Actionscript 3 :: Flash - MC Enter Frame And Advance To Next Frame Of Root

Dec 14, 2011

I have a series of MCs in my root timeline. On each frame in the root, I am simply running 'stop();' to allow the MC within the frame to play through all the way. Once the timeline within the MC reaches the last frame, I have the following AS to go back to the root and play the next frame (each frame is labelled):

[Code]....

View 1 Replies


Similar Posts:


Media Server :: Advance Frame-by-frame On A Streaming Video?

Oct 26, 2010

i've recently installed Wowza media server 2 locally, currently only for testing purposes.everything works fine, except of accurate seeking functionality - or in other words advancing frame-by-frame .when i use VLC to play my video file i have no problems advancing frame-by-frame. however, when i use the 'seek()' function to move the playhead a fraction of a second, its seems to move only to the next key frame (meaning that only once every few mouse clicks the playhead advances dramatically).

View 1 Replies

Professional :: Make A Film Advance Frame By Frame

Oct 24, 2011

I have about 2 minutes of real life footage.
 
I need to put this in a "flash container" and make it advance frame by frame every time the UP key is pressed.
 
The faster the UP key is pressed, the faster the film should advance.

Accelleration and decelleration should seem "natural" (not bumpy and sudden).

View 4 Replies

ActionScript 2.0 :: Enable The Timeline To Automatically Enter A Frame Label On Entering A Certain Frame

Jun 11, 2006

is there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.

View 1 Replies

Actionscript 3 :: ENTER FRAME Event Still Firing When Frame Changed

Oct 26, 2010

Why won't this ENTER_FRAME event stop firing when I call view_stats_exit before going to view_start? public function view_start [code]

View 1 Replies

ActionScript 2.0 :: Make A Fade In Of Button In Only One Frame Of Frame Root?

Jan 14, 2009

i have one button (enter_btn) inside of one moviclip(enter_mc), and I need to know how to call the button through my frame root?

I use one movieclip only to make a fade in of my button in only one frame of my frame root.

[Code]...

View 4 Replies

ActionScript 3.0 :: Keypress To Advance To Next Frame?

Nov 11, 2009

I need to create a simple presentation that displays a bunch of photos.I want to be able to hit the space bar to advance to next picture.I am able to stop the playhead at the picture, but i want to advance to next labelled frame by hitting the space bar. 

View 2 Replies

ActionScript 3.0 :: Press Tab Key To Advance To Next Frame?

Sep 23, 2011

I have some buttons on the frame. I also have an event listener that is waiting for the user to press the Tab key to advance to the next frame. Is there any way, using ActionScript 3, to have the Flash player not recognize the buttons, because when I'm testing it, using the Tab key, it goes through the progression moving from one button to another, and then finally it advances to the next frame where I want it to go directly to the next frame and bypass the buttons. The simplest way is not to have the buttons, but I need them.

View 3 Replies

ActionScript 1/2 :: Advance To A New Frame After Animation Completes?

Apr 24, 2009

I have a button on frame 1 that, when pressed advances to frame 2. On frame 2, there is an animated symbol that starts playing right as you get to the frame. I want this to play once, and then advane to frame 3, but I can't seem to figure out how to do it? Please help, all it does now is loop continuously on frame 2, and I can't figure out how to advance to frame 3.

View 3 Replies

ActionScript 2.0 :: Goto And Play 1 Next / Advance Frame?

Feb 6, 2009

I have a small flv embedded in the timeline of my movie clip (instance name = bg)

now what I want to happen is when I hit my button (instance name = b1)I want the bg movie clip to goto and play the from the next frame on the timeline.[code]...

View 2 Replies

AS3 :: IDE - Animated Preloader: Advance 1 Frame Every 10% Loaded?

Sep 4, 2009

I am needing to create a preloader that advances a 10 frame animation every 10% loaded. So there will be a percentage indicator (dynamic text) and a short animation as the load bar (10 frames). The animation is of tape winding into a tape measure, and when it's fully inside the loading is complete and timeline moves onto next frame. I have been able to do this with AS2, using a combination of (stop) and (play) commands whenever the next 10% was loaded.

[Code]...

View 1 Replies

Input Text Field On Frame 1 And Enter Text In It Then I Have A Button That Say Sends To Frame 2?

May 12, 2009

If I have an input text field on frame 1 and I enter text in it then I have a button that say sends me to frame 2. On frame 2 I have a button which sends me back to frame 1. Why when I got back to frame 1 is my text not shown?Why does an input text field go blank when leaving the frame? How can I make it so when i enter text on frame 1 and then go to frame 2 and then back to frame 1 the text i entered is still there?

View 7 Replies

ActionScript 3.0 :: Click And Drag To Control Frame Advance?

Jun 16, 2011

I have a layer that contains a movie clip, instance name wwr_mc, which has nineteen frames. I have figured out how to script a roll-over function to continously move from one frame to another by rolling over the prev, or next buttons, using this code:

wwr_mc.gotoAndStop(10);
var t:Timer=new Timer(250,0);var dir:int;
t.addEventListener(TimerEvent.TIMER,onNextFrame);[code]...............

This type of navigation, while functional, is not really codusive to what I'm trying to accomplish. I would like to be able to click and drag the mouse and have the frames advance forward or backward depending on the direction of the mouse movement.I tried using the MOUSE_Move event with very limited success.

View 5 Replies

Flash - Loading Info Per Enter Frame

Jul 21, 2011

I want to make a loading bar but at first I need to have loading info per enter frame. This is how I do it but it seem not working.
var mapLoader : Loader = new Loader( );
var mapLoaderInfoLoad:Number;
var mapLoaderInfoTotal:Number;
public function engine() {
[Code] .....

View 3 Replies

ActionScript 3.0 :: Advance Timeline Using Arrow Keys And Frame Labels

Jul 17, 2009

I have been tasked with creating a "PowerPoint-style" presentation using Flash CS4 and I am just learning AS3. I would just use a PPT to Flash conversion utility but they want more elaborate text and image effects and better embedded video handling. Also, it seems like using the Flash Slide presentation option in Flash CS4 limits the kind of effects I can do. How to navigate the presentation sequentially (back and forth) using the arrow keys to jump to the next or previous frame label.

Here's the code I have in the first frame of timeline:
ActionScript Code:
// Key Listener
stage.addEventListener(KeyboardEvent.KEY_DOWN, changeSection);
function changeSection(event:KeyboardEvent):void {
switch (event.keyCode) {
[Code] .....

View 0 Replies

ActionScript 2.0 :: Attempting To Advance A Movie By Time Not By Frame Rate?

Sep 3, 2004

I'm attempting to advance a movie by time not by frame rate so, on frame 34 I have

Code:
function playNext() {
gotoAndPlay("scene1");
clearInterval(timerInterval);
}
timerInterval = setInterval(playNext, 5000);

with a scene1 label at frame 45, but the movie does not stop at 34, it continues to frame 45 plays to 55, where their is a
Code:

stop()
action. At frame 55 it loops back to 45, playing once again to 55 then stops.

What Am I missing?

View 3 Replies

AS3 :: Flash - GotoAndStop Multiple Calls In One Enter Frame?

Mar 17, 2011

I am trying to make sprite sheets for rotation of DisplayObjects, and it seems that the gotoAndStop() calls are not working.Here's an example of what's going on:

function createRotationalSpriteSheet ( displayObject : DisplayObject )
{
findMaxTileDimensions( displayObject );

[code].....

View 3 Replies

ActionScript 3.0 :: Flash Enter Frame Events On Optimisation?

Mar 7, 2011

Lets say I am working on some basic shooting game that involves lots of moving enemies. The enemies all come from one class that extends movieclip.

I want the enemies to move 10px downwards every frame. At the moment I know of two ways of doing this:

The first is to run a single onEnterFrame function on the main timeline, this function loops through all of the enemies on the screen calling a function in the enemy class that contains "x+=10".

The second is to put the onEnterFrame function inside the constructor function of the enemy class that would then contain the "x+=10".

Both give the same result but is one less work for the computer than the other? The first has a big loop that accesses all of the enemies, the second has an "onEnterFrame" running for each of the enemies.

View 6 Replies

Flash :: Reading X & Y Co-ordinates Of Tweened Object On Enter Frame?

Apr 15, 2011

explain why the lines drawn between the circles in the code below are not aligned with the centre of the circles? It seems the x and y properties of the circles are not up to date with their actual positions but how can this be?

import flash.display.Sprite
import fl.transitions.*;
import fl.transitions.easing.*;
var mcs=[];

[Code]...

View 1 Replies

ActionScript 3.0 :: Basic Buttons - Advance User To Correct Frame Labels And Stop

Sep 13, 2010

I have a flash site that has a presentation page it has a menu of two buttons (1) to take you to a slide show and (2) that takes you to the gallery. These are the only two buttons that seem to work in control test movie, I get no errors. The only button that is connected is the slideshow button (I haven't done the gallery yet). This button takes you to frame two. Where I have the main website. It has its own menu that spans across the entire website which is 25 frames.

Each frame represents a new page. I have mini menus at frames 3, 5, and ten. That are supposed to just advance the user to correct frame labels and stop. The only buttons that work are the ones in the first frames. The rollovers appear to work on all the pages when I advance the movie using the [ . ] key but I get no trace statement which means that it is not being acknowledged, all my buttons are named properly I believe so here is the code as well, all is in frame one:

stop();
//handle events for buttons...
Gallery.addEventListener(MouseEvent.CLICK, clickSection);
Home.addEventListener(MouseEvent.CLICK, clickSection);
Location.addEventListener(MouseEvent.CLICK, clickSection);
Guest.addEventListener(MouseEvent.CLICK, clickSection);
Lodging.addEventListener(MouseEvent.CLICK, clickSection);
[Code] .....

View 10 Replies

Flash :: Is Switching Between Multiple Program3D's During ENTER FRAME Computationally Expensive

Oct 20, 2011

When setting up a Stage3D's Context3D for rendering, is it expensive / bad practice to switch between Program3D's in an Event.ENTER_FRAME cycle?I don't have an example at hand, but I'm curious to know if there's such situations where this alternation between programs would be used and if the frame-rate would suffer considerably.

View 1 Replies

ActionScript 3.0 :: Flash Passing A Parameter To A Event Handler (Enter Frame)

Jun 27, 2010

Is this possible? I have looked around but I can't really find anything.

View 3 Replies

ActionScript 1/2 :: Loadmovie Swf Into Flash - Plays The Frame On The Root 46 To 59 Non-stop

Apr 30, 2011

I did a MC called "bgproducts" on the root frame no:46 to 59 then stop(); and in this MC, you have an animation and stop at frame no :64 then stop(); in the frame 64, i have another an empty MC called "productsMC". when i do this code in bgproduct frame no 64 : productsMC.loadMovie("main.swf", ""); it plays the frame on the root 46 to 59 non-stop and nothing to loadmovie, and also the main.swf has a preoloader then frame 2 an load from xml file.

View 2 Replies

Random Numbers On Enter Frame?

Nov 5, 2009

i'm just trying to do something really basic and I'm stumped.all i want to do is create a radom number onEnterFrameits to go at the end of a game i've made and the score will be radom at the end screenso far I have this below but it will not stop it just keeps going and going i've put stop(); in but that does not seem to work. I know its simple but I just can't see it.

this.onEnterFrame = function() {
display = Math.round (Math.random (10)*9)+1;
}

View 1 Replies

ActionScript 3.0 :: 'on Enter Frame Event'

Oct 14, 2009

what I'm trying to do: I have an animation thats 173 frames long - an intro to a html based website. This swf file is embedded in the index.html, and is to load my "main-html", when the animation is complete.To try and do this iv'e tried with the following code in a blank keyframe in my as3 code layer on the last frame of the animation: [code]Upon completed animation it just goes into a frantic loop which seems to be trying to connect to my "main.html", but never have a chance to completely connect before it tires again.I have used similar code for my buttons, inside the page itself, which works just fine.

View 3 Replies

ActionScript 3.0 :: Using On Enter Frame Or Timer?

Jul 13, 2010

So I've about hundred of map tiles and each title has some object which does some stuff. And one of things it should do is to update text (a time after which you need to do something) in text field. How should i do it better - with enter frame event and on each enter frame update it or set up a timer object which on each second would update the text in text field?

View 4 Replies

ActionScript 2.0 :: Stop FLV When Enter A New Frame?

Aug 28, 2006

Does anybody know how you stop your FLV from playing/loading when you move to another frame within your SWF?

[URL] :Click on director then photographer after the .flv started, and you still here the .flv in the background.

the .fla: [URL]

View 2 Replies

ActionScript 2.0 :: Enter Frame In A External Swf

Dec 29, 2006

I have external swfs that loads in a container on a main swf. When I press a button on the main swf, I would like to load a specific frame from an external swf.Here is what I have so far:

[code]...

View 2 Replies

IDE :: Play Movieclip On Enter Frame?

Mar 16, 2009

I am trying to play a simple movie clip when the playhead gets to a frame label called "home". The moveclip is called "playRollClick". I am trying to write this in as3.

The code below is what I've come up with so far, but it doesn't seem to work.

addEventListener(Event.ENTER_FRAME,playRollClick);
function playRollClick(event:Event) {
rollClick_mc.play();
}

View 1 Replies

Actionscript 3.0 :: Go To The Next Frame Of The Root SWF?

Oct 1, 2009

Im loading an external SWF in to the main SWF at frame 1.

When that animation is done I want it to go to the next frame of the root SWF .

In AS2 this might be done like this:

_parent.nextFrame();

or

_root.nextFrame();

or

_level0.nextFrame();

How would I do the same in AS3 ?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved