Professional :: Controlling The Length Of Transition In Seconds And Having It Take Up One Frame?
Apr 4, 2011
I just joined this Adobe Forums, and I am new to action script 3.0, I am working on a couple of lessons and I would like to be able to shorten the number of frames they take up on the timeline by setting the time the transition takes in seconds in my action script, and limiting each to a single frame so that my timeline can be organized and easy to work with.SO I set the seconds to 10 seconds, and kept each on a single key frame BUT THE PROBLEM is that the transition only plays as a single frame and cuts off and then moves to the next frame and so on
[Code]...
View 1 Replies
Similar Posts:
Jan 13, 2007
Is there a code to get the full .flv length in seconds. I mean there must be, but what is it?
View 1 Replies
Jan 30, 2012
I'm trying to build a play back progress bar for an audio recorded from the users microphone. It works okay but when I play back I can't figure out how long the audio is so I can calculate percent played for animating a progress bar. Most of these snippets can be found in LiveDocs and online examples from bytearray.org. Audio is stored in the bytearray and the sound is played back in a sound channel.
[Code]...
View 2 Replies
Oct 17, 2010
i have a slideshow with a delay of for example 3 seconds, and a preloader which is a line with a 100px final length.i start preloading next image.now if the time until next image loads is longer than slideshow delay, i will show next image as soon as it loads.if the time until next image loads is shorter that than slideshow delay, i want to wait additional time until delay and then show the image.the problem is how do i represent smooth line width grow (being enter frame or tween) by calculating/comparing 2 values together (delay and loader percent, which goes from 0 - 100) ?if my line growth represent just a slideshow delay, then when it gets to an end, if next image still hasnt loaded, then it wont look good if line has come to an end, but i still have to wait.
View 4 Replies
Sep 19, 2010
I want to limit server recorded netstream length to 10 secs at client side using as3. How can I do that?
View 2 Replies
Aug 13, 2011
I have a button in "frame 1" that leads to "frame 2". The file has simple code:
myButton.addEventListener(MouseEvent.CLICK, gotoFrame02);
function gotoFrame02(event:MouseEvent):void {
gotoAndStop(2);
}
The problem is no transition when the frame changes. Is it possible to apply Tween transition when the frame changes?
View 2 Replies
Jan 26, 2009
New to flash here. Is there a way to stay in frames for a length of time WITHOUT creating a timeline animation? Using AS3 to control time in frame.
View 2 Replies
Jul 2, 2009
I'm using the following code to delay my movie a set time for each frame:
[Code]...
This works fine but I want to be able to change the length of the delay for each frame. I've tried alsorts but my as3 knowledge is limited
View 4 Replies
Sep 19, 2011
I've made a simple preloader to my animation and its works great except transition between last frame and second frame (1 frame is preloader). In animation it looks for a disappear for a moment. For many flashes it doesnt make problem but in my case I must have continuously play after loading my flash. I'm attaching a ".fla" file to my post. [URL]. I think I must use loop in timeline from 2 frame to last after the preloader appear... but how I can do that...
View 5 Replies
Jan 5, 2012
How can I do something like this: (Mask 1, 10, 15 are nice)[URL]But also make it go to a certain frame? (Like go to frame 5)The problem is I downloaded it but it's in AS2 and I need AS3.
View 1 Replies
Sep 18, 2006
i have a home button and a services button when i click the home button OR the services button first they work fine and play the transitions there linked with. when i click back on either one of those two buttons a second time they require a double click on the button for flash to comprehend and play the transition which is labelled "clicked" it works on the second click BUT on the first click "on returning to the home button the second time" it stops at the first frame of the transition instead of playing it.
View 1 Replies
Apr 21, 2009
I created this for my students but would like a simple transition effect to add between each frame.
View 7 Replies
Sep 2, 2005
So I've got some script in which I fade in a couple movie clips using the transition manager class. These mc's are buttons but I want it to finish the transition before it enables the button features. Here is my code so far:
Code:
stop();
import fl.transitions.*;
[code].....
View 2 Replies
Oct 30, 2009
I am just getting into Flash and starting to make my first site. Now I have the site pretty much done but for one thing. Each time the person clicks the button it will gotoAndStop at a certain frame. Now that works but is there anyway to have it so when its in the middle of going to the next frame can it have a transition?
View 3 Replies
Jul 13, 2010
When a button is clicked on the flash site im creating, which links to the next page, ie about/contact/portfolio etc... I need the current frame movieclip to fadeout, then advance to the next page. This is my code so far
[Code]...
View 13 Replies
Jul 1, 2008
I usually do this with code and timeline, but i need to do this in one frame with only buttons. so for example
btn1.onRelease = function(){
bg_con._alpha = 0;
bg_con.alphaTo(100, 0.5, "linear");
loadBitmapSmoothed("images/bg4.jpg", bg_con);
}
so that fades in nicely, now i need it to fade out when the next button is pressed and then that button fades in and out, etc.
View 3 Replies
Feb 5, 2009
Is there any way i can add actionscript to a keyframe so that it will go to the next after 5 seconds
View 2 Replies
Jul 18, 2010
I just want a simple way to get the seconds of the current frame when playing the swf.
It's purely for debugging purposes
View 1 Replies
Feb 9, 2004
I just want to stop my timeline for 5 seconds after an animation completes.I try with SetInterval, but i do mistake somewhere
View 1 Replies
Mar 16, 2010
i have a very simple animation in flash CS4. My image travels from point X to point Y over 90 frames.I would like the image to stop at frame 45 for a few seconds, before continuing.
View 1 Replies
Dec 25, 2011
I want to display the result which is this "guess_txt.text.toLowerCase()+" is Correct"; then after a seconds of delay it will go on the next frame.
Here is my code :
enter_btn.onRelease = function () {
if (guess_txt.text.toLowerCase()== "waitress","waiter") {
result_txt.text = guess_txt.text.toLowerCase()+" is Correct";
}else{
result_txt.text = "Sorry try again";
}}
View 4 Replies
Nov 9, 2011
I have 40 frames on a timeline, each frame has an tweening script below:
import fl.transitions.*;
import fl.transitions.easing.*;
TransitionManager.start(week_2,{type:Fade, direction:Transition.IN, duration: 12, easing:Strong.easeOut})
And on the main timeline for the functions and buttons play/pause/next/previous is working good except, I want to delay every frame for like 10 seconds.
Code below:
stop();
// button Play/Pause navigation on timeline
stop_btn.addEventListener(MouseEvent.CLICK, onStopClick, false, 0, true);
start_btn.addEventListener(MouseEvent.CLICK, onPlayClick, false, 0, true);
function onStopClick(evt:MouseEvent):void {
[Code] .....
View 4 Replies
Nov 29, 2011
I am working in AS2, and am looking for a code that allows me to stop the frame (which is easy: stop() and then make that frame "play" if you will for 30 seconds, and then gotoAndPlay("nextframe"). Is this even possible? I know there's a getTimer(); code, but I have no idea how it works. (I have animations going on in the different frames through movie clips, not on the timeline. Basically trying to make a "movie" with flash)
View 8 Replies
Mar 9, 2011
Let's say I have array foo and a positive integer y, where foo.length > y.I want to remove elements from foo so that foo.length becomes y (or very close to it).Also, I need to preserve the first and last element of foo. The indices of the removed elements must be spaced apart as equally as possible. Foo can be sliced, or it can be used to create a new array.
Example: if foo = [a,b,c,d,e,f,g,1,2,3,4,5] and y = 6, then trimmedfoo could be [a,c,e,g,2,4,5] or maybe [a,c,e,2,4,5], but not [a,c,e,g,2,4] because the last element of foo is missing.
View 4 Replies
Dec 22, 2011
how to do this
function foo(x:*, ...args):* {
}
function bar(x:*, ...args):* {[code].....
how to expand args ? when I call bar(1,2,3), I wish it call foo(1,2,3), but it call foo(1,[2,3])
View 2 Replies
Apr 23, 2004
I need a bit of as that "on enterFrame..." the timelime will wait for a few seconds bfore moving to the next frame.
View 3 Replies
Apr 24, 2004
I need to a keyframe to pause (for say 20 seconds) when the frame is entered (i.e. not a button press, etc). After the 20 seconds is up, i need the timeline to continue playing to the next keyframe. I've searched and searched for setinterval and the like, but i could not find a clear answer.
View 14 Replies
May 13, 2003
The movie play's. At a frame, for example frame 45 I wanna make a pause for 20 seconds and then play next frame ( 46 ).How can I do this?
View 4 Replies
Apr 19, 2011
Is there any way to determine if a (anonymous) function has defined the ...(rest) parameter in ActionScript 3? I know there's the function.length property, but it only counts the explicitly defined arguments.
View 2 Replies
Dec 16, 2004
I am trying to get the length of arrays within an array, here is my example (MX 2004):
[Code]...
I get an output of of 3. the number of variables within the first array, this is not what I had expedted.
View 2 Replies