "loading random movie clips from external swfs", into MC containers on the stage? I would like it to do the following
I have been working on this script that currently loads 2 external files into two separate areas inside my application. the 2nd file loaded is supposed to have several buttons that control the 1st movie clip. Like go to next frame, etc. My problem now is the 2nd file loaded, is not controlling the 1st anymore ( i had this all sitting in one file before).
This is a follow-up to another thread that is getting wordy and unfocused:
[URL]
I am trying to load an external library .swf to use its embedded fonts, much like this method:
[URL]
However, the swf that is loading the font swf is loaded within a wrapper swf, and is defined as a separate ApplicationDomain as the wrapper.
Wrapper swf (app domain 1) <--- Player swf (app domain 2) <--- font library swf
The font is loading fine, and I'm even able to retrieve the font name (so I'm able to reference the object), but it is *not* showing up in the textfield as it should be.
When I remove the ApplicationDomain issue between wrapper and player swf by testing the player swf locally in the IDE (*not* loaded through the wrapper), it works fine. But I'm not sure how or why this is, because like I said, I'm able to get the font name so I'm able to reference it, it seems.
The TextField is being set to embedFonts, the font is loading, everything else seems to be working 100%, but there's some issue between the application domains that I just *can't* figure out.