AS3 :: Flash - Frame To Frame Tween Transition?
Aug 13, 2011
I have a button in "frame 1" that leads to "frame 2". The file has simple code:
myButton.addEventListener(MouseEvent.CLICK, gotoFrame02);
function gotoFrame02(event:MouseEvent):void {
gotoAndStop(2);
}
The problem is no transition when the frame changes. Is it possible to apply Tween transition when the frame changes?
View 2 Replies
Similar Posts:
May 11, 2011
I am a first time flash-maker, and I sure how to get things to work as planned.I have written the following code:
stop();import flash.events.MouseEvent;Weightlifting_btn.addEventListener(MouseEvent.CLICK, CursorClick);function CursorClick(event:MouseEvent):void{gotoAndStop("25");}
But my problem is that i have a motion tween that startes at frame 5 and ends at frame 25. And the code says that at will go to and stop at frame 25.what I really want it to do, is to go to frame 5, play the motion, and stop at frame 25.
View 2 Replies
Nov 19, 2010
I have an problem whereby I have created a Frame by Frame dancing human figure and now I want to move it across the screen as well as scale it using a Tween.
I have spent quite some time slightly adjusting the upper arms, forearms, hands, legs etc and creating a new keyframe for each movement. All the movements are all in one layer... ie the forearm doesn't have it's own layer etc. I am running the animation at 24fps so there is quite bit going on.
I now realise that I should have created a symbol/movie clip from the first image I created and then scaled and moved the image first before animating it's limbs but I only realized that after hours of work and I would hate to start all over again.
So basically what I have is a dancing human figure in the one spot moving it's arms and legs and I want it to move across the screen and become larger by scaling it using a Tween. I could of course re-edit each keyframe by slightly scaling and the slightly moving the figure but that will take quite some time to get right as there will be a fair bit of trial and error doing it that way.
View 3 Replies
Jul 20, 2010
I've created a multi frame MC for placing each of my slide out images on and have added a tween slide out MC.my onrelease is working and I've correctly switched the image frame for the relevant picture being clicked before playing the tween MC.However once the MC stops playing the image MC is reverting back to showing frame one image.Why is this happening? Also why when the slide out MC is over the smaller clicklable image the hit area is still available through the image being shown?I've ensured that the slide out MC is on the top most layer, how do I make its backgroud solid so any clickable item underneath is not available.
View 7 Replies
Sep 14, 2009
In the old motion model it was as easy as highlighting all of the frames, converting them to keyframes then removing the tween. But I have no clue how to do it with the new motion model.
View 6 Replies
Sep 19, 2011
I've made a simple preloader to my animation and its works great except transition between last frame and second frame (1 frame is preloader). In animation it looks for a disappear for a moment. For many flashes it doesnt make problem but in my case I must have continuously play after loading my flash. I'm attaching a ".fla" file to my post. [URL]. I think I must use loop in timeline from 2 frame to last after the preloader appear... but how I can do that...
View 5 Replies
Jan 5, 2012
How can I do something like this: (Mask 1, 10, 15 are nice)[URL]But also make it go to a certain frame? (Like go to frame 5)The problem is I downloaded it but it's in AS2 and I need AS3.
View 1 Replies
Sep 18, 2006
i have a home button and a services button when i click the home button OR the services button first they work fine and play the transitions there linked with. when i click back on either one of those two buttons a second time they require a double click on the button for flash to comprehend and play the transition which is labelled "clicked" it works on the second click BUT on the first click "on returning to the home button the second time" it stops at the first frame of the transition instead of playing it.
View 1 Replies
Apr 21, 2009
I created this for my students but would like a simple transition effect to add between each frame.
View 7 Replies
Sep 2, 2005
So I've got some script in which I fade in a couple movie clips using the transition manager class. These mc's are buttons but I want it to finish the transition before it enables the button features. Here is my code so far:
Code:
stop();
import fl.transitions.*;
[code].....
View 2 Replies
Oct 30, 2009
I am just getting into Flash and starting to make my first site. Now I have the site pretty much done but for one thing. Each time the person clicks the button it will gotoAndStop at a certain frame. Now that works but is there anyway to have it so when its in the middle of going to the next frame can it have a transition?
View 3 Replies
Jul 13, 2010
When a button is clicked on the flash site im creating, which links to the next page, ie about/contact/portfolio etc... I need the current frame movieclip to fadeout, then advance to the next page. This is my code so far
[Code]...
View 13 Replies
Jul 1, 2008
I usually do this with code and timeline, but i need to do this in one frame with only buttons. so for example
btn1.onRelease = function(){
bg_con._alpha = 0;
bg_con.alphaTo(100, 0.5, "linear");
loadBitmapSmoothed("images/bg4.jpg", bg_con);
}
so that fades in nicely, now i need it to fade out when the next button is pressed and then that button fades in and out, etc.
View 3 Replies
Apr 4, 2011
I just joined this Adobe Forums, and I am new to action script 3.0, I am working on a couple of lessons and I would like to be able to shorten the number of frames they take up on the timeline by setting the time the transition takes in seconds in my action script, and limiting each to a single frame so that my timeline can be organized and easy to work with.SO I set the seconds to 10 seconds, and kept each on a single key frame BUT THE PROBLEM is that the transition only plays as a single frame and cuts off and then moves to the next frame and so on
[Code]...
View 1 Replies
Nov 21, 2007
I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.
I'm halfway to accomplishing this.
Here is what i used
Code:
_root.gotoAndPlay("changepage1");
_root.onEnterFrame=function(){
if(this._currentframe=="changepage2"){
[Code]....
The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.
Upon clicking the navigation button it plays the above scenes.
However it doesn't change scenes to scene "Home2".
View 1 Replies
Mar 4, 2009
What command do I enter for the movie to rewind to first frame on entering a certain frame / stopping in a frame?It's my first time using Flash, and I'm working on a double menu (second menu has a "close" button, where I want to get back to the first menu).
View 5 Replies
Mar 10, 2008
I used the liquid Flash layout file from this site , but i got one problem.I placed the script in a layer called actionscript and on frame 1, under it there is a other layer called background. I placed in just a square with a gradient color and made it a movieclip. I also placed this on frame 1. Everything is working perfect from this point but when i want to place a keyframe on frame 10 in the background layer and make a motion tween so that the background fades in from 0 opacity to 100, it doesn't work.
View 13 Replies
Nov 3, 2010
I am trying to get just a single pose from an armature layer without copying the whole layer. I just want the exact arrangement of symbols from a specific frame of the armature layer alone; in one keyframe; without the armature; into a normal layer. I tried a few things, like breaking apart and copying the individual keyframe (ctrl+click on the frame I want and "copy pose"). I thought about converting an armature layer into a frame-by-frame animation so I can just copy the one frame like I want, but it's apparently not an option. When I tried the break apart option it just breaks down the first frame of the armature layer into one big vector graphic. I've even tried highlighting every frame except the one I want to use and pressing Shift+F5. Nothing I've tried so far works.
This is annoying because if I don't find a solution, I will have to take each separate symbol used in this frame of the armature layer and individually align them all in the exact same position in the normal layer
View 2 Replies
Sep 14, 2010
If I removeChild frame animated Movieclip, will it automatically stop running the frames inside it? Actually without calling mc.stop();
View 2 Replies
Oct 12, 2009
i have a pb of memory leak:i using flash.media.video to read video i have function to do frame by frame:FrameBuffer is an Array containing my video frame, lastimg is Bitmap object
[Code]...
View 1 Replies
Apr 22, 2011
Where can I find step by step instructions for creating next frame and previous frame buttons with Flash CS4?
View 3 Replies
Jan 6, 2010
I am All Programmer when it comes to anything including flash. I got into making games not to long ago and some people use frames to navigate from the main menu to the game screen and so on (which I have no idea how to do). and some people encapsulate the game inside of a class and call it from the document class and add and remove it when please
View 4 Replies
Mar 27, 2011
I want to call a function once per frame between keyframe 1 and keyframe 60, but i don't want to have to create a keyframe on EVERY single frame in between with an action calling the function. is there a simple way like tweening, to make this function execute once on every frame without having to make 60 unique keyframes?
View 1 Replies
Dec 14, 2011
I have a series of MCs in my root timeline. On each frame in the root, I am simply running 'stop();' to allow the MC within the frame to play through all the way. Once the timeline within the MC reaches the last frame, I have the following AS to go back to the root and play the next frame (each frame is labelled):
[Code]....
View 1 Replies
Feb 22, 2011
I have a project that involves flash animation- almost movie like. I need some advice on how to do flash animation. I think I'll create the graphics in illustrator. Basically, the storyline is this:
- guy leaves house and walks to car
-starts engine, puts on shades and speeds off
-scenes of downtown chicago (nightlife)
-view license plate
What is the best way to do this? create graphics in illustrator for frame by frame? Should I use after effects? The client doesn't have a high budget so video is out of the question.
View 1 Replies
Jul 24, 2009
It's a simple animation. Rectangle with a med. quality blur filter & 0% opacity tweened several frames later to med. quality blur filter & 80% opacity. This is a normal motion tween. So what it does is fade in, fade in, fade in...then oops! - jumps to 80% opacity. The last frame of the tween is 80% opacity, but the frame before that is significantly lower in opacity. So for some reason it's jumpy.
This was happening to me before with a different .fla when I had one blur filter on low quality and the other on medium. But in this instance, both keyframes have the same quality.
View 4 Replies
Feb 26, 2010
I have a movieclip that contains a sequence of jpgs one per frame.When the user clicks a button I would like to use the tween class to move the clip on its x and y axes to a target position but also move the clip's frame from its currentframe to another on its timeline.
var myTween=new Tween(MOV,"x",Strong.easeOut,MOV.x,nx,3,true); //works
var myTween2=new Tween(MOV,"currentFrame",Strong.easeOut,0,260,3,tr ue); //doesn't work
I can tween the x and y properties ok but cannot see how to tween the frames. currentFrame is read only so that won't work.
View 1 Replies
Jul 13, 2006
i have a movieclip on stage. it has 3 frames but is stopped with "stop():" so it only shows the first frame on mousedown i want it to play frame 2 for a duration of 1 frame then frame 3.
View 3 Replies
Mar 13, 2011
I hope I can ask this correctly. I'll paraphrase.
press_mc.onRelease = function(){
mover2_mc.play()};
This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
press_mc click on it and it tells mover2_mc to advance a frame and recycles back to frame one to redo the process.Can I tell press_mc to play and skip a frame or to have it play a list of frames that I tell? I can't do a _currentframe +2 because it'll halt at frame 5.
View 6 Replies
Aug 1, 2011
I want my MovieClip to play from frame 5 to frame 30 and then stop. How can I do this?
View 5 Replies