ActionScript 2.0 :: Script That Tells The Timeline To Start To Play Frame 25, After 5 Seconds?

Apr 24, 2008

i'm looking for a script that tells the timeline to start to play frame 25, after 5 seconds.i've found a few codes online but cos they are for different purposes, i just cant seem to custom it to work accordingly.

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delay the timeline for lets say 10 seconds when it enters a frame?

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ActionScript 2.0 :: Play Frame For 30 Seconds Then GotoAndPlay();

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I am working in AS2, and am looking for a code that allows me to stop the frame (which is easy: stop() and then make that frame "play" if you will for 30 seconds, and then gotoAndPlay("nextframe"). Is this even possible? I know there's a getTimer(); code, but I have no idea how it works. (I have animations going on in the different frames through movie clips, not on the timeline. Basically trying to make a "movie" with flash)

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Flash :: Add Frame To Timeline At Start Of It?

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There must be an easier way to add frames at the start of a flash timeline?

I want to insert a few frames before frame one, but I can not find a simple way to do so in Flash CS5.

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ActionScript 2.0 :: Start A Sound At X Seconds And Stop At X Seconds?

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I'm trying to figure out how I can make the sound file that I load into Flash start at x seconds and end at x+30 seconds.So basically, I just want a 30 second sample to play starting at a specific time position. Does anyone have any advice on how to do this or have links to somewhere I can read up on it?

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Slideshow - Put An Action Of Some Kind On A Frame To Tell It To Pause For X Number Of Seconds, Then Play Again?

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The slideshow on the left is the one I'm talking about, not the Flash video on right.
 
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I have a animation in my loader_mc that I want to start at one frame and play to it then stop then when you click on it again I want it to play from a certain point. But what is happening is that it will initially do everything it is supposed to but than mess up after the initial 2 clicks. Check out the onRelease event and you will see what I am currently trying to do. [URL]

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ActionScript 3.0 :: Flash Preloader - Start At The First Frame And Have A Goto And Play Script After

Nov 16, 2009

I am designing a website with html pages and flash pages. When the user open a flash page (embedded in an html page) i would want to have a preload script. I found a couple of them but they all need to start at the first frame and have a go to and play script after. So my problem is that I already have an important script that make a image follow my mouse and the script needs to be on the first frame to. Is there any way to have both or maybe to have the preloader on a separate file or even change the way my script is written ?

[Code]...

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1) I want a 60 seconds video to start playing after 40 seconds have been downloaded - to do that I set the NetStream.bufferTime to 40 seconds and retrieve "NetStream.Buffer.Full" event causing the video to really start playing. This step is OK.

2) However, the "NetStream.Buffer.Full" causes data to stop downloading. So the remainder of the video begins to download no sooner than after the 40 seconds have been played. This step is my issue. Can anyone tell me how to avoid this unintended effect? (i.e. playing a video and downloading data at the same time?)

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ActionScript 3.0 :: Accessing Mc Timeline - Play The Next Frame

Jun 8, 2010

i have a mc in wich timeline i put (manually) a mc called joe_mc. The first one (the container) holds all the code: A timer function slows down joe_mc and when it reaches its last frame its suppossed to play the next frame on the container mc timeline. Here�s the code:

[Code]...

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ActionScript 3.0 :: Button Play Frame On Timeline?

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how to play the timeline with a simple button

example:
in AS2 you could attached script to button something like
on MouseEvent {
gotoandplay(6);
}

thats all I am trying to do, but in AS3 how do I simply get a button when clicked to go to a frame and play.

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ActionScript 3.0 :: Button Play Specific Frame On Timeline?

Feb 19, 2010

how to play the timeline with a simple button

example:

in AS2 you could attached script to button something like

on MouseEvent {
gotoandplay(6);
}

thats all I am trying to do, but in AS3 how do I simply get a button when clicked to go to a frame and play.

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ActionScript 3.0 :: Return Timeline Play To Frame 1 And Stay There?

Jun 18, 2010

I have a stop play button but it freezes play as opposed to what I require which is returning cursor to frame 1 to then await the next button click when an animation would play again.I currently have code for the button as :-
 
on (release) {stopMovies(this);function stopMovies(mov:MovieClip) {for (movs in mov) {if (typeof (mov[movs]) == "movieclip") {mov[movs].stop();stopMovies(mov[movs]);}}}}

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ActionScript 1/2 :: Play A Frame In Timeline From Inside 2 Movieclips?

Nov 26, 2010

I have tried everything but it just isn't working.On my main timeline I have a MC called "rainbow." Inside "rainbow" I have a MC called "greenbow."Inside "greenbow" I have a MC called "meetbtn2" I want it to play frame 134 on the main timeline when you click "meetbtn2."my code inside greenbow is as follows:
 
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}; 
 
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_root.rainbow.greenbow.meetbtn2.onRelease = function () {
_root.gotoAndPlay(134);
};

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ActionScript 2.0 :: Play Frame 100 Of Timeline On Layer Movie

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Say on frame 100 of my timeline on my layer movie, I want to load a clip. What is the AS that I put in the keyframe 100?

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ActionScript 2.0 :: Have Movie Load And Play In Timeline When Frame Entered?

Feb 3, 2009

I want to have a movie load and play in the timeline, when a frame is entered. I know about the enterFrame function, but don't know how to apply it.

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Flash 10 :: Timeline Play Doesn't Jump Back To First Frame?

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I have two embedded flv's in the timeline, one after the other. There are no errors in the video files. When the "playhead" in the exported swf comes to the end of the two combined videoclips, it jumps back to the first frame of the 2nd video clip for a fraction of a second, before playing from the start of the timeline as it is supposed to. I have explicitly done a "gotoandplay(1) in a separate action layer, at the last frame of the "movie", but that's not what happens.

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Im trying to tell my movie to goto and stop on anoter frame on my root timeline and then play a movie clip on the new frame... This is probs really simple but it is early.

[Code]...

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ActionScript 2.0 :: Unable To Click On The Images To Play A Frame In Timeline

Nov 19, 2010

I have an image scrolling setup like in itunes, however I am unable to click on the images to play a frame in my timeline (i.e. I�m going to click on one of the revolving pictures, which change to another frame, enlarging a square on the page which contains information). So every image that is rotating enlarges a square at the bottom. What changes do I have to make in order to do this. Below is the action script:

[Code]...

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ActionScript 2.0 :: CS3 Making A MovieClip Play It's Frames, Then Stop On A Main Timeline Frame?

May 12, 2010

I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.

What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.

Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)

on (press) {
play();
}
on (release){
gotoAndStop(27)}

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ActionScript 2.0 :: Link A Button Thats Embedded In Frame 2 (music Page Timeline) To A Frame In The Main Timeline?

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How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.

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ActionScript 3.0 :: Get The Mc To Start Anywhere From 3 To 10 Seconds After It Last Stopped?

Dec 1, 2010

I'm trying to build a scene in which multiple instances of the same mc start at different intervals and continue to restart over and over again at different intervals.  I'm trying to get the mc to start anywhere from 3 to 10 seconds after it last stopped.  I used this as3 code inside th mc itself.
 
var randNum:Number;
randNum = Math.round(Math.random() *5 + 2*1000);
trace(randNum);
var timer:Timer = new Timer(randNum);

[code]...
 
The trace shows a random number is generated but it doesn't seem to effect the interval of the timer after the first run through.  "Hello" shows up in the output window every second after the randNum is traced regardless of the randNum's value.
 
I've tried using timer.reset but that seems to do nothing at all or stops the repeat.  Probably because I don't understand how to use either '.reset' or '.delay'.  I looked them up in the documentation and still don't get how they are used or even if they are appropriate to this situation.  Obviously, a lot I do not understand about as3. 

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ActionScript 2.0 :: Start Button Needs To Start Timer And Move To Another Frame?

Apr 24, 2011

I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.

I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:

Minutes = "00";
Seconds = "00";
Centiseconds = "00";

[code]....

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ActionScript 2.0 :: CS3 Stopping A Movie For 5 Seconds And Then Let It Start Again.

Nov 25, 2009

Making a banner in flash cs4, and trying out AS 3.0. Any one know how i stop the movie for 5 seconds and then let it start again?

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ActionScript 2.0 :: Youtube Embed, Start At X-seconds ?

Apr 22, 2011

I've been able to embed youtube videos into my flash file via the following code: (video_mc is simply an empty movie clip I have on the stage)

ActionScript Code:
video_mc.loadMovie("http://www.youtube.com/v/avGfvDz84t0");
//http://www.youtube.com/v/avGfvDz84t0 is the youtube link to the swf file's location

Now my question is as follows: On the actual website you are able to go to certain parts in the video by adding "#at=xx" to the end of the url, xx being the amount (in seconds) that you want it to start at..For example, http:[url]...., takes you to a music video on youtube... but... http:[url].... , takes you to a music video and starts the video at 41 seconds... I'm assuming they use javascript to somehow communicate to flash..So what code do I need to use in actionscript so that the embedded video will start at 41 seconds?

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ActionScript 3.0 :: Control Video - After 45 Seconds Should Start Playing Automatically

Apr 28, 2011

I have a video file which plays fine but it plays as soon as the welcome page starts. I have some small text animation which needs to play first and after 45 Seconds my video should start playing automatically. How to achieve this? Using actionscript 3.

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Media Server :: Stream.play (live_from_FMLE, -1, 4500, True) Got No NetStream.Play.Start?

Nov 5, 2010

I got a bunch of live stream from FMLE, say: "FMLE_channel1", "FMLE_channel2", "FMLE_channel3". And then on the server side, I created several corresponding republished stream called "channel1", "channel2", "channel3".

On periodical basis, we call Stream.get("channel1").play("FMLE_channel1", -1, 10, true) every 10 seconds. Similar things were done on the second channel & third channel.Soon after the above Stream.get("channel1").play() call, I should get the following events in sequence:info :NetStream.Unpublish.Successinfo :NetStream.Publish.Startinfo :NetStream.Play.Resetinfo :NetStream.Play.Start In the above case all are happy. Clients can view channel1, channel2, channel3 well.But then after a while, one of the three channels, in most case it would be channel1, will not be viewable.

With the server trace info, I found that after the Stream.get("channel1").play() call, only the following two events exists:

info :NetStream.Unpublish.Successinfo :NetStream.Publish.Starti.e. I was missing the play.reset and play.start event.I further checked and confirmed that the FMLE was publishing all three channels fine to the server. I was able to view the "FMLE_channel1" from flash clients, but not the republished "channel1". the version is FMS 3.5.0.

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ActionScript 3.0 :: Stay In Frame For 10 Seconds Then Go To Frame 2

Jan 26, 2009

New to flash here. Is there a way to stay in frames for a length of time WITHOUT creating a timeline animation? Using AS3 to control time in frame.

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Pause My Timeline For A Few Seconds?

May 26, 2009

How can i pause my timeline for a few seconds.

Any easy way to doing this. Any ready to use script?

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