ActionScript 2.0 :: Go To Next Frame After Five Seconds?

Feb 5, 2009

Is there any way i can add actionscript to a keyframe so that it will go to the next after 5 seconds

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ActionScript 3.0 :: Stay In Frame For 10 Seconds Then Go To Frame 2

Jan 26, 2009

New to flash here. Is there a way to stay in frames for a length of time WITHOUT creating a timeline animation? Using AS3 to control time in frame.

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ActionScript 3.0 :: Get Seconds Of Current Frame?

Jul 18, 2010

I just want a simple way to get the seconds of the current frame when playing the swf.

It's purely for debugging purposes

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ActionScript 2.0 :: Wait For X Seconds On A Frame?

Feb 9, 2004

I just want to stop my timeline for 5 seconds after an animation completes.I try with SetInterval, but i do mistake somewhere

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Flash :: Delay Frame For X Seconds Then Continue?

Mar 16, 2010

i have a very simple animation in flash CS4. My image travels from point X to point Y over 90 frames.I would like the image to stop at frame 45 for a few seconds, before continuing.

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ActionScript 2.0 :: Show Result And Go To Next Frame After Few Seconds

Dec 25, 2011

I want to display the result which is this "guess_txt.text.toLowerCase()+" is Correct"; then after a seconds of delay it will go on the next frame.

Here is my code :
enter_btn.onRelease = function () {
if (guess_txt.text.toLowerCase()== "waitress","waiter") {
result_txt.text = guess_txt.text.toLowerCase()+" is Correct";
}else{
result_txt.text = "Sorry try again";
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ActionScript 3.0 :: Flash Delay 10 Seconds On Every Frame

Nov 9, 2011

I have 40 frames on a timeline, each frame has an tweening script below:
import fl.transitions.*;
import fl.transitions.easing.*;
TransitionManager.start(week_2,{type:Fade, direction:Transition.IN, duration: 12, easing:Strong.easeOut})
And on the main timeline for the functions and buttons play/pause/next/previous is working good except, I want to delay every frame for like 10 seconds.

Code below:
stop();
// button Play/Pause navigation on timeline
stop_btn.addEventListener(MouseEvent.CLICK, onStopClick, false, 0, true);
start_btn.addEventListener(MouseEvent.CLICK, onPlayClick, false, 0, true);
function onStopClick(evt:MouseEvent):void {
[Code] .....

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ActionScript 2.0 :: Play Frame For 30 Seconds Then GotoAndPlay();

Nov 29, 2011

I am working in AS2, and am looking for a code that allows me to stop the frame (which is easy: stop() and then make that frame "play" if you will for 30 seconds, and then gotoAndPlay("nextframe"). Is this even possible? I know there's a getTimer(); code, but I have no idea how it works. (I have animations going on in the different frames through movie clips, not on the timeline. Basically trying to make a "movie" with flash)

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Professional :: Controlling The Length Of Transition In Seconds And Having It Take Up One Frame?

Apr 4, 2011

I just joined this Adobe Forums, and I am new to action script 3.0, I am working on a couple of lessons and I would like to be able to shorten the number of frames they take up on the timeline by setting the time the transition takes in seconds in my action script, and limiting each to a single frame so that my timeline can be organized and easy to work with.SO I set the seconds to 10 seconds, and kept each on a single key frame BUT THE PROBLEM is that the transition only plays as a single frame and cuts off and then moves to the next frame and so on

[Code]...

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ActionScript 2.0 :: The Timelime Will Wait For A Few Seconds Before Moving To The Next Frame?

Apr 23, 2004

I need a bit of as that "on enterFrame..." the timelime will wait for a few seconds bfore moving to the next frame.

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ActionScript 2.0 :: Keyframe To Pause (for Say 20 Seconds) When The Frame Is Entered

Apr 24, 2004

I need to a keyframe to pause (for say 20 seconds) when the frame is entered (i.e. not a button press, etc). After the 20 seconds is up, i need the timeline to continue playing to the next keyframe. I've searched and searched for setinterval and the like, but i could not find a clear answer.

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ActionScript 2.0 :: Make A Pause For 20 Seconds And Then Play Next Frame ( 46 )?

May 13, 2003

The movie play's. At a frame, for example frame 45 I wanna make a pause for 20 seconds and then play next frame ( 46 ).How can I do this?

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Flash :: Frame Animation Still Loops Every 2 Seconds, Using SetTimeout Or SetInterval?

Apr 17, 2011

I'm using this var timer2 = setTimeout(checkValue2, 2000);

as a frame action in Frame 2, which then triggers checkValue2 which is a piece of function in Frame 1 where all the _global. variables are as well.

clearTimeout(timer2);
gotoAndStop(3); //goto lvl3 - throw
addStage3();

it'd then goto Frame 3, but, the problem is even after clearing, the frame animation still loops every 2 seconds, regardless whether i'm using setTimeout or setInterval. Do you might know of any other way where what I need is, after 2 seconds in Frame 2, it'd then move to Frame 3, which I don't want it to go anywhere yet.

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ActionScript 2.0 :: Delay The Timeline For Lets Say 10 Seconds When It Enters A Frame?

Sep 18, 2006

delay the timeline for lets say 10 seconds when it enters a frame?

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ActionScript 2.0 :: Movie Clip To Display Frames For (x) Seconds Then Go To The Next Frame?

Dec 10, 2007

I have a movie clip symbol that is place on my main time line.I want the movie clip to display frames for (x) seconds then go to the next frame.I have a chunk of code that works by itself but when placed into my flash site it is causing some strange problems. Such as navigating to a label (page) prior to the movie clip that has the wait function code, freezes the flash.I am wondering if I need _root or a this in there somewhere.

The reason I want to do this is so I don't have to add a bunch of frames to get the pause time I need.Is there a way to use the code below and not have it cause problems with the rest of my time line?Here is the wait function code

stop();
i = 1;
function Wait() {[code].....

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Slideshow - Put An Action Of Some Kind On A Frame To Tell It To Pause For X Number Of Seconds, Then Play Again?

Sep 29, 2009

The slideshow on the left is the one I'm talking about, not the Flash video on right.
 
Anyway, to make it work, I added a whole bunch of frames between the moving images to pause it - to give reader time to see pictures and words - then it goes on to next one.  instead of doing it this way, I am wondering if I can just put an action of some kind on a frame to tell it to pause for X number of seconds, then play again?

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ActionScript 2.0 :: Script That Tells The Timeline To Start To Play Frame 25, After 5 Seconds?

Apr 24, 2008

i'm looking for a script that tells the timeline to start to play frame 25, after 5 seconds.i've found a few codes online but cos they are for different purposes, i just cant seem to custom it to work accordingly.

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ActionScript 2.0 :: Timer Script To Place On A Keyframe That Count 5 Seconds Then Goto Next Frame

Nov 16, 2005

I need a timer script to place on a keyframe that count 5 seconds then goto next frame.

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ActionScript 2.0 :: Make A Timer That Waits 15 Seconds, And Then Makes A Movieclip Goto A Certain Frame

Nov 3, 2008

Im trying to make a timer, that waits 15 seconds, and then makes a movieclip goto a certain frame. Is this possible with Timer() and an if statement?

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Android :: Getting Data In Seconds, Want To Calculate Hours, Minutes & Seconds

Jan 25, 2012

I'm getting a data which contains a certain number.

I need to find how many hours, minutes and seconds it stands for.

for example:

I'm getting the number 248 which means:

00 hours : 04 minutes : 08 seconds

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ActionScript 2.0 :: Flash Counts Down Faster Than Seconds . How To Get It To Seconds

Jun 10, 2010

When i use time varaible and then minus the time. Ive noticed that flash does not count down in seconds, but the speed of light. My maths are not very strong so how can i get flash to count in seconds

var time =60;
sprite.onEnterframe = function(){
time -=1; ( this counts faster than seconds)
}

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ActionScript 2.0 :: Start A Sound At X Seconds And Stop At X Seconds?

Jun 10, 2007

I'm trying to figure out how I can make the sound file that I load into Flash start at x seconds and end at x+30 seconds.So basically, I just want a 30 second sample to play starting at a specific time position. Does anyone have any advice on how to do this or have links to somewhere I can read up on it?

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ActionScript 2.0 :: "on EnterFrame..." The Timelime Will Wait For A Few Seconds Before Moving To The Next Frame?

Apr 23, 2004

I need a bit of as that "on enterFrame..." the timelime will wait for a few seconds before moving to the next frame.

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ActionScript 3.0 :: Cs3 Pause Timer - Pause Each Time In The Last Frame For 8 Seconds And Loop Only 3x

Aug 2, 2009

I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:

[Code]...

I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.

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Actionscript 3 :: Convert Seconds To Minutes And Seconds

Apr 2, 2012

I'm working with the youtube API and I'm getting the current time on the video as seconds.What I want to do is to convert them into this: MM:SS.I've tried to google and try different things by myself but nothing seemed to work and be efficient.

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ActionScript 2.0 :: Convert Seconds To Minutes:Seconds?

May 23, 2006

I am currently using the following code to display the secconds of a FLV being played:
ActionScript Code:time_txt.text = Math.round(_root.video_mc.videoZ.playheadTime*100)/100;I need to change this to display MM:SS (minutes:seconds) rather than just seconds and decimals.The javascript people here at work suggested something like this:

ActionScript Code:
function strPad(str, places, pad, side) {
while (length(str) < places) {

[code].....

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ActionScript 2.0 :: Minutes And Seconds From Seconds?

May 9, 2008

I have a video player and trying to make a time indicator of minute and seconds.

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ActionScript 3.0 :: Video Playback - 60 Seconds Video To Start Playing After 40 Seconds Have Been Downloaded

Jul 19, 2010

1) I want a 60 seconds video to start playing after 40 seconds have been downloaded - to do that I set the NetStream.bufferTime to 40 seconds and retrieve "NetStream.Buffer.Full" event causing the video to really start playing. This step is OK.

2) However, the "NetStream.Buffer.Full" causes data to stop downloading. So the remainder of the video begins to download no sooner than after the 40 seconds have been played. This step is my issue. Can anyone tell me how to avoid this unintended effect? (i.e. playing a video and downloading data at the same time?)

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ActionScript 2.0 :: Converting "seconds" To "minutes:seconds"

Apr 22, 2004

I'm trying to add a running timer to my flash movie. I've got it now so that it counts seconds (by comparing _currentframe with the frame rate), but I'd like to be able to express that in minutes:seconds.

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ActionScript 2.0 :: Converting "seconds" To "minutes:seconds"?

Apr 22, 2004

I'm trying to add a running timer to my flash movie. I've got it now so that it counts seconds (by comparing _currentframe with the frame rate), but I'd like to be able to express that in minutes:seconds.

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